Main Power Up

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Main Power Up
Main Power Up
Upgrades your main weapon.
Applicable gear
Favored by
Unfavored by

Main Power Up is anability inSplatoon 2, added in version4.3.0.

This ability is available in both primary and secondary gear slots and has different effects on eachmain weapon, even inside the same weapon class.

All gear previously available in the shops that hadCold-Blooded were changed to have Main Power Up instead when it was added.

Effects

The effects of Main Power Up are displayed on theEquipment screen on the info tab for the abilities for the currently selectedmain weapon. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased.

Some weapons, like theSplattershot Jr., are granted an increase in ink coverage, allowing the user to get theirspecial weapon quicker. This stacks withSpecial Charge Up but not withTenacity since the quick special charge only counts when inking the ground.

Shooter

  • Sploosh-o-matic - Increases damage by up to 25%.
  • Splattershot Jr. - Increases droplet ink coverage by up to 20.2%.
  • Splash-o-matic - Increases damage by up to 25%.
  • Aerospray MG - Increases droplet ink coverage by up to 16.7%.
  • Splattershot - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
  • .52 Gal - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
  • N-ZAP '85 - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
  • Splattershot Pro - Increases damage by up to 20.8%.
  • .96 Gal - Increases damage by up to 25%.
  • Jet Squelcher - Increases bullet velocity and range by up to 8.5%. Increases accuracy while on the ground by up to 30%.
  • Luna Blaster - Increases high-damage radius of explosions by up to 200%. Increases ink coverage when fired into the air by up to 9.4%.
  • Blaster - Increases shot accuracy when firing while jumping by up to 40%.
  • Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%.
  • Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
  • Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
  • Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
  • L-3 Nozzlenose - Increases damage by up to 23.4%.
  • H-3 Nozzlenose - Increases damage by up to 24%.
  • Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.

Roller

  • Carbon Roller - Increases damage by up to 15%.
  • Splat Roller - Increases damage by up to 15%.
  • Dynamo Roller - Increases damage by up to 15%.
  • Flingza Roller - Increases damage by up to 15%.
  • Inkbrush - Increases sliding movement speed by up to 5%. Increases ink trail width by up to 48%.
  • Octobrush - Increases sliding movement speed by up to 12%. Increases ink trail width by up to 60%.

Charger

Slosher

  • Slosher - Increases the distance a slosh needs to fall to start losing damage by up to 266.7%. Increases the distance a slosh needs to fall to reach minimum damage by up to 52.5%.
  • Tri-Slosher - Increases ink coverage by up to 25%.
  • Sloshing Machine - Increases ink coverage by up to 15%.
  • Bloblobber - Increases ink coverage by up to 20%.
  • Explosher - Increases ink coverage by up to 30%.

Splatling

Dualie

Brella

[1]

Gear

Main Power Up is the main ability of:

Headgear with Main Power Up inSplatoon 2
Clothing with Main Power Up inSplatoon 2
NameBrandAvailabilityAbilityStar powerAdded in

Anchor SweatAnchor SweatSquidForce SquidForceCash 2800 Main Power UpInitial Release (1.0.0)
Baby-Jelly Shirt & TieBaby-Jelly Shirt & TieSplash Mob Splash MobCash 3800 Main Power UpInitial Release (1.0.0)
Black Velour Octoking TeeBlack Velour Octoking TeeEnperry EnperryCash 2950 Main Power Up3.0.0
Chirpy Chips Band TeeChirpy Chips Band TeeRockenberg RockenbergCash 900 Main Power UpInitial Release (1.0.0)
Cycling ShirtCycling ShirtZink ZinkCash 2900 Main Power Up2.0.0
Dark Urban VestDark Urban VestFirefin FirefinCash 10000 Main Power UpInitial Release (1.0.0)
Deep-Octo Satin JacketDeep-Octo Satin JacketZekko ZekkoCash 12300 Main Power Up3.0.0
Inkopolis Squaps JerseyInkopolis Squaps JerseyZink ZinkCash 1250 Main Power UpInitial Release (1.0.0)
Octo Support HoodieOcto Support HoodieSquidForce SquidForceFamitsu Famitsu promotional gear Main Power Up4 March 2019
Sage PoloSage PoloSplash Mob Splash MobCash 400 Main Power Up2.0.0
Sky-Blue SquideyeSky-Blue SquideyeTentatek TentatekCash 500 Main Power Up2.0.0
Squidstar WaistcoatSquidstar WaistcoatKrak-On Krak-OnCash 650 Main Power Up2.0.0
Takoroka WindcrusherTakoroka WindcrusherTakoroka TakorokaCash 8500 Main Power UpInitial Release (1.0.0)

Stacking

Calculating damage

[2]

A =ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots]B = (3.3 * A - 0.027 * A^2) / 100C = (mid - min) / (max - min)D = min⁡ + ( max - min ) * lerpN(B, C)result = [base value] * D

max andmid can be found inthe game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up,min is always 1.0.

lerpN is an interpolation function where:

If C = 0.5 then lerpN(B, C) = BIf B = 0.0 then lerpN(B, C) = BIf B = 1.0 then lerpN(B, C) = BIf C ≠ 0.5 then lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))

For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.

Given:main slots = 2sub slots = 1min = 1.0mid = 1.06max = 1.16base damage = 30
A = 10 × 2 + 3 × 1 = 23B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906C = (1.06 - 1) / (1.16 - 1) = 0.375C ≠ 0.5, so lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))effect = 1 + ( 1.16 - 1 ) * e^(-(ln⁡(0.503985906) × ln⁡(0.375)) / ln⁡(2)) = 1.080637745result = 30 * 1.080637745 = 32.41913235

This would appear as 32.4 damage in-game.

Damage cap

After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage but does continue to increase falloff damage. For example, even if aSplattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up.

WeaponMax damageReached at (AP)
Bamboozler 14 Mk I99.944
H-3 Nozzlenose49.942
Splattershot Pro49.942
Dualie Squelchers33.347
Dark Tetra Dualies33.347
Splash-o-matic33.331
Squeezer (hold)33.320
Splat Dualies33.332
L-3 Nozzlenose33.324
Hydra Splatling (partial charge)33.315
  • One main slot = 10 AP
  • One sub slot = 3 AP

Trivia

  • Main Power Up is one of the two abilities to be added toSplatoon 2 post-release. However, it remains the only truly unique post-releaseSplatoon 2 ability, unlikeBomb Defense Up DX, which combined previously existing abilities.
  • Main Power Up is the only ability inSplatoon 2 to be favored by two brands -Toni Kensa andAnnaki.
  • The icon of theInk Damagecolor chip bears resemblance to this ability's icon.

Names in other languages

LanguageNameMeaning
Japan Japaneseメイン性能アップ
Mein Seinō Appu
Main Performance Up
Netherlands DutchHoofdhelperMain helper
CanadaFrance FrenchArme principale +Main weapon +
Germany GermanHauptwaffe +Main weapon +
Italy ItalianArma principale +Main weapon +
Russia RussianПро-Основа
Pro-Osnova
Pro-Base (weapon)
Mexico Spanish (NOA)Mejora PrincipalMain upgrade
Spain Spanish (NOE)Superarma principalSuper weapon main

References