Gear ability

From Inkipedia, the Splatoon wiki

Namespaces

More

  • More
  • Languages
Promo image of abilities inSplatoon 3

Gear abilities, or simplyabilities, are special attributes that are placed on wearablegear in theSplatoon series. Each provides different effects inTurf Wars andRanked Battles, and the strength of said effects is usually based on the amount of the specific ability the player has.

Primary abilities

All pieces of gear come with exactly one specificprimary ability (also called themain ability, often colloquially referred to as simply "main"). Stackable main abilities provide 10AP each.

Titles beforeSplatoon 3, which allows replacing the primary ability withability chunks, do not allow changing the primary ability after obtaining the piece of gear it comes with. However,Splatoon 2 allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered viaMurch (which mostly consist of ones that can be purchased from in-game shops) can also appear on theSplatNet 2 shop with a different primary ability than their default ones. Gear obtained throughSalmon Run does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities. Gear from the Nintendo Switch App SplatNet are randomly assigned primary abilities, but have a bias towards the brands more common ability.

All pieces of gear do not have primary abilities that match the gear'sgear brand's favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have eitherObject Shredder orStealth Jump since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main ofTenacity since it is exclusive to the primary ability slot of headgear items).

The groups of mutually exclusive abilities are as follows:

Game Headgear Clothing Shoes

Secondary abilities

This section isincomplete or is missing information.
You can help the wiki byfilling in the blanks.
Reason:Add information and tables regardingSplatoon 3

In addition to their primary abilities, all pieces of gear have up to three slots forsecondary abilities (orsub abilities,[1] casually referred to as "subs" by most players), which are stackable and provide 3AP each.

The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a piece of gear has less than three secondary ability slots, they can be added bySpyke orMurch with aSuper Sea Snail (or 30,000cash at level 20 or above inSplatoon) for each slot. Super sea snails can also be used to pay for all secondary slots to be rerolled.

All gear comes with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except forPrivate Battles) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. InSplatoon 2, having a drink fromCrust Bucket actively increases gear experience points awarded by 50%, and while theSplatfests were occurring, theSplatfest Tee instead required 7,500 points per slot for a total of 22,500 points.

The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added bySpyke orMurch.

Amount of gear XP per slot inSplatoon
RaritySlot 1Slot 2Slot 3Total
1,0003,000*5,000*9,000
2,0006,00010,000*18,000
3,0009,00015,00027,000
Amount of gear XP per slot inSplatoon 2
RaritySlot 1Slot 2Slot 3Total
2,0006,000*10,000*18,000
3,0007,00011,000*21,000
4,0008,00012,00024,000

InSplatoon 2, the player can alternatively applyability chunks (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:

  • 10 chunks for the first copy;
  • 20 chunks for the second copy; and
  • 30 chunks for the third copy.

For example, a gear with three secondary ability slots has oneRun Speed Up and oneSwim Speed Up as its secondary abilities.

  • 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
  • 10Special Saver chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
  • 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.

Rolling probability

InSplatoon, there are 13 possible secondary abilities; inSplatoon 2, there are 14.Gear brands that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned usingrandom number generation.

Probability of rolling multiple abilities of the same kind in a row inSplatoon
Amount
in a row
Favoring brandNon-favoring brand
Favored abilityUnfavored abilityNeutral abilityAny ability
1≤30.303…% (10/33)3.030…% (1/33)6.060…% (2/33)7.692…% (1/13)
2≤9.182…% (100/1089)0.091…% (1/1089)0.367…% (4/1089)0.591…% (1/169)
3≤2.782…% (1000/35937)0.002…% (1/35937)0.022…% (8/35937)0.045…% (1/2197)

InSplatoon 2,drink tickets affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affectMurch's rerolling, unlikegear brands.[2]

