New Squiffer
TheNew Squiffer is amain weapon in theSplatoon series. It is the same as theClassic Squiffer, but with a changed appearance and a differentsub weapon andspecial weapon.
Appearance
InSplatoon andSplatoon 2, the New Squiffer is nearly identical in appearance to theClassic Squiffer. The only difference between the two is that the New Squiffer has a red and yellow starburst sticker with some whiteInkling text stuck on the bottle.
InSplatoon 3, the New Squiffer features a new thinner, rectangular bottle design. As opposed to the usual blue of theClassic Squiffer, the New Squiffer features a more green color. The red and yellow sticker is still present, however.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Charger |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 65 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 70 / 100 |
| Ink speed | |
| Mobility | 60 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 11 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 40–70 (Partial charge) 140 (Full charge) |
| Base duration | |
| Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The New Squiffer comes with theInk Mines and theInkzooka.
Data
- The New Squiffer is amiddleweight weapon.
- Ink consumption scales from 1.87% to 10.5% depending on the charge level.
- The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The New Squiffer cannot store its charge.
- It takes 0.75 seconds to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
- Shots cannot pierce through enemies.
- When charging while moving, the player's movement speed is set to 0.3 units per frame.
- Damage scales from 40 to 70 depending on the charge level. At full charge, the damage is 140.
- Shot velocity scales from 12 to 36 units per frame depending on the charge level.
- Shot distance scales from 90 to 180 depending on the charge level.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction My grandpappy's blueprints inspired me to update theClassic Squiffer set. I call it theNew Squiffer! Use theInkzooka to keep foes at bay as you surround your territory with deadlyInk Mines!Charger-typeweapons are generally offensive, but a defensive style can be surprisingly effective too! |
| “ | Sheldon has used the blueprints to adjust thesub andspecial setup. Trap your opponents in a sticky situation with the sub, or deliver a long-range strike with the special. | ” | — In-Game Description(NA) | ||
| “ | Sheldon has used the blueprints to adjust the Sub and Special setup. Trap your opponents in a sticky situation with the Sub or deliver a long-range strike with the Special. | ” | — In-Game Description(EU/OC) | ||
| “ | While this weapon shares the upsides and downsides of the Classic Squiffer, the addition of Ink Mines, in particular, add effectiveness to hit-and-run attacks and objective control. With noBubbler to keep you safe, consider using theDefense Upability so you can absorb more damage. | ” | —Splatoon Prima Guide | ||
- Notes
Gallery
Promotional image
3D art
2D art of an Inkling holding the New Squiffer.
AnInkling holding the New Squiffer.
The New Squiffer's range.
A sticker exclusive to the New Squiffer.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Charger |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 75 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 70 / 100 |
| Ink speed | |
| Mobility | 60 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 17 |
| Cost | |
| Requirement | |
| Added in | 3.0.0 |
| Specifications | |
| Weight | |
| Base damage | 40–80 (Partial charge) 140 (Full charge) |
| Base duration | |
| Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The New Squiffer was released on25 April 2018 at02:00 UTC.[2] It comes withAutobombs and theBaller.
Data
- The New Squiffer is amiddleweight weapon.
- The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 1.867% to 10.5% depending on the charge level.
- The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The New Squiffer can store its charge while submerged in ink.
- A stored charge can be held for up to 1.25 seconds.
- The New Squiffer can only store its charge if the weapon is fully charged.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 19 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 14 frames.
- It takes 0.75 seconds to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.3 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
- Shot velocity scales from 24 to 36 depending on the charge level.
- Shot distance scales from 93 to 168 depending on the charge level.
Version history
| Version | Adjustments |
|---|---|
| 3.2.0 |
|
| 4.4.0 |
|
| 5.0.0 |
|
| 5.2.0 |
|
Quotes
| Sheldon's Introduction TheNew Squiffer offers the same main stats as theClassic Squiffer, but it offers a more offensive style! Pressure your opponents with anAutobomb, and splat 'em when they come out into the open! And when you're under pressure, use theBaller to rush the enemy or retreat. This baby is made for ultra-aggressive players. |
Gallery
Promotional image
AnInkling boy posing with the New Squiffer atMusselforge Fitness.
