Custom Splattershot Jr.
TheCustom Splattershot Jr. is amain weapon in theSplatoon series. It is a variant of theSplattershot Jr., equipped with a star-shaped sticker on the side and an alternate loadout.
Appearance
The Custom Splattershot Jr. is nearly identical in appearance to theSplattershot Jr. The only difference between the two is that the Custom Splattershot Jr. has a large sticker of a two-tone orange star with cartoon eyes similar to the "Jr. Mark" symbol seen on theBasic Tee.
InSplatoon 2, the Custom Splattershot Jr. and its variants also replace the user's standardink tank with the one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Custom Splattershot Jr., an orange tag with the aforementioned two-tone orange star is attached around the bottle's neck. The main body changes color to match the wielder's ink color.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 32 / 100 |
| Damage | 27 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 2 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.5% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Custom Splattershot Jr. is the firstweapon unlocked fromOcto Valley. It can only be purchased after collecting theSunken Scroll from the missionThe Mighty Octostomp!. It comes in a set withDisruptors and theEcholocator.
Data
- The Custom Splattershot Jr. is amiddleweight weapon.
- Each shot consumes 0.5% of the ink tank capacity.
- This allows players to fire 200 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 18 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
- This means that it takes 4 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- Ink droplets occur every 80 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.2 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction I took my inspiration for this weapon from a strange liquid that was stuck to my grandpappy's blueprints! Its main weapon is just like theSplattershot Jr., but this one lets you weaken your foes withDisruptors! It also comes with anEcholocator, so rally your team behind you and charge into the fray! |
| “ | A new build of the Splattershot Jr., built bySheldon after being inspired by some odd fluid he found stuck to the blueprints. Throw Disruptors at your opponents to slow them down. | ” | — In-Game Description | ||
Gallery
A pre-release version of the Custom Splattershot Jr.
Promotional forMuseum d'Alfonsino - the secondInkling is holding the Custom Splattershot Jr.
TheSplattershot Jr.'s and Custom Splattershot Jr.'s range.
Official art of an Inkling holding the Custom Splattershot Jr.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | 160p |
| Special depletion | |
| Range | 35 / 100 |
| Damage | 22 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 4 |
| Cost | |
| Requirement | |
| Added in | 9 September 2017 |
| Specifications | |
| Weight | |
| Base damage | 28 |
| Base duration | |
| Ink consumption | 0.43% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Custom Splattershot Jr. returns inSplatoon 2. It was released on9 September 2017 at02:00 UTC.[2] It comes withAutobombs andInk Storm.
The Custom Splattershot Jr. was enhanced inSplatoon 2 with a 110% capacity ink tank. The high-capacity ink tank is unique to the Splattershot Jr. and its variants. This allows players to throw two Autobombs consecutively without having to refill the ink between throws. Activating the Ink Storm special refills the ink tank, so players can then throw two more Autobombs in a short time.
Data
- The Custom Splattershot Jr. is alightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 10 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 95 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 12.9 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| 2.2.0 |
|
| 2.3.0 |
|
| 3.2.0 | |
| 4.1.0 |
|
| 4.2.0 |
|
| 4.4.0 |
|
| 4.5.0 |
|
| 4.6.0 |
|
| 4.9.0 |
|
| 5.0.0 |
|
Quotes
| Sheldon's Introduction TheCustom Splattershot Jr. offers the same functions as theSplattershot Jr. but with a twist on how you battle! Smoke out your opponents withAutobombs andsplat them when they pop up! They can be combined with theInk Stormspecial to smoke out opponents from a large area. I recommend this for players who like moving together as a team! |
Gallery
Promotional image
Holding the Custom Splattershot Jr
Throwing anAutobomb
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 36 / 100 |
| Damage | 22 / 100 |
| Impact | |
| Fire rate | 75 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 6 |
| Cost | |
| Requirement | |
| Added in | Chill Season 2022 (2.0.0) |
| Weight | |
| Base damage | |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Custom Splattershot Jr. returns inSplatoon 3 inChill Season 2022, with the same design it had in the previous games. It comes withTorpedoes and theWave Breaker.
Data
- The Custom Splattershot Jr. is alightweight weapon.
- The matchmaking range is 11.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.43% per shot and the ink tank capacity is 110%, allowing the user to fire for about 21.25 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
- When firing while moving, the player's movement speed is set to 0.076 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28 and minimum damage of 14.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage every frame until it reaches 14 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.3 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 11.66 degrees.
