New Squiffer

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TheNew Squiffer is amain weapon in theSplatoon series. It is the same as theClassic Squiffer, but with a changed appearance and a differentsub weapon andspecial weapon.

Appearance

InSplatoon andSplatoon 2, the New Squiffer is nearly identical in appearance to theClassic Squiffer. The only difference between the two is that the New Squiffer has a red and yellow starburst sticker with some whiteInkling text stuck on the bottle.

InSplatoon 3, the New Squiffer features a new thinner, rectangular bottle design. As opposed to the usual blue of theClassic Squiffer, the New Squiffer features a more green color. The red and yellow sticker is still present, however.

Splatoon

Retired.
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Splatoon
New Squiffer

New Squiffer

Basic information
CategoryMain
ClassCharger
SubInk Mine
SpecialInkzooka
Special points
Special depletionSpecial gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level11
CostCash 4,500
RequirementOctomaw
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsClassic SquifferClassic Squiffer
Fresh SquifferFresh Squiffer

The New Squiffer comes with theInk Mines and theInkzooka.

Data

  • The New Squiffer is amiddleweight weapon.
  • Ink consumption scales from 1.87% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • The New Squiffer cannot store its charge.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • Damage scales from 40 to 70 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 12 to 36 units per frame depending on the charge level.
  • Shot distance scales from 90 to 180 depending on the charge level.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

My grandpappy's blueprints inspired me to update theClassic Squiffer set. I call it theNew Squiffer! Use theInkzooka to keep foes at bay as you surround your territory with deadlyInk Mines!Charger-typeweapons are generally offensive, but a defensive style can be surprisingly effective too!

Sheldon has used the blueprints to adjust thesub andspecial setup. Trap your opponents in a sticky situation with the sub, or deliver a long-range strike with the special.
— In-Game Description(NA)
Sheldon has used the blueprints to adjust the Sub and Special setup. Trap your opponents in a sticky situation with the Sub or deliver a long-range strike with the Special.
— In-Game Description(EU/OC)
While this weapon shares the upsides and downsides of the Classic Squiffer, the addition of Ink Mines, in particular, add effectiveness to hit-and-run attacks and objective control. With noBubbler to keep you safe, consider using theDefense Upability so you can absorb more damage.
Splatoon Prima Guide
Notes

Gallery

  • Promotional image

    Promotional image

  • 3D art

    3D art

  • 2D art of an Inkling holding the New Squiffer.

    2D art of an Inkling holding the New Squiffer.

  • An Inkling holding the New Squiffer.

    AnInkling holding the New Squiffer.

  • The New Squiffer's range.

    The New Squiffer's range.

  • A sticker exclusive to the New Squiffer.

