Custom Jet Squelcher

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TheCustom Jet Squelcher is amain weapon in theSplatoon series. It is theCustom version of theJet Squelcher.

Appearance

InSplatoon andSplatoon 2, The Custom Jet Squelcher is nearly identical in appearance to theJet Squelcher, with the only difference being that the Custom Jet Squelcher has a sticker on the bottom part bearing theCustom logo.

InSplatoon 3, the color of the Custom Jet Squelcher's nozzle has been changed from dull white to yellow.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Custom Jet Squelcher

Custom Jet Squelcher

Basic information
CategoryMain
ClassShooter
SubBurst Bomb
SpecialKraken
Special points
Special depletionSpecial gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level15
CostCash 7,900
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage31
Base duration
Ink consumption1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantJet SquelcherJet Squelcher

The Custom Jet Squelcher is identical to theJet Squelcher, but has theBurst Bomb as asub weapon and theKraken as aspecial.

Data

  • The Custom Jet Squelcher is amiddleweight weapon.
  • Each shot consumes 1.6% of the ink tank capacity.
    • This allows players to fire 62 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 31.
  • Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 8 frames. Shots travel straight for 176 distance units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12 units.

[1]

Version history

VersionAdjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

TheCustom Jet Squelcher is just aJet Squelcher with a custom appearance. No surprise there! It comes withBurst Bombs to pin down your foes and theKraken to let you deal the finishing blow! If you like to keep your foes under pressure, thisweapon set could be just what you're looking for!

A custom Jet Squelcher. Thesub weapon lets you corner your opponents, and the quirkyspecial weapon makes for a tricky package.
— In-Game Description

Gallery

  • Promotional image

    Promotional image

  • Official art of an Inkling holding the Custom Jet Squelcher.

    Official art of anInkling holding the Custom Jet Squelcher.

  • An Inkling with the Custom Jet Squelcher equipped.

    An Inkling with the Custom Jet Squelcher equipped.

  • An Inkling holding the Custom Jet Squelcher in gameplay.

    An Inkling holding the Custom Jet Squelcher in gameplay.

  • The Custom Jet Squelcher's range in the testing area.

    The Custom Jet Squelcher's range in the testing area.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Custom Jet Squelcher
https://cdn.wikimg.net/en/splatoonwiki/images/6/66/S2_Weapon_Main_Custom_Jet_Squelcher_3D.png19359, 280, 195, 3, 0, 144, 15, 245, 108, 6, 502, 113, 4, 768, 144, 17, 1003, 105, 6, 1251, 111, 4, 1506, 144, 21, 1728, 102, 11, 1960, 108, 8, 2198, 145, 30, 2400, 100, 20, 2609, 106, 18, 2823, 146, 43, 2999, 97, 33, 3182, 104, 33, 3366, 146, 60, 3511, 95, 53, 3662, 103, 51, 3810, 147, 82, 3918, 94, 76, 4031, 101, 75, 4142, 147, 106, 4210, 93, 102, 4281, 101, 102, 4351, 147, 120, 4391, 93, 120, 4431, 100, 120, 4471, 148, 104, 4540, 93, 105, 4611, 100, 106, 4682, 147, 88, 4791, 94, 90, 4904, 101, 93, 5015, 146, 73, 5160, 95, 75, 5311, 103, 80, 5459, 146, 60, 5636, 97, 62, 5819, 104, 62, 6003, 145, 47, 6205, 100, 51, 6413, 106, 46, 6628, 144, 37, 6849, 102, 37, 7080, 108, 32, 7318, 144, 27, 7553, 105, 24, 7801, 111, 20, 8056, 144, 19, 8300, 108, 15, 8557, 113, 9, 8823, 144, 13, 9071, 112, 9, 9332, 116, 2, 9602, 145, 11, 9846, 116, 6, 10104, 120, 0, 10370, 145, 11, 10606, 120, 7, 10854, 122, 0, 11110, 146, 15, 11332, 124, 11, 11565, 125, 4, 11805, 147, 24, 12005, 128, 21, 12214, 128, 14, 12431, 148, 36, 12605, 131, 35, 12785, 131, 29, 12971, 148, 49, 13117, 133, 54, 13261, 132, 50, 13409, 148, 67, 13520, 135, 71, 13631, 133, 75, 13737, 149, 88, 13811, 137, 90, 13884, 134, 94, 13953, 149, 112, 14008, 137, 112, 14063, 133, 113, 14116, 149, 117, 14190, 137, 115, 14263, 134, 115, 14332, 148, 100, 14444, 135, 97, 14555, 133, 97, 14661, 148, 84, 14807, 133, 80, 14951, 132, 80, 15100, 148, 68, 15275, 131, 64, 15455, 131, 63, 15641, 146, 55, 15841, 128, 48, 16050, 128, 48, 16267, 146, 42, 16488, 124, 35, 16721, 125, 34, 16961, 145, 31, 17197, 120, 24, 17445, 122, 22, 17702, 145, 23, 17947, 116, 14, 18205, 120, 13, 18471, 144, 18, 18719, 112, 8, 18981, 116, 6
    Basic information
    CategoryMain
    ClassShooter
    SubBurst Bomb
    SpecialSting Ray
    Special points190p
    Special depletion
    Range
    82 / 100
    Damage
    35 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level27
    CostCash 15,900
    Requirement
    Added in3 November 2017
    Specifications
    Weight
    Base damage32
    Base duration
    Ink consumption1.6%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantJet SquelcherJet Squelcher

