N-ZAP '83

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TheN-ZAP '83 is amain weapon inSplatoon andSplatoon 2. It is aSheldon's Picks-branded variant of theN-ZAP '85 and comes with a differentsub andspecial. It has a similar color scheme to the Famicom, an early version of the NES which was released in 1983 only in Japan, hence its name.

Appearance

The N-ZAP '83 shares its overall design with theN-ZAP '85. However, its barrel and handhold are maroon instead of gray, the body is a dark wheat color instead of white, and the trigger is black instead of red. The side of the handhold features additional buttons derived from the Famicom's standard controller.

Splatoon

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Splatoon
N-ZAP '83

N-ZAP '83

Basic information
CategoryMain
ClassShooter
SubPoint Sensor
SpecialKraken
Special points
Special depletionSpecial gauge 60%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level20
CostCash 7,000
Requirement
Added in2.8.0
Specifications
Weight
Base damage28
Base duration
Ink consumption0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsN-ZAP '85N-ZAP '85
N-ZAP '89N-ZAP '89

The N-ZAP '83 was released on8 June 2016, as part ofSheldon's Picks volume 2. It comes with the subPoint Sensor and the specialKraken.

Data

  • The N-ZAP '83 is amiddleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[1]

Quotes

Sheldon's Introduction

TheN-ZAP '83 is anN-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? ThePoint Sensor andKraken make for a set that is handy for cutting off your opponents' advance.(NA)

Sheldon's Introduction

TheN-ZAP '83 is an N-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? ThePoint Sensor andKraken make for a set that is best suited to cutting off the opponents' advance.(EU/OC)

An N-ZAP '85 remodeled by Sheldon. The design is strangely nostalgic. The original weapon was better suited to a support role, but this version lets you jump right into the fray with aKraken.
— In-Game Description
The N-ZAP '83 is an N-ZAP '85 that Sheldon modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that players think the buttons might stick a bit sometimes... But that's not a bug – it's a feature, right? ThePoint Sensor andKraken make for a set that is handy for cutting off your opponents' advance.
Notes

Gallery

  • Promotional image.

    Promotional image.

  • Firing the N-ZAP '83. (front)

    Firing the N-ZAP '83.(front)

  • Firing (back)

    Firing(back)

  • An Inkling holding the N-ZAP '83.

    AnInkling holding the N-ZAP '83.

