Lobby
- For thesong, seeInkopolis Lobby.

Thelobby is a location from which the player accesses onlinemodes in theSplatoon series. InSplatoon andSplatoon 2, it is functionally a selection screen where players can choose a type of battle mode to play. Its functionality is expanded inSplatoon 3, in which it is an area the player can move around in and also has other features besides playing online battles.
The player can access the lobby by entering a tower in the main hub:Inkopolis Tower inInkopolis Plaza (inSplatoon andSplatoon 3),Deca Tower inInkopolis Square (inSplatoon 2 andSplatoon 3), or the lobby tower inSplatsville (inSplatoon 3). Alternatively, the lobby can be entered by selecting "Lobby" on the
map (inSplatoon) or in the menu after pressing (inSplatoon 2 andSplatoon 3).
Splatoon
To enter the lobby inSplatoon, the player must enterInkopolis Tower.
Options
Upon entering the tower, the player is presented with five different connection options to choose from. These options areSquad Battle,Ranked Battle,Regular Battle, Join Friends, andPrivate Battle. Selecting any of these options allows players to join online or create lobbies. A sixth option,recon, is also available, although it does not connect players to online lobbies.
Squad Battle

Squad Battles allow players to join Ranked Battles. However, unlike the Ranked Battle option, this allows any two to four friends to form a squad to battle in ranked matches against another squad. If a squad is comprised of only two players, it is paired up with another two-player squad to form a team of four against four other players. If a squad only has three players in it, it can be put in a 3v3 or 3v4 battle. Four-player squads can be put up against three- or four-player squads. Players'ranks go up and down as they win and lose until they reach either of the "S" ranks. The matches are played on either of the twostages in the rotation and with themode currently in the rotation for normal Ranked Battles. Unlike other online modes, players can change their weapons and gear before matches and can leave the lobby at any time.
This mode was succeeded byLeague Battle mode inSplatoon 2.
Ranked Battle
This option allows players to joinRanked Battles with players around the world as a random online version of Squad Battles. This mode has a ranking system that groups players of similar skills in a battle. This mode is more competitive as teams get significantly moreBattle Points andCash upon winning a battle. The players' ranks are also negatively affected by a loss, making winning an even bigger priority in these battles. Due to this competitiveness, players cannot join their friends in this mode. There are three potential modes in Ranked Battles:Splat Zones,Tower Control, andRainmaker.
This mode returns inSplatoon 2, acting identically to how it did in the first game. Additionally, one extra mode was added, in the form ofClam Blitz. InSplatoon 3, the mode was succeeded byAnarchy Battle.
Regular Battle
This option allows the player to join non-ranked online battles with all players around the world. These battles are for more casual play and both the winning and losing teams get rewards at the end of each battle. The only mode inRegular Battles isTurf War,Splatoon's main mode.
This mode returns inSplatoon 2, acting identically to how it did in the first game.
Join Friends
This option also allows players to join turf wars or ranked battles (although this can also be done in league battles). However, rather than joining a game with random players from around the world, it instead allows players to join any friend who is currently playing in a Regular Battle. If the friend is joinable, upon selecting their name, the player has to wait in a loading screen until their friend's match is over before being able to join. After the results screen is finished, and if one of the eight slots opens up in the friend's lobby, the player can then join them. It should be noted that this option does not guarantee that the two friends are put on the same team.
This mode returns inSplatoon 2 andSplatoon 3, acting identically to how it did in the first game.
Private Battle
Private Battles allow players to create a custom lobby that friends can join. The host of the lobby can change several different factors of the match, including whichmode is played and whichstage is played on. The host can also decide which players can go on each team. The team match-ups can range from any combination of one to four players. Players' ranks andlevels are not affected in these battles. However, like Squad Battles, players can change their weapons and gear before the match, and any player can disconnect from the lobby at any time.
This mode returns inSplatoon 2. In addition to the eight players in each battle, there can now be up to two additional spectators added to the lobby. The host can also set a password for the lobby.
Recon
Recon, accessible by pressing
while in the lobby, allows the player to freely explore any of thestages currently in the rotation for Regular Battles, Ranked Battles, andLeague Battles before going into an online lobby. This mode is useful for finding vantage points on a stage or getting used to a new stage in rotation. If the player does recon on any stage currently in the rotation for Ranked Battles, the Tower, Splat Zones, andRainmaker also appear on the stage (along with any changes to the stage layout) depending on which mode is currently in rotation.
This mode returns inSplatoon 2, acting identically to how it did in the first game. With the addition of Clam Blitz, clams and the clam basket can appear on the stage as well.
Splatoon 2
To enter the lobby inSplatoon 2, the player must enterDeca Tower.

