Key

| “ | Gotta have akey to open thatvault! | ” |
Keys are mechanics in the single-player modes of theSplatoon series:Octo Valley,Octo Canyon, theOcto Expansion, andReturn of the Mammalians. Keys, upon being collected, can unlockvaults to allow the player to progress. They are sometimes hidden insidecrates or dropped by defeatedOctarians.
Description
Keys appear similar to typical keys, excluding the fact that they are roughly the same size as anInkling's head. The top, curved portion resembles a crab with interlocked claws raised above its head, while the lower portion more closely mimics its real-life counterpart, being a long, narrow cylinder with teeth protruding at various intervals. They are gold in color.
Usage
The player collects a key upon touching it. Upon collection, keys appear in the bottom-right corner of the screen as a small icon. They can be used to unlock vaults, which typically block the path forward. When a key is used to unlock a vault, it disappears from the bottom-right corner of the screen and briefly floats in the air in front of the vault, before shrinking and disappearing altogether. If the player getssplatted with the key before opening the vault, they will lose the key.
InOcto Canyon, keys can also unlock a glass box that has anIndustrial Squee-G inside in the same way as a vault.
Appearances
Octo Valley
- Octotrooper Hideout (Mission #01)
- Flooder Junkyard (Mission #12)
- Splat-Switch Revolution (Mission #22)
- Far-Flung Flooders (Mission #25)
- Unavoidable Flying Object (Mission #27)
Octo Canyon
- Return of the Octarians (Mission #01)
- Octozeppelin Invasion (Mission #06)
- Back-Alley Cleanup (Mission #07)
- Octoling Strike (Mission #09)
- Octoseeker Shakedown (Mission #10)
- The Floating Garden (Mission #11)
- Octo-Resort Spring (Mission #12)
- Dancing Floors (Mission #13)
- Parking Garage (Mission #14)
- Octoling Assault (Mission #15)
- Octocommander Fortress (Mission #17)
- The Experimentorium (Mission #19)
- Propellerland (Mission #20)
- Octolings Ahoy! (Mission #21)
- Underground Expressway (Mission #22)
- Transfer Junction (Mission #24)
- Platform Madhouse (Mission #25)
- Octoling Workout (Mission #27)
Octo Expansion
- A00Abandoned Station
- A06Bounce with Me Station
- B01A03Wassup 8-Ball Station
- D01B15Ink from Above Station
- G09B05Wack 8-Ball Station
- I02Dinky Ink Station
- I04Can't Touch This Station
- J02Matchmaster Station
- Escape 02Villi Phase
- Escape 03Belly Phase
Return of the Mammalians
- No. 3Boxes Locked! Keys, Please!
- 0101Get to Know Alterna, Your Only Choice
- 0102Octopods at Rest Tend to FLIP OUT!
- 0104Doors, Doors, Doors! And More! (Doors)
- 0107Become One with Your Smallfry
- 0203Soak It to Me!
- 0506Zipping over the Neighborhood
- 0603Torture Tour
- 0611Don't Tease with the Keys
- Rocket 01Alterna Space Center: Entrance
Gallery
Agent 3 collecting a key inOctotrooper Hideout
Agent 3 approaching a key
Avault being unlocked with a key
Artwork of a male Agent 3 holding a key in thecredits
Render of a key and a vault
Amem cake of a key from theOcto Expansion
A key inSpinning Spreaders
A key inFlooder Junkyard
Another key in Flooder Junkyard
A sketch of the key from the credits
Icon fromReturn of the Mammalians
Trivia
- The crab design comes from the fact that the Japanese word for "key" (かぎ, orkagi) sounds similar to the word for "crab" (かに, orkani).
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| カギ Kagi | Key | |
| Sleutel | Key | |
| Clé | Key | |
| Schlüssel | Key | |
| Chiave | Key | |
| Ключ Klyuch | Key | |
| Llave | Key | |
| 钥匙 | ||
| 鑰匙 | ||
| 열쇠 | Key | |
| Msn_Item_07[1] |
References
Mechanics | ||||||||||
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