Order Blaster Replica

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Splatoon 3
Order Blaster Replica

Order Blaster Replica

Basic information
CategoryMain
Class Blaster
SubSplat Bomb
SpecialZipcaster
Special points170p
Special depletion
Range
18 / 100
Damage
Impact
70 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level0
Cost
Requirement
Added inSide Order (7.0.0)
Specifications
Weight
Base damage25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
50-70
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsLuna BlasterLuna Blaster
Luna Blaster NeoLuna Blaster Neo
For the weapon used inSide Order, seeOrder Blaster.

TheOrder Blaster Replica is amain weapon inSplatoon 3.

Appearance

The Order Blaster Replica is designed to look like a simplified version of theLuna Blaster, containing only white and gray colors.

Splatoon 3

The Order Blaster Replica comes withSplat Bombs andZipcaster. The Order Blaster Replica's stats,sub weapon, andspecial weapon are identical to those of theLuna Blaster.

Unlocking

To unlock the Order Blaster Replica, the player must completeSide Order withMurch'sPalette.

Data

  • The Order Blaster Replica is alightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 7.5% per shot, allowing the user to fire 13 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 26 frames.
  • When firing while moving, the player's movement speed is set to 0.05 units per frame.
  • After firing, there is a 55 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 125.
  • Targets within 1.8 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 4.0 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.3 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 6.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 0.87 units per frame for 7 frames. Shots travel straight for 6.09 distance units.
    • After that, the shot's velocity is set to 0.8484 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 7.65 units.
    • This number may vary at different firing angles.

[1]

Version history

VersionAdjustments
7.2.0
  • Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.
8.0.0
  • Damage dealt toSplash Wall increased by about 10%: 2x → 2.2x.
9.2.0
  • Increased the radius of the damaging explosion area by approximately 6%: 3.57 units → 3.8 units.
    • Radius of the explosion that deals 70.0 damage: 1.5 units → 1.6 units.
9.3.0
  • Decreased explosion radius multiplier when a shot hits terrain: 0.5x → 0.4687x.
11.0.0
  • Increased each shot's hitbox radius for players: 0.2 units → 0.3 units.
  • Increased the 70.0 damage radius of the explosion: 1.6 units → 1.8 units.
  • Increased the 50.0 damage radius of the explosion: 3.8 units → 4 units.

Weapon freshness rewards

IconNameTypeAvailability
Sheldon LicenseCurrency1★Freshness Rating
Order Blaster Replica stickerSticker2★Freshness Rating
Order Blaster Replica holo stickerSticker3★Freshness Rating
4★ Order Blaster Replica UserBadge4★Freshness Rating
5★ Order Blaster Replica UserBadge5★Freshness Rating
6★ Order Blaster Replica UserBadge6★Freshness Rating
7★ Order Blaster Replica UserBadge7★Freshness Rating
8★ Order Blaster Replica UserBadge8★Freshness Rating
9★ Order Blaster Replica UserBadge9★Freshness Rating
10★ Order Blaster Replica UserBadge10★Freshness Rating


Gallery

  • 2D icon

    2D icon

Strategy

For competitive tips about the Order Blaster Replica

Click to view the strategy for Luna Blaster.View the strategy page.

Note: The strategy advice for Luna Blaster also applies to Order Blaster Replica, because of this, they share the same strategy page.

Names in other languages

LanguageNameMeaning
Netherlands DutchOrdeblaster (replica)Order blaster (replica)
CanadaFrance FrenchBlaster d'Ordre (réplique)Order Blaster (replica)
Italy ItalianBlaster Ordine replicaOrder Blaster replica
Russia RussianБластер Порядка (клон)
Blaster Poryadka (klon)
Blaster of Order (clone)
Mexico Spanish (NOA)Lanzamotas orden réplica
Spain Spanish (NOE)Devastador orden (réplica)
China Chinese (Simplified)秩序爆破枪 复制
zhìxù bàopòqiāng fùzhì
Order Blaster replica
Hong Kong Chinese (Traditional)秩序爆破槍 複製
zhìxù bàopòqiāng fùzhì
Order Blaster replica
 InternalBlaster_Short_O[2]

References

MainShooters
Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Blasters
Brushes
Stringers
Splatanas
Sub
Special