Heavy Splatling Deco

From Inkipedia, the Splatoon wiki

Namespaces

More

  • More
  • Languages

TheHeavy Splatling Deco is amain weapon in theSplatoon series. It is aDeco-branded version of theHeavy Splatling.

It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.

Appearance

The Heavy Splatling Deco is similar in appearance to theHeavy Splatling. However, the Heavy Splatling Deco has multiple rows of white and pink rhinestones arranged in the pattern of theDeco logo on the water jug and supports.

Splatoon

Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Heavy Splatling Deco

Heavy Splatling Deco

Basic information
CategoryMain
ClassSplatling
SubPoint Sensor
SpecialKraken
Special points
Special depletionSpecial gauge 60%
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
40 / 100
Ink speed
Mobility
50 / 100
Durability
Handling
Obtainable at
Level9
CostCash 9,200
Requirement
Added in7 November 2015
Specifications
Weight
Base damage28
Base duration
Ink consumption22.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsHeavy SplatlingHeavy Splatling
Heavy Splatling RemixHeavy Splatling Remix

The Heavy Splatling Deco was released on7 November 2015 at02:00 UTC.[1] It comes withPoint Sensors and theKraken.

Data

  • The Heavy Splatling Deco is amiddleweight weapon.
  • A full charge consumes 22.5% of the ink tank capacity.
    • This allows players to fully charge 4 times before needing to refill the ink tank.
    • This stat can be changed withInk Saver (Main).
  • The Heavy Splatling Deco cannot store its charge.
  • The Heavy Splatling Deco is not rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
  • When charging with an empty tank, the charge time is multiplied by 4.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.5 degrees.
  • The angle its shots can deviate while in the air is 7 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 168 distance units.
  • Ink droplets occur every 200 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 14 units.

[2]

Version history

VersionAdjustments
2.7.0

Quotes

Sheldon's Introduction

TheHeavy Splatling Deco is aHeavy Splatling that's been jazzed up a bit! With thePoint Sensor andKraken, your enemies will fall before your slow but unstoppable advance!(NA)

Sheldon's Introduction

TheHeavy Splatling Deco is basically just a Heavy Splatling that's been jazzed up a bit! With the Point Sensor and Kraken, your enemies will fall before your slow but inexorable advance!(EU/OC)

A rhinestone-encrusted Heavy Splatling. Flush out your opponents with thesub weapon, and then smash into them with the Kraken special!
— In-Game Description
Notes

Gallery

  • Promotional image

    Promotional image

  • An Inkling boy holding a Heavy Splatling Deco. (front)

    AnInkling boy holding a Heavy Splatling Deco.(front)

  • A Heavy Splatling Deco being fired, seen from a distance.

    A Heavy Splatling Deco being fired, seen from a distance.

  • An Inkling boy holding a Heavy Splatling Deco. (back)

    An Inkling boy holding a Heavy Splatling Deco.(back)

  • A Heavy Splatling Deco being charged up.

    A Heavy Splatling Deco being charged up.

  • An Inkling girl holding a Heavy Splatling Deco.

    An Inkling girl holding a Heavy Splatling Deco.

  • Official art of an Inkling holding the Heavy Splatling Deco.

    Official art of an Inkling holding the Heavy Splatling Deco.