    The Custom Jet Squelcher returns inSplatoon 2 looking identical to how it did in the first game. It was released on3 November 2017 at02:00 UTC[2]. It comes withBurst Bombs andSting Ray.

    Data

    • The Custom Jet Squelcher is amiddleweight weapon.
    • The matchmaking range is 225. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing while moving, the player's movement speed is set to 0.6 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 32.
    • If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 3 degrees.
    • The angle its shots can deviate while in the air is 8 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Custom Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
    • Shots initially travel straight at a rate of 33.6 units per frame for 5 frames. Shots travel straight for 168 distance units.
      • After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 100 units.
    • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
    • There are a total of 8 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
    • All other ink droplets have a radius of 12 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [3][4]

    Version history

    VersionAdjustments
    2.0.0
    • Increased shot speed by roughly 40%, while not changing shot range.
      • Initial shot velocity: 24 units/frame → 33.6 units/frame.
      • Time a shot flies straight: 7 frames → 5 frames.
      • Time before damage starts decreasing: 11 frames → 9 frames.
      • Time to reach minimum damage: 27 frames → 25 frames.
    2.2.0
    • Increased accuracy of shot immediately after jumping by roughly 20%: 10 degrees → 8 degrees.
    4.2.0
    • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    • In addition to the existing effect,Main Power Up will now also reduce shot scatter when shooting on the ground.
    4.8.0
    • Increased painting radius of landing shots by 10%.
      • Near ink droplet radius 18 units → 19.8 units.
      • Far ink droplet radius: 16 units → 17.6 units.
    5.5.0

    Quotes

    Sheldon's Introduction

    TheCustom Jet Squelcher is a customized Jet Squelcher made with official parts! It boasts great range, and you can lay the splat down on enemies that get too close with the includedBurst Bombs! Use theSting Ray to deal with anyone out of the range of your main weapon. I recommend keeping your distance with this set.

    Gallery

    • Promotional image

      Promotional image

    • Throwing Burst Bomb

      Throwing Burst Bomb

    • Holding the Custom Jet Squelcher

      Holding the Custom Jet Squelcher

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    Custom Jet Squelcher

    Custom Jet Squelcher

    Basic information
    CategoryMain
    Class Shooter
    SubToxic Mist
    SpecialInk Storm
    Special points180p
    Special depletion
    Range
    82 / 100
    Damage
    35 / 100
    Impact
    Fire rate
    30 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level20
    Cost
    Requirement
    Added inFresh Season 2023 (3.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsJet SquelcherJet Squelcher
    Jet Squelcher COB-RJet Squelcher COB-R

    The Custom Jet Squelcher returns inSplatoon 3. It functions the same as the normalJet Squelcher, but has a different kit and appearance. It has a Custom sticker on the side, and features a yellow tip at the end, rather than the traditional gray. Its kit isToxic Mist and theInk Storm. The weapon was teased to return in the Fresh Season poster shown on16 February 2023, as well as in a promotional video for theSuper Chump special shown on17 February 2023. The weapon was released on1 March 2023.

