N-ZAP '85

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TheN-ZAP '85 is amain weapon in theSplatoon series, created by the weapon brandNintendo (not to be confused with the company).

It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for theNintendo Entertainment System released in 1985, hence its name.

Appearance

The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.

Splatoon

Retired.
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Splatoon
N-ZAP '85

N-ZAP '85

Basic information
CategoryMain
ClassShooter
SubSplat Bomb
SpecialEcholocator
Special points
Special depletionSpecial gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level5
CostCash 3,500
Requirement
Added in2 June 2015
Specifications
Weight
Base damage28
Base duration
Ink consumption0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsN-ZAP '89N-ZAP '89
N-ZAP '83N-ZAP '83

The N-ZAP '85 was the firstweapon to be added post-release. It was released on2 June 2015 at02:00 UTC,[1] alongside thestagePort Mackerel andRanked Battles. It is weaker than theSplattershot but it makes up for it with a higher fire rate. It comes withSplat Bombs and theEcholocator.

Data

  • The N-ZAP '85 is amiddleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[2]

Version history

VersionAdjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

TheN-ZAP '85 is aShooter with excellentink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up theEcholocatorspecial weapon. Combined withSplat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)

Sheldon's Introduction

TheN-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)

Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.
— In-Game Description
A new weapon called theN-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator.
Notes

Gallery

  • Promotional image

    Promotional image

  • An Inkling boy in the test range with the N-ZAP '85.

    AnInkling boy in thetest range with the N-ZAP '85.

  • Promotional image of an Inkling girl posing with the N-ZAP '85.

    Promotional image of an Inkling girl posing with the N-ZAP '85.

  • Official art of an Inkling holding the N-ZAP '85.

    Official art of an Inkling holding the N-ZAP '85.

  • Art of several Inklings - the far right one is holding the N-ZAP '85.

    Art of several Inklings - the far right one is holding the N-ZAP '85.

  • An Inkling girl holding the N-ZAP '85.

    An Inkling girl holding the N-ZAP '85.

  • The Inkling boy on the left is holding the N-ZAP '85.

    The Inkling boy on the left is holding the N-ZAP '85.

  • Held by the Inkling on the right.

    Held by the Inkling on the right.

