Gear ability

Gear abilities, or simplyabilities, are special attributes that are placed on wearablegear in theSplatoon series. Each provides different effects inTurf Wars andRanked Battles, and the strength of said effects is usually based on the amount of the specific ability the player has.
Primary abilities
All pieces of gear come with exactly one specificprimary ability (also called themain ability, often colloquially referred to as simply "main"). Stackable main abilities provide 10AP each.
Titles beforeSplatoon 3, which allows replacing the primary ability withability chunks, do not allow changing the primary ability after obtaining the piece of gear it comes with. However,Splatoon 2 allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered viaMurch (which mostly consist of ones that can be purchased from in-game shops) can also appear on theSplatNet 2 shop with a different primary ability than their default ones. Gear obtained throughSalmon Run does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities. Gear from the Nintendo Switch App SplatNet are randomly assigned primary abilities, but have a bias towards the brands more common ability.
All pieces of gear do not have primary abilities that match the gear'sgear brand's favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.
Primary-only abilities and mutual exclusivity
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have eitherObject Shredder orStealth Jump since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main ofTenacity since it is exclusive to the primary ability slot of headgear items).
The groups of mutually exclusive abilities are as follows:
| Game | |||
|---|---|---|---|
Secondary abilities
In addition to their primary abilities, all pieces of gear have up to three slots forsecondary abilities (orsub abilities,[1] casually referred to as "subs" by most players), which are stackable and provide 3AP each.
The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a piece of gear has less than three secondary ability slots, they can be added bySpyke orMurch with aSuper Sea Snail (or 30,000cash at level 20 or above inSplatoon) for each slot. Super sea snails can also be used to pay for all secondary slots to be rerolled.
All gear comes with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except forPrivate Battles) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. InSplatoon 2, having a drink fromCrust Bucket actively increases gear experience points awarded by 50%, and while theSplatfests were occurring, theSplatfest Tee instead required 7,500 points per slot for a total of 22,500 points.
The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added bySpyke orMurch.
| Amount of gear XP per slot inSplatoon | ||||
|---|---|---|---|---|
| Rarity | Slot 1 | Slot 2 | Slot 3 | Total |
| 1,000 | 3,000* | 5,000* | 9,000 | |
| 2,000 | 6,000 | 10,000* | 18,000 | |
| 3,000 | 9,000 | 15,000 | 27,000 | |
| Amount of gear XP per slot inSplatoon 2 | ||||
|---|---|---|---|---|
| Rarity | Slot 1 | Slot 2 | Slot 3 | Total |
| 2,000 | 6,000* | 10,000* | 18,000 | |
| 3,000 | 7,000 | 11,000* | 21,000 | |
| 4,000 | 8,000 | 12,000 | 24,000 | |
InSplatoon 2, the player can alternatively applyability chunks (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:
- 10 chunks for the first copy;
- 20 chunks for the second copy; and
- 30 chunks for the third copy.
For example, a gear with three secondary ability slots has oneRun Speed Up and oneSwim Speed Up as its secondary abilities.
- 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
- 10Special Saver chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
- 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.
Rolling probability
InSplatoon, there are 13 possible secondary abilities; inSplatoon 2, there are 14.Gear brands that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned usingrandom number generation.
