Mobility

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'Jump' redirects here. For other uses, seeJump (disambiguation).
For the type of color chip inSide Order, seeMobility-tone color chips.

Mobility refers to the movement of player characters.

Jump

Players are able to jump to reach surfaces and have another mobility option during combat. InSplatoon, players can jump withX, and inSplatoon 2 andSplatoon 3, players can jump with.

Super Jump

Main article:Super Jump

The Super Jump is an ability that allowsInklings andOctolings to jump high in the air in order to land somewhere else. Super Jumps can be quicker in online battles with theQuick Super Jumpability.

Running and swimming

In humanoid form, the player can run on flat surfaces, as long as those surfaces are not covered with a color of ink that does not match the player's. Run speed can be increased in online battles with theRun Speed Up ability. The hitbox shape of humanoid form is a capsule with a width of 0.7 units (7 units inSplatoon andSplatoon 2) and a height of 1.65 units (16.5 units inSplatoon andSplatoon 2).

In swim form, the player can swim and jump quickly through ink of the same color, even using this mechanic to swim up walls and through wire fences and grates into areas that are not typically reachable. Swim speed can be increased in online battles with theSwim Speed Up ability. Originally, swim form had a hitbox radius of 0.8 units (8 units inSplatoon andSplatoon 2), but as of11.0.0 the hitbox radius is now 0.675 units inSplatoon 3.

Weapon speed type

InSplatoon games, during online battles, swim speed and run speed are tied to theweapon the player has equipped.

Weapon speed types[1], colloquially known as "weight", are categories thatmain weapons belong to based on how fast Inklings and Octolings can run and swim with the weapon equipped.

Splatoon

The weapon speed type mechanic was not used extensively inSplatoon. At first, it was only applied to theRainmaker, which reduces swim speed by 20% and reduces run speed by 60%. The mechanic was first applied tomain weapons in version2.7.0 ofSplatoon.

In addition to stacking with the speed modifiersSwim Speed Up,Run Speed Up,Ninja Squid, andDisruptors, the weapon speed penalties listed here also stack with each other. For example, anE-liter player that picks up theRainmaker will move slower than aSplattershot player that picks up the Rainmaker.

Speed typeWeapons
Rainmaker
20% decrease in swim speed
60% decrease in run speed
Rainmaker
Slow
10% decrease in swim speed

Dynamo RollerGold Dynamo RollerTempered Dynamo Roller
E-liter 3KCustom E-liter 3K
E-liter 3K ScopeCustom E-liter 3K Scope
Hydra SplatlingCustom Hydra Splatling

Normal
Standard mobility
All other weapons
  • Notably, the weapons under the slow type have large metallic designs.

Splatoon 2

The weapon speed type mechanic was expanded inSplatoon 2 to affect run speed based on the main weapon equipped in addition to affecting swim speed. A new fast type was added to allow increases in mobility. Weapon movement speed modifiers do not stack with each other, so if a player picks up the Rainmaker, their main weapon's movement speed modifier will be replaced with the Rainmaker's movement speed penalty. The speed modifier still stacks withSwim Speed Up,Run Speed Up,Ninja Squid, andToxic Mist.

InOcto Expansion, slow-type weapons are normal instead. However, the Rainmaker's speed type is unchanged in this mode.

Speed typeWeapons
Rainmaker
20% decrease in swim speed
20% decrease in run speed
Rainmaker
Slow
10% decrease in swim speed
8.3% decrease in run speed

Dynamo RollerGold Dynamo RollerKensa Dynamo Roller
E-liter 4KCustom E-liter 4K
E-liter 4K ScopeCustom E-liter 4K Scope
ExplosherCustom Explosher
Hydra SplatlingCustom Hydra Splatling
Tenta BrellaTenta Sorella BrellaTenta Camo Brella

