Dapple Dualies

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TheDapple Dualies are amain weapon inSplatoon 2 andSplatoon 3, manufactured byNouveau. It is adualie with short range but high damage.

Description

Compared to theSplat Dualies, this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters.

The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies,Dark Tetra Dualies,Dualie Squelchers andDouser Dualies FF which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.

Appearance

The Dapple Dualies are built on two main parts, both of which are a berry red color and connected to each other via a black handle. The bottom part of each dualie houses a white and light blue toothbrush, while the top part houses the nozzle, a black pole at the top, and a small metal stick. The upper section looks as if it was built lightweight, for the max mobility. The toothbrush is held in place via a small wire, possibly representing dental floss, that holds it to the stick.

Splatoon 2

Splatoon 2
Dapple Dualies
https://cdn.wikimg.net/en/splatoonwiki/images/d/da/S2_Weapon_Main_Dapple_Dualies_3D.png23515, 280, 193, 3, 0, 163, 53, 192, 159, 57, 371, 153, 60, 534, 162, 38, 745, 158, 42, 944, 154, 51, 1122, 162, 25, 1347, 157, 29, 1561, 154, 38, 1757, 162, 14, 1991, 156, 18, 2216, 155, 27, 2423, 162, 5, 2660, 156, 10, 2889, 155, 18, 3104, 161, 0, 3338, 155, 4, 3566, 156, 12, 3783, 161, 0, 4023, 155, 3, 4258, 157, 9, 4485, 162, 3, 4735, 155, 6, 4983, 158, 10, 5227, 163, 12, 5478, 156, 13, 5731, 159, 16, 5983, 163, 26, 6225, 156, 26, 6472, 160, 26, 6722, 165, 44, 6947, 157, 43, 7179, 162, 41, 7417, 166, 47, 7635, 159, 44, 7864, 163, 43, 8098, 167, 43, 8314, 161, 39, 8543, 165, 37, 8778, 168, 40, 8987, 162, 35, 9211, 166, 33, 9441, 170, 41, 9638, 165, 35, 9850, 167, 32, 10070, 171, 45, 10249, 166, 37, 10445, 168, 34, 10649, 172, 51, 10819, 168, 42, 10995, 168, 39, 11179, 172, 60, 11361, 170, 52, 11545, 168, 47, 11721, 172, 50, 11930, 171, 58, 12125, 168, 59, 12308, 171, 41, 12537, 172, 49, 12754, 166, 60, 12949, 171, 35, 13191, 173, 42, 13422, 165, 53, 13634, 170, 30, 13882, 172, 37, 14121, 165, 47, 14342, 169, 28, 14589, 172, 35, 14828, 164, 44, 15053, 168, 30, 15292, 172, 35, 15525, 164, 43, 15747, 167, 35, 15972, 171, 39, 16192, 163, 45, 16404, 166, 43, 16608, 170, 46, 16810, 163, 50, 17008, 165, 40, 17203, 169, 41, 17397, 162, 42, 17591, 164, 28, 17793, 167, 29, 17998, 161, 29, 18204, 163, 19, 18420, 167, 17, 18642, 160, 17, 18867, 163, 13, 19092, 166, 9, 19326, 159, 7, 19564, 163, 9, 19791, 165, 4, 20030, 158, 1, 20274, 163, 10, 20497, 164, 3, 20735, 157, 0, 20979, 163, 15, 21192, 163, 6, 21421, 156, 1, 21658, 163, 25, 21854, 161, 14, 22067, 155, 9, 22290, 163, 39, 22477, 160, 27, 22668, 154, 21, 22869, 163, 58, 23048, 159, 45, 23231, 153, 38
    Basic information
    CategoryMain
    ClassDualie
    SubSquid Beakon
    SpecialSuction-Bomb Launcher
    Special points170p
    Special depletion
    Range
    24 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    80 / 100
    Durability
    Handling
    Obtainable at
    Level26
    CostCash 14,700
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage36
    Base duration
    Ink consumption0.663%
    5% (Roll)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsDapple Dualies NouveauDapple Dualies Nouveau
    Clear Dapple DualiesClear Dapple Dualies

    The Dapple Dualies come withSquid Beakons andSuction-Bomb Launcher.

