Slosher

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For themain weapon type, seeSlosher (weapon class).
For other items commonly referred to as buckets, seebucket.

TheSlosher is amain weapon in theSplatoon series.

It is a bucket of ink that can be swung to throw out globs of ink that leave trails behind them. The trajectory of the ink can be adjusted by aiming higher or lower than horizontally. Its globs do enough damage to splat opponents in two shots.

The Slosher deals constant damage no matter how far away the ink travels, as opposed to most other classes dealing less damage as ink travels farther due tofall-off damage. However, there is still fall-off damage when targeting opponents below the player, dealing less than maximum damage.

Appearance

The Slosher is a black bucket surrounded by metal supports that double as handles. Two springs are included in this structure, one on each side of the bucket. There is a flat arch shape attached to the back of the bucket, which conforms to its shape.

InSplatoon, the supports are dark pink-purple with lighter oval spots, and a black arrow design andInkling text on the side; the springs are orange-yellow, with a black plastic mechanism attached to it and the supports, which does not return in the other games, and the arch on the back of the bucket is black. InSplatoon 2, the supports are glossy reddish-orange, the springs are black, and the arch is silver. InSplatoon 3, the supports are glossy, have reflective sparkles, and appear to beiridescent, changing to the user's ink color at extreme viewing angles, and otherwise have a gradient from the user's current ink color tinted pink on the handle-side, to purplish magenta, to pastel dark blue on the bucket-side. How visible the color on the handle-side of the gradient is depends on the hue, intensity, and lightness of the color: some lighter and less intense colors appear almost white, while some darker colors are very intense. The springs of the Slosher inSplatoon 3 are a metallic silver, the arch on the back is black, and uniquely, the small metal loops on the supports that connect to either end of the springs are a red-orange, rather than being the same color as the rest of the frame.

In all three games, the main handle is silver, but inSplatoon 2 andSplatoon 3, there is some black padding that covers the main part of the handle. There is a reservoir of ink inside the bucket itself that changes color to match that of the user. There is aDeco logo in white on the back of the top of the bucket.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Slosher

Slosher

Basic information
CategoryMain
ClassSlosher
SubBurst Bomb
SpecialInkstrike
Special points
Special depletionSpecial gauge 40%
Range
52 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
54 / 100
Obtainable at
Level5
CostCash 2,500
Requirement
Added in2.0.0
Specifications
Weight
Base damage70
Base duration
Ink consumption7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsSlosher DecoSlosher Deco
Soda SlosherSoda Slosher

The Slosher was made available with the2.0.0 update on6 August 2015 at02:00 UTC.[1][2] Its kit consists ofBurst Bomb andInkstrike. The Slosher deals a constant 70 damage no matter how far away the ink travels, or what part of the ink opponent is hit by.

Data

  • The Slosher is amiddleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 30 frames.
  • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The maximum damage of the thick part of the trail is 70.
    • Big ink glob: 70
    • Thin part of the trail: 40
  • The minimum damage of the thick part of the trail is 30.
    • Big ink glob: 30
    • Thin part of the trail: 20
  • The collision radius of the thick part of the trail against the environment is 5 units.
    • Big ink glob: 8 units
    • Thin part of the trail: 4 units
  • The collision radius of the thick part of the trail against players is 7 units.
    • Big ink glob: 10 units
    • Thin part of the trail: 6 units
  • Projectiles travel straight for 2 frames.
  • The draw radius of the thick part of the trail is 12 units.
    • Big ink glob: 21 units
    • Thin part of the trail: 6 units
  • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
    • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
    • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
  • All other paint splashes have a radius of 0 units.

[3]

Version history

VersionAdjustments
2.2.0
  • Damage against Rainmaker shields increased by about 33%.
2.7.0
  • Special gauge loss: 50% → 40%
  • Reduced time needed to fire by about 20%.
  • Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.

