S-BLAST '91

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TheS-BLAST '91 is amain weapon inSplatoon 3. It is a version of theS-BLAST '92 with a different color scheme, but with identical stats.

Appearance

The S-BLAST '91 is similar in appearance to theS-BLAST '92. However, the S-BLAST '91 is recolored to follow the color scheme of the North American version of theSuper Nintendo Entertainment System console : the rear part is white, the front part is light gray, the trigger, shoulder mount, and some parts on top of the weapon are black, and finally the tip of the barrel and a button on top of the weapon are purple.

Splatoon 3

Splatoon 3
S-BLAST '91

S-BLAST '91

Basic information
CategoryMain
Class Blaster
SubBurst Bomb
SpecialBooyah Bomb
Special points210p
Special depletion
Range
45 / 100
Damage
Impact
70 / 100
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level27
Cost
Requirement
Added inChill Season 2023 (6.0.0)
Specifications
Weight
Base damage25–35 (Splash; both)
50–70 (Blast; both)
125 (Direct hit; both)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantS-BLAST '92S-BLAST '92

The S-BLAST '91 was added as a part ofChill Season 2023 withBurst Bomb andBooyah Bomb as its kit.

Data

  • The S-BLAST '91 is amiddleweight weapon.
  • The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 9.5% per shot, allowing the user to fire 10 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 55 frames (1.09 shots per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 26 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Shots cannot ever deviate from the inner reticle while on the ground.

Grounded shot

  • The damage on direct hit is 125.
  • Targets within 1.07 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 2.07 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.235 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle.
  • Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
    • After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 14.58 units.
    • This number may vary at different firing angles.

Jump shot

  • The damage on direct hit is 125.
  • Targets within 1.06 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.72 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.235 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate is 8.0 degrees.
  • The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
  • Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
    • After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 8.01 units.
    • This number may vary at different firing angles.

[1]

Version history

VersionAdjustments
7.2.0
  • Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%: 1.8 units → 2 units.
8.1.0
  • Reduced the continuous fire interval by about 1/12th of a second: 60 frames → 55 frames.
9.3.0
10.0.0
  • Increased the amount of ink consumed by approximately 11%: 8.5% → 9.5%.
  • Increased the amount of time between firing and becoming able to act again by approximately 1/20th of a second: 23 frames → 26 frames.
11.0.0
  • Increased each shot's hitbox radius for players: 0.2 units → 0.235 units.
  • In the long-range firing mode, increased the 70.0 damage radius of the explosion: 1 unit → 1.07 units.
  • In the long-range firing mode, increased the 50.0 damage radius of the explosion: 2 units → 2.07 units.
  • In the short-range firing mode, increased the 70.0 damage radius of the explosion: 1 unit → 1.06 units.
  • Decreased the radius of the explosive damage for short flight distance shots by approximately 11%.
    • Due to the globalmain weapon player hitbox radius increases, the real reduction was only about 7%: 4 units → 3.72 units.
  • Points to fillspecial gauge: 200 → 210.
11.0.1
  • In the long-range firing mode, decreased explosion radius multiplier when a shot hits terrain: 0.5x → 0.4672x.
  • In the short-range firing mode, decreased explosion radius multiplier when a shot hits terrain: 0.5x → 0.4716x.

Quotes

Sheldon's Introduction

What a difference a year makes! TheS-BLAST '91 comes in a different colorway than the S-BLAST '92 — not to mention it has an entirely new loadout to play with! Or is it an "old" loadout, since it's technically an earlier model of S-BLAST? Either way, you now haveBurst Bombs to help make up for the relatively slow fire rate of your main. Find yourself in a tight spot? It's nice to have theBooyah Bomb special in your back pocket. Create a little space, and then push forward with your team! Burst Bombs... Booyah Bombs... I guess you could say this set is "the bomb" overall! Or... you don't have to say that. I... actually can't believe I just said it...

Weapon freshness rewards

IconNameTypeAvailability
Sheldon LicenseCurrency1★Freshness Rating
S-BLAST '91 stickerSticker2★Freshness Rating
S-BLAST '91 holo stickerSticker3★Freshness Rating
4★ S-BLAST '91 UserBadge4★Freshness Rating
5★ S-BLAST '91 UserBadge5★Freshness Rating
6★ S-BLAST '91 UserBadge6★Freshness Rating
7★ S-BLAST '91 UserBadge7★Freshness Rating
8★ S-BLAST '91 UserBadge8★Freshness Rating
9★ S-BLAST '91 UserBadge9★Freshness Rating
10★ S-BLAST '91 UserBadge10★Freshness Rating


Gallery

Strategy

For competitive tips about the S-BLAST '91

Click to view the strategy for S-BLAST '91.View the strategy page.

Trivia

  • As opposed to theS-BLAST '92, the S-BLAST '91 has no real-world equivalent. While its shape is based on theSuper Scope controller like the S-BLAST '92, its color scheme is based on the North AmericanSuper Nintendo Entertainment System console, which was gray with purple buttons. Similarly, theN-ZAP '83 is not based on an actual version of theNES Zapper, but is rather colored to look like the Japanese Famicom.

Etymology

S-BLAST '91 is a shortened form of Super Blaster 1991.Super refers to the Super Scope.BLAST is short for blaster, the weapon class it belongs to.91 is based on 1991, the year the Super Nintendo Entertainment System was released in North America.

Names in other languages

LanguageNameMeaning
Japan JapaneseS-BLAST91
Netherlands DutchS-BLAST '91
Canada French (NOA)S-Blasteur '91Super Blaster '91
France French (NOE)S-Blaster '91Super Blaster '91
Germany GermanS-BLAST91
Italy ItalianS-BLAST91
Russia RussianS-BLAST 91Similar to English name
Mexico Spanish (NOA)L-MOT 91L-MOT[a]
Spain Spanish (NOE)D-VAST 91D-VAST[b]
China ChineseS-BLAST91
South Korea KoreanS-BLAST91

Translation notes

  1. Short forLanzamotas, the name forblasters in Latin American Spanish.
  2. Short forDevastadores, the name for blasters in European Spanish.

References

MainShooters
Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Blasters
Brushes
Stringers
Splatanas
Sub
Special