Firing the New Squiffer atMoray Towers.
An Inkling (second rightmost) holding a New Squiffer.
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 75 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 70 / 100 |
| Ink speed | |
| Mobility | 60 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 11 |
| Cost | |
| Requirement | |
| Added in | Fresh Season 2024 |
| Specifications | |
| Weight | |
| Base damage | 40–80 (Partial charge) 140 (Full charge) |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The New Squiffer returns inSplatoon 3, featuring a new design and color. It was added in theFresh Season 2024 update. Its kit featuresAutobombs and theZipcaster special.
Data
- The New Squiffer is amiddleweight weapon.
- The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 1.8667% to 10.5% depending on the charge level.
- The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- The New Squiffer can store its charge while submerged in ink.
- A stored charge can be held for up to 1.25 seconds (75 frames).
- The New Squiffer can only store its charge if the weapon is fully charged.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 27 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 21 frames.
- The interval between firing and being able to submerge in ink is 15 frames.
- It takes 0.75 seconds to fully charge the weapon (45 frames).
- When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
- The New Squiffer's charge speed does not change while airborne.
- The weapon must charge for at least 8 frames before it can release its charge.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.03 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
- Shot distance scales from 10.75 units to 18.25 units depending on the charge level.
- The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.
Version history
| Version | Adjustments |
|---|---|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction TheNew Squiffer boasts the same main stats as the Classic Squiffer, but it offers a more offensive style! Between your charged shots and theAutobomb sub weapon, there'll be nowhere for your opponents to hide. And if they do find a place to hunker down, yourZipcaster special can get you repositioned in a flash. Charge while you're in the air, and splat 'em before they can blink! There are lots of ways to go on the offensive with this kit. If you love chargers but don't want to stick to the back line, give it a shot! |
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| New Squiffer sticker | Sticker | 2★Freshness Rating | |
| New Squiffer holo sticker | Sticker | 3★Freshness Rating | |
| 4★ New Squiffer User | Badge | 4★Freshness Rating | |
| 5★ New Squiffer User | Badge | 5★Freshness Rating | |
| 6★ New Squiffer User | Badge | 6★Freshness Rating | |
| 7★ New Squiffer User | Badge | 7★Freshness Rating | |
| 8★ New Squiffer User | Badge | 8★Freshness Rating | |
| 9★ New Squiffer User | Badge | 9★Freshness Rating | |
| 10★ New Squiffer User | Badge | 10★Freshness Rating |
Gallery
The Inkling on the left wields the New Squiffer.
The New Squiffer in aFizzbang promotional clip.
Promotional render
2D icon
Tableturf Battle card art.
- Load videoLocal FileLocal File might collect personal data.
Model of the New Squiffer rotating (link to file)
Strategy
For competitive tips about the New Squiffer
| View the strategy page. |
Trivia
- Like theClassic Squiffer, the New Squiffer appears to be designed after a spray bottle. The "New" sticker seems to be designed after similar to packaging callouts used in marketing of new or improved formulas for cleaning products and food items.
- The New Squiffer, along with theClassic Squiffer, are the only chargers in the game with the ability to mid air charge without a penalty as ofSplatoon 3 version 7.0.0. With this unique trait it allows for the New Squiffer to attack enemies mid air with itsZipcaster.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| スクイックリンβ sukuikkurin β | Squicklean β[a] | |
| Octopoets Ultra | Fromocto andpoets ("polish") +ultra | |
| Lignizateur bêta | Linisator β[b] | |
| Décap'express Bêta | Express Scourer β | |
| Sepiator β | ||
| Kalamarapid β | Fromcalamaro ("squid") andrapid | |
| Стиратель-II Stiratel'-II | Eraser II | |
| Delineador X (Splatoon) Delineador Y (Splatoon 2 & 3) | Eyeliner X (Splatoon) Eyeliner Y (Splatoon 2 & 3) | |
| Kalarrapid β | Fromcalamar ("squid") andrapid | |
| Charger_Quick_01[6] |