  • SplatNet icon

    SplatNet icon

Demonstration

Load video
YouTube
YouTube might collect personal data.Privacy Policy

Splatoon 2

Splatoon 2
Heavy Splatling Deco
https://cdn.wikimg.net/en/splatoonwiki/images/8/80/S2_Weapon_Main_Heavy_Splatling_Deco_3D.png21704, 280, 170, 3, 0, 118, 17, 225, 127, 13, 453, 139, 19, 673, 120, 22, 881, 130, 19, 1092, 142, 24, 1295, 122, 29, 1483, 133, 26, 1673, 143, 32, 1855, 124, 38, 2019, 135, 37, 2184, 145, 43, 2341, 125, 47, 2480, 137, 45, 2622, 146, 47, 2760, 125, 51, 2904, 138, 50, 3047, 146, 51, 3188, 125, 59, 3331, 138, 58, 3474, 146, 58, 3615, 125, 69, 3753, 138, 68, 3892, 145, 69, 4031, 123, 76, 4182, 136, 76, 4332, 144, 76, 4479, 122, 67, 4654, 134, 67, 4828, 143, 67, 4999, 120, 53, 5200, 132, 53, 5401, 141, 54, 5597, 117, 40, 5819, 129, 39, 6041, 138, 41, 6257, 115, 28, 6495, 126, 28, 6734, 137, 30, 6965, 115, 18, 7214, 122, 18, 7464, 137, 20, 7707, 115, 9, 7963, 119, 9, 8222, 137, 11, 8473, 116, 2, 8731, 116, 2, 8993, 138, 5, 9247, 117, 0, 9503, 114, 0, 9762, 138, 3, 10013, 119, 1, 10262, 111, 2, 10512, 140, 5, 10754, 120, 8, 10989, 109, 9, 11223, 141, 11, 11451, 122, 16, 11669, 108, 18, 11885, 142, 20, 12097, 124, 26, 12300, 107, 27, 12504, 143, 30, 12704, 125, 40, 12888, 106, 40, 13073, 145, 44, 13254, 127, 59, 13412, 106, 60, 13571, 146, 63, 13727, 127, 83, 13853, 106, 83, 13980, 146, 85, 14104, 128, 86, 14219, 106, 88, 14333, 146, 89, 14446, 128, 79, 14574, 106, 81, 14701, 146, 82, 14827, 127, 74, 14984, 107, 75, 15141, 145, 75, 15295, 126, 68, 15476, 107, 68, 15658, 144, 68, 15837, 125, 55, 16046, 108, 55, 16254, 143, 57, 16458, 124, 43, 16689, 110, 44, 16919, 141, 46, 17144, 123, 33, 17390, 111, 33, 17636, 140, 36, 17875, 121, 25, 18129, 113, 24, 18383, 139, 28, 18630, 120, 18, 18886, 115, 18, 19141, 138, 22, 19390, 119, 13, 19645, 118, 13, 19897, 138, 18, 20144, 119, 12, 20393, 121, 11, 20642, 138, 16, 20883, 118, 13, 21122, 124, 11, 21363, 138, 16
    Basic information
    CategoryMain
    ClassSplatling
    SubSplash Wall
    SpecialBubble Blower
    Special points180p
    Special depletion
    Range
    78 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    38 / 100
    Ink speed
    Mobility
    50 / 100
    Durability
    Handling
    Obtainable at
    Level12
    CostCash 9,600
    Requirement
    Added in16 September 2017
    Specifications
    Weight
    Base damage30
    Base duration
    Ink consumption22.5% (Full charge)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsHeavy SplatlingHeavy Splatling
    Heavy Splatling RemixHeavy Splatling Remix
    Hero Splatling ReplicaHero Splatling Replica

    The Heavy Splatling Deco returns inSplatoon 2 with a new design.[3][4] It was released on16 September 2017 at02:00 UTC. It comes withSplash Walls and theBubble Blower.

    Data

    • WhileMain Power Up increases the number of shots fired, it does not increase theink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
    • The Heavy Splatling Deco is amiddleweight weapon.
    • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
    • The Heavy Splatling Deco cannot store its charge.
    • The Heavy Splatling Deco is not rechargeable while firing.
    • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
    • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
    • When charging with an empty tank, the charge time is multiplied by 4.
    • When firing, it shoots a bullet every 4 frames.
    • When firing, the player's movement speed is set to 0.7 units per frame.
      • When charging, the player's movement speed is set to 0.62 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30.
    • If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
    • Shots have a radius of 2 units.
    • The angle its shots can deviate while on the ground is 3.3 degrees.
    • The angle its shots can deviate while in the air is 7 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Heavy Splatling Deco has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
    • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
      • So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames. Shots travel straight for 168 distance units.
    • After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 200 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
    • There are a total of 8 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
      • These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
    • All other ink droplets have a radius of 12.6 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [5]

