Order Slosher Replica

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Splatoon 3
Order Slosher Replica

Order Slosher Replica

Basic information
CategoryMain
Class Slosher
SubSplat Bomb
SpecialTriple Inkstrike
Special points210p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
50 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level0
Cost
Requirement
Added inSide Order (7.0.0)
Specifications
Weight
Base damage70 (Direct hit)
50 (Base trail)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsSlosherSlosher
Slosher DecoSlosher Deco
For the weapon used inSide Order, seeOrder Slosher.

TheOrder Slosher Replica is amain weapon inSplatoon 3. It is a reskin of theSlosher and a direct successor to theSplatoon 2Hero Slosher Replica.

Appearance

The Order Slosher Replica is designed to look like a simplified version of theSlosher, containing only white and gray colors.

Splatoon 3

The Order Slosher Replica comes withSplat Bombs andTriple Inkstrike. The Order Slosher Replica's stats,sub weapon, andspecial weapon are identical to those of theSlosher.

Unlocking

To unlock the Order Slosher Replica, the player must completeSide Order withBig Man'sPalette.

Data

  • The Order Slosher Replica is amiddleweight weapon.
  • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7.6% per shot allows the user to fire 13 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 29 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 14.24 units while grounded and 13.67 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Big ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 70 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
  • The first projectile spawns with an initial collision radius of 0.097 units for players and 0.08 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.97 units, and over the course of 4 frames, the collision radius for the stage changes to 0.8 units.
    • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

Tail end

  • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 4 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
  • The projectiles deal 50 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.057 units for players and 0.04 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.4 units.
    • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

[1]

Version history

VersionAdjustments
9.0.0
  • Increased the amount of ink consumed by approximately 9%: 7% → 7.6%.
  • Points to fillspecial gauge: 200 → 210.
11.0.0
  • Increased each glob's hitbox radius for players by 0.12 units.

Weapon freshness rewards

IconNameTypeAvailability
Sheldon LicenseCurrency1★Freshness Rating
Order Slosher Replica stickerSticker2★Freshness Rating
Order Slosher Replica holo stickerSticker3★Freshness Rating
4★ Order Slosher Replica UserBadge4★Freshness Rating
5★ Order Slosher Replica UserBadge5★Freshness Rating
6★ Order Slosher Replica UserBadge6★Freshness Rating
7★ Order Slosher Replica UserBadge7★Freshness Rating
8★ Order Slosher Replica UserBadge8★Freshness Rating
9★ Order Slosher Replica UserBadge9★Freshness Rating
10★ Order Slosher Replica UserBadge10★Freshness Rating


Gallery

  • 2D icon

    2D icon

Strategy

For competitive tips about the Order Slosher Replica

Click to view the strategy for Slosher.View the strategy page.

Note: The strategy advice for Slosher also applies to Order Slosher Replica, because of this, they share the same strategy page.

Names in other languages

LanguageNameMeaning
Netherlands DutchOrdemorser (replica)Order spiller (replica)
CanadaFrance FrenchSeau d'Ordre (réplique)Order Bucket (replica)
Italy ItalianSecchiostro Ordine replicaOrder Slosher replica
Russia RussianВедроган Порядка (клон)
Vedrogan Poryadka (klon)
Bucketgun of Order (clone)
Mexico Spanish (NOA)Derramatic orden réplica
Spain Spanish (NOE)Derramatic orden (réplica)
China Chinese (Simplified)秩序泼桶 复制
zhìxù pōtǒng fùzhì
Order Bucket replica
Hong Kong Chinese (Traditional)秩序潑桶 複製
zhìxù pōtǒng fùzhì
Order Bucket replica
 InternalSlosher_Strong_O[2]

References

MainShooters
Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Blasters
Brushes
Stringers
Splatanas
Sub
Special