Quotes

Sheldon's Introduction

TheSlosher is the most basicSlosher-type weapon, able to fling a large amount of ink directly ahead.It's also remarkably effective at splatting opponents who are up high or behind a wall! The Slosher lacks rapid-fire capabiliteis, so theBurst Bombs should help out there! And theInkstrikespecial can deliver a powerful blow to unsuspecting opponents as well.(NA)

Sheldon's Introduction

TheSlosher is the most basicSlosher-type weapon, able to fling a large amount of ink directly ahead.This weapon type is remarkably effective at splatting opponents who are up high or behind walls! However, they don't have any rapid fire capabilities, so the Burst Bombs should help out there! And with the Inkstrike, you can deliver a powerful attack to far-off opponents as well!(EU/OC)

A weapons-gradebucket that hurls ink straight ahead over an impressive range. By adjusting the angle, it can be used to hit opponents who are up high or even on the other side of a wall.
— In-Game Description
This might look like an ordinary bucket, but it's actually a weapons-grade bucket! Hurl ink straight ahead over an impressive range, and adjust your angles to hit opponents above you or behind walls. The Slosher comes with Burst Bombs and the special is a hot pastrami on rye! Er, wait. Sorry. I mean Inkstrike. Got a little excited about today's lunch delivery.
Notes

Gallery

  • Promo image

    Promo image

  • A promo image showing off the Slosher.

    A promo image showing off the Slosher.

  • A Slosher user pouring ink down through the grates to attack an enemy Inkling below.

    A Slosher user pouringink down through the grates to attack an enemyInkling below.

  • Throwing globs of ink at an enemy from a ledge above.

    Throwing globs of ink at an enemy from a ledge above.

  • Tossing a torrent of ink toward an enemy from mid-range.

    Tossing a torrent of ink toward an enemy from mid-range.

  • Animated GIF of an Inkling boy throwing Ink.

    Animated GIF of an Inkling boy throwing Ink.

  • Still image

    Still image

  • Alternate angle

    Alternate angle

  • An Inkling spinning the Slosher on her finger.

    An Inkling spinning the Slosher on her finger.

  • Official art of an Inkling holding the Slosher.

    Official art of an Inkling holding the Slosher.

  • Official art of a female Inkling holding a Slosher.

    Official art of a female Inkling holding a Slosher.

  • Early design of the Slosher.

    Early design of the Slosher.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Slosher
https://cdn.wikimg.net/en/splatoonwiki/images/c/c8/S2_Weapon_Main_Slosher_3D.png24312, 276, 280, 3, 0, 237, 17, 232, 260, 27, 466, 272, 27, 705, 229, 28, 927, 256, 31, 1156, 271, 30, 1390, 221, 22, 1617, 251, 28, 1845, 270, 27, 2077, 210, 12, 2313, 245, 27, 2540, 266, 26, 2770, 208, 5, 3008, 238, 25, 3231, 262, 29, 3452, 211, 2, 3691, 230, 19, 3916, 256, 35, 4126, 211, 3, 4362, 222, 17, 4585, 250, 33, 4793, 211, 9, 5018, 214, 19, 5233, 243, 29, 5438, 209, 19, 5655, 208, 23, 5867, 237, 28, 6074, 206, 31, 6288, 203, 30, 6499, 239, 29, 6708, 208, 40, 6925, 210, 38, 7134, 245, 35, 7338, 211, 43, 7563, 216, 40, 7773, 251, 37, 7972, 211, 39, 8207, 223, 36, 8424, 256, 36, 8621, 210, 36, 8860, 231, 32, 9082, 261, 30, 9290, 208, 35, 9527, 238, 29, 9748, 264, 25, 9969, 208, 30, 10205, 245, 22, 10432, 267, 20, 10662, 219, 28, 10891, 250, 19, 11121, 269, 15, 11355, 228, 27, 11575, 255, 16, 11805, 271, 11, 12039, 236, 27, 12267, 259, 15, 12501, 271, 10, 12740, 243, 25, 12980, 262, 13, 13216, 270, 8, 13458, 249, 26, 13703, 264, 14, 13939, 268, 9, 14177, 253, 26, 14424, 265, 15, 14665, 265, 11, 14896, 255, 28, 15139, 264, 19, 15378, 262, 16, 15603, 255, 28, 15839, 262, 22, 16073, 258, 19, 16300, 253, 33, 16522, 258, 28, 16746, 255, 27, 16967, 249, 35, 17178, 254, 32, 17392, 250, 31, 17607, 245, 37, 17807, 252, 37, 18009, 247, 37, 18214, 245, 42, 18406, 251, 42, 18601, 247, 41, 18799, 246, 38, 18996, 251, 40, 19195, 246, 40, 19393, 251, 30, 19602, 252, 35, 19811, 245, 37, 20019, 254, 20, 20239, 256, 28, 20457, 249, 38, 20670, 256, 10, 20905, 260, 25, 21134, 255, 41, 21350, 256, 3, 21594, 263, 21, 21829, 260, 43, 22047, 254, 0, 22296, 264, 22, 22535, 264, 36, 22764, 250, 1, 23012, 265, 25, 23247, 268, 30, 23484, 243, 6, 23728, 263, 27, 23963, 271, 27
    Basic information
    CategoryMain
    ClassSlosher
    SubSuction Bomb
    SpecialTenta Missiles
    Special points190p
    Special depletion
    Range
    58 / 100
    Damage
    85 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level5
    CostCash 2,500
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage70 (Direct hit)
    50 (Base trail)
    Base duration
    Ink consumption7%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSlosher DecoSlosher Deco
    Soda SlosherSoda Slosher
    Hero Slosher ReplicaHero Slosher Replica

