Enperry Splat Dualies

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TheEnperry Splat Dualies are amain weapon inSplatoon 2 &Splatoon 3. They are a variant of theSplat Dualies with the same stats but a different loadout and look, inspired by thegear brandEnperry.

Appearance

The Enperry Splat Dualies share their builds with theSplat Dualies. However, the Enperry Splat Dualies are black and gold with theEnperry logo on the sides and highlights both in white.

Splatoon 2

Splatoon 2
Enperry Splat Dualies
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    Basic information
    CategoryMain
    ClassDualie
    SubCurling Bomb
    SpecialInkjet
    Special points200p
    Special depletion
    Range
    50 / 100
    Damage
    29 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    70 / 100
    Durability
    Handling
    Obtainable at
    Level11
    CostCash 9,000
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage30
    Base duration
    Ink consumption0.72%
    7% (Roll)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSplat DualiesSplat Dualies
    Kensa Splat DualiesKensa Splat Dualies
    Hero Dualie ReplicasHero Dualie Replicas

    The Enperry Splat Dualies come in a set withCurling Bombs and theInkjet.

    Data

    • The Enperry Splat Dualies is amiddleweight weapon.
    • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.8 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30.
    • If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
    • The bullet hitbox for collisions with players has a radius of 2 units.
    • The bullet hitbox for collisions with the environment has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 2 degrees.
    • The angle its shots can deviate while in the air is 7.5 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Enperry Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
    • Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
      • After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 140 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
    • There are a total of 7 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
    • All other ink droplets have a radius of 13.55 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    Rolling

    • Each roll consumes 7% of the ink tank capacity.
      • This stat can be changed with Ink Saver (Main).
    • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
    • The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
    • After performing a roll, it shoots a bullet every 4 frames.
    • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
    • Damage output does not change after rolling.
    • After rolling, shots have a radius of 2.5 units.
    • Shots cannot deviate from the inner reticle while in the post-roll state.
    • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
    • The full animation of the roll will last 28 frames before player control resumes.
      • Upon regaining control, the player will be forced to maintain their position for 32 frames.
    • The shot velocity and shot travel distance remains the same in the post-roll state.

    [1]

    Version history

    VersionAdjustments
    1.1.2
    1.2.0
    • Range increased by about 9%.
      • Initial shot velocity: 22 units/frame → 23.7 units/frame.
      • Shot velocity after 3 frames: 21.635 units/frame → 23.425 units/frame.
    • Points to fillspecial gauge: 170 → 200.
    1.4.0
    • Points to fill special gauge: 200 → 180.
    • Decreased duration of down time after performing a dodge roll by 8/60 of a second: 40 frames → 32 frames.
    2.1.0
    • Increased damage of a single shot: 28.0 → 30.0.
      • Minimum damage: 14.0 → 15.0.
    2.2.0
    • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent: 2 units → 3 units.
    • Reduced the interval between sliding and when the player can use asub/special weapon by 4/60 of a second: 8 frames → 4 frames.
    2.2.1
    • Slightly decreased the size of hit detection between each shot and the player, making it harder to hit an opponent: 3 units → 2.5 units.
    3.1.0
    • Points to fill special gauge: 180 → 190.
    3.2.0
    • Points to fill special gauge: 190 → 200.
    4.0.0
    • Increased ink consumption for a dodge roll: 6% → 9%.
    4.1.0
    • Points to fill special gauge: 200 → 220.
    4.3.1
    • Decreased the effect of theMain Power Upgearability.
    • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 2.0 basic gear abilities to 3.2 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
    4.4.0
    • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents: 2.5 units → 2 units.
      • This does not affect shots fired after dodge-rolling.
    4.7.0
    • Points to fill special gauge: 220 → 210.
    4.8.0
    • Ink consumption when shooting decreased: 0.8% → 0.76%.
    5.1.0
    • Points to fill special gauge: 210 → 200.
    5.2.0
    • Slightly widened the spread of ink created by shots: 13.5 units → 13.55 units.
    5.4.0
    • Decreased ink consumption from shots fired by roughly 5%: 0.76% → 0.72%.
    5.5.0
    • Decreased ink consumption for a dodge roll: 9% → 7%.

    Quotes

    Sheldon's Introduction

    TheEnperry Splat Dualies are a result of a collaboration between theSplat Dualies and the gear brandEnperry! They have the same stats as theSplat Dualies, but you can use theCurling Bombs to push forward and move into prime splatting range! The includedInkjet special gives you the ability to splat far-off opponents. Recommended for players who want to do it all!

    Gallery

    • Promotional image

      Promotional image

    • Pearl wielding the Enperry Splat Dualies in promotional art for Action vs. Comedy.

      Pearl wielding the Enperry Splat Dualies in promotional art forAction vs. Comedy.