Options
Upon entering Deca Tower, the player is presented with six different connection options to choose from. These options areLeague Battle,Ranked Battle,Regular Battle, Join Friends,Private Battle, andOnline Lounge. Selecting any of these options allows players to join online or create lobbies. A seventh option, Recon, is also available, although it does not connect players to online lobbies.
League Battle
League Battles allow players to join Ranked Battles. As the replacement forSquad Battles, it acts very similarly; rather than having eight random people from around the world join the lobby, this option instead allows any two or four friends to form a squad to battle in ranked matches against another squad. If a squad is comprised of only two players, it is paired up with another two-player squad which is put up against four other players. Four-player squads can only be put up against other four-player squads. Players'ranks are not affected. The matches are played on either of the twostages and themode in rotation. Unlike other connection options, players can leave the lobby at any time.
Online Lounge
TheOnline Lounge allowed players to use the SplatNet 2 app to voice chat while playing the game. This option was discontinued on28 July 2021, making it no longer playable.
Splatoon 3
Lobby tower

Thelobby tower is the tower containing the lobby inSplatsville inSplatoon 3. It does not have an official name.
Appearance
The tower has a rounded, modern design. Three large screens are wrapped around the entire tower. The screens showcase the signature colors of, from left to right,Big Man,Frye, andShiver. The walls not covered by the screens are made of glass, with patterns on the inside. In total, there are four steps leading up to the lobby, three leading up to a platform, and one leading up to the entrance. The entrance is a clear automatic door, which opens when the player walks up the three steps leading to the platform. The inside is decorated with reflective glass, with the center being the entrance to the lobby. The door to the lobby has a white Turf War logo on it.
Other lobby towers
InSplatoon 3: Expansion Pass,Inkopolis Tower andDeca Tower return inInkopolis Plaza andInkopolis Square, respectively, and are used to access the lobby from those hubs. Their lobbies are identical to that of Splatsville's, though themusic rotation is slightly different.
Options
Once the player enters the tower, the player is able to access the online competitive modes: Join Friends,Tableturf Battle,Private Battle,Challenge,Turf War, andAnarchy Battle. Selecting any of these options allows players to join online or create lobbies. Unlike in previous games,recon is not a feature of the lobby, instead being an offline feature accessed by talking to theRecon Guide in the main hub.
Tableturf Battle
This option allows players to join lobbies or create lobbies for player-versus-playerTableturf Battle. After a game, points are added to the player's Tableturf Rank based on how many spaces they inked.
Challenge
Challenge is a temporary game mode, similar to howSalmon Run is scheduled inSplatoon 2, that replacesSplatoon 2's League Battle. Challenges are competitions with unique conditions for the players. Challenges take place on different modes, with some taking place in Anarchy Battle game modes and others on Turf War. Winning five challenges awards the player with Shell-Out Machine Tokens for free rolls.
Anarchy Battle
Anarchy Battle is the successor toSplatoon andSplatoon 2's Ranked Battle. The mode uses a ranking system that groups players of the same level for battles. Players earn more for winning than they do for losing, and losses are given more severe penalties than in other modes.
InSplatoon 3, Anarchy Battle has two versions, Open and Series. Series Battle is similar to Ranked Battle, and can only be played solo. Players pay rank points to enter a series of games; if they can win five before losing three, they earn a large sum of points that count towards their Anarchy rank. If the player loses before then, they are given a smaller sum of points that typically results in a net loss.
Open Battle is a less competitive version of Series Battle. Players are still ranked, but play one game instead, and are given points depending on whether they won. Unlike Series, Open Battle can be joined by friends.
The game modes in Anarchy Battle are the same as inSplatoon 2: Splat Zones, Tower Control, Rainmaker, and Clam Blitz.
X Battle
X Battle is the successor toSplatoon 2's X Rank. Similar to Anarchy Battle (Series), the player is entered into a series in which the player must win a certain number of games. Additionally, it uses X Power, similar toSplatoon 2. However, instead of being a separate rank, the player only has to be in S+0 or higher to unlock X Battles.
The player must complete five placement matches to determine their initial X Power, halving the amount fromSplatoon 2. Unlike Anarchy Series, the player only needs to win three matches instead of five. The player either gains or loses points of their X Power depending on the outcome of the series.
X Battles are separated into two divisions, each sponsored by agear brand:
Takoroka Division covers players from Japan, Hong Kong, South Korea, Australia and New Zealand
Tentatek Division covers players from North America, South America, and Europe
Players choose their division the first time they play X Battles in a given season, and are unable to change the division until the next season.
Lobby mechanics