    InSplatoon 2, the Slosher returns with a new design that is primarily orange instead of pink and has a redesigned handle and suspension.[4] Its kit consists ofSuction Bomb andTenta Missiles. As ofVersion 4.0.0, the weapon no longer does a constant 70 damage, but will deal a maximum of 50 damage if they are hit from above by the trail of ink between the primary glob and the player.

    It appears in sevenOcto Expansion Stations:

    Data

    • The Slosher is amiddleweight weapon.
    • The matchmaking range is 145. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 7% allows players to attack 14 times before needing to refill the ink supply.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When attacking from swim form, the first shot takes 18 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 16 frames.
    • The interval at which the player can repeatedly swing is 30 frames.
      • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
    • When attacking while moving, the player's movement speed is set to 0.4 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • The maximum damage of the thick part of the trail is 70.
      • Big ink glob: 70
      • Thin part of the trail: 50
    • The minimum damage of the thick part of the trail is 35.
      • Big ink glob: 35
      • Thin part of the trail: 25
    • Main Power Up can improve damage output when attacking from higher ground.
    • The collision radius of the thick part of the trail against the environment is 5 units.
      • Big ink glob: 8 units
      • Thin part of the trail: 4 units
    • The collision radius of the thick part of the trail against players is 6 units.
      • Big ink glob: 8.5 units
      • Thin part of the trail: 4.5 units
    • Projectiles travel straight for 2 frames.
    • The draw radius of the thick part of the trail is 12 units.
      • Big ink glob: 21 units
      • Thin part of the trail: 6 units
    • The paint radius of the thick part of the trail scales from 13 units at a distance of 50 units to 13 units at a distance of 150 units.
      • Big ink glob: 37 units at a distance of 50 units to 32 units at a distance of 150 units.
      • Thin part of the trail: 10 units at a distance of 20 units to 10 units at a distance of 80 units.
    • All other paint splashes have a radius of 13 units.

    [5]

    Version history

    VersionAdjustments
    Base game
    • Movement speed while firing: 0.5 units/frame → 0.4 units/frame.
    1.1.2
    1.2.0
    • Salmon Run worker's Slosher:
      • Fixed an issue where the Slosher dealt significantly different damage toSalmonids when standing in slightly different positions.
    1.4.0
    • Points to fill special gauge: 190 → 180.
    • Fixed an issue causingSlosher-type weapons to shootink from a higher position than they appeared to.
    2.2.0
    • Reduced movement penalty after firing by 4/60 of a second: 10 frames → 6 frames.
    • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players' feet.
    3.2.0
    • Points to fill special gauge: 180 → 190.
    4.0.0
    • Reduced maximum damage when hitting a target with the base of the ink from 70.0 to 50.0.

