S-BLAST '91
TheS-BLAST '91 is amain weapon inSplatoon 3. It is a version of theS-BLAST '92 with a different color scheme, but with identical stats.
Appearance
The S-BLAST '91 is similar in appearance to theS-BLAST '92. However, the S-BLAST '91 is recolored to follow the color scheme of the North American version of theSuper Nintendo Entertainment System console : the rear part is white, the front part is light gray, the trigger, shoulder mount, and some parts on top of the weapon are black, and finally the tip of the barrel and a button on top of the weapon are purple.
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 210p |
| Special depletion | |
| Range | 45 / 100 |
| Damage | |
| Impact | 70 / 100 |
| Fire rate | 15 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 27 |
| Cost | |
| Requirement | |
| Added in | Chill Season 2023 (6.0.0) |
| Specifications | |
| Weight | |
| Base damage | 25–35 (Splash; both) 50–70 (Blast; both) 125 (Direct hit; both) |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The S-BLAST '91 was added as a part ofChill Season 2023 withBurst Bomb andBooyah Bomb as its kit.
Data
- The S-BLAST '91 is amiddleweight weapon.
- The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 9.5% per shot, allowing the user to fire 10 shots on a full ink tank.
- When firing continuously, it shoots a bullet every 55 frames (1.09 shots per second).
- When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 26 frames.
- When firing while moving, the player's movement speed is set to 0.04 units per frame.
- After firing, there is a 60 frame cooldown before the ink tank starts refilling.
- Shots cannot ever deviate from the inner reticle while on the ground.
Grounded shot
- The damage on direct hit is 125.
- Targets within 1.07 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 2.07 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.235 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots cannot ever deviate from the inner reticle.
- Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
- After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 11 frames after being fired, covering a total distance of about 14.58 units.
- This number may vary at different firing angles.
Jump shot
- The damage on direct hit is 125.
- Targets within 1.06 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.72 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.235 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate is 8.0 degrees.
- The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
- Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
- After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 11 frames after being fired, covering a total distance of about 8.01 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 7.2.0 |
|
| 8.1.0 |
|
| 9.3.0 |
|
| 10.0.0 |
|
| 11.0.0 |
|
| 11.0.1 |
|
Quotes
| Sheldon's Introduction What a difference a year makes! TheS-BLAST '91 comes in a different colorway than the S-BLAST '92 — not to mention it has an entirely new loadout to play with! Or is it an "old" loadout, since it's technically an earlier model of S-BLAST? Either way, you now haveBurst Bombs to help make up for the relatively slow fire rate of your main. Find yourself in a tight spot? It's nice to have theBooyah Bomb special in your back pocket. Create a little space, and then push forward with your team! Burst Bombs... Booyah Bombs... I guess you could say this set is "the bomb" overall! Or... you don't have to say that. I... actually can't believe I just said it... |
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| S-BLAST '91 sticker | Sticker | 2★Freshness Rating | |
| S-BLAST '91 holo sticker | Sticker | 3★Freshness Rating | |
| 4★ S-BLAST '91 User | Badge | 4★Freshness Rating | |
| 5★ S-BLAST '91 User | Badge | 5★Freshness Rating | |
| 6★ S-BLAST '91 User | Badge | 6★Freshness Rating | |
| 7★ S-BLAST '91 User | Badge | 7★Freshness Rating | |
| 8★ S-BLAST '91 User | Badge | 8★Freshness Rating | |
| 9★ S-BLAST '91 User | Badge | 9★Freshness Rating | |
| 10★ S-BLAST '91 User | Badge | 10★Freshness Rating |
Gallery
Promotional render
2D Icon
TheTableturf Battlecard icon of the S-BLAST '91
- Load videoLocal FileLocal File might collect personal data.
Model of the S-BLAST '91 rotating (link to file)
Strategy
For competitive tips about the S-BLAST '91
| View the strategy page. |
Trivia
- As opposed to theS-BLAST '92, the S-BLAST '91 has no real-world equivalent. While its shape is based on theSuper Scope controller like the S-BLAST '92, its color scheme is based on the North AmericanSuper Nintendo Entertainment System console, which was gray with purple buttons. Similarly, theN-ZAP '83 is not based on an actual version of theNES Zapper, but is rather colored to look like the Japanese Famicom.
Etymology
S-BLAST '91 is a shortened form of Super Blaster 1991.Super refers to the Super Scope.BLAST is short for blaster, the weapon class it belongs to.91 is based on 1991, the year the Super Nintendo Entertainment System was released in North America.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| S-BLAST91 | ||
| S-BLAST '91 | ||
| S-Blasteur '91 | Super Blaster '91 | |
| S-Blaster '91 | Super Blaster '91 | |
| S-BLAST91 | ||
| S-BLAST91 | ||
| S-BLAST 91 | Similar to English name | |
| L-MOT 91 | L-MOT[a] | |
| D-VAST 91 | D-VAST[b] | |
| S-BLAST91 | ||
| S-BLAST91 |