| “ | Welcome to thelobby! It's your portal to online battles... and where you stash all yourgear. As you splat forth in online battles, you'lllevel up andearncash, to boot. Why level up and get cash? So you can access and afford thefreshest gear inSplatsville! And somebattle modes are restricted to players at a higher level too. So get that level up! | ” |
— In-game description | ||
Unique toSplatoon 3, the lobby is now a physical area inside the towers that the player can walk around in. The lobby houses atest range where players can practice while queuing for a match, thelocker room, and theCrab-N-Go, where players can purchase food and drinks. Anyone on the player's friends list can be found inside near the exit, where each friend is represented as aghost. Players can interact with these ghosts and use them to join their friends in an online battle. Anyone queued for battle alongside the player is also represented as a ghost to said player, with their actions in the test range being displayed in real time. Additionally, as of version3.0.0, the player can joinPools which allow them to coordinate with specific groups from the lobby menu.
At the back right of the test range area, there is theCopy Machine. On the inkable wall to the left of the machine is a drawing of the lobby layout.
The lobby has an upstairs café area accessible by walking up the staircase next to the terminal. Once a player steps on the staircase, their weapons and specials are removed until they re-enter the ground floor of the lobby. Additionally, the player's user interface is changed, displaying their level, cash,Anarchy Battle rank, amount ofSuper Sea Snails, and any experience or cash boosts they may have active. Ajellyfish referred to simply asCool Jelly inTableturf Battle is seen attending the café counter, stocked with miscellaneous café items such as coffee machines, mugs, and bean bags. On the same floor, there are five arcade-like machines used for accessing online Tableturf Battles. A studio is visible in this area operated by two jellyfish.
Beneath the café is thelocker room. To get to the locker room, the player must be level 4 or higher and simply walk up to the sliding doors, which open just as the player gets to them. The sliding doors remain blacked out at a distance and before the player hits level 4. Once inside, the player can view their locker, edit it if they so desire, and view the lockers of players they have recently played with, as well as a random selection of highly 'Fresh' rated lockers.
As of version 3.0.0, there is ajukebox near the Crab-N-Go, replacing one of the vending machines. Players can use it to change the background music in the lobby to a song of their choice. Certain songs must be unlocked by hearing them in the game before they can be selected. Selecting a new song in aPrivate Battle room also sets it to play in the lobbies of other players in that room.
Lobbies

Lobbies are the areas where players wait for battles to begin. Once a player joins a lobby after selecting any of the options listed above, they cannot leave or change theirweapon orgear, unless it is aPrivate Battle.
Before a battle
When the player selects one of the connection options,Nintendo's matchmaking service finds a lobby for the player to join. If there is no joinable lobby for the option the player selected, they are placed on a waiting screen with a timer that shows when the first joinable lobby will become available. Upon joining a lobby, the player must sit on a lobby screen until the battle begins. This screen displays eight slots on the right of the screen, each of which fills up as players join the lobby. The screen also displays several other things, including:
- The names of the players currently in the lobby, theirLevels, and theirrank, if in aRanked Battle.
- The currentmode andstages.
- The player'svibe meter orSplatfest Power during aSplatfest as well as their amount ofcash.
- A countdown in the upper-left corner of the screen. If this countdown reaches zero before eight players have joined the lobby, everyone in the lobby is disconnected.
While waiting for the battle to start, as well as while waiting to join a lobby, the player can play a minigame on the
by pressing
.Squid Jump is the only minigame available from the start, but more minigames can be unlocked by playing throughamiibo challenges. Once eight players have joined the lobby, the screen displays "BATTLE TIME!" in the North American version of the game, and "Let Battle Commence!" in the European version. Then the minigame pauses and the battle starts.
After a battle
After the battle has finished andJudd has determined which team has won, each player is taken to a results screen, which shows how many splats and deaths each player had and how manyBattle Points each player earned. After this, the player'sRank (Ranked Battle only) andlevel may change depending on performance, and the player is given the option to either play another round in the same lobby or disconnect from the lobby. If the player chooses to disconnect, they are taken back to the lobby.
Matchmaking
Matchmaking mode choices are available from the lobby menu. The matchmaking mode determines which stages a player can play on, which game modes can be played, and how opponents are chosen.
In Ranked Battles, players play against players with the same letter grade as the players are split between different skill brackets.
Each matchmaking mode inSplatoon 2 has a specific "index number" assigned to it. These indices differ between regions. Each number represents a specific matchmaking configuration. While everyone is put into the same matchmaking pool (per matchmaking mode), the matchmaking server attempts to match a player using the configuration for their region and matchmaking mode. To determine which session someone should be matched with, each criterion in the configuration is assigned a score value, and the session with the highest total score is chosen.
Here is the list of criteria that Nintendo can assign scores to, among others:
- The difference inpower level between the session owner and the joining player
- The difference in the rate of disconnection between the owner and the joining player
- How far the distance between the owner and the joining player is
- If the country of origin matches
- How long the session has been waiting for players[1]
Team breakdown
InRanked Battles, beforeSplatoon 2 version4.3.1, the number of players using weapons from different classes, such asshooters orrollers, had a significant impact on team breakdown. From version 4.3.1 onward, the specifications for each specific weapon are given more weight when splitting up teams. Each weapon got a rating value named matchmaking range that is relative to its firing range. The matchmaking server forms teams with a similar average of the weapons' matchmaking range.
Communications error