    Quotes

    Sheldon's Introduction

    TheSlosher can be a brutal weapon in the right hands. It's basically a bucket of ink that you can toss straight at an opponent!Slosher-type weapons can do things other weapons only wish they could. It's great for attacking elevated positions behind walls. It can't fire rapidly, but if you combine it with theSuction Bomb's explosion, you can defeat opponents without being seen! Reveal your opponents' locations with theTenta Missiles, and then fire away! It's a great weapon for Slosher newbs!

    Gallery

    • Official artwork for the Slosher.

      Official artwork for the Slosher.

    • Promo image.

      Promo image.

    • The first image released for the Slosher.

      The first image released for the Slosher.

    • Holding the Slosher.

      Holding the Slosher.

    • Throwing Ink.

      ThrowingInk.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Slosher

    Slosher

    Basic information
    CategoryMain
    Class Slosher
    SubSplat Bomb
    SpecialTriple Inkstrike
    Special points210p
    Special depletion
    Range
    58 / 100
    Damage
    85 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level3
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage70 (Direct hit)
    50 (Base trail)
    140 (SRNW direct hit)
    140 (SRNW base trail)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSlosher DecoSlosher Deco
    Order Slosher ReplicaOrder Slosher Replica

    The Slosher returns toSplatoon 3 with a slightly updated design, with its primary color now being purple rather than orange. Its kit consists ofSplat Bomb andTriple Inkstrike.

    It appears in three missions inReturn of the Mammalians:

    Data

    • The Slosher is amiddleweight weapon.
    • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 7.6% per shot allows the user to fire 13 times on a full ink tank.
    • After firing, there is a 40 frame cooldown before ink starts refilling.
    • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
    • When initially attacking from swim form, the first shot takes 18 frames to come out.
    • The movement speed while firing is set to 0.04 units per frame.
    • The time between consecutive swings is 29 frames.
    • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
    • The effective range is about 14.24 units while grounded and 13.67 while airborne.
      • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

    Big ink glob

    • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
    • The group starts spawning as soon as the lifting animation ends.
    • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
    • The projectiles deal 70 damage.
      • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
    • The first projectile spawns with an initial collision radius of 0.097 units for players and 0.08 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.97 units, and over the course of 4 frames, the collision radius for the stage changes to 0.8 units.
      • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

    Tail end

    • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
    • The group starts spawning 4 frames after the lifting animation ends.
    • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
    • The projectiles deal 50 damage.
      • The damage is not reduced by the projectile falling.
    • The first projectile spawns with an initial collision radius of 0.057 units for players and 0.04 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.4 units.
      • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

    [6]

    Version history

    VersionAdjustments
    2.1.1
    • Fixed an issue that causedink to be displayed incorrectly if a Slosher and aTri-Slosher both attacked at the same time.
    3.1.0
    • Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease.
      • Due to this change, the minimum amount of damage dealt to an opponent will be 50.0.
    4.0.0Salmon Run Next Wave:
    • Increased damage dealt by approximately 40%: 100.0 → 140.0.
    9.0.0
    • Increased the amount of ink consumed by approximately 9%: 7% → 7.6%.
    • Points to fillspecial gauge: 200 → 210.
    11.0.0
    • Increased each glob's hitbox radius for players by 0.12 units.

    Quotes

    Sheldon's Introduction

    TheSlosher is one of the most technologically advancedweapons I have had the privilege of demoing. I'm kidding! It's a bucket ofink! But that doesn't mean it can't be absolutely brutal in the right hands. See,slosher-type weapons are perfect for attacking enemies in elevated positions or hiding behind walls. They think they're safe, and then... SPLOOOSH! You can't rapid-fire a bucket, of course, but in conjunction withSplat Bombs, you can stop almost anyone in their tracks. And with theTriple Inkstrikespecial, you have the ability to blindside the other team before moving in for thesplat. This loadout is a bucketload of fun!