| Probability of rolling multiple abilities of the same kind in a row inSplatoon | ||||
|---|---|---|---|---|
| Amount in a row | Favoring brand | Non-favoring brand | ||
| Favored ability | Unfavored ability | Neutral ability | Any ability | |
| 1≤ | 30.303…% (10/33) | 3.030…% (1/33) | 6.060…% (2/33) | 7.692…% (1/13) |
| 2≤ | 9.182…% (100/1089) | 0.091…% (1/1089) | 0.367…% (4/1089) | 0.591…% (1/169) |
| 3≤ | 2.782…% (1000/35937) | 0.002…% (1/35937) | 0.022…% (8/35937) | 0.045…% (1/2197) |
InSplatoon 2,drink tickets affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affectMurch's rerolling, unlikegear brands.[2]
| Probability of rolling multiple abilities of the same kind in a row inSplatoon 2 | ||||
|---|---|---|---|---|
| When wearing a brand that favors an ability | ||||
| Amount in a row | Chance of the brand's favored ability | Chance of the brand's unfavored ability | Chance of a specific neutral ability | |
| No drink ticket or when rerolling viaMurch | ||||
| 1≤ | 28.571…% (2/7) | 2.857…% (1/35) | 5.714…% (2/35) | |
| 2≤ | 8.163…% (4/49) | 0.0816…% (1/1225) | 0.326…% (4/1225) | |
| 3≤ | 2.332…% (8/343) | 0.00233…% (1/42875) | 0.0186…% (8/42875) | |
| With drink ticket matching the brand's favored ability | ||||
| 1≤ | 30.000% (3/10) | 2.800% (7/250) | 5.600% (7/125) | |
| 2≤ | 9.000% (9/100) | 0.0784% (49/62500) | 0.3136% (49/15625) | |
| 3≤ | 2.700% (27/1000) | 0.00219…% (343/15625000) | 0.0175…% (343/1953125) | |
| With drink ticket matching the brand's unfavored ability | ||||
| 1≤ | 20.588…% (7/34) | 30.000% (3/10) | 4.117…% (7/170) | |
| 2≤ | 4.238…% (49/1156) | 9.000% (9/100) | 0.169…% (49/28900) | |
| 3≤ | 0.872…% (343/39304) | 2.700% (27/1000) | 0.00698…% (343/4913000) | |
| With drink ticket matching a specific neutral ability | ||||
| 1≤ | 21.212…% (7/33) | 2.121…% (7/330) | 30.000% (3/10) | |
| 2≤ | 4.499…% (49/1089) | 0.0449…% (49/108900) | 9.000% (9/100) | |
| 3≤ | 0.954…% (343/35937) | 0.000954…% (343/35937000) | 2.700% (27/1000) | |
| When wearing a non-favoring brand | ||||
| Amount in a row | Chance of any specific ability without using a drink ticket (or when rerolling viaMurch) | Chance of the drink ticket's ability | Chance of any specific ability that is not the drink ticket's ability | |
| 1≤ | 7.142…% (1/14) | 30.000% (3/10) | 5.384…% (7/130) | |
| 2≤ | 0.510…% (1/196) | 9.000% (9/100) | 0.289…% (49/16900) | |
| 3≤ | 0.0364…% (1/2744) | 2.700% (27/1000) | 0.0156…% (343/2197000) | |
Examples
Here are some examples to help with interpreting the table:
InSplatoon 2, theAloha Shirt's brand isForge which is a favoring brand as it favorsSpecial Power Up, unfavorsInk Saver (Sub), and is neutral towards all other abilities.
- With no drink ticket or when rerolling viaMurch: The Aloha Shirt has a 2.332…% chance of rollingSpecial Power Up at least 3 times in a row, a 0.00233…% chance of rollingInk Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
- With the Special-Up Smoothie drink ticket (boostsSpecial Power Up probability): The Aloha Shirt has a 9% chance of rollingSpecial Power Up at least 2 times in a row, a 0.0784% chance of rollingInk Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
- With the Sub-Saver Berry drink ticket (boostsInk Saver (Sub) probability): The Aloha Shirt has a 20.588…% chance of rollingSpecial Power Up, a 30% chance of rollingInk Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
- With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rollingSpecial Power Up, a 0.0449…% chance of rollingInk Saver (Sub) at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.
Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, inSplatoon 2, theArmor Jacket Replica has theCuttlegear brand, which does not favor any ability.
- With no drink ticket or when rerolling viaMurch: The Armor Jacket Replica has a 7.142…% chance of rollingSwim Speed Up.
- With a Swim-Speed Apple drink ticket (boostsSwim Speed Up probability): The Armor Jacket Replica has a 9% chance of rollingSwim Speed Up at least 2 times in a row.
- With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rollingSwim Speed Up at least 3 times in a row.
Stacking
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, seethe ability's article.
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.
Splatoon
Splatoon 2
Splatoon
Spyke, who can be found in an alleyway inInkopolis Plaza, offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for aSuper Sea Snail (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).
Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example,Bomb Range Up does not affect some bombs. Another notable example is thatRun Speed Up does not affect the run speed while pushing aroller.
