Foil Squeezer

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TheFoil Squeezer is amain weapon inSplatoon 2 &Splatoon 3. It is aFoil-branded variant of theSqueezer and comes with a differentsub weapon andspecial weapon.

Appearance

InSplatoon 2, the Foil Squeezer is nearly identical in appearance to theSqueezer, the only difference between the two being that the Foil Squeezer has some gold foil bearing theFoil logo wrapped around the top of the bottle's neck.

InSplatoon 3, the Foil Squeezer retains this bottleneck-foil, while the foil wrapping around the base of the bottle is green-and-white instead of red-and-white, and the handle is a darker shade of brown.

Splatoon 2

Splatoon 2
Foil Squeezer
https://cdn.wikimg.net/en/splatoonwiki/images/4/48/S2_Weapon_Main_Foil_Squeezer_3D.png19857, 280, 207, 3, 0, 165, 19, 230, 131, 11, 476, 119, 6, 737, 165, 19, 959, 128, 11, 1196, 117, 7, 1446, 165, 22, 1656, 126, 13, 1880, 115, 10, 2114, 165, 28, 2310, 125, 19, 2514, 113, 16, 2727, 166, 39, 2904, 123, 31, 3087, 113, 28, 3273, 166, 53, 3426, 121, 46, 3584, 110, 44, 3742, 166, 71, 3868, 121, 66, 3998, 110, 65, 4128, 168, 92, 4223, 119, 89, 4320, 110, 89, 4417, 168, 97, 4501, 119, 96, 4586, 110, 96, 4671, 168, 91, 4767, 119, 91, 4865, 110, 91, 4965, 166, 80, 5092, 121, 82, 5223, 110, 83, 5354, 166, 71, 5508, 121, 72, 5669, 110, 75, 5829, 166, 62, 6007, 123, 63, 6191, 113, 63, 6378, 165, 53, 6575, 125, 54, 6779, 113, 48, 6993, 165, 45, 7205, 126, 41, 7429, 115, 33, 7664, 165, 36, 7888, 128, 29, 8126, 117, 20, 8377, 165, 28, 8608, 130, 20, 8855, 119, 10, 9116, 165, 23, 9351, 134, 14, 9603, 122, 2, 9871, 165, 22, 10104, 136, 11, 10355, 125, 0, 10620, 168, 22, 10845, 140, 13, 11087, 127, 0, 11344, 169, 26, 11556, 144, 16, 11783, 130, 3, 12026, 170, 35, 12218, 148, 27, 12423, 132, 14, 12643, 173, 46, 12811, 152, 41, 12989, 135, 29, 13179, 175, 56, 13323, 154, 58, 13468, 135, 50, 13621, 179, 67, 13739, 157, 69, 13858, 138, 72, 13973, 179, 78, 14075, 158, 79, 14177, 138, 82, 14277, 181, 91, 14374, 158, 91, 14471, 138, 92, 14566, 179, 97, 14670, 158, 97, 14772, 138, 96, 14873, 179, 92, 14992, 157, 89, 15113, 138, 89, 15228, 175, 76, 15375, 154, 74, 15522, 135, 72, 15678, 173, 63, 15847, 152, 58, 16026, 135, 58, 16217, 170, 50, 16411, 148, 45, 16618, 132, 44, 16839, 169, 40, 17051, 144, 33, 17280, 130, 31, 17523, 166, 31, 17748, 140, 23, 17991, 127, 22, 18248, 165, 24, 18481, 136, 16, 18731, 125, 13, 18997, 165, 20, 19231, 134, 11, 19483, 122, 9
    Basic information
    CategoryMain
    ClassShooter
    SubSplat Bomb
    SpecialBubble Blower
    Special points200p
    Special depletion
    Range
    77 / 100
    Damage
    52 / 100
    Impact
    Fire rate
    29 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level25
    CostCash 10,900
    Requirement
    Added in3.0.0
    Specifications
    Weight
    Base damage38 (Press)
    30 (Hold)
    Base duration
    Ink consumption2.2% (Press)
    1.08% (Hold)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantSqueezerSqueezer

    The Foil Squeezer was released on25 April 2018 at02:00 UTC.[1] It comes withSplat Bombs andBubble Blower.

    Data

    • The Foil Squeezer is amiddleweight weapon.
    • The matchmaking range is 200. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 12 frames to come out.
    • When firing while moving, the player's movement speed is set to 0.72 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • The bullet hitbox for collisions with the environment has a radius of 2 units.