    Demonstration

    Load video
    YouTube
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    Splatoon 3

    Splatoon 3
    Enperry Splat Dualies

    Enperry Splat Dualies

    Basic information
    CategoryMain
    Class Dualie
    SubCurling Bomb
    SpecialTriple Splashdown
    Special points190p
    Special depletion
    Range
    50 / 100
    Damage
    29 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level10
    Cost
    Requirement
    Added inChill Season 2023 (6.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsSplat DualiesSplat Dualies
    Twinklez Splat DualiesTwinklez Splat Dualies
    Order Dualie ReplicasOrder Dualie Replicas

    The Enperry Splat Dualies return inSplatoon 3 inChill Season 2023. They keep theirCurling Bombs, and now have theTriple Splashdown.

    Data

    • The Enperry Splat Dualies is amiddleweight weapon.
    • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.72% per shot, allowing the user to fire for about 11.5 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.08 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 30 and minimum damage of 15.
    • If a shot is in the air for more than 7 frames after being fired, it will lose about 1.88 damage every frame until it reaches 15 damage at frame 15.
    • The bullet hitbox for collisions with players has a radius of 0.31 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 2.0 degrees.
    • The angle its shots can deviate while in the air is 7.5 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.37 units per frame for 3 frames. Shots travel straight for 7.11 distance units.
      • After that, the shot's velocity is set to 2.3425 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 10.89 units.
      • This number may vary at different firing angles.

    Rolling

    • Each roll consumes 7% of the ink tank capacity.
    • The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
    • Rolls cover an initial distance of 4.0 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
    • After performing a roll, it shoots a bullet every 4 frames.
      • The ink consumption per shot remains the same, so the player can fire for about 8.6 seconds after rolling once if they have a full ink tank before rolling.
    • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
    • Damage per shot does not change after rolling.
    • After rolling, shots have a radius of 0.335 units.
    • Shots cannot deviate from the inner reticle while in the post-roll state.
    • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
    • The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
    • The rolling state can be broken down as follows:
      • After a 4 frame startup, the roll animation lasts for 12 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
      • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
      • In total, this takes 48 frames.
    • The shot velocity and shot travel distance remains the same in the post-roll state.
    • Rolling creates a pool of ink with a radius of 1.8 units.

    [2][3]

    Version history

    VersionAdjustments
    7.0.0
    9.3.0
    • Slightly expanded the collision detection with players of shots fired from a normal posture to make it easier to hit opponents: 0.2 units → 0.225 units.
      • There is no change to the fact that collision detection is greater for shots fired after a Dodge Roll.
    • Points to fill special gauge: 200 → 190.
    11.0.0
    • In the standard firing mode, increased each shot's hitbox radius for players: 0.225 units → 0.31 units.
    • In the post-roll firing mode, increased each shot's hitbox radius for players: 0.25 units → 0.335 units.

    Quotes

    Sheldon's Introduction

    If you likeSplat Dualies and theEnperry brand, boy, have I got the weapon for you. Behold theEnperry Splat Dualies! An updated loadout offers fresh new strategic options, such as following behind aCurling Bomb to close the gap to your enemies before unloading with the full force of the dualies. And if you simply can't wait to get into the thick of things, you can unleash aTriple Splashdown DURING aSuper Jump to immediately make a massive impact. It all adds up to a set that's perfect for anyone who's spoiling for a fight. Give it a try and see if that's you!

    Badges

    Main article:Badge#Weapon Freshness badges

    Reaching certainFreshness levels with the Enperry Splat Dualies will reward the player with specialbadges that they can use on theirSplashtag.

    Enperry Splat Dualies badges
    4★ Enperry Splat Dualies User
    5★ Enperry Splat Dualies User
    6★ Enperry Splat Dualies User
    7★ Enperry Splat Dualies User
    8★ Enperry Splat Dualies User
    9★ Enperry Splat Dualies User
    10★ Enperry Splat Dualies User

    Gallery

    Strategy

    For competitive tips about the Enperry Splat Dualies

    Click to view the strategy for Enperry Splat Dualies.View the strategy page.

    Trivia

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスプラマニューバーコラボ
    Supura manyūbā korabo
    Spla-maneuver Collab
    Netherlands DutchEnperry DubbelknallersEnperry Double Shooters
    Canada French (NOA)Double encreur DUXEnperry Double Inker
    France French (NOE)Double encreur grifféBranded Double Inker
    Germany GermanEnperry-Klecks-DopplerEnperry Splat Doubler
    Italy ItalianRepolper duplo logoDual Repolper logo
    Russia RussianСпуртометы «К.К.»
    Spurtomyoty «K.K.»
    Spurtshots «K.K.»[a]
    Mexico Spanish (NOA)Difusor dual EmperiEnperry dual diffuser
    Spain Spanish (NOE)Difusor dual BDual diffuser B
    China Chinese (Simplified)斯普拉机动枪 联名
    Hong Kong Chinese (Traditional)斯普拉機動槍 聯名
    South Korea Korean스플랫 머누버 컬래버Splat maneuver collab

    Translation notes

    1. K.K. stands for "Кальмар Кляр"Kal'mar Klyar ("Squid Batter"), a Russian name for "Enperry"

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special