    It appears in oneOcto Expansion station:

    Data

    • The Dapple Dualies is alightweight weapon.
    • The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.663% and ink tank capacity of 100% allows players to fire 150 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.8 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36.
    • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
    • The bullet hitbox for collisions with players has a radius of 2.5 units.
    • The bullet hitbox for collisions with the environment has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 7 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Dapple Dualies starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 17.8 units per frame for 3 frames. Shots travel straight for 53.4 distance units.
      • After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 110 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
    • All other ink droplets have a radius of 13.5 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    Rolling

    • Each roll consumes 5% of the ink tank capacity.
      • This stat can be changed with Ink Saver (Main).
    • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
    • The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
    • After performing a roll, it shoots a bullet every 4 frames.
    • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
    • Damage output does not change after rolling.
    • The angle its shots can deviate in the post-roll state is 4 degrees.
    • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
    • The full animation of the roll will last 16 frames before player control resumes.
      • Upon regaining control, the player will be forced to maintain their position for 28 frames.
    • The shot velocity and shot travel distance remains the same in the post-roll state.

    [1]

    Version history

    VersionAdjustments
    1.4.0
    • Decreased duration of down time after performing a dodge roll by 8/60 of a second: 40 frames → 32 frames.
    2.2.0
    • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent: 2 units → 3 units.
    • Reducedink consumption when firing: 0.9% → 0.75%.
    • Reduced the interval between sliding and when the player can use asub/special weapon by 4/60 of a second: 8 frames → 4 frames.
    2.2.1
    • Slightly decreased the size of hit detection between each shot and the player, making it harder to hit an opponent: 3 units → 2.5 units.
    4.6.0
    4.8.0
    • Decreased ink consumption when firing a shot by roughly 7%: 0.75% → 0.6975%.
    4.9.0
    • Increased damage dealt to opposingTenta Brellas by roughly 57%: 0.7x → 1.1x.
    5.0.0
    • Increased area of ink coverage when shots land by roughly 3%: 16 units → 16.5 units.
    5.4.0
    • Decreased ink consumption from shots fired by roughly 5%: 0.6975% → 0.663%.

    Quotes

    Sheldon's Introduction

    TheDapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. Utilize the increased mobility to setSquid Beakons around the map, and call your teammates to your side! And use theSuction-Bomb Launcher to further expand your team's territory! Recommended for players who want to swiftly splat their opponents and support their team!

    Gallery

    • Promotional image[2]

      Promotional image[2]

    • An Inkling firing the Dapple Dualies.

      AnInkling firing the Dapple Dualies.

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    Dapple Dualies

    Dapple Dualies

    Basic information
    CategoryMain
    Class Dualie
    SubSquid Beakon
    SpecialTacticooler
    Special points170p
    Special depletion
    Range
    24 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    80 / 100
    Durability
    Handling
    Obtainable at
    Level14
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage36
    40 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsDapple Dualies NouveauDapple Dualies Nouveau
    Dapple Dualies NOC-TDapple Dualies NOC-T

    The Dapple Dualies return inSplatoon 3 withSquid Beakons and theTacticooler, looking exactly identical to how they did in the previous game.

    They appear in two missions inReturn of the Mammalians:

    Data

    • The Dapple Dualies is alightweight weapon.
    • The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.663% per shot, allowing the user to fire for about 12.5 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.084 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36 and minimum damage of 18.
    • If a shot is in the air for more than 7 frames after being fired, it will lose about 2.25 damage every frame until it reaches 18 damage at frame 15.
    • The bullet hitbox for collisions with players has a radius of 0.335 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 6.8 degrees.
    • The angle its shots can deviate while in the air is 11.66 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 1.8334 units per frame for 3 frames. Shots travel straight for 5.5002 distance units.
      • After that, the shot's velocity is set to 1.81641 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 8.52 units.
      • This number may vary at different firing angles.

