Goo Tuber

From Inkipedia, the Splatoon wiki

Namespaces

More

  • More
  • Languages

TheGoo Tuber is amain weapon inSplatoon 2 andSplatoon 3. It is acharger with a few unique properties - it can hold a charge for an exceptionally long time in comparison to other chargers, allowing greater versatility, has the ability to store incomplete charges, and is able tosplat opponents with a single partially charged shot (dealing over 100 points ofdamage at roughly 70% charge).

The ink consumption of the Goo Tuber is better than average, though not exceptional. To compensate for its strengths, the Goo Tuber's charge speed and range are close to the lowest in the weapon class.

With this weapon, the player can come out of ink and fire faster while having a stored charge. Using this property, they can press repeatedly while storing a charge to "roll" across the ground, which will allow quicker movement than other chargers while keeping a stored charge. This technique is similar tosub strafing andweapon strafing.

Appearance

The main part of the Goo Tuber is the long white tube that wraps around itself multiple times to connect the pump to the nozzle. The Goo Tuber, unlike otherchargers, is not exceptionally long. At the back end of the Goo Tuber is a red pump, and at the front end is a black nozzle. The trigger is black and attached a few inches forward from the pump.

Splatoon 2

Splatoon 2
Goo Tuber
https://cdn.wikimg.net/en/splatoonwiki/images/e/ed/S2_Weapon_Main_Goo_Tuber_3D.png19361, 280, 175, 3, 0, 125, 15, 256, 117, 6, 515, 150, 3, 764, 127, 17, 1008, 116, 8, 1257, 149, 5, 1497, 129, 23, 1724, 116, 13, 1957, 148, 11, 2182, 132, 33, 2385, 115, 23, 2595, 148, 21, 2798, 134, 43, 2976, 115, 38, 3157, 147, 37, 3333, 135, 54, 3486, 117, 54, 3637, 148, 56, 3781, 137, 69, 3904, 118, 68, 4026, 148, 70, 4143, 138, 87, 4233, 119, 86, 4322, 149, 87, 4409, 138, 107, 4464, 119, 107, 4519, 149, 107, 4575, 138, 112, 4646, 119, 113, 4719, 150, 114, 4791, 137, 97, 4900, 119, 98, 5014, 150, 101, 5125, 136, 81, 5270, 118, 83, 5420, 150, 88, 5566, 134, 66, 5741, 118, 69, 5923, 150, 76, 6099, 132, 50, 6301, 118, 54, 6510, 151, 62, 6712, 130, 35, 6937, 118, 39, 7167, 152, 50, 7389, 128, 23, 7629, 119, 27, 7874, 152, 39, 8110, 126, 12, 8361, 120, 17, 8615, 153, 30, 8859, 124, 4, 9114, 120, 11, 9372, 154, 24, 9618, 121, 0, 9871, 121, 7, 10126, 155, 21, 10368, 119, 0, 10613, 122, 7, 10859, 156, 21, 11091, 117, 3, 11324, 123, 10, 11555, 157, 25, 11772, 115, 11, 11988, 123, 17, 12198, 158, 32, 12393, 114, 25, 12584, 124, 30, 12771, 160, 44, 12943, 113, 44, 13103, 125, 48, 13259, 161, 59, 13403, 113, 64, 13530, 126, 67, 13654, 162, 75, 13770, 112, 85, 13861, 126, 87, 13950, 162, 91, 14035, 112, 107, 14090, 126, 107, 14144, 162, 108, 14198, 112, 110, 14267, 126, 109, 14335, 162, 109, 14399, 112, 93, 14506, 126, 91, 14612, 161, 91, 14712, 113, 77, 14857, 125, 74, 15001, 160, 73, 15135, 114, 62, 15316, 124, 58, 15497, 158, 57, 15665, 115, 49, 15876, 122, 43, 16087, 157, 42, 16284, 116, 37, 16518, 121, 30, 16752, 155, 29, 16972, 118, 28, 17222, 120, 19, 17473, 154, 18, 17710, 120, 20, 17969, 118, 11, 18229, 152, 10, 18477, 122, 16, 18738, 118, 7, 19001, 151, 5
    Basic information
    CategoryMain
    ClassCharger
    SubSuction Bomb
    SpecialSplashdown
    Special points160p
    Special depletion
    Range
    78 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    38 / 100
    Ink speed
    Mobility
    70 / 100
    Durability
    Handling
    Obtainable at
    Level22
    CostCash 13,400
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage40–130 (Partial charge)
    180 (Full charge)
    Base duration
    Ink consumption2% (No charge)
    15% (Full charge)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantCustom Goo TuberCustom Goo Tuber

    The Goo Tuber comes withSuction Bombs andSplashdown.

