N-ZAP '85
TheN-ZAP '85 is amain weapon in theSplatoon series, created by the weapon brandNintendo (not to be confused with the company).
It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for theNintendo Entertainment System released in 1985, hence its name.
Appearance
The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 50 / 100 |
| Damage | 27 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 5 |
| Cost | |
| Requirement | |
| Added in | 2 June 2015 |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.8% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The N-ZAP '85 was the firstweapon to be added post-release. It was released on2 June 2015 at02:00 UTC,[1] alongside thestagePort Mackerel andRanked Battles. It is weaker than theSplattershot but it makes up for it with a higher fire rate. It comes withSplat Bombs and theEcholocator.
Data
- The N-ZAP '85 is amiddleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Version history
| Version | Adjustments |
|---|---|
| 2.2.0 |
|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction TheN-ZAP '85 is aShooter with excellentink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up theEcholocatorspecial weapon. Combined withSplat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA) |
| Sheldon's Introduction TheN-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC) |
| “ | Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design. | ” | — In-Game Description | ||
| “ | A new weapon called theN-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator. | ” | |||
- Notes
Gallery
Promotional image
AnInkling boy in thetest range with the N-ZAP '85.
Promotional image of an Inkling girl posing with the N-ZAP '85.
Official art of an Inkling holding the N-ZAP '85.
Art of several Inklings - the far right one is holding the N-ZAP '85.
An Inkling girl holding the N-ZAP '85.
The Inkling boy on the left is holding the N-ZAP '85.
Held by the Inkling on the right.
SplatNet icon
Promotional screenshot
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | 200p |
| Special depletion | |
| Range | 50 / 100 |
| Damage | 22 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 9 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.8% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The N-ZAP '85 returns inSplatoon 2, looking identical to how it did in the first game. It comes withSuction Bombs andInk Armor.
It appears in oneOcto Expansion station:
- I07G07Ride with Me Station
Data
- The N-ZAP '85 is alightweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| Base game |
|
| 1.1.2 |
|
| 1.3.0 |
|
| 1.4.0 |
|
| 2.2.0 |
|
| 4.2.0 |
|
| 4.4.0 |
|
| 4.6.0 |
|
| 4.7.0 |
|
| 5.0.0 |
|
Quotes
| Sheldon's Introduction TheN-ZAP '85 is ashooter with excellentink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use theSuction Bombs to further stick it to the baddies, and as you close in on them, pop yourInk Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage! |
Gallery
Promotional image
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 200p |
| Special depletion | |
| Range | 50 / 100 |
| Damage | 29 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 6 |
| Cost | |
| Requirement | |
| Added in | Drizzle Season 2022 (1.1.0) |
| Specifications | |
| Weight | |
| Base damage | 30 30 ( |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The N-ZAP '85 returns inSplatoon 3, looking identical to how it did in the previous games. Its kit consists ofSuction Bombs and theTacticooler.
It appears in two missions inReturn of the Mammalians:
Data
- The N-ZAP '85 is alightweight weapon.
- The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.8% per shot, allowing the user to fire for about 10.42 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
- When firing while moving, the player's movement speed is set to 0.088 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30 and minimum damage of 15.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.94 damage every frame until it reaches 15 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.285 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 4.75 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 0.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 48 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 11.23 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 2.0.0 |
|
| 3.0.0 |
|
| 4.1.0 |
|
| 5.0.0 |
|
| 6.1.0 |
|
| 7.0.0 |
|
| 8.0.0 |
|
| 9.3.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction TheN-ZAP '85 is ashooter with excellentink efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but thisweapon doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with theSuction Bombs. Fire up theTacticooler to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work! |
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| N-ZAP '85 sticker | Sticker | 2★Freshness Rating | |
| N-ZAP '85 holo sticker | Sticker | 3★Freshness Rating | |
| 4★ N-ZAP '85 User | Badge | 4★Freshness Rating | |
| 5★ N-ZAP '85 User | Badge | 5★Freshness Rating | |
| 6★ N-ZAP '85 User | Badge | 6★Freshness Rating | |
| 7★ N-ZAP '85 User | Badge | 7★Freshness Rating | |
| 8★ N-ZAP '85 User | Badge | 8★Freshness Rating | |
| 9★ N-ZAP '85 User | Badge | 9★Freshness Rating | |
| 10★ N-ZAP '85 User | Badge | 10★Freshness Rating |
Gallery
The top rightOctoling wields the N-ZAP '85.
2D icon
TheTableturf Battlecard icon of the N-ZAP '85.
Strategy
For competitive tips about the N-ZAP '85
| View the strategy page. |
Trivia
- InSplatoon, the N-ZAP '85 was the first post-release weapon to added.
- In theSplatoon manga series, this weapon is wielded byArmy.
- The N-ZAP '85 was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
- WhenTacticooler comes up on Judd's Advice, the player is equipped with the N-ZAP '85 for theJudd's trial.
- Across all three games, the N-ZAP '85 has a bomb as its sub and various forms of a support-basedspecial.
Etymology
N-ZAP '85 is a shortened form ofNES Zapper 1985. '85 is based on the year the original NES Zapper model was released.
The N-ZAP '85 has the same name origin in all regions.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| N-ZAP85 | Shortened form of "NES Zapper 1985" | |
| N-ZAP '85 | Same as English name | |
| N-ZAP 85 | - | |
| N-ZAP85 | Same as Japanese name | |
| N-ZAP85 | Same as Japanese name | |
| N-ZAP 85 | - | |
| N-ZAP 85 | - | |
| N-ZAP85 | Same as Japanese name | |
| N-ZAP85 | Same as Japanese name | |
| Shooter_QuickMiddle_00[7] |