Probability of rolling multiple abilities of the same kind in a row inSplatoon 2
When wearing a brand that favors an ability
Amount
in a row
Chance of the brand's favored abilityChance of the brand's unfavored abilityChance of a specific neutral ability
No drink ticket or when rerolling viaMurch
1≤28.571…% (2/7)2.857…% (1/35)5.714…% (2/35)
2≤8.163…% (4/49)0.0816…% (1/1225)0.326…% (4/1225)
3≤2.332…% (8/343)0.00233…% (1/42875)0.0186…% (8/42875)
With drink ticket matching the brand's favored ability
1≤30.000% (3/10)2.800% (7/250)5.600% (7/125)
2≤9.000% (9/100)0.0784% (49/62500)0.3136% (49/15625)
3≤2.700% (27/1000)0.00219…% (343/15625000)0.0175…% (343/1953125)
With drink ticket matching the brand's unfavored ability
1≤20.588…% (7/34)30.000% (3/10)4.117…% (7/170)
2≤4.238…% (49/1156)9.000% (9/100)0.169…% (49/28900)
3≤0.872…% (343/39304)2.700% (27/1000)0.00698…% (343/4913000)
With drink ticket matching a specific neutral ability
1≤21.212…% (7/33)2.121…% (7/330)30.000% (3/10)
2≤4.499…% (49/1089)0.0449…% (49/108900)9.000% (9/100)
3≤0.954…% (343/35937)0.000954…% (343/35937000)2.700% (27/1000)
When wearing a non-favoring brand
Amount
in a row
Chance of any specific ability without using
a drink ticket (or when rerolling viaMurch)
Chance of the drink ticket's abilityChance of any specific ability that
is not the drink ticket's ability
1≤7.142…% (1/14)30.000% (3/10)5.384…% (7/130)
2≤0.510…% (1/196)9.000% (9/100)0.289…% (49/16900)
3≤0.0364…% (1/2744)2.700% (27/1000)0.0156…% (343/2197000)

Examples

Here are some examples to help with interpreting the table:

InSplatoon 2, theAloha Shirt's brand isForge which is a favoring brand as it favorsSpecial Power Up, unfavorsInk Saver (Sub), and is neutral towards all other abilities.

  • With no drink ticket or when rerolling viaMurch: The Aloha Shirt has a 2.332…% chance of rollingSpecial Power Up at least 3 times in a row, a 0.00233…% chance of rollingInk Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
  • With the Special-Up Smoothie drink ticket (boostsSpecial Power Up probability): The Aloha Shirt has a 9% chance of rollingSpecial Power Up at least 2 times in a row, a 0.0784% chance of rollingInk Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
  • With the Sub-Saver Berry drink ticket (boostsInk Saver (Sub) probability): The Aloha Shirt has a 20.588…% chance of rollingSpecial Power Up, a 30% chance of rollingInk Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
  • With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rollingSpecial Power Up, a 0.0449…% chance of rollingInk Saver (Sub) at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.

Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, inSplatoon 2, theArmor Jacket Replica has theCuttlegear brand, which does not favor any ability.

  • With no drink ticket or when rerolling viaMurch: The Armor Jacket Replica has a 7.142…% chance of rollingSwim Speed Up.
  • With a Swim-Speed Apple drink ticket (boostsSwim Speed Up probability): The Armor Jacket Replica has a 9% chance of rollingSwim Speed Up at least 2 times in a row.
  • With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rollingSwim Speed Up at least 3 times in a row.

Stacking

Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, seethe ability's article.

In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.

  • Splatoon

    Splatoon

  • Splatoon 2

    Splatoon 2

Splatoon

Spyke, who can be found in an alleyway inInkopolis Plaza, offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for aSuper Sea Snail (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).

Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example,Bomb Range Up does not affect some bombs. Another notable example is thatRun Speed Up does not affect the run speed while pushing aroller.