    Data

    • The Custom Jet Squelcher is amiddleweight weapon.
    • The matchmaking range is 22.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 1.6% per shot, allowing the user to fire for about 8.27 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.06 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 32 and minimum damage of 16.
    • If a shot is in the air for more than 9 frames after being fired, it will lose about 1 damage every frame until it reaches 16 damage at frame 25.
    • The bullet hitbox for collisions with players has a radius of 0.225 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 2.5 degrees.
    • The angle its shots can deviate while in the air is 8 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
    • Shots initially travel straight at a rate of 3.36 units per frame for 5 frames. Shots travel straight for 16.8 distance units.
      • After that, the shot's velocity is set to 2.232 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 20.33 units.
      • This number may vary at different firing angles.

    [5]

    Version history

    VersionAdjustments
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.225 units.

    Quotes

    Sheldon's Introduction

    TheCustom Jet Squelcher is no off-the-rackJet Squelcher. It's custom! But it's still made with high-quality official parts. And this set now comes with theToxic Mist sub, which helps make up for the main weapon's lower fire rate and firepower by bogging down your enemies in, well, toxic mist. Meanwhile, toss theInk Storm special out there when you can, and it'll be like splatting fish in a barrel for your teammates. Master this set, and it'll be a one-sided battle, with you on the winning side!

    And here we have theCustom Jet Squelcher, which is aJet Squelcher with a special, limited-edition nozzle color. Slow down your enemies with thePoison Mist sub, and then let 'em have it from long range with your main. And to REALLY bog 'em down, unleash theInk Storm special!
    — @SplatoonNA on Twitter[6]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Custom Jet Squelcher stickerSticker2★Freshness Rating
    Custom Jet Squelcher holo stickerSticker3★Freshness Rating
    4★ Custom Jet Squelcher UserBadge4★Freshness Rating
    5★ Custom Jet Squelcher UserBadge5★Freshness Rating
    6★ Custom Jet Squelcher UserBadge6★Freshness Rating
    7★ Custom Jet Squelcher UserBadge7★Freshness Rating
    8★ Custom Jet Squelcher UserBadge8★Freshness Rating
    9★ Custom Jet Squelcher UserBadge9★Freshness Rating
    10★ Custom Jet Squelcher UserBadge10★Freshness Rating


    Gallery

    • The Custom Jet Squelcher being shown off in the Fresh Season 2023 promotional poster.

      The Custom Jet Squelcher being shown off in theFresh Season 2023 promotional poster.

    • An Inkling using the Custom Jet Squelcher while surrounded by Super Chump balloons.

      An Inkling using the Custom Jet Squelcher while surrounded bySuper Chump balloons.

    • Promotional render

      Promotional render

    • 2D icon

      2D icon

    • The Tableturf Battle card icon of the Custom Jet Squelcher.

      TheTableturf Battlecard icon of the Custom Jet Squelcher.

    Strategy

    For competitive tips about the Custom Jet Squelcher

    Click to view the strategy for Custom Jet Squelcher.View the strategy page.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseジェットスイーパーカスタム
    jetto suīpā kasutamu
    Jet Sweeper Custom
    Netherlands DutchGemodde StraalplonzerCustom Jet Squelcher
    Canada French (NOA)Méganettoyeur modifiéModified Megacleaner
    France French (NOE)Nettoyeur XL modifiéModified Cleaner XL
    Germany GermanPlatscher SESpecial Edition Splasher
    Italy ItalianSweeper CMCustom Made Sweeper
    Russia RussianПлескарь «Понт»
    Pleskar' «Pont»
    Splasher «Show-Off»
    Mexico Spanish (NOA)Megasoplador adaptadoAdapted Mega Blower
    Spain Spanish (NOE)Megabarredora SPMegasweeper SP
    China Chinese (Simplified)喷射清洁枪 改装
    pēnshè qīngjié qiāng gǎizhuāng (Mandarin)
    Jet Cleaning Gun Refit
    Hong Kong Chinese (Traditional)噴射清潔槍 改裝
    pēnshè qīngjié qiāng gǎizhuāng (Mandarin)
    Jet Cleaning Gun Refit
    South Korea Korean커스텀 제트 스위퍼
    keoseuteom jeteu seuwipeo
    Custom Jet Sweeper
     InternalShooter_Long_01[7]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special