Fast
5% increase in swim speed
8.3% increase in run speed

Aerospray MGAerospray RGAerospray PG
Bamboozler 14 Mk IBamboozler 14 Mk IIBamboozler 14 Mk III
Carbon RollerCarbon Roller Deco
Clash BlasterClash Blaster Neo
Dapple DualiesDapple Dualies NouveauClear Dapple Dualies
InkbrushInkbrush NouveauPermanent Inkbrush
Luna BlasterLuna Blaster NeoKensa Luna Blaster
N-ZAP '85N-ZAP '89N-ZAP '83
Splash-o-maticNeo Splash-o-matic
Splattershot Jr.Custom Splattershot Jr.Kensa Splattershot Jr.
Sploosh-o-maticNeo Sploosh-o-maticSploosh-o-matic 7
Tri-SlosherTri-Slosher Nouveau
Undercover BrellaUndercover Sorella BrellaKensa Undercover Brella

Normal
Standard mobility
All other weapons
Special weapons

In version5.2.0 ofSplatoon 2, mobility specifications for theBaller were added regarding the equipped main weapon.

Splatoon 3

The weapon speed type mechanic returns inSplatoon 3.

Speed typeWeapons
Rainmaker
Rainmaker
Slow
10% decrease in swim speed
8.3% decrease in run speed

Dynamo RollerGold Dynamo RollerStarz Dynamo Roller
E-liter 4KCustom E-liter 4K
E-liter 4K ScopeCustom E-liter 4K Scope
ExplosherCustom Explosher
Hydra SplatlingCustom Hydra SplatlingTorrentz Hydra Splatling
Tenta BrellaTenta Sorella BrellaTenta Brella CRE-M
Wellstring VCustom Wellstring V

Fast
5% increase in swim speed
8.3% increase in run speed

Aerospray MGAerospray RGColorz Aerospray
Bamboozler 14 Mk IBamboozler 14 Mk II
Carbon RollerCarbon Roller DecoCarbon Roller ANG-L
Clash BlasterClash Blaster Neo
Dapple DualiesDapple Dualies NouveauDapple Dualies NOC-T
InkbrushInkbrush Nouveau
Luna BlasterLuna Blaster Neo
N-ZAP '85N-ZAP '89
REEF-LUX 450REEF-LUX 450 DecoREEF-LUX 450 MIL-K
Splash-o-maticNeo Splash-o-maticSplash-o-matic GCK-O
Splatana WiperSplatana Wiper DecoSplatana Wiper RUS-T
Splattershot Jr.Custom Splattershot Jr.
Sploosh-o-maticNeo Sploosh-o-matic
Tri-SlosherTri-Slosher NouveauTri-Slosher ASH-N
Undercover BrellaUndercover Sorella BrellaPatternz Undercover Brella

Normal
Standard mobility
All other weapons

Dodge roll

Dodge rolls are a mechanic introduced inSplatoon 2.

They can be performed by tilting the and pressing the jump button while shooting adualie-type weapon or, when the player hasDrop Roller equipped, by tilting the upon hitting the ground at the end of aSuper Jump or landing anInkjet orZipcaster.

Performing a roll in mid-air propels the player downwards very quickly, making it impossible to use the roll to cross otherwise untraversable gaps. This can, however, be used to quickly disengage from walls or reach cover.

After dodge rolling with dualies, there is a brief period of immobility, except when rolling with theDualie Squelchers. A player can perform up to two consecutive dodge rolls, except when using theTetra Dualies, which allow for four consecutive rolls, and theDouser Dualies FF, which allow for only one dodge roll. InSalmon Run Next Wave, a player loaned theGrizzco Dualies can perform up to nine consecutive rolls.

Squid Roll

An Inkling performing a Squid Roll.
And did you know that you're semiprotected by anink vortex after performing aSquid Roll or aSquid Surge? Don't get overconfident though—you can still take a hit from an exceptionally powerful splash of ink and if you switch back toInkling orOctoling form too quickly.
— @SplatoonNA on Twitter[2]

The Squid Roll is a movement technique introduced inSplatoon 3 that allows the player to leap and twirl out of their ink. The player is also able to reduce a small amount of damage while acting, though excess damage will be received anyway, akin toInk Armor. A Squid Roll can be performed while swimming through ink at top speed by pressing while simultaneously flicking in a different direction.

The directions possible to squid roll encompass a 180° semicircle behind the player. Effectively, this allows them to roll backwards, to either direction 90°, or any angle in between.

Multiple techniques exist to perform a Squid Roll in the direction the player is already going.