    It appears in oneOcto Expansion station:

    Ever since the change made to the Goo Tuber in version2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames. However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67). This also means that the minimum charge time for a one-shot splat is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage. With three mains ofMain Power Up, the Goo Tuber can reduce the amount it needs to charge to splat to just over half charge.

    Data

    • The Goo Tuber is amiddleweight weapon.
    • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 2% to 15% depending on the charge level.
      • The full-charge ink consumption of 15% allows players to fire 6 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Goo Tuber can store its charge while submerged in ink.
      • A stored charge can be held for up to 5 seconds.
      • The Goo Tuber can store incomplete charges.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 15 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 10 frames.
    • It takes 1.25 seconds to fully charge the weapon.
      • It takes 0.88 seconds to reach 100 damage. This is 70.22% of the charge circle.
      • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
      • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.75 seconds.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.3 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 130 depending on the charge level. At full charge, the damage is 180.
    • Shot velocity scales from 24 to 48 depending on the charge level.
    • Shot distance scales from 126 to 188 depending on the charge level. At full charge, the distance is 198.

    [1]

    Version history

    VersionAdjustments
    1.2.0
    • Reduced amount of time required to fully charge a shot by 5/60 of a second: 80 frames → 75 frames.
    • Reduced amount of time to fire a stored charge by 5/60 of a second.
      • Time before a shot can be fired after exiting a charge hold: 25 frames → 20 frames.
      • Time before laser appears after exiting a charge hold: 20 frames → 15 frames.
    1.3.0
    1.4.0
    • Charged shots can now be stored when not at maximum charge.
    • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
      • Time before a shot can be fired after exiting a charge hold: 20 frames → 15 frames.
      • Time before laser appears after exiting a charge hold: 15 frames → 10 frames.
    • Increased damage dealt by fully charged shots from 160.0 to 180.0.
    • Increased damage dealt to opposingBallers when flingingink by roughly 30%: 1x → 1.3x.
    1.4.1
    • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as wasn't released.
    2.0.0
    • Increased the amount of ink splattered by each shot when it hits the ground.
    2.2.0
    • Increased damage when not fully charged by roughly 63%.
      • Maximum partial charge damage: 80.0 → 130.0.
        • Due to this change, damage becomes 100.0+ when charge reaches roughly 67% (after 53 frames).
    • Decreased the range a shot flies just before a full charge by roughly 5%: 196.04 units → 186.04 units.
    3.0.0
    • Area at player's feet will now always be inked when firing.
    4.1.0
    • Increased firing range of a minimally charged shot by roughly 27%. Accordingly, firing range of other non-fully charged shots has also been increased slightly.
      • Minimum range: 96.02 units → 126.02 units.
    4.5.0
    • With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with, causing you to immediately resume squid or octo form.
    5.0.0
    • Increased the shot range of a fully charged shot by roughly 1%: 196.04 units → 198.03999 units.
      • Due to the above change, shot range of all shots that aren't fully charged has been increased by a proportionate amount.
        • Maximum range of not fully charged shots: 186.04 units → 188.03999 units.


    Quotes

    Sheldon's Introduction

    I'm proud to announce theGoo Tuber, a charger with the upgraded ability tostore your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but push your foes back withSuction Bombs, then charge up and you're good to go! You can stay on the move with one in the chamber, and when the enemy decides to close in, make 'em pay with aSplashdown surprise!

    Gallery

    • Promotional image

      Promotional image

    • An Inkling holding the Goo Tuber.

      AnInkling holding the Goo Tuber.

    • An Inkling aiming the Goo Tuber.

      An Inkling aiming the Goo Tuber.

    Demonstration

    Load video
    YouTube
    YouTube might collect personal data.Privacy Policy

    Splatoon 3

    Splatoon 3
    Goo Tuber

    Goo Tuber

    Basic information
    CategoryMain
    Class Charger
    SubTorpedo
    SpecialTenta Missiles
    Special points200p
    Special depletion
    Range
    78 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    38 / 100
    Ink speed
    Mobility
    70 / 100
    Durability
    Handling
    Obtainable at
    Level25
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage40–130 (Partial charge)
    180 (Full charge)
    80-200 (SRNW Partial charge)
    300 (SRNW Full Charge)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantCustom Goo TuberCustom Goo Tuber

    The Goo Tuber returns inSplatoon 3 withTorpedo andTenta Missiles as its kit.

    As ofDrizzle Season 2023, this weapon has a second charge ring that appears after the charge has hit 100 damage, similar to asplatling.