    A sticker exclusive to the New Squiffer.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
New Squiffer
https://cdn.wikimg.net/en/splatoonwiki/images/3/39/S2_Weapon_Main_New_Squiffer_3D.png18917, 280, 130, 3, 0, 88, 14, 256, 53, 9, 516, 95, 9, 768, 88, 14, 1015, 52, 9, 1266, 94, 9, 1510, 90, 18, 1741, 51, 11, 1979, 95, 13, 2209, 90, 27, 2418, 51, 19, 2633, 95, 22, 2841, 91, 39, 3022, 48, 34, 3209, 95, 35, 3390, 91, 57, 3537, 48, 52, 3688, 95, 53, 3835, 92, 78, 3943, 48, 74, 4055, 96, 75, 4164, 92, 103, 4230, 47, 100, 4299, 96, 102, 4365, 92, 129, 4387, 47, 129, 4409, 96, 129, 4431, 92, 117, 4483, 47, 117, 4536, 95, 119, 4588, 92, 100, 4682, 48, 100, 4780, 96, 102, 4875, 91, 82, 5009, 48, 82, 5149, 95, 85, 5285, 91, 65, 5455, 48, 66, 5630, 95, 69, 5800, 90, 49, 6000, 51, 49, 6206, 95, 54, 6406, 90, 35, 6631, 51, 35, 6861, 95, 41, 7083, 87, 22, 7326, 52, 23, 7573, 95, 30, 7813, 88, 11, 8068, 53, 13, 8327, 95, 20, 8576, 88, 3, 8836, 54, 6, 9098, 95, 14, 9353, 87, 0, 9612, 56, 2, 9873, 96, 11, 10124, 88, 0, 10373, 58, 2, 10625, 98, 11, 10867, 88, 3, 11102, 60, 5, 11341, 99, 14, 11569, 88, 11, 11784, 61, 13, 12002, 100, 22, 12210, 91, 24, 12398, 64, 26, 12587, 102, 35, 12767, 91, 44, 12920, 65, 45, 13074, 103, 52, 13221, 92, 66, 13336, 65, 68, 13451, 104, 73, 13560, 92, 94, 13630, 65, 95, 13700, 104, 98, 13768, 92, 122, 13795, 65, 122, 13822, 104, 124, 13848, 92, 122, 13902, 65, 121, 13958, 104, 121, 14011, 92, 105, 14110, 65, 104, 14210, 104, 104, 14305, 91, 88, 14446, 65, 86, 14588, 103, 87, 14722, 91, 73, 14898, 64, 70, 15075, 102, 70, 15245, 88, 58, 15450, 61, 54, 15658, 100, 56, 15856, 88, 44, 16086, 60, 40, 16318, 99, 41, 16540, 88, 34, 16785, 58, 28, 17033, 98, 30, 17271, 87, 24, 17526, 56, 18, 17785, 96, 19, 18033, 88, 18, 18292, 54, 11, 18556, 95, 13
    Basic information
    CategoryMain
    ClassCharger
    SubAutobomb
    SpecialBaller
    Special points180p
    Special depletion
    Range
    75 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    70 / 100
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level17
    CostCash 11,000
    Requirement
    Added in3.0.0
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    140 (Full charge)
    Base duration
    Ink consumption1.9% (No charge)
    10.5% (Full charge)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsClassic SquifferClassic Squiffer
    Fresh SquifferFresh Squiffer

    The New Squiffer was released on25 April 2018 at02:00 UTC.[2] It comes withAutobombs and theBaller.

    Data

    • The New Squiffer is amiddleweight weapon.
    • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 1.867% to 10.5% depending on the charge level.
      • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The New Squiffer can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds.
      • The New Squiffer can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 19 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 14 frames.
    • It takes 0.75 seconds to fully charge the weapon.
      • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
      • When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.3 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
    • Shot velocity scales from 24 to 36 depending on the charge level.
    • Shot distance scales from 93 to 168 depending on the charge level.

    [3]

    Version history

    VersionAdjustments
    3.2.0
    • Now able to charge in midair at the same speed as when on the ground.
    4.4.0
    • In addition to the existing effect,Main Power Up will now also improve ink coverage.
    5.0.0
    • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
    5.2.0
    • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
      • Time before a shot can be fired after exiting a charge hold: 20 frames → 19 frames.
      • Time before laser appears after exiting a charge hold: 15 frames → 14 frames.

    Quotes

    Sheldon's Introduction

    TheNew Squiffer offers the same main stats as theClassic Squiffer, but it offers a more offensive style! Pressure your opponents with anAutobomb, and splat 'em when they come out into the open! And when you're under pressure, use theBaller to rush the enemy or retreat. This baby is made for ultra-aggressive players.

    Gallery

    Demonstration

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    Splatoon 3

    Splatoon 3
    New Squiffer

    New Squiffer

    Basic information
    CategoryMain
    Class Charger
    SubAutobomb
    SpecialZipcaster
    Special points190p
    Special depletion
    Range
    75 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    70 / 100
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level11
    Cost
    Requirement
    Added inFresh Season 2024
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    140 (Full charge)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantClassic SquifferClassic Squiffer

    The New Squiffer returns inSplatoon 3, featuring a new design and color. It was added in theFresh Season 2024 update. Its kit featuresAutobombs and theZipcaster special.