List of abilities

NameDescriptionGearFavored byUnfavored by
Bomb Range UpMakes thrownsub weapons travel farther.Any
Bomb SnifferEnemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced.Shoes
Cold BloodedShortens the duration of position trackers.Clothing
ComebackImprovesink usage and recovery, swim and run speed, andspecial weapon charge rate for 20 seconds after respawning.Headgear
Damage UpIncreases damage dealt with allweapons.AnySquidForce SquidForceInkline Inkline
Defense UpDecreases damage taken from all attacks.AnyInkline InklineKrak-On Krak-On
HauntTracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked.Clothing
Ink Recovery UpIncreasesink tank refill rate only when submerging in ink.AnyTentatek TentatekFirefin Firefin
Ink Resistance UpDecreases damage, speed, and jump penalties when standing in enemy ink.Shoes
Ink Saver (Main)Decreasesmain weapon ink usage.AnySplash Mob Splash MobSquidForce SquidForce
Ink Saver (Sub)Decreasessub weapon ink usage.AnyFirefin FirefinForge Forge
Last-Ditch EffortImproves ink usage, recovery, andrespawn time towards the end of a battle.Headgear
Ninja SquidThe user is less visible while swimming, but reduces swim speed.Clothing
Opening GambitIncreases swim and run speed for the first 30 seconds of a battle.Headgear
Quick RespawnDecreases respawn delay.AnySkalop SkalopZink Zink
Quick Super JumpIncreasesSuper Jump speed.AnyZink ZinkTentatek Tentatek
Recon (ability)Opponents and theirweapons are seen on while at thespawn point.Clothing
Run Speed UpIncreases movement speed in humanoid form.AnyRockenberg RockenbergSplash Mob Splash Mob
Special Charge UpIncreases the rate at which thespecial gauge fills.AnyTakoroka TakorokaZekko Zekko
Special Duration UpIncreases the duration ofspecial weapons and gives theInkstrike andKiller Wail shorter cooldown times.AnyForge ForgeTakoroka Takoroka
Special SaverReduces special gauge loss after being splatted.AnyZekko ZekkoSkalop Skalop
Stealth JumpHides theSuper Jump landing marker, but decreases super jump speed.Shoes
Swim Speed UpIncreases movement speed while swimming in squid form.AnyKrak-On Krak-OnRockenberg Rockenberg
TenacitySlowly fills the user's special gauge when their team has fewer active players than the opposing team.Headgear

Splatoon 2

Murch, who can be found inInkopolis Square, has multiple services that can affect a gear item's secondary abilities:

ServiceEffectCost
Increase SlotsAdds a secondary gear ability slot to a gear item to a maximum of three slots.Super Sea Snail 1
RerollCan only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides oneability chunk of each replaced ability.Super Sea Snail 1
Scrub SlotsResets all the gear slots to and provides oneability chunk for each removed ability.DefaultCash 20,000
Splatfest TeeCash 2,000
UseAbility ChunksPlaces a specific secondary gear ability in a specific ability slot.

If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.

The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost.

Slots FilledCost
0Ability Chunks 10
1Ability Chunks 20
2Ability Chunks 30

List of abilities

NameDescriptionGearFavored byUnfavored by
Ability DoublerDoubles the effect of other abilities attached to the gear piece.Clothing (exclusive toSplatfest Tee andits replica)
Bomb Defense Up DX
  • Reduces damage taken from sub weapons and special weapons.
  • Shortens the duration of position trackers.
  • Increases the minimum visible distance of white silhouette trackers.
AnyInkline InklineKrak-On Krak-On
ComebackImprovesink usage and recovery, swim and run speed, andspecial weapon charge rate for 20 seconds after respawning.Headgear
Drop RollerAllowing the user to perform a directional roll upon landing with Super Jump by tilting during the Super Jump.Shoes
HauntTracks enemies who splat the user with white silhouettes and inducesRespawn Punisher penalty when splatting enemies tracked with this ability.Clothing
Ink Recovery UpIncreasesink tank refill rate both when submerged and not submerged in ink.AnyTentatek TentatekFirefin Firefin
Ink Resistance UpDecreases damage, speed, and jump penalties when standing in enemy ink.AnySquidForce SquidForceEnperry Enperry
Ink Saver (Main)Decreasesmain weapon ink usage.AnySplash Mob Splash MobSquidForce SquidForce
Ink Saver (Sub)Decreasessub weapon ink usage.AnyFirefin FirefinForge Forge
Last-Ditch EffortImproves ink usage and recovery towards the end of a battle.Headgear
Main Power UpRaises performance ofmain weapons.AnyAnnaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
Ninja SquidThe user is less visible while swimming, but has reduced swim speed.Clothing
Object ShredderIncreases damage dealt to non-player targets.Shoes
Opening GambitIncreases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active.Headgear
Quick RespawnDecreases respawn delay if splatted repeatedly without splatting an opponent.AnySkalop SkalopZink Zink
Quick Super JumpIncreasesSuper Jump speed.AnyZink ZinkTentatek Tentatek
Respawn PunisherIncreases respawn time and special gauge spawn penalty for the player and any enemy they splat.Clothing
Run Speed UpIncreases movement speed in humanoid form.AnyRockenberg RockenbergSplash Mob Splash Mob
Special Charge UpIncreases the rate at which thespecial gauge fills.AnyTakoroka TakorokaZekko Zekko
Special Power UpRaises performance ofspecial weapons.AnyForge ForgeTakoroka Takoroka
Special SaverReduces special gauge loss after being splatted.AnyZekko ZekkoAnnaki Annaki
Skalop Skalop
Stealth JumpHides the Super Jump landing marker from a certain distance away.Shoes
Sub Power UpIncreases performance ofsub weapons.AnyEnperry EnperryToni Kensa Toni Kensa
Swim Speed UpIncreases movement speed while swimming in squid or octo form.AnyKrak-On Krak-OnRockenberg Rockenberg
TenacitySlowly fills the user's special gauge when their team has fewer active players than the opposing team.Headgear
Thermal InkAllows the player to track distant players hit with shots from their main weapon.Clothing