If a player's internet connection is not good enough to stay in the lobby or battle, they are disconnected from the lobby. This is also called acommunications error. If this occurs before the battle starts, the player simply receives a message that states that "A communications error occurred" and they are disconnected from the lobby. If this happens during or directly after a battle before the results screen, a message comes up saying the same thing and the player is again disconnected. On the results screen, it shows that the disconnected player had zero splats and deaths, and inRegular Battles, it shows that they inked zero points of turf (unless their team won, in which case it shows that they earned 1000p). In both instances, the disconnected player returns to the lobby. If a player disconnects too often, they may temporarily be unable to start new matches.
InSplatoon 3, the game ends in a draw after six seconds should a player disconnect within the first minute of a public match (except on certain occasions), returning all remaining players to the lobby; no rewards are given nor battle replay is saved.
Splatfest

DuringSplatfest, the lobbies are a bit different than normal. Upon first entering the lobby, the player is not given the five normal connection options. Rather, the only options in the lobby are to create aPrivate Battle or to join a Splatfest Battle. Upon joining a Splatfest lobby, one can notice other differences in the online lobbies as well. Rather than having eight player slots on the right of the screen all in a row, the eight slots are divided into two groups of four. These two groups represent the players that will be battling for both Splatfest teams. Once all the players of one team have joined, the screen says that that team is ready. Once the other team joins, the game says that they are ready, and then the battle starts.
Counters and meters
Several different counters and meters are displayed in the lobby, each serving a different purpose.
Level

- Main article:Level
The level meter indicates how "fresh" a player is. This is a general indicator of that player's playtime but is necessary for things like being granted access toshops orRanked Battle.
Vibe

- Main article:Vibe
The vibe meter shows how well a player is doing in the current game session. It is measured using flags, with every victory scoring one extra flag, but every loss decreasing the number of flags by a variable amount. A player's vibe determines the amount ofcash they get fromJudd when they talk to him.
Splatfest Power

- Main article:Power level
Rank

- Main article:Rank
The rank meter shows what rank the player is at and how close or far they are to going up or down a rank. Ideally, players inRanked Battle get paired up with players with similar ranks.
Splatfest rank

- Main article:Splatfest#Reward Tiers
DuringSplatfest, players had a meter that started them off at the lowest classification, and as they battled more, it went up. A player's classification determined how manySuper Sea Snails they got at the end of the event.
Cash

- Main article:Cash
The cash counter shows how much cash the player currently has.
Super Sea Snails