    Data

    • The New Squiffer is amiddleweight weapon.
    • The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 1.8667% to 10.5% depending on the charge level.
      • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The New Squiffer can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds (75 frames).
    • The New Squiffer can only store its charge if the weapon is fully charged.
      • The delay between being submerged in ink with a stored charge and being able to fire the charge is 27 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 21 frames.
    • The interval between firing and being able to submerge in ink is 15 frames.
    • It takes 0.75 seconds to fully charge the weapon (45 frames).
      • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
      • The New Squiffer's charge speed does not change while airborne.
      • The weapon must charge for at least 8 frames before it can release its charge.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.03 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
    • Shot distance scales from 10.75 units to 18.25 units depending on the charge level.
      • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

    [4][5]

    Version history

    VersionAdjustments
    11.0.0
    • Increased each shots' hitbox radius for players: 0.1 units → 0.1375 units.
    • Points to fillspecial gauge: 200 → 190.

    Quotes

    Sheldon's Introduction

    TheNew Squiffer boasts the same main stats as the Classic Squiffer, but it offers a more offensive style! Between your charged shots and theAutobomb sub weapon, there'll be nowhere for your opponents to hide. And if they do find a place to hunker down, yourZipcaster special can get you repositioned in a flash. Charge while you're in the air, and splat 'em before they can blink! There are lots of ways to go on the offensive with this kit. If you love chargers but don't want to stick to the back line, give it a shot!

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    New Squiffer stickerSticker2★Freshness Rating
    New Squiffer holo stickerSticker3★Freshness Rating
    4★ New Squiffer UserBadge4★Freshness Rating
    5★ New Squiffer UserBadge5★Freshness Rating
    6★ New Squiffer UserBadge6★Freshness Rating
    7★ New Squiffer UserBadge7★Freshness Rating
    8★ New Squiffer UserBadge8★Freshness Rating
    9★ New Squiffer UserBadge9★Freshness Rating
    10★ New Squiffer UserBadge10★Freshness Rating


    Gallery

    • The Inkling on the left wields the New Squiffer.

      The Inkling on the left wields the New Squiffer.

    • The New Squiffer in a Fizzbang promotional clip.

      The New Squiffer in aFizzbang promotional clip.

    • Promotional render

      Promotional render

    • 2D icon

      2D icon

    • Tableturf Battle card art.

    Strategy

    For competitive tips about the New Squiffer

    Click to view the strategy for New Squiffer.View the strategy page.

    Trivia

    • Like theClassic Squiffer, the New Squiffer appears to be designed after a spray bottle. The "New" sticker seems to be designed after similar to packaging callouts used in marketing of new or improved formulas for cleaning products and food items.
    • The New Squiffer, along with theClassic Squiffer, are the only chargers in the game with the ability to mid air charge without a penalty as ofSplatoon 3 version 7.0.0. With this unique trait it allows for the New Squiffer to attack enemies mid air with itsZipcaster.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスクイックリンβ
    sukuikkurin β
    Squicklean β[a]
    Netherlands DutchOctopoets UltraFromocto andpoets ("polish") +ultra
    Canada French (NOA)Lignizateur bêtaLinisator β[b]
    France French (NOE)Décap'express BêtaExpress Scourer β
    Germany GermanSepiator β
    Italy ItalianKalamarapid βFromcalamaro ("squid") andrapid
    Russia RussianСтиратель-II
    Stiratel'-II
    Eraser II
    Mexico Spanish (NOA)Delineador X (Splatoon)
    Delineador Y (Splatoon 2 & 3)
    Eyeliner X (Splatoon)
    Eyeliner Y (Splatoon 2 & 3)
    Spain Spanish (NOE)Kalarrapid βFromcalamar ("squid") andrapid
     InternalCharger_Quick_01[6]

    Translation notes

    1. From "squid", "quick", and "clean"
    2. FromLigne ("Line") and-sateur, a suffix often used for spray products or machinery (equivalent of "-zator" in English).

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special