  • WhileMain Power Up increases the number of shots fired, it does not increase theink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • Version history

    VersionAdjustments
    2.2.0
    • Increased damage from 28.0 to 32.0.
      • Minimum damage: 14.0 → 16.0.
    4.3.0
    4.3.0
    4.6.0
    • Increased movement speed while charging by 3%: 0.6 units/frame → 0.62 units/frame.
    • Increased movement speed while shooting by 6%: 0.66 units/frame → 0.7 units/frame.
    • Increased radius of ink around your feet by 7%.
    4.8.0
    • Decreased damage from 32.0 to 30.0.
      • Minimum damage: 16.0 → 15.0.
    5.2.0
    • Decreased variance of shot spread when firing while on the ground by roughly 6%: 3.5 degrees → 3.3 degrees.


    Quotes

    Sheldon's Introduction

    TheHeavy Splatling Deco has the same stats as theHeavy Splatling, but it's been cosmetically enhanced! TheSplash Wall protects you from your opponents' attacks while increasing your ink coverage! Once the groundwork is laid, use the combination of your splatling and theBubble Blower special to expand your turf in the blink of an eye! I recommend this set to players who want to weave together solid strategy and fabulous style!

    Gallery

    • Promotional image

      Promotional image

    • Shooting ink

      Shootingink

    • Holding the Heavy Splatling Deco

      Holding the Heavy Splatling Deco

    Demonstration

    Load video
    YouTube
    YouTube might collect personal data.Privacy Policy

    Splatoon 3

    Splatoon 3
    Heavy Splatling Deco

    Heavy Splatling Deco

    Basic information
    CategoryMain
    Class Splatling
    SubPoint Sensor
    SpecialKraken Royale
    Special points200p
    Special depletion
    Range
    78 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    38 / 100
    Ink speed
    Mobility
    55 / 100
    Durability
    Handling
    Obtainable at
    Level15
    Cost
    Requirement
    Added inSizzle Season 2023 (4.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsHeavy SplatlingHeavy Splatling
    Order Splatling ReplicaOrder Splatling Replica

    The Heavy Splatling Deco returns inSplatoon 3 as part of theSizzle Season 2023. It was shown in the season's trailer on16 May 2023 on aTableturf card, and also in promotional videos for theS-BLAST '92 andPainbrush on17 May 2023 and18 May 2023 respectively. It comes withPoint Sensors and theKraken Royale, which is a reference to its kit fromSplatoon.

    Data

    • The Heavy Splatling Deco is amiddleweight weapon.
    • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The full charge ink consumption is 22.5%, allowing the user to fully charge 4.44 times on a full ink tank.
    • The Heavy Splatling Deco cannot store its charge.
    • It takes 48 frames to charge the first circle (0.8 seconds) and 72 frames to fully charge (1.2 seconds).
      • When airborne or low on ink, it takes 192 frames to charge the first circle (3.2 seconds) and 288 frames to fully charge (4.8 seconds).
    • The Heavy Splatling Deco is not rechargeable while firing.
    • When charged to the first circle, the weapon will fire for 80 frames (1.33 seconds), and when fully charged, it will fire for 160 frames (2.67 seconds).
      • The firing duration is 1.67 times longer than the charging duration when charged to the first circle and 2.22 times longer when fully charged.
    • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
    • When firing while moving, the player's movement speed is set to 0.07 units per frame.
      • When charging, the player's movement speed is set to 0.062 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30, regardless of charge level.
      • Each shot has a minimum damage of 15.
    • If a shot is in the air for more than 11 frames after being fired, it will lose about 1.88 damage every frame until it reaches 15 damage at frame 19.
    • The bullet hitbox for collisions with players has a radius of 0.225 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 3.3 degrees.
    • The angle its shots can deviate while in the air is 7.0 degrees.
    • The Heavy Splatling Deco has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
    • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 2.1 units per frame. Shots travel straight for 8 frames, regardless of charge level.
      • After that, the shot's velocity is set to 1.5105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • Effective range scales from 10 units to 19.01 units, depending on charge level.
      • This number may vary at different firing angles.