  • SplatNet icon

    SplatNet icon

  • Promotional screenshot

    Promotional screenshot

Demonstration

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Splatoon 2

Splatoon 2
N-ZAP '85
https://cdn.wikimg.net/en/splatoonwiki/images/4/48/S2_Weapon_Main_N-ZAP_%2785_3D.png19577, 280, 209, 3, 0, 167, 18, 253, 111, 6, 513, 107, 4, 776, 167, 19, 1019, 111, 6, 1271, 104, 4, 1524, 167, 23, 1751, 112, 10, 1987, 101, 7, 2224, 168, 31, 2429, 113, 19, 2644, 99, 15, 2859, 169, 43, 3037, 114, 32, 3224, 97, 28, 3411, 169, 60, 3556, 114, 50, 3709, 95, 46, 3862, 170, 80, 3970, 115, 72, 4084, 94, 69, 4198, 170, 102, 4265, 115, 98, 4336, 93, 96, 4407, 170, 125, 4436, 115, 125, 4465, 93, 124, 4495, 170, 111, 4561, 115, 111, 4630, 93, 113, 4700, 170, 93, 4806, 115, 94, 4919, 94, 97, 5032, 169, 75, 5175, 114, 77, 5327, 95, 81, 5478, 169, 59, 5654, 114, 61, 5840, 97, 65, 6025, 168, 43, 6229, 113, 46, 6443, 99, 49, 6657, 167, 29, 6883, 112, 33, 7119, 101, 35, 7355, 167, 18, 7597, 111, 21, 7848, 104, 23, 8100, 167, 8, 8352, 111, 13, 8612, 107, 12, 8875, 167, 2, 9130, 115, 7, 9392, 111, 5, 9659, 168, 0, 9911, 120, 5, 10168, 114, 0, 10433, 169, 0, 10677, 125, 5, 10925, 118, 0, 11181, 171, 2, 11413, 130, 7, 11648, 122, 4, 11888, 172, 8, 12101, 134, 13, 12316, 125, 13, 12534, 174, 20, 12722, 139, 25, 12911, 129, 28, 13099, 175, 38, 13255, 142, 42, 13411, 131, 47, 13564, 177, 61, 13682, 145, 64, 13800, 133, 71, 13912, 177, 89, 13987, 147, 91, 14061, 134, 96, 14131, 178, 120, 14169, 148, 120, 14206, 134, 121, 14242, 177, 116, 14315, 147, 114, 14387, 134, 114, 14455, 177, 100, 14571, 145, 97, 14687, 133, 97, 14797, 175, 85, 14951, 142, 81, 15105, 131, 80, 15256, 174, 71, 15443, 139, 65, 15630, 129, 63, 15817, 172, 58, 16029, 134, 51, 16243, 125, 48, 16460, 171, 46, 16691, 130, 37, 16925, 122, 35, 17164, 169, 35, 17407, 125, 26, 17654, 118, 23, 17910, 168, 27, 18162, 120, 17, 18419, 114, 14, 18684, 167, 21, 18940, 115, 10, 19202, 111, 7
    Basic information
    CategoryMain
    ClassShooter
    SubSuction Bomb
    SpecialInk Armor
    Special points200p
    Special depletion
    Range
    50 / 100
    Damage
    22 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level9
    CostCash 7,100
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage28
    Base duration
    Ink consumption0.8%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsN-ZAP '89N-ZAP '89
    N-ZAP '83N-ZAP '83

    The N-ZAP '85 returns inSplatoon 2, looking identical to how it did in the first game. It comes withSuction Bombs andInk Armor.

    It appears in oneOcto Expansion station:

    Data

    • The N-ZAP '85 is alightweight weapon.
    • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.84 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 28.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 110 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
    • There are a total of 11 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 11.6 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [3][4]

    Version history

    VersionAdjustments
    Base game
    • Shot deviation angle while jumping: 15 degrees → 12 degrees.
    • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
    • Ink droplet rate: 1.65 → 1.4
    • Standard ink droplet radius: 12.8 units → 11.6 units.
    • Distance between ink standard droplets: 100 units → 110 units.
    • Near ink droplet radius: 19.2 units → 18 units.
    • Far ink droplet radius: 18 units → 16 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    1.1.2
    1.3.0
    • Points to fill special gauge: 200 → 190.
    1.4.0
    • Changed to match the faster movement speed and swim speed when not shooting of weapons like theSploosh-o-matic andSplattershot Jr.
      • Weight class: Middleweight → Lightweight.
        • Movement speed while not firing: 0.96 units/frame → 1.04 units/frame.
        • Movement speed while swimming: 1.92 units/frame → 2.016 units/frame.
    • Increased movement speed while shooting by roughly 5%.: 0.8 units/frame → 0.84 units/frame.
    • Made it easier toink the area around your feet.
      • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force an ink droplet to appear at the player's feet.
    2.2.0
    • Special points: 190 → 210.
    4.2.0
    • Reduce the interval between firing and when you're able to become a squid/octopus or usesub weapon by 3/60 of a second: 6 frames → 3 frames.
    4.4.0
    • Reduced the time to shoot from squid/octopus form by 1/60 of a second: 12 frames → 11 frames.
    4.6.0
    • Painting radius around your feet increased by 6%.
    • Main Power Up effectiveness increased with less gear slots.
    4.7.0
    • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
    • Points to fill special gauge: 210 → 200.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.

    Quotes

    Sheldon's Introduction

    TheN-ZAP '85 is ashooter with excellentink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use theSuction Bombs to further stick it to the baddies, and as you close in on them, pop yourInk Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!