    Rolling

    • Each roll consumes 5% of the ink tank capacity.
    • The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
    • Rolls cover an initial distance of 3.0 units during the rolling animation, plus an additional 0.6 units of sliding afterwards.
    • After performing a roll, it shoots a bullet every 4 frames.
      • The ink consumption per shot remains the same, so the player can fire for about 9.53 seconds after rolling once if they have a full ink tank before rolling.
    • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
    • Damage per shot does not change after rolling.
    • After rolling, shots have a radius of 0.335 units.
    • The angle its shots can deviate in the post-roll state is 3.89 degrees.
    • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
    • The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
    • The rolling state can be broken down as follows:
      • After a 4 frame startup, the roll animation lasts for 8 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
      • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 24 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
      • In total, this takes 40 frames.
    • The shot velocity and shot travel distance remains the same in the post-roll state.
    • Rolling creates a pool of ink with a radius of 1.8 units.

    [3][4]

    Version history

    VersionAdjustments
    Base game
    • Salmon Run Next Wave:
      • Maximum damage: 45.0 → 40.0.
    3.1.0
    • Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly .06 seconds: 32 frames → 28 frames.
    7.2.0
    • Movement speed while firing is now about 5% faster: 0.08 units/frame → 0.084 units/frame.
    • Points to fillspecial gauge: 180 → 170.
    8.0.0
    • Damage dealt toSplash Wall increased by about 10%: 1x → 1.1x.
    9.3.0
    • Increased the speed of shots by approximately 3% and extended the flight distance.
      • Initial velocity: 1.78 units/frame → 1.8334 units/frame.
      • Velocity after 3 frames: 1.7635 units/frame → 1.81641 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • While on land: 7 degrees → 6.8 degrees.
      • While jumping: 12 degrees → 11.66 degrees.
      • After a Dodge Roll: 4 degrees → 3.89 degrees.
    11.0.0
    • Increased each shot's hitbox radius for players: 0.25 units → 0.335 units.

    Quotes

    Sheldon's Introduction

    TheDapple Dualies aredualie-typeweapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. But you know what goes well with mobility? Even more mobility! That's where theTacticoolerspecial shines. Blitz forward with added speed from the Tacticooler, and placeSquid Beakons to help your teammates secure forward positions to take advantage of this set. It's not a hit-and-run strategy. It's more like... run-hit-run-run-hit-hit-hit-run... You get the picture.

    And here are theDapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a LOT ofink in a hurry. Sneak up behind an opponent for the best results!
    — @SplatoonNA on Twitter[5]
    And here are theDapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a lot of ink in a hurry.
    — @NintendoUKVS on Twitter[6]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Dapple Dualies stickerSticker2★Freshness Rating
    Dapple Dualies holo stickerSticker3★Freshness Rating
    4★ Dapple Dualies UserBadge4★Freshness Rating
    5★ Dapple Dualies UserBadge5★Freshness Rating
    6★ Dapple Dualies UserBadge6★Freshness Rating
    7★ Dapple Dualies UserBadge7★Freshness Rating
    8★ Dapple Dualies UserBadge8★Freshness Rating
    9★ Dapple Dualies UserBadge9★Freshness Rating
    10★ Dapple Dualies UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Dapple Dualies

    Click to view the strategy for Dapple Dualies.View the strategy page.

    Trivia

    • There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.
    • WhenSquid Beakon comes up onJudd's trials, the player is equipped with the Dapple Dualies.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスパッタリー[a]
    Supattarī
    Sputtery
    Netherlands DutchDubbelspattersDouble Spatters
    CanadaFrance FrenchDouble moucheteurDouble flecker
    Germany GermanSprenklerSprinkler
    Italy ItalianRipolpella duploDouble Ripolpella[b]
    Russia RussianИмпрессиометы
    Impressiomyoty
    Impresshots[c]
    SpainMexico SpanishAtomizador dualDual atomizer
    China Chinese (Simplified)溅镀枪
    jiàndù qiāng (Mandarin)
    Sputtering Gun
    Hong Kong Chinese (Traditional)濺鍍槍
    jiàndù qiāng (Mandarin)
    Sputtering Gun
    South Korea Korean스퍼터리
    seupeoteoli
    Sputtery
     InternalManeuver_Short_00[7]

    Translation notes

    1. Sputtery comes from "sputtering", a Japanese painting technique using toothbrushes.
    2. A pun onRivoltella ("Revolver") andpolpo("Octopus")
    3. From импрессияimpressiya ("impression") and метатьmetat' ("to shoot")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special