    Burst fire mode (pressing ZR)

    • The ink consumption of 2.2% and ink tank capacity of 100% allows players to fire 45 shots before needing to refill the ink supply.
    • Holding for 10 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • Each shot has a base damage of 38.
    • If a shot is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
    • Shots cannot ever deviate from the inner reticle while on the ground.
    • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
    • Shots initially travel straight at a rate of 32 units per frame for 4 frames. Shots travel straight for 128 distance units.
      • After that, the shot's velocity is set to 29.695 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 150 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
    • There are a total of 8 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 5 units of the player have a radius of 22 units, and a width of 12.5 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
    • All other ink droplets have a radius of 11.8 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 5 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    Continuous fire mode (holding ZR)

    • The ink consumption of 1.08% and ink tank capacity of 100% allows players to fire 92 shots before needing to refill the ink supply.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
    • When firing continuously, it shoots a bullet every 7 frames (8.57 shots per second).
    • Each shot has a base damage of 30.
    • If a shot is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
    • The angle its shots can deviate while on the ground is 8 degrees.
    • The angle its shots can deviate while in the air is 13 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Foil Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 7 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 55 frames to reach maximum accuracy. (85 after shooting while jumping.)
    • Shots initially travel straight at a rate of 24 units per frame for 3 frames. Shots travel straight for 72 distance units.
      • After that, the shot's velocity is set to 23.032 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 65 units.
    • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
    • All other ink droplets have a radius of 12 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [2][3]

    Version history

    VersionAdjustments
    3.0.0
    • Increased firing range when holding to fire continuously by roughly 4%.
      • Initial velocity: 23 → 24 units.
      • Velocity after 3 frames: 22.69 → 23.032 units.
        • Effective range: 69 → 72 units.
        • Total range: 114.38 → 118.064 units.
    • Decreasedink consumption when holding to fire continuously by roughly 10%: 1% → 0.9%.
    3.2.0
    • Decreased time until firing by 1/10 of a second after pressing and holding: 16 frames → 10 frames.
    4.2.0
    • Reduce the interval between holding down to fire and becoming a squid or using asub weapon by 3/60 of a second: 7 frames → 4 frames.
    4.3.1
    • Increased the effect of theMain Power Upgearability.
    • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down to shoot remains unchanged.
    4.5.0
    • Increased damage dealt to opponentSplat Brellas increased by 57%: 0.7x → 1.1x.
    • Increased damage dealt to opponentSplash Walls by roughly 10%: 1x → 1.1x.
    • Increased damage dealt to opponentBaller by roughly 17%: 0.6x → 0.7x.
    • Increased damage dealt to an opponent who is armored while using aBooyah Bomb by roughly 17%: 0.6x → 0.7x.
    • Increased damage dealt to theRainmaker barrier by roughly 10%: 1x → 1.1x.
    4.7.0
    • Decreased ink consumption of first shot fired when pressing by roughly 4%: 2.5% → 2.4%.
    5.0.0
    • Decreased ink consumption of first shot fired when pressing by roughly 8%: 2.4% → 2.2%.
    5.2.0
    5.4.0
    • Increased ink consumption while holding down by about 20%: 0.9% → 1.08%.
    5.5.0
    • Points to fill special gauge: 190 → 200.

    Quotes

    Sheldon's Introduction

    We took aSqueezer, slapped the manufacturer's logo on it, and theFoil Squeezer was born. BOOM!The main weapon has the action of the original Squeezer, but it now comes withSplat Bombs. So flush 'em out, then take careful aim!Blow up the front lines with theBubble Blower special, then charge in with your team and take out the opposition!It's a fairly aggressive set, but the main weapon requires steady aim, making it suited for veteran battlers.

    Gallery

    • Promotional image

      Promotional image

    • An Inkling boy sitting and holding the Foil Squeezer in Wahoo World

      An Inkling boy sitting and holding the Foil Squeezer inWahoo World

    • Shooting the Foil Squeezer

      Shooting the Foil Squeezer

    • An Inkling (second leftmost) holding a Foil Squeezer.

      An Inkling (second leftmost) holding a Foil Squeezer.

    Demonstration

    Load video
    YouTube
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    Splatoon 3

    Splatoon 3
    Foil Squeezer

    Foil Squeezer

    Basic information
    CategoryMain
    Class Shooter
    SubAutobomb
    SpecialSplattercolor Screen
    Special points190p
    Special depletion
    Range
    77 / 100
    Damage
    52 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level25
    Cost
    Requirement
    Added inChill Season 2023 (6.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantSqueezerSqueezer

    The Foil Squeezer returns inSplatoon 3 inChill Season 2023. Its kit includesAutobomb sub weapon and theSplattercolor Screen special weapon. The weapon was revealed in the season's trailer on15 November 2023. Its appearance has been altered to have green wrapping instead of red.