    Hit Hard-to-Reach Hidey Spots
    A slosher that hurls a ton of ink in a straight line. It burns through ink quickly, but its powerful arced shots can be used to target enemies hiding behind cover.
    — Splatoon Base[7]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Slosher stickerSticker2★Freshness Rating
    Slosher holo stickerSticker3★Freshness Rating
    4★ Slosher UserBadge4★Freshness Rating
    5★ Slosher UserBadge5★Freshness Rating
    6★ Slosher UserBadge6★Freshness Rating
    7★ Slosher UserBadge7★Freshness Rating
    8★ Slosher UserBadge8★Freshness Rating
    9★ Slosher UserBadge9★Freshness Rating
    10★ Slosher UserBadge10★Freshness Rating


    Gallery

    • An Inkling holding the Slosher.

      AnInkling holding the Slosher.

    • An Inkling using the Slosher

      An Inkling using the Slosher

    • 2D icon

      2D icon

    • The Tableturf Battle card icon of the Slosher.

      TheTableturf Battlecard icon of the Slosher.

    • Unused early version of the Slosher's Tableturf Battle card. In it, the Slosher features its Splatoon 2 color scheme.

      Unused early version of the Slosher's Tableturf Battle card. In it, the Slosher features itsSplatoon 2 color scheme.

    Strategy

    For competitive tips about the Slosher

    Click to view the strategy for Slosher.View the strategy page.

    Super Smash Bros. Ultimate

    The Slosher appears asInkling's down smash attack inSuper Smash Bros. Ultimate, alongside a variety of otherweapons that are used in their attacks.

    When attacking, they charge up and swing the Slosher to the left and right to deal damage. This also coats opponents inink but does not ink the ground. It deals much lower damage if Inkling is out of ink. In a victory scene, Inkling spins the Slosher like inSplatoon.

    Trivia

    • InSplatoon,
      • The Slosher was first discovered in the June 24thdatamine.
      • The Slosher, alongside theHeavy Splatling, would be the first entirely new weapons to be added into theSplatoon franchise, making their debut on6 August 2015 at02:00 UTC, with the release ofversion 2.0.0.
    • InSplatoon 3,
    • The Slosher and theHeavy Splatling are the only weapons not made by theSplat brand to have their design changed everySplatoon game.
    • The Slosher was one of the weapons to be included in the "BestSplatoon Weapons" list on page 35 of Scholastic's "Game On 2017." It is the third weapon to be listed and includes the description: "Simple but extremely effective when used correctly, the Slosher delivers a heavy dose of paint that, unlike most other weapons inSplatoon, deals more damage the further it travels."

    Etymology

    Slosher is derived from the verbto slosh.

    バケットスロッシャーbaketto surosshā is derived fromBucket and the verbto slosh.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseバケットスロッシャー
    baketto surosshā
    Bucket Slosher
    Netherlands DutchMorserFrommorsen ("to spill") +-er.
    CanadaFrance FrenchSeauceurDrencher, fromseau ("bucket") +sauce ("drenching" in this context).
    Germany GermanSchwapperSlosher
    Italy ItalianSecchiostroFromsecchio ("bucket") +inchiostro ("ink").
    Russia RussianВедроган
    Vedrogan
    Bucketgun
    From ведроvedro (bucket) and ганgan (gun)
    SpainMexico SpanishDerramaticFromderramar ("to spill") +automático ("automatic").
    China Chinese (Simplified)飞溅泼桶
    fēijiàn pōtǒng (Mandarin)
    Splash Bucket
    Hong Kong Chinese (Traditional)飛濺潑桶
    fēijiàn pōtǒng (Mandarin)
    Splash Bucket
    South Korea Korean버킷 슬로셔
    beokis seullosyeo
    Same as Japanese name
     InternalSlosher_Strong_00[8]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special