    [6]

    Version history

    VersionAdjustments
    9.3.0
    • Increased firing duration by approximately 11%.
      • First circle: 72 frames → 80 frames.
      • Full charge: 144 frames → 160 frames.
    • Reduced the time required to charge fully by approximately 1/20th of a second: 75 frames → 72 frames.
      • With this change, the time until the first level of charge ends is also reduced by approximately 1/30th of a second: 50 frames → 48 frames.
    11.0.0
    • Increased each shot's hitbox radius for players: 0.2 units → 0.225 units.
    • Increased the radius inked by spray droplets from shots by approximately 12%.
    • Increased the radius of the ink splatter at the point of impact by approximately 12%.

    Quotes

    Sheldon's Introduction

    TheHeavy Splatling Deco is simply aHeavy Splatling that's been cosmetically enhanced. That said, it also comes with a new loadout, including thePoint Sensor! Fire up thatsub to pinpoint a target, and... ba-ba-ba-BOOSH! Lay 'em out with the Heavy Splatlinginkpower. Find yourself in a tight spot? That's when it'sKraken Royale time, friend. The only thing an enemy can do in the face of thatspecial is run away. This is a unique loadout that will set you apart on the battlefield. Why not give it a shot?

    Next up, theHeavy Splatling Deco. Yes, it's "just" a bedazzled Heavy Splatling, but with the Point Sensor sub, you can sniff out enemy positions and then corner 'em with the Splatling. Finally, unleash the Kraken Royale special to splat 'em good!
    — @SplatoonNA on Twitter[7]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Heavy Splatling Deco stickerSticker2★Freshness Rating
    Heavy Splatling Deco holo stickerSticker3★Freshness Rating
    4★ Heavy Splatling Deco UserBadge4★Freshness Rating
    5★ Heavy Splatling Deco UserBadge5★Freshness Rating
    6★ Heavy Splatling Deco UserBadge6★Freshness Rating
    7★ Heavy Splatling Deco UserBadge7★Freshness Rating
    8★ Heavy Splatling Deco UserBadge8★Freshness Rating
    9★ Heavy Splatling Deco UserBadge9★Freshness Rating
    10★ Heavy Splatling Deco UserBadge10★Freshness Rating


    Gallery

    • Promotional render

      Promotional render

    • The bottom left card is for the Heavy Splatling Deco

      The bottom left card is for the Heavy Splatling Deco

    • 2D icon

      2D icon

    • The Tableturf Battle card icon of the Heavy Splatling Deco.

      TheTableturf Battlecard icon of the Heavy Splatling Deco.

    Etymology

    Heavy Splatling Deco is derived from the adjectiveHeavy, a portmanteau ofSplat andGatling, andDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco. The suffixDeco is also used to differentiate it from theHeavy Splatling. This trait is shared among the other alternate sets of theDeco brand.

    バレルスピナーデコBareru Supinā Deko is derived fromBarrel andSpinner, as well asDeco. The nameBarrel Spinner is because the barrels of the Heavy Splatling Deco rotate while charging and firing. Like the English name, Deco is also used to differentiate it from Barrel Spinner.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseバレルスピナーデコ
    Bareru Supinā Deko
    Barrel Spinner Deco
    Netherlands DutchSpetling DecoSplatling Deco
    CanadaFrance FrenchBadigeonneur chicStylish painter
    Germany GermanSplatling DekoSplatling Deco
    Italy ItalianSplatling a tanica DXJerrycan Splatling DX
    Russia RussianБрызгомет XL «Деко»
    Bryzgamyot XL «Deko»
    Sprayshot XL «Deco»
    Mexico Spanish (NOA)Garabateador Pro chic
    Spain Spanish (NOE)Tintralladora DXInk-machine gun DX
    China Chinese (Simplified)桶装旋转枪 装饰
    Hong Kong Chinese (Traditional)桶裝旋轉槍 裝飾
    South Korea Korean배럴 스피너 데코
    baereor seupineo deko
    Barrel Spinner Deco
     InternalSpinner_Standard_01[8]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special