    Data

    • The Foil Squeezer is amiddleweight weapon.
    • The matchmaking range is 20. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • The bullet hitbox for collisions with players has a radius of 0.225 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • Shots cannot ever deviate from the inner reticle while on the ground.
    • The ink consumption is 2.4% per shot, allowing the user to fire for about 5.47 seconds on a full ink tank.
    • Holding for 10 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing while moving, the player's movement speed is set to 0.066 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 38 and minimum damage of 19.
    • If a shot is in the air for more than 8 frames after being fired, it will lose about 1.19 damage every frame until it reaches 19 damage at frame 24.
    • Shots cannot ever deviate from the inner reticle while on the ground.
    • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
    • Shots initially travel straight at a rate of 3.05 units per frame for 4 frames. Shots travel straight for 12.2 distance units.
      • After that, the shot's velocity is set to 2.8303 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 16.59 units.
      • This number may vary at different firing angles.
    • The ink consumption is 1.08% per shot, allowing the user to fire for about 10.73 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 7 frames (8.57 shots per second).
    • When firing while moving, the player's movement speed is set to 0.072 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30 and minimum damage of 15.
    • If a shot is in the air for more than 7 frames after being fired, it will lose about 0.94 damage every frame until it reaches 15 damage at frame 23.
    • The angle its shots can deviate while on the ground is 8 degrees.
    • The angle its shots can deviate while in the air is 13 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 7 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 55 frames to reach maximum accuracy. (85 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.4 units per frame for 3 frames. Shots travel straight for 7.2 distance units.
      • After that, the shot's velocity is set to 2.3032 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 10.81 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    6.1.0
    • Increased the amount of ink consumed by the first shot fired after pressing the Button by approximately 9%: 2.2% → 2.4%.
    • Slightly decreased the number of spray droplets created by shots fired when holding the Button.
      • Average droplets per shot: 2 → 1.5.
      • Distance between droplets: 6.5 units → 8.67 units.
    9.0.0
    • Slowed the speed of the first shot fired after pressing the button by approximately 5% and shortened its flight distance.
      • Initial velocity: 3.2 units/frame → 3.05 units/frame.
      • Velocity after 4 frames: 2.9695 units/frame → 2.8303 units/frame.
    • Slowed movement speed while firing by approximately 8%: 0.072 units/frame → 0.066 units/frame.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.225 units.

    Quotes

    Sheldon's Introduction

    Like theSqueezer? You'll probably also like theFoil Squeezer! It offers the same capabilities with a new look and a new loadout. First, try deploying theAutobomb sub to sniff out hidden enemies. If the coast is clear, it's time to hold down the trigger and ink a ton of turf with your main. And with theSplattercolor Screen special, you can force enemies into more favorable positions to unleash the Foil Squeezer's powerful single-shot mode. KA-SPLOOSH! This loadout is designed to help you use both the sniping and turf-inking capabilities of your Foil Squeezer optimally, so I hope you'll give it a try!

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Foil Squeezer stickerSticker2★Freshness Rating
    Foil Squeezer holo stickerSticker3★Freshness Rating
    4★ Foil Squeezer UserBadge4★Freshness Rating
    5★ Foil Squeezer UserBadge5★Freshness Rating
    6★ Foil Squeezer UserBadge6★Freshness Rating
    7★ Foil Squeezer UserBadge7★Freshness Rating
    8★ Foil Squeezer UserBadge8★Freshness Rating
    9★ Foil Squeezer UserBadge9★Freshness Rating
    10★ Foil Squeezer UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Foil Squeezer

    Click to view the strategy for Foil Squeezer.View the strategy page.

    Trivia

    • The Foil Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseボトルガイザーフォイル
    botoru gaizā foiru
    Bottle geyser Foil
    Netherlands DutchFoil FloeperFrom Foil and a variation ofFloep (A soft dull sound paired with fast movement)
    CanadaFrance FrenchCompresseur aluAluminum Compressor
    Germany GermanQuetscher FolSqueezer Foil
    Italy ItalianStrizzer BSqueezer B
    Russia RussianБутылятор «Блеск»
    Butylator «Blesk»
    Bottlizer «Shine»
    Mexico Spanish (NOA)Tintopresor FoilFoil Red Presser
    Spain Spanish (NOE)Tintopresor BRed Presser B
    China Chinese (Simplified)开瓶喷泉枪 金属箔
    Hong Kong Chinese (Traditional)開瓶噴泉槍 金屬箔
    South Korea Korean포일 보틀 가이저Foil bottle geyser

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special