List of abilities
| Name | Description | Gear | Favored by | Unfavored by |
|---|---|---|---|---|
| Makes thrownsub weapons travel farther. | Any | |||
| Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. | Shoes | |||
| Shortens the duration of position trackers. | Clothing | |||
| Improvesink usage and recovery, swim and run speed, andspecial weapon charge rate for 20 seconds after respawning. | Headgear | |||
| Increases damage dealt with allweapons. | Any | |||
| Decreases damage taken from all attacks. | Any | |||
| Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. | Clothing | |||
| Increasesink tank refill rate only when submerging in ink. | Any | |||
| Decreases damage, speed, and jump penalties when standing in enemy ink. | Shoes | |||
| Decreasesmain weapon ink usage. | Any | |||
| Decreasessub weapon ink usage. | Any | |||
| Improves ink usage, recovery, andrespawn time towards the end of a battle. | Headgear | |||
| The user is less visible while swimming, but reduces swim speed. | Clothing | |||
| Increases swim and run speed for the first 30 seconds of a battle. | Headgear | |||
| Decreases respawn delay. | Any | |||
| IncreasesSuper Jump speed. | Any | |||
| Opponents and theirweapons are seen on | Clothing | |||
| Increases movement speed in humanoid form. | Any | |||
| Increases the rate at which thespecial gauge fills. | Any | |||
| Increases the duration ofspecial weapons and gives theInkstrike andKiller Wail shorter cooldown times. | Any | |||
| Reduces special gauge loss after being splatted. | Any | |||
| Hides theSuper Jump landing marker, but decreases super jump speed. | Shoes | |||
| Increases movement speed while swimming in squid form. | Any | |||
| Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear |
Splatoon 2
Murch, who can be found inInkopolis Square, has multiple services that can affect a gear item's secondary abilities:
| Service | Effect | Cost | |
|---|---|---|---|
| Increase Slots | Adds a secondary gear ability slot to a gear item to a maximum of three slots. | ||
| Reroll | Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides oneability chunk of each replaced ability. | ||
| Scrub Slots | Resets all the gear slots to | Default | |
| UseAbility Chunks | Places a specific secondary gear ability in a specific ability slot. If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided. The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost. | Slots Filled | Cost |
| 0 | |||
| 1 | |||
| 2 | |||
List of abilities
| Name | Description | Gear | Favored by | Unfavored by |
|---|---|---|---|---|
| Doubles the effect of other abilities attached to the gear piece. | Clothing (exclusive toSplatfest Tee andits replica) | |||
| Any | |||
| Improvesink usage and recovery, swim and run speed, andspecial weapon charge rate for 20 seconds after respawning. | Headgear | |||
| Allowing the user to perform a directional roll upon landing with Super Jump by tilting during the Super Jump. | Shoes | |||
| Tracks enemies who splat the user with white silhouettes and inducesRespawn Punisher penalty when splatting enemies tracked with this ability. | Clothing | |||
| Increasesink tank refill rate both when submerged and not submerged in ink. | Any | |||
| Decreases damage, speed, and jump penalties when standing in enemy ink. | Any | |||
| Decreasesmain weapon ink usage. | Any | |||
| Decreasessub weapon ink usage. | Any | |||
| Improves ink usage and recovery towards the end of a battle. | Headgear | |||
| Raises performance ofmain weapons. | Any | |||
| The user is less visible while swimming, but has reduced swim speed. | Clothing | |||
| Increases damage dealt to non-player targets. | Shoes | |||
| Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active. | Headgear | |||
| Decreases respawn delay if splatted repeatedly without splatting an opponent. | Any | |||
| IncreasesSuper Jump speed. | Any | |||
| Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. | Clothing | |||
| Increases movement speed in humanoid form. | Any | |||
| Increases the rate at which thespecial gauge fills. | Any | |||
| Raises performance ofspecial weapons. | Any | |||
| Reduces special gauge loss after being splatted. | Any | |||
| Hides the Super Jump landing marker from a certain distance away. | Shoes | |||
| Increases performance ofsub weapons. | Any | |||
| Increases movement speed while swimming in squid or octo form. | Any | |||
| Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear | |||
| Allows the player to track distant players hit with shots from their main weapon. | Clothing |
Retired abilities
The following abilities were once present in the game but were later removed or replaced:
| Name | Version Removed On | Description | Gear | Favored by | Unfavored by |
|---|---|---|---|---|---|
| 4.3.0 | Reduced damage taken by sub weapons and special weapons. | Any | |||
| 4.3.0 |
| Any |
Version 4.3.0
In version4.3.0, the following ability replacements took place:
- All existing gear slots and ability chunks forBomb Defense Up andCold-Blooded were replaced withBomb Defense Up DX.
- Gear items available in shops that hadCold-Blooded as the main ability changed toMain Power Up.
- The following exclusive gear items that hadCold-Blooded as the main ability changed toBomb Defense Up DX:
Splatoon 3
| “ | Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop ongear. Although it may look fabulous, the reason you wear a piece of gear is for theability boost it provides. And we've got the details on two NEW abilities—Intensify Action andSub Resistance Up. | ” |
— @SplatoonNA on Twitter[3] | ||
Per theSplatoon 3 Splatfest World Premiere, the abilities listed below feature in the game.Bomb Defense Up DX andMain Power Up do not return[4], being superseded bySub Resistance Up andIntensify Action respectively.
