Heavy Splatling Remix
TheHeavy Splatling Remix is amain weapon inSplatoon andSplatoon 2. It is aHeavy Splatling with a different set and color scheme.
It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.
Appearance
The Heavy Splatling Remix is nearly identical in appearance to theHeavy Splatling. InSplatoon, the only differences between the two is that the Heavy Splatling Remix has a sticker bearing theChirpy Chips logo on the front and side of the water jug and a more neon color scheme. InSplatoon 2, the sticker is still present, but unlike theSplatoon 2 Heavy Splatling, the Heavy Splatling Remix's water jug is horizontal to the barrel instead of being diagonal, as it is inSplatoon.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Splatling |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 78 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 40 / 100 |
| Ink speed | |
| Mobility | 50 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 20 |
| Cost | |
| Requirement | |
| Added in | 2.8.0 |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 22.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Heavy Splatling Remix was released on8 June 2016 as part ofSheldon's Picks Vol. 2. Its set consists ofSprinkler andKiller Wail.
Data
- The Heavy Splatling Remix is amiddleweight weapon.
- A full charge consumes 22.5% of the ink tank capacity.
- This allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed withInk Saver (Main).
- The Heavy Splatling Remix cannot store its charge.
- The Heavy Splatling Remix is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it shoots a bullet every 4 frames.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 8 frames. After that, they may lose damage.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.5 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
- This means that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 168 distance units.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 14 units.
Quotes
| Sheldon's Introduction TheHeavy Splatling Remix is a, uh, remixed version of theHeavy Splatling with very similar capabilities. You'll find theSprinkler and Main weapon charge up theKiller Wail in no time at all! This set is perfect for a battlefield artiste who likes to set the tempo of an engagement!(NA) |
| Sheldon's Introduction "TheHeavy Splatling Remix is an, uh, remixed version of the Heavy Splatling, with very similar capabilities. You'll find the Sprinkler and Main weapon charge up the Killer Wail in no time at all! This set is perfect for a battlefield artiste who likes to set the tempo of an engagement!(EU/OC) |
| “ | A Heavy Splatling remodeled by Sheldon. Deploy the Sprinkler sub weapon to quickly charge up the devastating Killer Wail. | ” | — In-Game Description(NA) | ||
| “ | Meet theHeavy Splatling Remix. It's not a remix to your favorite headbanger - It's, uh, a remixed version of the Heavy Splatling. Warm up the crowd with the Sprinkler sub and then drown 'em out with the devastating Killer Wail for an encore. | ” | |||
Gallery
Promotional image.
A femaleInkling holding the Heavy Splatling Remix.
Firing the Heavy Splatling Remix.
Back view.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Splatling |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 78 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 38 / 100 |
| Ink speed | |
| Mobility | 50 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 19 |
| Cost | |
| Requirement | |
| Added in | 4.6.0 |
| Specifications | |
| Weight | |
| Base damage | 30 |
| Base duration | |
| Ink consumption | 22.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Heavy Splatling Remix was released on3 April 2019 at01:00 UTC as part of Version4.6.0.[3] Its set consists ofPoint Sensor andBooyah Bomb.
Data
- WhileMain Power Up increases the number of shots fired, it does not increase theink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
- The Heavy Splatling Remix is amiddleweight weapon.
- The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed withInk Saver (Main).
- The Heavy Splatling Remix cannot store its charge.
- The Heavy Splatling Remix is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it shoots a bullet every 4 frames.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.62 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.3 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Splatling Remix has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames. Shots travel straight for 168 distance units.
- After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
- These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
- All other ink droplets have a radius of 12.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| 4.7.0 |
|
| 4.8.0 |
|
| 5.2.0 |
|
Quotes
| Sheldon's Introduction TheHeavy Splatling Remix handles just like the originalHeavy Splatling, but with a brand new coat of paint and a fresh loadout to boot! Pinpoint enemy locations with thePoint Sensor sub, then send them packing with a rapid-fire barrage! And then? Drop theBooyah Bomb special when it counts to support your team and set the rhythm of battle rocking in your favor! Sequence the staccato beat of your splatling, the pulse of your sub, and the bass drop of your special to create a symphony of destruction! |
Gallery
Promotional image.
AnOctoling girl wielding the Heavy Splatling Remix
Demonstration
Strategy
For competitive tips about the Heavy Splatling Remix
| View the strategy page. |
Trivia
- The Heavy Splatling Remix is aChirpy Chips-themedweapon[5], as it has a sticker on the side with their name inInkling, its color scheme is similar to that of their album art, and "Remix" may be a reference to their electronic style. However, this connection is only indirectly addressed in-game, as Sheldon's description of the weapon contains multiple references to musical terms.
- While the Heavy Splatling Remix did not initially appear inSplatoon 2 (as it was added in Version4.6.0), theHeavy Splatling in that game has a similar set to the weapon'sSplatoon iteration, albeit withSting Ray replacingKiller Wail.
- Unlike the other variants of the Heavy Splatling, the Heavy Splatling Remix completely retains its appearance fromSplatoon inSplatoon 2. This trait is shared with theSoda Slosher.
Etymology
Heavy Splatling Remix is derived from the adjectiveHeavy and a portmanteau ofSplat andGatling plus the wordRemix.Remix refers to the fact that the weapon is a remodeled Heavy Splatling, similar to howremix is used in musical media.Remix is also likely a reference toChirpy Chips and their electronic music style, since the design of the Heavy Splatling Remix is inspired by them.
バレルスピナーリミックスBareru Supinā Rimikkusu is derived fromBarrel andSpinner plusRemix. The nameBarrel Spinner is because the barrels of the Heavy Splatling Remix rotate while charging and firing.Remix has the same reasoning as the English name.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| バレルスピナーリミックス Barerusupinārimikkusu | Barrel Spinner Remix | |
| Spetling Remix | Splatling Remix | |
| Badigeonneur Disco (Splatoon 2) Badigeonneur disco (Splatoon) | Painter Disco | |
| Badigeonneur Disco | Painter Disco | |
| Splatling Ultrabass | Splatling Ultrabass | |
| Splatling a tanica techno | Jerrycan Splatting techno | |
| Брызгомет XL «Ремикс» Bryzgamyot XL «Remiks» | Sprayshot XL «Remix» | |
| Garabateador Pro festivo | Festive Pro doodler | |
| Tintralladora Tecno | Techno Ink-machine gun |
Translation notes
Notes
References
- ↑Splatoon - GatlingStandard.params
- ↑
Live from Squid Research Lab: Heavy Splatling Remix - ↑
SplatoonUS Tumblr - ↑
Splatoon 2 - Parameter Database
- ↑
@SplatoonJP on Twitter