Retired abilities

The following abilities were once present in the game but were later removed or replaced:

NameVersion Removed OnDescriptionGearFavored byUnfavored by
Bomb Defense Up4.3.0Reduced damage taken by sub weapons and special weapons.AnyInkline InklineKrak-On Krak-On
Cold-Blooded4.3.0
  • Shortened the duration of position trackers.
  • Increased the minimum visible distance of white silhouette trackers.
AnyAnnaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In version4.3.0, the following ability replacements took place:

Splatoon 3

Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop ongear. Although it may look fabulous, the reason you wear a piece of gear is for theability boost it provides. And we've got the details on two NEW abilities—Intensify Action andSub Resistance Up.
— @SplatoonNA on Twitter[3]

Per theSplatoon 3 Splatfest World Premiere, the abilities listed below feature in the game.Bomb Defense Up DX andMain Power Up do not return[4], being superseded bySub Resistance Up andIntensify Action respectively.

New toSplatoon 3,Murch can replace the primary ability of a piece of gear for 45ability chunks. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For theSplatfest Tee, the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).

List of abilities

NameDescriptionGearFavored byUnfavored by
Ink Saver (Main)Decreases amount of ink consumed by your main weapon.AnySplash Mob Splash Mob
Toni Kensa Toni Kensa
SquidForce SquidForce
Ink Saver (Sub)Decreases amount of ink consumed by your sub weapon.AnyFirefin Firefin
Annaki Annaki
Forge Forge
Ink Recovery UpIncreases ink-tank refill rate.AnyTentatek TentatekFirefin Firefin
Z+F Z+F
Run Speed UpIncreases movement speed in Inkling or Octoling form.AnyRockenberg RockenbergSplash Mob Splash Mob
Swim Speed UpIncreases movement speed in swim form.AnyKrak-On Krak-OnRockenberg Rockenberg
Special Charge UpIncreases special-gauge fill rate.AnyTakoroka TakorokaZekko Zekko
Emberz Emberz
Special SaverReduces special-gauge decrease after getting splatted.AnyZekko Zekko
Z+F Z+F
Skalop Skalop
Annaki Annaki
Special Power UpUpgrades your special weapon.AnyForge ForgeTakoroka Takoroka
Quick RespawnReduces respawn time after getting splatted repeatedly without splatting any opponents.AnySkalop SkalopZink Zink
Quick Super JumpIncreases Super Jump speed.AnyZink ZinkTentatek Tentatek
Sub Power UpUpgrades your sub weapon.AnyEnperry EnperryToni Kensa Toni Kensa
Barazushi Barazushi
Ink Resistance UpReduces damage taken and improves mobility when walking through enemy ink.AnySquidForce SquidForceEnperry Enperry
Sub Resistance UpReduces effects and damage from sub weapons.AnyInkline InklineKrak-On Krak-On
Intensify ActionMakes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping.AnyBarazushi Barazushi
Emberz Emberz
Inkline Inkline
NameDescriptionGearComponent chunks
Opening GambitBoosts your speed while moving for the first 30 seconds of battle.Headgear
Last-Ditch EffortBoosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle.Headgear
TenacityFills special gauge automatically if your team has fewer active players than the enemy.Headgear
ComebackBoosts some of your abilities for a short time after respawning.Headgear
Ninja SquidLeaves no trace when swimming in inked ground but slightly reduces swim speed.Clothing
HauntOnce you've respawned, reveals the position of the players who splatted you.Clothing
Thermal InkAllows you to track distant players hit with shots from your main weapon.Clothing
Respawn PunisherIncreases respawn time and special-gauge spawn penalty for you and any player you splat.Clothing
Ability DoublerDoubles the effect of other gear abilities attached to this gear.Clothing (exclusive toSplatfest Tee)
Stealth JumpHides your Super Jump landing point from distant players.Shoes
Object ShredderIncreases damage dealt to all non-player targets.Shoes
Drop RollerTilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing.Shoes