- Main article:Super Sea Snail
The Super Sea Snail counter shows how many Super Sea Snails the player currently has. It only appears once the player collects their first Super Sea Snail. Using up all the snails does not remove the counter.
Music
Splatoon
Lobby plays on the lobby's mode selection screen, andDubble Bath plays when waiting for a match.
| Fictional band | Song name | Audio sample |
|---|---|---|
| N/A | Lobby | |
| Dubble Bath |
Splatoon 2
Without a Dop Doubt plays on the lobby's mode selection screen, andDubble Bath (DIY Remix) plays when waiting for a match. While waiting for a match, the player can press buttons or move the control sticks on the controller to trigger alterations to the music, such as changing the pitch.
| Fictional band | Song name | Audio sample |
|---|---|---|
| N/A | Without a Dop Doubt | |
| Dubble Bath (DIY Remix) |
Splatoon 3
InSplatoon 3, a variety of music plays in the lobby, including both new songs and multiplayer battle songs from the previous games. The music in the lobby plays with a filter that makes it sound somewhat muffled, which dynamically changes in different parts of the lobby; the filter is not present while the player is viewing the match menu in the battle pot or viewing thejukebox. Outside ofSplatfests, the music that plays in the lobby by default follows a consistent weekly schedule, changing music every hour at the top of the hour. Hourly music rollovers occur independently of reloads triggered by map rotation updates; if the player prevents the bi-hourly reload from occurring immediately by remaining in a menu, the lobby music still updates.
Pop 'n' Schlock,Clashing Colors, andDorsal Slicer were added to the game in version4.0.0.
Certain hours play different music depending on which of the three hubs (Splatsville,Inkopolis Plaza, orInkopolis Square) the player is in:
| Weekday and weekend selections | ||||
|---|---|---|---|---|
| Hub | Weekdays | Weekends | ||
| Splatsville | Sinkopated Backwash | Drip Feed Turf Love | ||
| Inkopolis Plaza | Inkopolis Lobby | Inkopolis News Squid Sisters | ||
| Inkopolis Square | Without a Dop Doubt | Inkopolis News Off the Hook | ||
At 2 AM, 10 AM, and 6 PM UTC, the lobby plays one of six playlists of select battle themes from previousSplatoon games, rotating through songs in a set order every five minutes until the hour is up. The same playlist is played for all three of the designated hours on a particular day, then rotates to the next playlist in sequence for the next day. For instance, ifWet Floor's playlist occurs on a Wednesday, then Thursday will feature theBottom Feeders playlist, and the next occurrence of the Wet Floor playlist will be the following Tuesday. Legacy playlist timeslots for specific bands do not carry over if they get skipped due to Splatfest or maintenance; should a Splatfest or post-Splatfest lobby song eclipse a given band's legacy playlist timeslots, that band will lose those slots until next week as normal.
If the player is in the lobby within the first minute of the legacy playlist hour, or if the player is in a menu when the hour rolls over, a version ofOpening plays corresponding to the game that the playlist's leading song originates from. SinceOpening is not an available song in thejukebox, it displays the cover and title of the previous song that played if the jukebox is open while the transition occurs, or the cover and title of the playlist's leading song if the lobby is entered during the first minute of the legacy playlist hour.
The following lists the legacy playlists in the order of their daily rotation.
DuringSplatfests, onlySoak & Stomp plays in the lobby, except inseasonal Splatfests and theGrand Festival, which each have their own lobby music instead:Deepers Creepers plays inSplatoween,Yule Tide plays inFrostyFest,Meadowlark plays inSpringFest,Suntan Ocean plays inSummer Nights, andSoak & Stomp (Grand Mix) plays in the Grand Festival. Four of these songs each have a slightly different version in the second half of a Splatfest, withYule Tide andMeadowlark being the exceptions. Since version5.0.0, for 24 hours after a Splatfest ends, the lobby music isDaybreaker Anthem in Splatsville,Maritime Memory in Inkopolis Plaza, andInto the Light in Inkopolis Square. For the Grand Festival,Maritime Memory,Into the Light, andDaybreaker Anthem were played in that order on a loop, but only for 2 hours after the end of the Splatfest (until the results announcement), after which the lobby music returned to normal.
Additional tracks also dynamically play when the player is near theLobby Terminal, theCrab-N-Go, or thejellyfish barista. The Crab-N-Go jingle is different during special Splatfests. In version3.0.0, thejukebox was added, allowing the player to change the music in the lobby; while the jukebox is playing music, the Crab-N-Go jingle and jellyfish barista music stop playing, but the Lobby Terminal jingle does not.
