Kensa Splattershot

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TheKensa Splattershot is amain weapon inSplatoon 2. It is aToni Kensa-branded variant of theSplattershot.

Appearance

The Kensa Splattershot shares its overall design with theSplattershot. However, the Kensa Splattershot is black and white with theToni Kensa signature red clothespin attached to the grip under the muzzle. Unlike the Splattershot and theTentatek Splattershot, theink reservoir of the Kensa Splattershot does not change with the user's ink color and is always white.

Splatoon 2

Splatoon 2
Kensa Splattershot
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    Basic information
    CategoryMain
    ClassShooter
    SubSuction Bomb
    SpecialTenta Missiles
    Special points180p
    Special depletion
    Range
    50 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    60 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level6
    CostCash 5,300
    Requirement
    Added in3 October 2018
    Specifications
    Weight
    Base damage36
    Base duration
    Ink consumption0.92%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSplattershotSplattershot
    Tentatek SplattershotTentatek Splattershot
    Hero Shot ReplicaHero Shot Replica
    Octo Shot ReplicaOcto Shot Replica

    The Kensa Splattershot was released on14 September 2018 at02:00 UTC. It comes withSuction Bombs andTenta Missiles.

    Data

    • The Kensa Splattershot is amiddleweight weapon.
    • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
    • When firing while moving, the player's movement speed is set to 0.72 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Kensa Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 92 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
    • There are a total of 6 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 12.8 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [1][2]

    Version history

    VersionAdjustments
    4.2.0
    • Reduced the interval between firing and becoming a squid or using asub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.7.0
    • When equipped, theMain Power Upgearability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.
    5.1.0
    • Decreased ink consumption by roughly 8%: 1% → 0.92%.
    5.3.0
    • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal.
      • Decrease in chance to shoot towards the outer reticle when not firing per frame: 1% → 1.5%.
    5.4.0
    • Increased the likelihood the turf around the player's feet will be inked when firing.
      • If a paint droplet has not fallen within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
    5.5.0
    • Increased maximum damage that can be dealt: 35.0 → 36.0.
      • Minimum damage: 17.5 → 18.0.
    • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.
      • Time to reach minimum damage: 24 frames → 40 frames.

    Quotes

    Sheldon's Introduction

    TheKensa Splattershot is a limited edition, custom Splattershot created in collaboration with Toni Kensa! It has the same specs as the standard model, but itsSuction Bomb sub andTenta Missiles special bring the heat from a distance! With this set, using the sub and special weapons effectively is crucial to getting the most out of the Splattershot main! I hope all you collectors and lovers of exclusive weaponry get out there and give it a try!

    Gallery

    • Promotional render.

      Promotional render.

    • An Octoling girl with the Kensa Splattershot.

      AnOctoling girl with the Kensa Splattershot.

    Demonstration

    Load video
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    Strategy

    For competitive tips about the Kensa Splattershot

    Click to view the strategy for Kensa Splattershot.View the strategy page.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスプラシューターベッチュー
    Supura shūtā becchū
    Splat Shooter Bespoke
    Netherlands DutchToni Kensa SuperspetterToni Kensa Splattershot
    Canada French (NOA)Liquéficateur Thony KToni Kensa Liquificator
    France French (NOE)Liquidateur KLiquidator K
    Germany GermanKensa-KleckserKensa Splodger
    Italy ItalianSplasher Nero MarlinSplasher Toni Kensa
    Russia RussianКаплестрел от С.Кусаки
    Kaplestrel ot S.Kusaki
    Dropshooter by T.Kensa[a]
    Mexico Spanish (NOA)Rociador TonkenTonken Sprayer
    Spain Spanish (NOE)Lanzatintas eleganteElegant ink thrower

    Translation notes

    1. "С" is a part of "Сушаки" from "Сушаки Кусаки", the Russian name of Toni Kensa

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special