Dread Wringer
TheDread Wringer is amain weapon inSplatoon 3, created by the weapon brand "D".
Appearance
The Dread Wringer is a mop bucket colored to the user's ink color, with a wringing bar splitting its opening. Its handle and wringing mechanism are made of grayish metal with black grips.
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 60 / 100 |
| Damage | 55 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 35 / 100 |
| Obtainable at | |
| Level | 15 |
| Cost | |
| Requirement | |
| Added in | Drizzle Season 2023 (5.0.0) |
| Specifications | |
| Weight | |
| Base damage | 48 (First slosh) 42 (Second slosh) 125 ( 125 ( |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Dread Wringer was released on1 September 2023 at00:00 UTC. It comes in a set withSuction Bombs andReefslider. It fires two globs of ink in a burst with one press of the fire button.
Data
- The Dread Wringer is amiddleweight weapon.
- The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 9% per shot allows the user to fire 11 times on a full ink tank.
- After firing, there is a 50 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 15.06 units while grounded and 14.61 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 48 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.112 units for players and 0.09 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.12 units, and over the course of 4 frames, the collision radius for the stage changes to 0.9 units.
- For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.
Second projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning 8 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 42 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.092 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.92 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.
Version history
| Version | Adjustments |
|---|---|
| 6.0.0 |
|
| 9.0.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction I'm pleased to introduce an entirely new slosher...theDread Wringer! This double-muzzled slosher actually fires—or rather, sloshes—two bursts of ink at once.There's a slight delay before the second burst releases, which gives you an interesting choice. Fire straight ahead and hope for a powerful direct hit, or...Try sweeping the nozzles horizontally to attack or ink a wider area. The choice is yours!Oh, I haven't gotten to the loadout yet! With bothSuction Bombs and theReefslider special, you have an explosive combination that more than makes up for lower firepower.It may take some getting used to, but if you can master the way of the double slosh, I think you'll find this can be a go-to weapon set that you'll have tons of fun with! |
| “ | SRL Ballistics here. Did you miss us? Try adding a scope! HA! Classic Ballistics joke. Anyway, we've got newweapons to show off, including theDread Wringer. Thisslosher has two muzzles and fires two dollops ofink at once. Hit your target with both, and you're in business! | ” | — @SplatoonNA on Twitter[3] | ||
| “ | Two-Slosh Bursts A double-muzzled slosher that fires two bursts of ink at once. There's a slight delay before the second burst releases, but if you can make both bursts connect, it's definitely going to leave a mark. | ” | — Splatoon Base[4] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Dread Wringer sticker | Sticker | 2★Freshness Rating | |
| Dread Wringer holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Dread Wringer User | Badge | 4★Freshness Rating | |
| 5★ Dread Wringer User | Badge | 5★Freshness Rating | |
| 6★ Dread Wringer User | Badge | 6★Freshness Rating | |
| 7★ Dread Wringer User | Badge | 7★Freshness Rating | |
| 8★ Dread Wringer User | Badge | 8★Freshness Rating | |
| 9★ Dread Wringer User | Badge | 9★Freshness Rating | |
| 10★ Dread Wringer User | Badge | 10★Freshness Rating |
Gallery
Promotional image
2D icon
TheTableturf Battlecard icon of the Dread Wringer.
- Load videoLocal FileLocal File might collect personal data.
Model of the Dread Wringer rotating (link to file)
- Load videoLocal FileLocal File might collect personal data.
The Dread Wringer in action (link to file)
Strategy
For competitive tips about the Dread Wringer
| View the strategy page. |
Trivia
- The Dread Wringer is not included inReturn of the Mammalians due to it being added post-release.
- The Dread Wringer, and its variant, theDread Wringer D, are two of the only weapons to be showed with a specific player ink color in their 2D and 3D icons; they are displayed as yellow, while other color-changing weapons are displayed as gray.
Etymology
TheDread Wringer's name is a pun on the idiom "dead ringer", meaning "exact duplicate", referencing the two sloshes it fires in one swing, and the word "wring", referencing the wringing function of a mop bucket.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| モップリン Moppurin | Short forMop Wringer | |
| Wringmorser | Wring Slosher | |
| Seau S-Horreur | A pun onEssoreur ("wringer") andHorreur ("horror") + bucket | |
| Schwappwascher | Slosh Washer | |
| Secchiapavimenti | Floor (washing) bucket | |
| Отжиматель Otzhymatel' | Wringer | |
| Friegamatic | Fromfregar ("to mop") +derramatic[a] | |
| 墨瀑淋 | ||
| 墨瀑淋 mò pù lín (Mandarin) mak6 buk6 lam4 (Cantonese) | A combination of "ink" (墨), "waterfall" (瀑), and "pouring water" (淋). Also a transcription of the Japanese name. | |
| 몹 링 | Same as Japanese | |
| Slosher_Double_00[5] |
Translation notes
- ↑Derramatic is Slosher's Spanish name and comes fromderramar ("to spill") andautomático ("automatic").