Demonstration

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Splatoon 2

Splatoon 2
N-ZAP '83
https://cdn.wikimg.net/en/splatoonwiki/images/d/d3/S2_Weapon_Main_N-ZAP_%2783_3D.png19586, 280, 209, 3, 0, 167, 18, 253, 111, 6, 513, 107, 4, 776, 167, 19, 1019, 111, 6, 1271, 104, 4, 1524, 168, 23, 1751, 112, 10, 1988, 101, 7, 2225, 168, 31, 2430, 113, 19, 2645, 99, 15, 2860, 169, 43, 3038, 114, 32, 3225, 97, 28, 3412, 169, 59, 3557, 115, 50, 3710, 95, 46, 3863, 170, 79, 3971, 115, 72, 4085, 94, 69, 4199, 170, 102, 4266, 115, 98, 4337, 94, 96, 4408, 170, 125, 4437, 115, 125, 4466, 93, 124, 4496, 170, 111, 4562, 115, 111, 4631, 94, 112, 4701, 170, 93, 4807, 115, 94, 4920, 94, 97, 5033, 169, 75, 5177, 114, 77, 5329, 95, 81, 5480, 169, 59, 5656, 114, 61, 5842, 97, 65, 6027, 168, 43, 6231, 113, 46, 6445, 99, 49, 6659, 167, 29, 6885, 112, 32, 7121, 101, 35, 7357, 167, 17, 7599, 111, 21, 7850, 104, 23, 8102, 167, 8, 8354, 111, 12, 8614, 107, 12, 8877, 168, 2, 9133, 115, 7, 9395, 111, 4, 9662, 168, 0, 9914, 120, 5, 10171, 114, 0, 10436, 169, 0, 10680, 125, 5, 10928, 118, 0, 11184, 171, 1, 11416, 130, 7, 11651, 122, 4, 11891, 172, 8, 12105, 134, 13, 12320, 125, 13, 12538, 174, 20, 12726, 139, 25, 12915, 129, 28, 13103, 175, 38, 13259, 142, 42, 13415, 131, 47, 13568, 177, 61, 13686, 145, 64, 13804, 133, 71, 13916, 177, 89, 13991, 147, 91, 14065, 134, 95, 14135, 178, 120, 14173, 148, 120, 14210, 134, 121, 14246, 177, 116, 14319, 147, 114, 14391, 134, 114, 14459, 177, 100, 14575, 145, 97, 14691, 133, 96, 14801, 175, 85, 14955, 142, 81, 15110, 131, 79, 15261, 174, 71, 15448, 139, 65, 15636, 129, 63, 15823, 172, 57, 16036, 134, 51, 16250, 125, 48, 16467, 171, 46, 16698, 130, 37, 16932, 122, 35, 17172, 169, 35, 17415, 125, 26, 17663, 118, 23, 17919, 168, 27, 18171, 120, 16, 18428, 114, 14, 18693, 168, 21, 18949, 115, 10, 19211, 111, 7
    Basic information
    CategoryMain
    ClassShooter
    SubSprinkler
    SpecialInk Storm
    Special points170p
    Special depletion
    Range
    50 / 100
    Damage
    22 / 100
    Impact
    Fire rate
    75 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level19
    CostCash 11,100
    Requirement
    Added in4.6.0
    Specifications
    Weight
    Base damage28
    Base duration
    Ink consumption0.8%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsN-ZAP '85N-ZAP '85
    N-ZAP '89N-ZAP '89

    The N-ZAP '83 was released on3 April 2019 at01:00 UTC as part of Version4.6.0.[3] It comes withSprinklers and theInk Storm.

    Data

    • The N-ZAP '83 is alightweight weapon.
    • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.84 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 28.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The N-ZAP '83 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 110 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
    • There are a total of 11 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 11.6 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [4][5]

    Version history

    VersionAdjustments
    4.7.0
    • When equipped, theMain Power Upgearability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.
    5.2.0

    Quotes

    Sheldon's Introduction

    TheN-ZAP '83 is a replica of a weapon shrouded in legend. The original was only produced for a short time, but I brought it back! Support themain weapon with the fire-and-forgetSprinklersub, and bring on the rain delays with theInk Stormspecial! If you value aggressive inking and want to take a trip down memory lane, this set's for you!

    Gallery

    • Promotional image.

      Promotional image.

    Demonstration

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    Trivia

    • This weapon is based on the early 1983 version of theFamily Computer, which has squareA andB buttons.
    • As opposed to theN-ZAP '85 and theN-ZAP '89, the N-ZAP '83 has no real-world equivalent due to the Famicom's zapper being modeled and colored to resemble a real-worldrevolver.
    • The N-ZAP '83's textures include the same text as the N-ZAP '85, including the copyright year still reading as 1985.

    Etymology

    N-ZAP '83 is a shortened form ofNES Zapper 1983. '83 is based on the year the NintendoFamily Computer was released, which serves as inspiration for the design of the N-ZAP '83.

    The N-ZAP '83 has the same name origin in all regions.

    Names in other languages

    LanguageNameMeaning
    Japan JapaneseN-ZAP83Shortened form of "NES Zapper 1983"
    Netherlands DutchN-ZAP '83Same as English name
    CanadaFrance FrenchN-ZAP 83-
    Germany GermanN-ZAP83Same as Japanese name
    Italy ItalianN-ZAP83Same as Japanese name
    Russia RussianN-ZAP 83-
    SpainMexico SpanishN-ZAP 83-

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special