- New lobby music inSplatoon 3
| Fictional band | Song name | Audio sample |
|---|---|---|
| Sinkopated | ||
| Drip Feed | ||
| Heliocentri City | ||
| Fuzzy Dazzler | ||
| Blop Bop | ||
| Gilded Cage | ||
| Dressed to Krill | ||
| Slick Moves | ||
| Belly Flop | ||
| Gillty | ||
| Pour It On | ||
| Pop 'n' Schlock | ||
| Clashing Colors | ||
| Dorsal Slicer | ||
| Soak & Stomp | First half version: Second half version: | |
| Deepers Creepers | First half version: Second half version: | |
| Yule Tide | ||
| Meadowlark | ||
| Suntan Ocean | First half version: Second half version: | |
| Soak & Stomp (Grand Mix) | First half version: Second half version: | |
| N/A | Lobby Terminal | |
| Crab-N-Go | ||
| Crab-N-Go (Splatoween) | ||
| Crab-N-Go (FrostyFest) | ||
| Crab-N-Go (SpringFest) | ||
| Crab-N-Go (Summer Nights) | ||
| Crab-N-Go (Grand Festival) |
Quotes
| “ | With that out of the way, let's talk a bit more about how thelobby works inSplatoon 3. At the center of all multiplayer battles, the lobby is equipped with state-of-the-art facilities to helpInklings andOctolings get matched up inTurf War battles and more. | ” |
— @SplatoonNA on Twitter[2] | ||
| “ | Splatlands' main tower is home to the all-newlobby. Here, you can customise yourlocker, warm up on thetest range, view recent results and replays, and team up with friends by talking to theirghost! | ” |
— @NintendoEurope on Twitter[3] | ||
| “ | Welcome to thelobby! It's your portal to online battles...and where you stash all your gear. As you splat forth in online battles, you'lllevel up andearn cash, to boot. Why level up and get cash? So you can access and afford thefreshest gear in Splatsville! And somebattle modes are restricted to players at a higher level too. So get that level up! First things first. Why don't you check out thebattle pot over there and selectRegular Battle. That'll get you into aTurf War battle. Your team will have three minutes to ink the most turf! Eh, less chat, more splat. Let's get started! | ” |
— When a player entersSplatoon 3's lobby for the first time. | ||
Gallery
Alternate icon with outline.
Transparent
Lobby menu (pre-version2.0.0.
Lobby menu during a Splatfest (pre-version2.6.0.
APrivate Battle lobby.
Loading screen in the lobby.
Splatoon 2 menu icon.
Splatoon 3 menu icon.
Official screenshot ofSplatoon 2's lobby without any user interface elements.
Splatoon 3's lobby menu.
A player inside the battle pot.
Splatsville's tower during aSplatfest.
Trivia
- InSplatoon, while in the lobby, if the player presses
and opens the Friends List, acommunications error occurs when the player returns to the game, being sent back toInkopolis Plaza and having to connect to the internet once again.- InSplatoon 2, this occurs if the player stays on theNintendo Switch's HOME Menu for 30 seconds or more.
- OnSplatoon 2's lobby screen, the player can remixDubble Bath (DIY Remix) while waiting for the remaining players to join. Pressing any button plays a unique recording or special effect or change the song in some way. The and adjust the volume and distort the sound respectively.,, and add different "echoing" voice effects.,,, and play different voice recordings. This feature is unavailable inPrivate Battle lobbies.
- The battle pot's design seems to be based on anelectric water boiler.
- The large display screen inSplatoon 3's lobby resembles a gigantic original-model Nintendo Switch without Joy-Con connected. The Joy-Con rails are visible on the left and right sides of the screen, along with the speakers near the bottom left and right corners of the screen. A USB-C port can also be seen underneath the screen.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| ロビー robī | Lobby | |
| Lobby | Lobby | |
| Hall | Hall | |
| Lobby | Lobby | |
| Lobby | Lobby | |
| Холл Kholl | Hall | |
| Vestíbulo | Lobby | |
| 大厅 dàtīng | Lobby | |
| 大廳 dàtīng (Mandarin) daai6 teng1 (Cantonese) | Lobby | |
| 로비 lobi | Lobby |
| Language | Name | Meaning |
|---|---|---|
| バトルポット batorupotto | Battle pot | |
| Knokpot | Fight pot[a] | |
| Faitout des matchs | Match cooking pot | |
| Kampfkocher | Battle Pot | |
| Bollibattaglie | Battle boiler | |
| Бой-котел Boy-kotyol | Fight pot | |
| Hervidor de combate | Battle kettle | |
| 对战壶 duìzhàn hú | Battle pot | |
| 對戰壺 duìzhàn hú (Mandarin) deoi3 zin3 wu2 (Cantonese) | Battle pot | |
| 배틀 포트 baeteul poteu | Battle pot | |
| Lobby_Obj_01[4] |
Translation notes
- ↑Fromknokken ("to fight, to beat up") andpot
References
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