Custom Douser Dualies FF

From Inkipedia, the Splatoon wiki

Namespaces

More

  • More
  • Languages

TheCustom Douser Dualies FF aremain weapons inSplatoon 3. It is aCustom branded variant of theDouser Dualies FF with a different kit and design.

Appearance

The weapon is a redesignedDouser Dualies FF, featuring yellow and blue colors instead of the traditional red and green.Custom logo stickers have been placed on both barrels, however the one on the left-hand dualie is mirrored.

Splatoon 3

Splatoon 3
Custom Douser Dualies FF

Custom Douser Dualies FF

Basic information
CategoryMain
Class Dualie
SubBurst Bomb
SpecialTriple Inkstrike
Special points200p
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level27
Cost
Requirement
Added inSizzle Season 2024 (8.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantDouser Dualies FFDouser Dualies FF

The Custom Douser Dualies FF made their debut inSizzle Season 2024. Its kit consists ofBurst Bomb andTriple Inkstrike.

Data

  • The Custom Douser Dualies FF is amiddleweight weapon.
  • The matchmaking range is 19.1. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 1.2% per shot, allowing the user to fire for about 11.07 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.07 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 25.5 and minimum damage of 12.8.
  • If a shot is in the air for more than 9 frames after being fired, it will lose about 1.59 damage every frame until it reaches 12.8 damage at frame 17.
  • The bullet hitbox for collisions with players has a radius of 0.275 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 2.5 degrees.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 5 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (68 after shooting while jumping.)
  • Shots initially travel straight at a rate of 3.72 units per frame for 4 frames. Shots travel straight for 14.88 distance units.
    • After that, the shot's velocity is set to 2.325 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 18.84 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 10% of the ink tank capacity.
  • The user can roll 1 time without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 5.5 units during the rolling animation, plus an additional 1.2 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for about 5 seconds after rolling once if they have a full ink tank before rolling.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.275 units.
  • The angle its shots can deviate in the post-roll state is 2.3 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Custom Douser Dualies FF cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 16 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
    • After the roll completes, it takes 6 frames before the weapon can be fired. After an additional 36 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 62 frames.
  • After rolling, shots initially travel straight at a rate of 3.312 units per frame for 3 frames. Shots travel straight for 9.936 distance units.
    • After that, the shot's velocity is set to 2.23 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 13.9 units.
    • This number may vary when firing at different angles.
  • Rolling creates a pool of ink with a radius of 2.0 units.

[1][2]

Version history

VersionAdjustments
8.1.0
  • Reduced the amount of ink consumed when firing by approximately 14%: 1.4% → 1.2%.
  • Reduced the amount of ink consumed by Dodge Rolls from 12% of the ink tank to 10%.
9.2.0
  • Reduced the time between the end of a Dodge Roll and being able to take another action by approximately 1/20th of a second: 45 frames → 42 frames.
10.1.0
  • Increased the speed of shots fired without doing a Dodge Roll by approximately 33% without changing the flight distance.
    • Initial velocity: 2.8 units/frame → 3.72 units/frame.
    • Frames a shot travels straight: 5 frames → 4 frames.
    • Velocity after traveling straight: 2.7 units/frame → 2.325 units/frame.
  • Increased the speed of shots fired after doing a Dodge Roll by approximately 38% without changing the flight distance.
    • Initial velocity: 2.4 units/frame → 3.312 units/frame.
    • Frames a shot travels straight: 4 frames → 3 frames.
    • Velocity after traveling straight: 2.35 units/frame → 2.23 units/frame.
11.0.0
  • Increased each shot's hitbox radius for players: 0.25 units → 0.275 units.

Quotes

Sheldon's Introduction

TheCustom Douser Dualies FF is a variant of theDouser Dualies FF with a new look and some new components. If the pre-Dodge Roll fire isn't fast enough for you, break out theBurst Bomb! It's perfect for finishing the job after an opening volley. Meanwhile, you have aTriple Inkstrike special to flush foes out of strategic positions, or for some momentary obscurement while charging in. If you want to go full aggro, this kit will get you there! I recommend it to wielders with the courage to stand undaunted in the heat of battle!

The Douser Dualies FF have been tweaked with new colors to become the Custom Douser Dualies FF. Its Burst Bomb sub weapon allows for more mobility, so you can unleash rapid fire upon the front line faster. And flush out defensive opponents with the Triple Inkstrike special.
— @SplatoonNA on Twitter[3]

Weapon freshness rewards

IconNameTypeAvailability
Sheldon LicenseCurrency1★Freshness Rating
Custom Douser Dualies FF stickerSticker2★Freshness Rating
Custom Douser Dualies FF holo stk.Sticker3★Freshness Rating
4★ Custom Douser Dualies FF UserBadge4★Freshness Rating
5★ Custom Douser Dualies FF UserBadge5★Freshness Rating
6★ Custom Douser Dualies FF UserBadge6★Freshness Rating
7★ Custom Douser Dualies FF UserBadge7★Freshness Rating
8★ Custom Douser Dualies FF UserBadge8★Freshness Rating
9★ Custom Douser Dualies FF UserBadge9★Freshness Rating
10★ Custom Douser Dualies FF UserBadge10★Freshness Rating


Gallery

Strategy

For competitive tips about the Custom Douser Dualies FF

Click to view the strategy for Custom Douser Dualies FF.View the strategy page.

Names in other languages

Translation needed
The section or page is missing non-English translations or material from other localizationsedit
LanguageNameMeaning
Japan JapaneseガエンFFカスタム
gaen FF kasutamu
From 臥煙gaen (a term for local firefighters in the Edo period) + English firefighter(s) and Custom
Netherlands DutchGemodde Blusknallers BWFromgemodde ("modded") +blussen ("to extinguish") anddubbelknallers ("dualies") +brandweer ("fire department")
CanadaFrance FrenchDouble ignifugeur modifiéDouble Fire-proofer modified
Germany GermanLösch-Doppler FW SEFromlöschen ("to extinguish") andDoppler ("Doubler") +Feuerwehr ("fire department") +SpecialEdition
Russia RussianКраскотушители «Понт»
Kraskotushiteli «Pont»
Paint extinguishers «Show-off»
Mexico Spanish (NOA)Extintor dual FF adaptadoCustom Douser Dualies FF
Spain Spanish (NOE)Extintor Dual FF SPCustom Douser Dualies SP
South Korea Korean커스텀 소방 FF
Keoseuteom sobang FF
Custom Extinguish FF
 InternalManeuver_Long_01[4]

References

MainShooters
Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Blasters
Brushes
Stringers
Splatanas
Sub
Special