Heavy Splatling Deco
TheHeavy Splatling Deco is amain weapon in theSplatoon series. It is aDeco-branded version of theHeavy Splatling.
It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.
Appearance
The Heavy Splatling Deco is similar in appearance to theHeavy Splatling. However, the Heavy Splatling Deco has multiple rows of white and pink rhinestones arranged in the pattern of theDeco logo on the water jug and supports.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Splatling |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 78 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 40 / 100 |
| Ink speed | |
| Mobility | 50 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 9 |
| Cost | |
| Requirement | |
| Added in | 7 November 2015 |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 22.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Heavy Splatling Deco was released on7 November 2015 at02:00 UTC.[1] It comes withPoint Sensors and theKraken.
Data
- The Heavy Splatling Deco is amiddleweight weapon.
- A full charge consumes 22.5% of the ink tank capacity.
- This allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed withInk Saver (Main).
- The Heavy Splatling Deco cannot store its charge.
- The Heavy Splatling Deco is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it shoots a bullet every 4 frames.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 8 frames. After that, they may lose damage.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.5 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
- This means that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 168 distance units.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 14 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction TheHeavy Splatling Deco is aHeavy Splatling that's been jazzed up a bit! With thePoint Sensor andKraken, your enemies will fall before your slow but unstoppable advance!(NA) |
| Sheldon's Introduction TheHeavy Splatling Deco is basically just a Heavy Splatling that's been jazzed up a bit! With the Point Sensor and Kraken, your enemies will fall before your slow but inexorable advance!(EU/OC) |
| “ | A rhinestone-encrusted Heavy Splatling. Flush out your opponents with thesub weapon, and then smash into them with the Kraken special! | ” | — In-Game Description | ||
- Notes
Gallery
Promotional image
AnInkling boy holding a Heavy Splatling Deco.(front)
A Heavy Splatling Deco being fired, seen from a distance.
An Inkling boy holding a Heavy Splatling Deco.(back)
A Heavy Splatling Deco being charged up.
An Inkling girl holding a Heavy Splatling Deco.
Official art of an Inkling holding the Heavy Splatling Deco.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Splatling |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 78 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 38 / 100 |
| Ink speed | |
| Mobility | 50 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 12 |
| Cost | |
| Requirement | |
| Added in | 16 September 2017 |
| Specifications | |
| Weight | |
| Base damage | 30 |
| Base duration | |
| Ink consumption | 22.5% (Full charge) |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Heavy Splatling Deco returns inSplatoon 2 with a new design.[3][4] It was released on16 September 2017 at02:00 UTC. It comes withSplash Walls and theBubble Blower.
Data
- WhileMain Power Up increases the number of shots fired, it does not increase theink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
- The Heavy Splatling Deco is amiddleweight weapon.
- The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed withInk Saver (Main).
- The Heavy Splatling Deco cannot store its charge.
- The Heavy Splatling Deco is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it shoots a bullet every 4 frames.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.62 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.3 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Splatling Deco has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames. Shots travel straight for 168 distance units.
- After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
- These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
- All other ink droplets have a radius of 12.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| 2.2.0 |
|
| 4.3.0 |
|
| 4.3.0 |
|
| 4.6.0 |
|
| 4.8.0 |
|
| 5.2.0 |
|
Quotes
| Sheldon's Introduction TheHeavy Splatling Deco has the same stats as theHeavy Splatling, but it's been cosmetically enhanced! TheSplash Wall protects you from your opponents' attacks while increasing your ink coverage! Once the groundwork is laid, use the combination of your splatling and theBubble Blower special to expand your turf in the blink of an eye! I recommend this set to players who want to weave together solid strategy and fabulous style! |
Gallery
Promotional image
Shootingink
Holding the Heavy Splatling Deco
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 200p |
| Special depletion | |
| Range | 78 / 100 |
| Damage | |
| Impact | |
| Fire rate | |
| Charge speed | 38 / 100 |
| Ink speed | |
| Mobility | 55 / 100 |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 15 |
| Cost | |
| Requirement | |
| Added in | Sizzle Season 2023 (4.0.0) |
| Weight | |
| Base damage | |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Heavy Splatling Deco returns inSplatoon 3 as part of theSizzle Season 2023. It was shown in the season's trailer on16 May 2023 on aTableturf card, and also in promotional videos for theS-BLAST '92 andPainbrush on17 May 2023 and18 May 2023 respectively. It comes withPoint Sensors and theKraken Royale, which is a reference to its kit fromSplatoon.
Data
- The Heavy Splatling Deco is amiddleweight weapon.
