Jet Squelcher

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TheJet Squelcher is amain weapon in theSplatoon series, created byCustom.

It has a slow fire rate and low damage compared to othershooters, but has more range than any other shooter.

Appearance

The Jet Squelcher has two main parts, both blue. The handhold housing the trigger is in between them. The top part is home to multiple warning labels and a black knob. Sticking out of the top part is a long black barrel with a dull white nozzle at the end. A black tube connects the two parts.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Jet Squelcher

Jet Squelcher

Basic information
CategoryMain
ClassShooter
SubSplash Wall
SpecialInkstrike
Special points
Special depletionSpecial gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level8
CostCash 4,000
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage31
Base duration
Ink consumption1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantCustom Jet SquelcherCustom Jet Squelcher

The Jet Squelcher comes with the subSplash Wall and the specialInkstrike.

Data

  • The Jet Squelcher is amiddleweight weapon.
  • Each shot consumes 1.6% of the ink tank capacity.
    • This allows players to fire 62 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 31.
  • Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 8 frames. Shots travel straight for 176 distance units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12 units.

[1]

Version history

VersionAdjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

TheJet Squelcher has the top range of any rapid-fire weapon, approaching that of the charger weapons.It sacrifices attack power, though, so focus on hiding behind yourSplash Wall and charging up theInkstrike!It's best for fighters who know how to strike at the most opportune moment!(NA)

Sheldon's Introduction

TheJet Squelcher has the top range of any Shooter-type weapon, approaching that of Charger-types.It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike!It's best suited to fighters who know how to hold back before striking at the most opportune moment!(EU/OC)

Designed to maximize range in order to effectively take oncharger-type weapons. Boasts the greatest range of anyautomatic ink shooter.
— In-Game Description
Notes

Gallery

  • Promotional image

    Promotional image

  • An Inkling girl holding a Jet Squelcher.

    AnInkling girl holding a Jet Squelcher.

  • Official art of an Inkling holding the Jet Squelcher.

    Official art of an Inkling holding the Jet Squelcher.

  • Render

    Render

  • SplatNet icon

    SplatNet icon

Demonstration

Load video
YouTube
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Splatoon 2

Splatoon 2
Jet Squelcher
https://cdn.wikimg.net/en/splatoonwiki/images/e/e9/S2_Weapon_Main_Jet_Squelcher_3D.png19359, 280, 195, 3, 0, 144, 15, 245, 108, 6, 502, 113, 4, 768, 144, 17, 1003, 105, 6, 1251, 111, 4, 1506, 144, 21, 1728, 102, 11, 1960, 108, 8, 2198, 145, 30, 2400, 100, 20, 2609, 106, 18, 2823, 146, 43, 2999, 97, 33, 3182, 104, 33, 3366, 146, 60, 3511, 95, 53, 3662, 103, 51, 3810, 147, 82, 3918, 94, 76, 4031, 101, 75, 4142, 147, 106, 4210, 93, 102, 4281, 101, 102, 4351, 147, 120, 4391, 93, 120, 4431, 100, 120, 4471, 148, 104, 4540, 93, 105, 4611, 100, 106, 4682, 147, 88, 4791, 94, 90, 4904, 101, 93, 5015, 146, 73, 5160, 95, 75, 5311, 103, 80, 5459, 146, 60, 5636, 97, 62, 5819, 104, 62, 6003, 145, 47, 6205, 100, 51, 6413, 106, 46, 6628, 144, 37, 6849, 102, 37, 7080, 108, 32, 7318, 144, 27, 7553, 105, 24, 7801, 111, 20, 8056, 144, 19, 8300, 108, 15, 8557, 113, 9, 8823, 144, 13, 9071, 112, 9, 9332, 116, 2, 9602, 145, 11, 9846, 116, 6, 10104, 120, 0, 10370, 145, 11, 10606, 120, 7, 10854, 122, 0, 11110, 146, 15, 11332, 124, 11, 11565, 125, 4, 11805, 147, 24, 12005, 128, 21, 12214, 128, 14, 12431, 148, 36, 12605, 131, 35, 12785, 131, 29, 12971, 148, 49, 13117, 133, 54, 13261, 132, 50, 13409, 148, 67, 13520, 135, 71, 13631, 133, 75, 13737, 149, 88, 13811, 137, 90, 13884, 134, 94, 13953, 149, 112, 14008, 137, 112, 14063, 133, 113, 14116, 149, 117, 14190, 137, 115, 14263, 134, 115, 14332, 148, 100, 14444, 135, 97, 14555, 133, 97, 14661, 148, 84, 14807, 133, 80, 14951, 132, 80, 15100, 148, 68, 15275, 131, 64, 15455, 131, 63, 15641, 146, 55, 15841, 128, 48, 16050, 128, 48, 16267, 146, 42, 16488, 124, 35, 16721, 125, 34, 16961, 145, 31, 17197, 120, 24, 17445, 122, 22, 17702, 145, 23, 17947, 116, 14, 18205, 120, 13, 18471, 144, 18, 18719, 112, 8, 18981, 116, 6
    Basic information
    CategoryMain
    ClassShooter
    SubToxic Mist
    SpecialTenta Missiles
    Special points180p
    Special depletion
    Range
    82 / 100
    Damage
    35 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level17
    CostCash 11,300
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage32
    Base duration
    Ink consumption1.6%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantCustom Jet SquelcherCustom Jet Squelcher

