Octarmaments
Octarmaments
| Artist | Turquoise October |
| Game | Splatoon 2 |
| Heard in Splatoon 2 | Industrial Toast The Showdown Lips for Days Sanitizarium F01E12Drop the Bass Station I01G01Toastmaster Station J01H07Cool Your Jets Station J08F11Whack-Fu Station |
| Featured in | Splatune 2 - disc 2, track 23 |
| Genre | Electronic |
| BPM | 160 |
| Length | 2:43 |
| Samples | Phase 1: https://splatoonwiki.org/wiki/File:OC_Octarmaments_Phase_1.mp3 Phase 2: https://splatoonwiki.org/wiki/File:OC_Octarmaments_Phase_2.mp3 Phase 3: https://splatoonwiki.org/wiki/File:OC_Octarmaments.mp3 |
Octarmaments is asong performed byTurquoise October.
Description
Octarmaments is an electric song which features a lot of sound effects at the beginning, but later on, guitar rhythms are added. At roughly fifty seconds, there is a guitar rhythm buildup with claps, electronic effects and distorted vocals. The track contains an interpolation of theStory Mode: Onward! jingle, at first a chopped and distorted guitar cover, and later halfway during the guitar rhythm buildup where it is fashioned out of the signatureOctarian "burp" effects and is continuously repeated until the buildup ends. Around 25 seconds later, the song repeats. It replaces the role ofOctoweaponry fromSplatoon and plays during the third and final phase of any fight with anOctoboss. It stops playing once the boss is defeated and the defeat cutscene starts playing, and the rest of the level has no music until the player retrieves theZapfish. In theOcto Expansion, the song plays in stations withSanitized Octoboss battles. It can also be heard inSquid Beatz 2, with a maximum score of 145 and 371 in Normal and Hard modes, respectively.
Other versions
Octarmaments (Phase 1)
This is a very sparse version that leaves just the main instrumental, without the guitars, and most electronic effects. It lacks most of the pauses in the main track, and the guitar rhythm, although it keeps theStory Mode: Onward! melody interpolation. It plays during the first phase of boss fights until the player damages the boss enough and advances to phase 2 when it switches to the "Phase 2" version.
Octarmaments (Phase 2)
The same as the "Phase 1" version, but now with the guitar line andStory Mode: Onward! interpolation added. The brief pauses and guitar buildup is added, yet it lacks the vocals and electronic effects. It plays during the second phase of boss fights until the player damages the boss enough and advances to phase 3 when it switches to the "Phase 3" version, which is the version featured in Squid Beatz 2.
Octarmaments (Splatune 2)
InSplatune 2, a medley of the three versions is included instead. The "Phase 1" version is played until 1:15 when it switches to the "Phase 2" version. This plays until 2:30 when it switches to the standard variant for the rest of the song.
Octarmaments (Kettle)
This is a loop of the first few seconds of the Phase 1 version, but it is so muffled that the beat can barely be heard. It is also more echoey, making it sound like it is being played from a distance. It plays when the camera is near a bosskettle, excluding the kettle forBomb Rush Blush.
Trivia
- This song is one of only two new songs byTurquoise October fromSplatoon 2 that do not feature any vocal samples fromCallie, with the other beingOcto Canyon.
- One full loop of this song's Phase 3 version has a total of 27 iterations of theStory Mode: Onward! motif.
Etymology
Octarmaments is a portmanteau of "octopus" and "armaments," referencing the boss fights inOcto Canyon and how they areOctarian weaponry with octopus tentacles.
Names in other languages
This song's name is the same in all languages.