    Gallery

    • Promotional image

      Promotional image

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    N-ZAP '85

    N-ZAP '85

    Basic information
    CategoryMain
    Class Shooter
    SubSuction Bomb
    SpecialTacticooler
    Special points200p
    Special depletion
    Range
    50 / 100
    Damage
    29 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level6
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage30
    30 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantN-ZAP '89N-ZAP '89

    The N-ZAP '85 returns inSplatoon 3, looking identical to how it did in the previous games. Its kit consists ofSuction Bombs and theTacticooler.

    It appears in two missions inReturn of the Mammalians:

    Data

    • The N-ZAP '85 is alightweight weapon.
    • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.8% per shot, allowing the user to fire for about 10.42 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
    • When firing while moving, the player's movement speed is set to 0.088 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30 and minimum damage of 15.
    • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.94 damage every frame until it reaches 15 damage at frame 24.
    • The bullet hitbox for collisions with players has a radius of 0.285 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 4.75 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 0.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 48 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
      • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 11.23 units.
      • This number may vary at different firing angles.

    [5]

    Version history

    VersionAdjustments
    2.0.0
    3.0.0
    4.1.0
    • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
      • This also includes midair shot-scatter reduction from theIntensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
    5.0.0
    6.1.0
    • Maximum damage has been increased from 28.0 to 30.0.
      • Minimum damage: 14.0 → 15.0.
    • Points to fillspecial gauge: 190 → 200.
    7.0.0

    Salmon Run Next Wave:[6]

    • Fixed an issue where the damage dealt to Salmonids using the loaned N-ZAP '85 was lower than the damage dealt to enemies with N-ZAP '85 in multiplayer battles.
      • The damage dealt by loaned weapons sometimes differs from the multiplayer battle weapons of the same name, but as a general rule they do not deal less damage than their multiplayer battle mode counterparts.
      • The damage dealt by the multiplayer battle N-ZAP '85 was increased in ver. 6.1.0, making it deviate from the general rule. This has now been fixed.
    8.0.0
    • Increased the time it takes for the chance of shots scattering, which increases when firing continuously, to reach its maximum.
      • Increase in chance to shoot toward the outer reticle per shot: 1% → 0.5%.
    9.3.0
    • Movement speed while firing is now about 5% faster: 0.084 → 0.088.
    • Reduced the scatter of shots while on the ground by approximately 5%: 5 degrees → 4.75 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.285 units.

    Quotes

    Sheldon's Introduction

    TheN-ZAP '85 is ashooter with excellentink efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but thisweapon doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with theSuction Bombs. Fire up theTacticooler to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work!

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    N-ZAP '85 stickerSticker2★Freshness Rating
    N-ZAP '85 holo stickerSticker3★Freshness Rating
    4★ N-ZAP '85 UserBadge4★Freshness Rating
    5★ N-ZAP '85 UserBadge5★Freshness Rating
    6★ N-ZAP '85 UserBadge6★Freshness Rating
    7★ N-ZAP '85 UserBadge7★Freshness Rating
    8★ N-ZAP '85 UserBadge8★Freshness Rating
    9★ N-ZAP '85 UserBadge9★Freshness Rating
    10★ N-ZAP '85 UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the N-ZAP '85

    Click to view the strategy for N-ZAP '85.View the strategy page.

    Trivia

    Etymology

    N-ZAP '85 is a shortened form ofNES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

    The N-ZAP '85 has the same name origin in all regions.

    Names in other languages

    LanguageNameMeaning
    Japan JapaneseN-ZAP85Shortened form of "NES Zapper 1985"
    Netherlands DutchN-ZAP '85Same as English name
    CanadaFrance FrenchN-ZAP 85-
    Germany GermanN-ZAP85Same as Japanese name
    Italy ItalianN-ZAP85Same as Japanese name
    Russia RussianN-ZAP 85-
    SpainMexico SpanishN-ZAP 85-
    China ChineseN-ZAP85Same as Japanese name
    South Korea KoreanN-ZAP85Same as Japanese name
     InternalShooter_QuickMiddle_00[7]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special