    It appears in two missions inReturn of the Mammalians:

    Data

    • The Goo Tuber is amiddleweight weapon.
    • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 2% to 15% depending on the charge level.
      • The full-charge ink consumption of 15% allows players to fire 6 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Goo Tuber can store its charge while submerged in ink.
      • A stored charge can be held for up to 5 seconds (300 frames).
    • The Goo Tuber can store incomplete charges.
      • The delay between being submerged in ink with a stored charge and being able to fire the charge is 23 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 17 frames.
    • The interval between firing and being able to submerge in ink is 15 frames.
    • It takes 1.18 seconds to fully charge the weapon (71 frames).
      • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.55 seconds.
      • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3.55 seconds.
      • The weapon must charge for at least 8 frames before it can release its charge.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.03 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 130 depending on the charge level. At full charge, the damage is 180.
    • Shot distance scales from 13.75 units to 19.95 units depending on the charge level. At full charge, the distance is 20.95 units.
      • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Salmon Run Next Wave:
      • Maximum damage while not fully charged: 180.0 → 200.0.
      • Minimum damage: 50.0 → 80.0.
    4.1.0
    • Adjusted the display indicating the charge amount to make it easier to tell when it will exceed 100.0 damage dealt.
    9.2.0
    • Reduced the time required to charge fully by approximately 1/15th of a second: 75 frames → 71 frames.
      • With this change, the time until it will deal 100.0 or more damage is also reduced by approximately 1/20th of a second: 53 frames → 50 frames.
    11.0.0
    • Increased each shot's hitbox radius for players: 0.1 units → 0.1375 units.

    Quotes

    Sheldon's Introduction

    I debuted this weapon before, but I'm as proud as ever of theGoo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but this baby canstore a partial charge, giving you the ultimate in flexibility. For instance, while you use aTorpedo to reveal enemy positions, you can be comfortably charging away in a safe spot. Then, when you're ready to ink 'em up, zip to the most advantageous spot and snipe away! If you miss, you haveTenta Missiles in your back pocket to finish the job. If you want to take your strategy to the next level by storing charges and taking advantage of each stage's unique terrain with your mobility, this set is for you!

    Optimized for Storing Charges
    This one takes a bit longer to charge, but it has the advantage of letting you store full charges longer. Then, with one in the chamber, you can sneak your way into firing position and let the enemy have it!
    — Splatoon Base[4]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Goo Tuber stickerSticker2★Freshness Rating
    Goo Tuber holo stickerSticker3★Freshness Rating
    4★ Goo Tuber UserBadge4★Freshness Rating
    5★ Goo Tuber UserBadge5★Freshness Rating
    6★ Goo Tuber UserBadge6★Freshness Rating
    7★ Goo Tuber UserBadge7★Freshness Rating
    8★ Goo Tuber UserBadge8★Freshness Rating
    9★ Goo Tuber UserBadge9★Freshness Rating
    10★ Goo Tuber UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Goo Tuber

    Click to view the strategy for Goo Tuber.View the strategy page.

    Trivia

    • The Goo Tuber's design is based on a siphon pump, a red pump that is mainly popular in Japan.
    • The Goo Tuber is the only charger sinceSplatoon that can deal enough damage to splat a player with a partial charge.
    • After theversion 4.1.0 update inSplatoon 3, the Goo Tuber is technically the first charger to have two levels of charge.
    • The Goo Tuber has never had a repeated sub weapon across any of its kits.
      • When considering weapons that have been available across multiple games, this trait is shared only with theBallpoint Splatling.
    • Since10.0.0 ofSplatoon 3, the Goo Tuber's loading animation is quite inconsistent, with the ink not animating in the "pipes" correctly and even passing into other parts of the weapon.

    Etymology

    • Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles asiphon pump akashōyu pump (醤油ちゅるちゅるShōyu Churu-churu).

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseソイチューバー
    Soi Chūbā
    Soy Tuber
    Netherlands DutchSpetbuizerFromspet ("splat") and an inflection ofbuizen ("tubes")
    CanadaFrance FrenchDétubeurFrom "detubate"
    Germany GermanT-TuberT-Tuber[a]
    Italy ItalianTintubatorFromtinta ("dye"),tubo ("tube"), and the-tor suffix used to designate machinery
    Russia RussianТрубастер
    Trubaster
    Tubaster[b]
    Mexico Spanish (NOA)EntintuboFromentintar ("to ink") andtubo ("tube")
    Spain Spanish (NOE)TubofusilFromtubo ("tube") andfusil ("rifle")
    China Chinese (Simplified)高压油管枪
    gāoyā yóuguǎn qiāng (Mandarin)
    High Pressure Hose Gun
    Hong Kong Chinese (Traditional)高壓油管槍
    gāoyā yóuguǎn qiāng (Mandarin)
    High Pressure Hose Gun
    South Korea Korean소이 튜버
    soi tyubeo
    Soy Tuber
     InternalCharger_Keeper_00[5]

    Translation notes

    1. withT most likely being short forTinte ("ink")
    2. From трубаtruba ("tube") and бластерblaster

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special