New toSplatoon 3,Murch can replace the primary ability of a piece of gear for 45ability chunks. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For theSplatfest Tee, the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).
List of abilities
| Name | Description | Gear | Favored by | Unfavored by |
|---|---|---|---|---|
| Decreases amount of ink consumed by your main weapon. | Any | |||
| Decreases amount of ink consumed by your sub weapon. | Any | |||
| Increases ink-tank refill rate. | Any | |||
| Increases movement speed in Inkling or Octoling form. | Any | |||
| Increases movement speed in swim form. | Any | |||
| Increases special-gauge fill rate. | Any | |||
| Reduces special-gauge decrease after getting splatted. | Any | |||
| Upgrades your special weapon. | Any | |||
| Reduces respawn time after getting splatted repeatedly without splatting any opponents. | Any | |||
| Increases Super Jump speed. | Any | |||
| Upgrades your sub weapon. | Any | |||
| Reduces damage taken and improves mobility when walking through enemy ink. | Any | |||
| Reduces effects and damage from sub weapons. | Any | |||
| Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. | Any | |||
| Name | Description | Gear | Component chunks | |
| Boosts your speed while moving for the first 30 seconds of battle. | Headgear | |||
| Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. | Headgear | |||
| Fills special gauge automatically if your team has fewer active players than the enemy. | Headgear | |||
| Boosts some of your abilities for a short time after respawning. | Headgear | |||
| Leaves no trace when swimming in inked ground but slightly reduces swim speed. | Clothing | |||
| Once you've respawned, reveals the position of the players who splatted you. | Clothing | |||
| Allows you to track distant players hit with shots from your main weapon. | Clothing | |||
| Increases respawn time and special-gauge spawn penalty for you and any player you splat. | Clothing | |||
| Doubles the effect of other gear abilities attached to this gear. | Clothing (exclusive toSplatfest Tee) | |||
| Hides your Super Jump landing point from distant players. | Shoes | |||
| Increases damage dealt to all non-player targets. | Shoes | |||
| Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. | Shoes | |||
Gallery
Locked ability icon fromSplatoon.
Locked ability icon fromSplatoon, no background.
Diagram of abilities and brands inSplatoon, which brand favors and unfavors each ability.
Diagram of abilities and brands inSplatoon 3, which brand favors and unfavors each ability.
Promo image of the abilities inSplatoon 2.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| ギアパワー Gia Pawā | Gear Power | |
| Effect (Splatoon 2 & 3) Eigenschap (Splatoon[5]) | Effect Attribute | |
| Bonus (Splatoon 2 & 3) Capacité (Splatoon) | Bonus Capacity | |
| Effekt | Effect | |
| Abilità | Ability | |
| Свойство Svoystvo | Ability | |
| Potenciador | Strengthener | |
| 装备能力 zhuāngbèi nénglì (Mandarin) | Equipment Capability | |
| 裝備能力 zhuāngbèi nénglì (Mandarin) | Equipment Capability | |
| 기어 파워 gieo pawo | Gear Power | |
| Habilidade[6] | Skill | |
| GearPower[7] |
|
|
References
- ↑
This Gear Ability is Ink Resistance Up - ↑
Do Drinks Work When Rerolling? (ft. Kaylanime)
- ↑SplatoonNA on Twitter
- ↑
Splatoon™ 3 – CONFIDENTIAL REPORT: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site
- ↑5.05.15.2
FromSplatoon's electronic manual on Nintendo.nl
- ↑6.06.16.2
FromSplatoon's electronic manual on Nintendo.com/pt-pt
- ↑
Leanny on GitHub
- ↑8.08.1
FromSplatoon's electronic manual on Nintendo.co.uk
- ↑
FromSplatoon's electronic manual on Nintendo.it
- ↑
FromSplatoon's electronic manual on Nintendo.com/es-es
External links
- Splatoon ability calculator
- Splatoon 2 ability calculator
Splatoon 2 ability effect tool
- Dead link:
Splatoon 2 popular abilities and gear loadouts. Data is pulled fromstat.ink, which generates data from a small sample of theSplatoon 2 player base.
- Splatoon 2 gear loadouts and ability effect calculator. Anyone can submit loadouts. The loadout featuring thetop 500 crown appears first, then the premier league players' builds, and then the rest. The most recent saved appears around the top within each group.