Gallery

  • Locked ability icon from Splatoon.

    Locked ability icon fromSplatoon.

  • Locked ability icon from Splatoon, no background.

    Locked ability icon fromSplatoon, no background.

  • Diagram of abilities and brands in Splatoon, which brand favors and unfavors each ability.

    Diagram of abilities and brands inSplatoon, which brand favors and unfavors each ability.

  • Diagram of abilities and brands in Splatoon 3, which brand favors and unfavors each ability.

    Diagram of abilities and brands inSplatoon 3, which brand favors and unfavors each ability.

  • Promo image of the abilities in Splatoon 2.

    Promo image of the abilities inSplatoon 2.

Names in other languages

LanguageNameMeaning
Japan Japaneseギアパワー
Gia Pawā
Gear Power
Netherlands DutchEffect (Splatoon 2 & 3)
Eigenschap (Splatoon[5])
Effect
Attribute
France French (NOE)Bonus (Splatoon 2 & 3)
Capacité (Splatoon)
Bonus
Capacity
Germany GermanEffektEffect
Italy ItalianAbilitàAbility
Russia RussianСвойство
Svoystvo
Ability
SpainMexico SpanishPotenciadorStrengthener
China Chinese (Simplified)装备能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
Hong Kong Chinese (Traditional)裝備能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
South Korea Korean기어 파워
gieo pawo
Gear Power
Portugal Portuguese (NOE)Habilidade[6]Skill
 InternalGearPower[7]
Primary (gear) ability (Splatoon 2 & 3)
Base Ability (Splatoon[8])
LanguageNameMeaning
Japan Japanese基本ギアパワー
kihon gia pawā
Basic Gear Power
Netherlands DutchHoofdeffect (Splatoon 2 & 3)
Basiseigenschap (Splatoon[5])
Main effect
Base attribute
CanadaFrance FrenchBonus principalMain bonus
Germany GermanHaupteffektMain effect
Italy ItalianAbilità originale (Splatoon 2 & 3)
Abilità di base (Splatoon[9])
Original ability
Basic ability
Russia RussianОсновное свойство
Osnovnoye svoystvo
Main ability
SpainMexico SpanishPotenciador principalPrimary strengthener
China Chinese (Simplified)基本装备能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
Hong Kong Chinese (Traditional)基本裝備能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
South Korea Korean기본 기어 파워
gibon gieo pawo
Basic Gear Power
Portugal Portuguese (NOE)Habilidade Principal[6]Primary Skill
Secondary (gear) ability (Splatoon 2 & 3)
Extra Ability (Splatoon[8])
LanguageNameMeaning
Japan Japanese追加ギアパワー
tsuika gia pawā
Additional Gear Power
Netherlands DutchExtra effect (Splatoon 2 & 3)
Extra eigenschap (Splatoon[5])
Extra effect
Extra attribute
CanadaFrance FrenchBonus additionnelAdditional bonus
Germany GermanZusatzeffektAdditional effect
Italy ItalianAbilità extraAdditional ability
Russia RussianДополнительное свойство
Dopolnitel'noe svoystvo
Additional ability
SpainMexico SpanishPotenciador secundario (Splatoon 2 & 3)
Potenciador desbloqueable (Splatoon[10])
Secondary strengthener
Unlockable strengthener
China Chinese (Simplified)追加装备能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
Hong Kong Chinese (Traditional)追加裝備能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
South Korea Korean추가 기어 파워
chuga gieo pawo
Additional Gear Power
Portugal Portuguese (NOE)Habilidade Extra[6]Bonus Skill

References

External links