    TheJet Squelcher returns inSplatoon 2 looking identical to how it did in the first game. It comes withToxic Mist andTenta Missiles.

    It appears in tenOcto Expansion stations:

    Data

    • The Jet Squelcher is amiddleweight weapon.
    • The matchmaking range is 225. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing while moving, the player's movement speed is set to 0.6 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 32.
    • If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 3 degrees.
    • The angle its shots can deviate while in the air is 8 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
    • Shots initially travel straight at a rate of 33.6 units per frame for 5 frames. Shots travel straight for 168 distance units.
      • After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 100 units.
    • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
    • There are a total of 8 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
    • All other ink droplets have a radius of 12 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Maximum damage: 31.0 → 32.0.
      • Minimum damage: 15.5 → 16.0.
    • Increase in chance to shoot towards the outer reticle per shot: 10% → 1.5%.
    • Initial shot velocity: 22 units/frame → 24 units/frame.
    • Time a shot flies straight: 8 frames → 7 frames.
    • Ink droplet rate: 3 → 2.4.
    • Distance between standard ink droplets: 85 units → 100 units.
    • Near ink droplet radius: 19.2 units → 18 units.
    • Far ink droplet radius: 18 units → 16 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    • The sound of shots has changed, no longer sharing the same sound of that of theSplattershot Pro.
    2.0.0
    • Increased shot speed by roughly 40%, while not changing shot range.
      • Initial shot velocity: 24 units/frame → 33.6 units/frame.
      • Time a shot flies straight: 7 frames → 5 frames.
      • Time before damage starts decreasing: 11 frames → 9 frames.
      • Time to reach minimum damage: 27 frames → 25 frames.
    2.2.0
    • Increased accuracy of shot immediately after jumping by roughly 20%: 10 degrees → 8 degrees.
    4.2.0
    • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    • In addition to the existing effect,Main Power Up will now also reduce shot scatter when shooting on the ground.
    4.8.0
    • Increased painting radius of landing shots by 10%.
      • Near ink droplet radius 18 units → 19.8 units.
      • Far ink droplet radius: 16 units → 17.6 units.

    Quotes

    Sheldon's Introduction

    TheJet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Use that range to safely splat opponents caught in yourToxic Mist. The main weapon's attack power is on the weaker side, but you've gotTenta Missiles, and it's great for cleaning up the leftovers! Keep moving forward as you splat your opponents! Recommended for players who know when to push and when to hold their ground!