  • Method 1: Swim at a 45° angle left or right of the intended direction, then press while flicking into the opposite side 45° angle. The player can then Squid Roll again, a total of three times in a row, moving in a zig-zag pattern.
  • Method 2: Swim forward, and sub-strafe backwards by holding and momentarily letting go of while changing direction, before Squid Rolling forwards with and. This method is much more difficult to pull off, but it can be used quickly and repeatedly in any direction.

The Squid Roll can also be used to perform a wall jump. To perform a wall jump, hold against a wall, and press while flicking in the opposite direction.

The Squid Roll can be cancelled into weapon attacks by pressing,, or mid-roll. Doing so performs the corresponding attack, bringing the player out of swim form and ending the Ink Armor effect while retaining the momentum of the Squid Roll.

The Squid Roll can also be cancelled entirely before it is even performed, by firing a weapon immediately before inputting the jump command. A full-cancelled Squid Roll causes the player to reverse momentum and jump as if they performed a Squid Roll, but in kid-form without the accompanying Ink Armor effect. Cancelling the roll in this way will perform the grounded version of attacks, such as a horizontalRoller-flick, or a long-range shot of theS-BLAST '92.

Squid Surge

An Inkling performing a Squid Surge, with a player wielding aGold Dynamo Roller behind them.

The Squid Surge is a movement technique introduced inSplatoon 3 that allows the player to climb walls and jump up high into the air. It can be performed by holding while swimming up a wall, and then releasing.

The longer that is held before releasing, the faster the Squid Surge will be, and the higher the player will be launched at its peak. The maximum speed and height are reached after the player's eyes glint, with an accompanying sound effect.

Like the Squid Roll, the Squid Surge can be cancelled into weapon attacks by pressing the corresponding attack button. The Squid Surge can also be canceled into a Squid Roll by pressing and flicking away from the wall at the same time.

The charge time of the Squid Surge can be decreased with theIntensify Actionability.

Names in other languages

Squid Roll
LanguageNameMeaning
Japan Japaneseイカロール
ika rōru
Squid roll
Netherlands DutchInktrolInk roll
Canada French (NOA)Vrille calmarSquid spin
France French (NOE)Vrille calamarSquid spin
Germany GermanTintenfischrolleSquid roll
Italy ItalianAvvitotanoFromavvito ("screw motion") andtotano ("squid")
Russia RussianКальмарный ролл
Kal'marnyy roll
Squid roll[a]
SpainMexico SpanishEmerger de una piruetaEmerge from a pirouette
China Chinese (Simplified)鱿鱼滚行
Hong Kong Chinese (Traditional)魷魚滾行
yóuyú gǔnxíng
Squid roll
South Korea Korean징어롤
jingeorol
Squid Roll
Portugal PortugueseSquid Roll[b]Same as English
 InternalSquidRoll[3]
Squid Surge
LanguageNameMeaning
Japan Japaneseイカノボリ
ika nobori
Squid climbing
Netherlands DutchMuurboostWall boost
Canada French (NOA)Déferlante calmarSquid wavebreak
France French (NOE)Déferlante calamarSquid wavebreak
Germany GermanWandsprungWall jump
Italy ItalianImpinnataFrompinna ("fin") andimpennata ("soaring")[c]
Russia RussianКальмарный рывок
Kal'marnyy ryvok
Squid dash
SpainMexico SpanishSaltar desde la tintaJump from the ink
China Chinese (Simplified)鱿鱼登顶
Hong Kong Chinese (Traditional)魷魚登頂
yóuyú dēngdǐng
Squid summit-reaching
South Korea Korean징어클라임
jingeokeullaim
Squid Climb
Portugal PortugueseSquid Surge[b]Same as English
 InternalSquidSurge[3]

Translation notes

  1. From squid roll as seafood
  2. 2.02.1YouTubeSplatoon 3 Direct – 10/08/2022 - Nintendo Portugal
  3. Impennata is also used as a nautical term for a ship's bow pitching up suddenly

See also

References

  1. GitHubSplatoon 3 - Parameter Database. This database contains a WeaponSpeedType parameter for fast and slow weapons. Normal weapons do not have the WeaponSpeedType parameter.
  2. TwitterSplatoonNA on Twitter
  3. 3.03.1GitHubLeanny on GitHub