- The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The full charge ink consumption is 22.5%, allowing the user to fully charge 4.44 times on a full ink tank.
- This stat can be changed withInk Saver (Main).
- The Heavy Splatling Deco cannot store its charge.
- It takes 48 frames to charge the first circle (0.8 seconds) and 72 frames to fully charge (1.2 seconds).
- When airborne or low on ink, it takes 192 frames to charge the first circle (3.2 seconds) and 288 frames to fully charge (4.8 seconds).
- The Heavy Splatling Deco is not rechargeable while firing.
- When charged to the first circle, the weapon will fire for 80 frames (1.33 seconds), and when fully charged, it will fire for 160 frames (2.67 seconds).
- The firing duration is 1.67 times longer than the charging duration when charged to the first circle and 2.22 times longer when fully charged.
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing while moving, the player's movement speed is set to 0.07 units per frame.
- When charging, the player's movement speed is set to 0.062 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30, regardless of charge level.
- Each shot has a minimum damage of 15.
- If a shot is in the air for more than 11 frames after being fired, it will lose about 1.88 damage every frame until it reaches 15 damage at frame 19.
- The bullet hitbox for collisions with players has a radius of 0.225 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 3.3 degrees.
- The angle its shots can deviate while in the air is 7.0 degrees.
- The Heavy Splatling Deco has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 2.1 units per frame. Shots travel straight for 8 frames, regardless of charge level.
- After that, the shot's velocity is set to 1.5105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- Effective range scales from 10 units to 19.01 units, depending on charge level.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 9.3.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction TheHeavy Splatling Deco is simply aHeavy Splatling that's been cosmetically enhanced. That said, it also comes with a new loadout, including thePoint Sensor! Fire up thatsub to pinpoint a target, and... ba-ba-ba-BOOSH! Lay 'em out with the Heavy Splatlinginkpower. Find yourself in a tight spot? That's when it'sKraken Royale time, friend. The only thing an enemy can do in the face of thatspecial is run away. This is a unique loadout that will set you apart on the battlefield. Why not give it a shot? |
| “ | Next up, theHeavy Splatling Deco. Yes, it's "just" a bedazzled Heavy Splatling, but with the Point Sensor sub, you can sniff out enemy positions and then corner 'em with the Splatling. Finally, unleash the Kraken Royale special to splat 'em good! | ” | — @SplatoonNA on Twitter[7] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Heavy Splatling Deco sticker | Sticker | 2★Freshness Rating | |
| Heavy Splatling Deco holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Heavy Splatling Deco User | Badge | 4★Freshness Rating | |
| 5★ Heavy Splatling Deco User | Badge | 5★Freshness Rating | |
| 6★ Heavy Splatling Deco User | Badge | 6★Freshness Rating | |
| 7★ Heavy Splatling Deco User | Badge | 7★Freshness Rating | |
| 8★ Heavy Splatling Deco User | Badge | 8★Freshness Rating | |
| 9★ Heavy Splatling Deco User | Badge | 9★Freshness Rating | |
| 10★ Heavy Splatling Deco User | Badge | 10★Freshness Rating |
Gallery
Promotional render
The bottom left card is for the Heavy Splatling Deco
2D icon
TheTableturf Battlecard icon of the Heavy Splatling Deco.
- Load videoLocal FileLocal File might collect personal data.
Model of the Heavy Splatling Deco rotating (link to file)
Etymology
Heavy Splatling Deco is derived from the adjectiveHeavy, a portmanteau ofSplat andGatling, andDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco. The suffixDeco is also used to differentiate it from theHeavy Splatling. This trait is shared among the other alternate sets of theDeco brand.
バレルスピナーデコBareru Supinā Deko is derived fromBarrel andSpinner, as well asDeco. The nameBarrel Spinner is because the barrels of the Heavy Splatling Deco rotate while charging and firing. Like the English name, Deco is also used to differentiate it from Barrel Spinner.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| バレルスピナーデコ Bareru Supinā Deko | Barrel Spinner Deco | |
| Spetling Deco | Splatling Deco | |
| Badigeonneur chic | Stylish painter | |
| Splatling Deko | Splatling Deco | |
| Splatling a tanica DX | Jerrycan Splatling DX | |
| Брызгомет XL «Деко» Bryzgamyot XL «Deko» | Sprayshot XL «Deco» | |
| Garabateador Pro chic | ||
| Tintralladora DX | Ink-machine gun DX | |
| 桶装旋转枪 装饰 | ||
| 桶裝旋轉槍 裝飾 | ||
| 배럴 스피너 데코 baereor seupineo deko | Barrel Spinner Deco | |
| Spinner_Standard_01[8] |