- The angle its shots can deviate while in the air is 14.58 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 2.266 units per frame for 3 frames. Shots travel straight for 6.798 distance units.
- After that, the shot's velocity is set to 1.9513 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.19 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 2.1.0 |
|
| 2.1.1 |
|
| 5.1.0 |
|
| 8.0.0 |
|
| 9.3.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction TheCustom Spattershot Jr. offers the same function as theSplattershot Jr., but with a twist! Paired with theTorpedosub weapon andWave Breakerspecial, this loadout allows you to seek out and exploit your opponents' positions to maximize your team's advantage! I recommend this set for players who know there's no "I" in "team," no "L" in "victory," and who are just generally good at spelling overall. |
| “ | And how about theCustom Splattershot Jr.? Little sibling to theSplattershot no longer with the Torpedo sub and Wave Breaker special! Both special and sub help reveal enemy positions so YOU can be the quiet MVP in the corner setting up your team for success. | ” | — @SplatoonNA on Twitter[6] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Custom Splattershot Jr. sticker | Sticker | 2★Freshness Rating | |
| Custom Splattershot Jr. holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Custom Splattershot Jr. User | Badge | 4★Freshness Rating | |
| 5★ Custom Splattershot Jr. User | Badge | 5★Freshness Rating | |
| 6★ Custom Splattershot Jr. User | Badge | 6★Freshness Rating | |
| 7★ Custom Splattershot Jr. User | Badge | 7★Freshness Rating | |
| 8★ Custom Splattershot Jr. User | Badge | 8★Freshness Rating | |
| 9★ Custom Splattershot Jr. User | Badge | 9★Freshness Rating | |
| 10★ Custom Splattershot Jr. User | Badge | 10★Freshness Rating |
Gallery
Promotional image
2D icon
TheTableturf Battlecard icon of the Custom Splattershot Jr.
- Load videoLocal FileLocal File might collect personal data.
Model of the Custom Splattershot Jr. rotating(link to file)
Strategy
For competitive tips about the Custom Splattershot Jr.
| View the strategy page. |
Trivia
- The Custom Splattershot Jr. is the only weapon with the "custom" prefix not made by theCustom brand. As such, it is the only one with a unique sticker; the rest all have the Custom logo. This is likely due to a mistranslation, since the Japanese prefix for it is different from the suffix for the Custom-branded weapon variants.
- InSplatoon 2, the uniqueink tank given to the Custom Splattershot Jr. allows the player to throw twoAutobombs in a row without refilling ink or using anyInk Saver (Sub) (consuming the full capacity of the ink tank in the process).
- The Custom Splattershot Jr. retains this larger ink tank inSplatoon 3, however, due to this iteration of the Custom Jr. havingTorpedo instead (a more ink-hungry sub weapon - which also does not permit the user to throw a second Torpedo whilst the first Torpedo is still active anyway, regardless of ink cost), this trick is not possible.
Etymology
Custom Splattershot Jr. is a combination ofSplatter (as well asSplat),Shot, and the shortened form ofJunior (Jr.) at the end. It also hasCustom as a prefix to differentiate it from theSplattershot Jr. Despite its name, it is not part of theCustom brand.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| もみじシューター Momiji Shūtā | Maple Shooter.[a] | |
| Gemodde Superspetter jr. | Custom Splattershot jr. | |
| Liquéficateur ultra modifié | Modified Ultra Liquificator | |
| Liquidateur Sr. | Liquidator Sr.[a] | |
| Junior-Kleckser Plus | Junior Splodger Plus | |
| Sparacolore logo | Color Shooter logo | |
| Каплестрел-У 2.0 Kaplestrel-U 2.0 | Dropshooter-U 2.0 | |
| Rociador básico adaptado | Adapted Basic Sprayer | |
| Lanzatintas novato B | Newbie Ink-Thrower B | |
| 枫叶射击枪 | Maple Shooter | |
| 楓葉射擊槍 | Maple Shooter | |
| 단풍 슈터 danpung syuteo | Maple Shooter | |
| Shooter_First_01[7] |
Translation notes
- ↑1.01.1These names (and the Custom Splattershot Jr.'s sticker andink tank tag) reference the pre-January 2011Kōreisha mark, also called a "momiji mark" (紅葉マーク, autumn leaf mark). The Kōreisha mark is a symbol for elderly or experienced car drivers in Japan. This is in contrast to theSplattershot Jr.'s Japanese name and ink tank tag referencing theshoshinsha mark, which is a mark for beginner drivers.