    Gallery

    • Promotional image

      Promotional image

    Demonstration

    Load video
    YouTube
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    Splatoon 3

    Splatoon 3
    Jet Squelcher

    Jet Squelcher

    Basic information
    CategoryMain
    Class Shooter
    SubAngle Shooter
    SpecialInk Vac
    Special points180p
    Special depletion
    Range
    82 / 100
    Damage
    35 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level15
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage32
    40 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsCustom Jet SquelcherCustom Jet Squelcher
    Jet Squelcher COB-RJet Squelcher COB-R

    The Jet Squelcher returns inSplatoon 3, looking identical to the past game. It hasAngle Shooters and theInk Vac as its kit.

    It appears in three missions inReturn of the Mammalians:

    Data

    • The Jet Squelcher is amiddleweight weapon.
    • The matchmaking range is 22.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 1.6% per shot, allowing the user to fire for about 8.27 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.06 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 32 and minimum damage of 16.
    • If a shot is in the air for more than 9 frames after being fired, it will lose about 1 damage every frame until it reaches 16 damage at frame 25.
    • The bullet hitbox for collisions with players has a radius of 0.225 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 2.5 degrees.
    • The angle its shots can deviate while in the air is 8 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
    • Shots initially travel straight at a rate of 3.36 units per frame for 5 frames. Shots travel straight for 16.8 distance units.
      • After that, the shot's velocity is set to 2.232 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 20.33 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    Base game
    • Salmon Run Next Wave:
      • Maximum damage: 35.0 → 40.0.
    2.0.0
    2.1.0
    • Reduced blur when firing on land by about 17%: 3 degrees → 2.5 degrees.
    6.0.0
    • Points to fill special gauge: 190 → 180.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.225 units.

    Quotes

    Sheldon's Introduction

    TheJet Squelcher has boosted pump pressure to give it a range that rivalschargerweapons! Like other weapons with extreme range, it doesn't offer much in the way of power. But when combined with theAngle Shootersub, your enemies won't know what hit 'em. Because you'll be SO far away! Add the Ink Vac to the mix to suck up incoming offensives, and you have a loadout that's perfect for cool, calculating players who play it safe.

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Jet Squelcher stickerSticker2★Freshness Rating
    Jet Squelcher holo stickerSticker3★Freshness Rating
    4★ Jet Squelcher UserBadge4★Freshness Rating
    5★ Jet Squelcher UserBadge5★Freshness Rating
    6★ Jet Squelcher UserBadge6★Freshness Rating
    7★ Jet Squelcher UserBadge7★Freshness Rating
    8★ Jet Squelcher UserBadge8★Freshness Rating
    9★ Jet Squelcher UserBadge9★Freshness Rating
    10★ Jet Squelcher UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Jet Squelcher

    Click to view the strategy for Jet Squelcher.View the strategy page.

    Trivia

    Etymology

    Jet Squelcher is derived from "Jet Washer", a name pressure washers are commonly marketed under withSquelcher meaning "to squelch", being an onomatopoeia of splashing liquid.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseジェットスイーパー
    jetto suīpā
    Jet Sweeper
    Netherlands DutchStraalplonzerJet splasher[a]
    Canada French (NOA)MéganettoyeurMegacleaner
    France French (NOE)Nettoyeur XLCleaner XL
    Germany GermanPlatscherSplasher
    Italy ItalianSweeperSweeper
    Russia RussianПлескарь
    Pleskar'
    Splasher[b]
    Mexico Spanish (NOA)MegasopladorMega Blower
    Spain Spanish (NOE)MegabarredoraMegasweeper
    China Chinese (Simplified)喷射清洁枪
    pēnshè qīngjié qiāng (Mandarin)
    Jet Cleaning Gun
    Hong Kong Chinese (Traditional)噴射清潔槍
    pēnshè qīngjié qiāng (Mandarin)
    Jet Cleaning Gun
    South Korea Korean제트 스위퍼
    jeteu seuwipeo
    Jet Sweeper
     InternalShooter_Long_00[5]

    Translation notes

    1. Fromstraal ("jet, thin stream of liquid") andplonzen ("to splash"). Suffix-er forms agent nouns from verbs.
    2. A made-up noun coming from плескатьсяpleskat'sya ("to splash"), could also possibly come from пескарьpeskar' ("gudgeon")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special