Clear Dapple Dualies

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TheClear Dapple Dualies are amain weapon inSplatoon 2. They are aSheldon's Picks-branded variant of theDapple Dualies.


Appearance

The Clear Dapple Dualies share their builds with theDapple Dualies. However, the Clear Dapple Dualies are mainly transparent with white and lime green toothbrushes.

Splatoon 2

Splatoon 2
Clear Dapple Dualies
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    Basic information
    CategoryMain
    ClassDualie
    SubTorpedo
    SpecialSplashdown
    Special points170p
    Special depletion
    Range
    24 / 100
    Damage
    47 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    80 / 100
    Durability
    Handling
    Obtainable at
    Level30
    CostCash 22,300
    Requirement
    Added in4.6.0
    Specifications
    Weight
    Base damage36
    Base duration
    Ink consumption0.663%
    5% (Roll)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsDapple DualiesDapple Dualies
    Dapple Dualies NouveauDapple Dualies Nouveau

    The Clear Dapple Dualies were released on3 April 2019 at01:00 UTC as part of version4.6.0.[1] They come withTorpedoes and theSplashdown.

    Data

    • The Clear Dapple Dualies is alightweight weapon.
    • The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.663% and ink tank capacity of 100% allows players to fire 150 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.8 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 36.
    • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
    • The bullet hitbox for collisions with players has a radius of 2.5 units.
    • The bullet hitbox for collisions with the environment has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 7 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Clear Dapple Dualies starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 17.8 units per frame for 3 frames. Shots travel straight for 53.4 distance units.
      • After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 110 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
    • All other ink droplets have a radius of 13.5 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    Rolling

    • Each roll consumes 5% of the ink tank capacity.
      • This stat can be changed with Ink Saver (Main).
    • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
    • The Clear Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
    • After performing a roll, it shoots a bullet every 4 frames.
    • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
    • Damage output does not change after rolling.
    • The angle its shots can deviate in the post-roll state is 4 degrees.
    • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
    • The full animation of the roll will last 16 frames before player control resumes.
      • Upon regaining control, the player will be forced to maintain their position for 28 frames.
    • The shot velocity and shot travel distance remains the same in the post-roll state.

    [2]

    Version history

    VersionAdjustments
    4.8.0
    • Decreased ink consumption when firing a shot by roughly 7%: 0.75% → 0.6975%.
    4.9.0
    • Increased damage dealt to opposingTenta Brellas by roughly 57%: 0.7x → 1.1x.
    5.0.0
    • Increased area of ink coverage when shots land by roughly 3%: 16 units → 16.5 units.
    5.4.0
    • Decreased ink consumption from shots fired by roughly 5%: 0.6975% → 0.663%.

    Quotes

    Sheldon's Introduction

    TheClear Dapple Dualies use the original Dapples as a starting point, but add a new loadout, enabling a new style of play in the process! Control the movement of your foes with theTorpedo sub, then zip into range and take 'em out with your main! You can also dodge roll like lightning into the midst of confused foes, then crash their party with theSplashdown special! For those interested in cleaning up the battlefield in a hurried blur, this is the set for you!

    Gallery

    • Promotional image

      Promotional image

    Demonstration

    Load video
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    Strategy

    For competitive tips about the Clear Dapple Dualies

    Click to view the strategy for Clear Dapple Dualies.View the strategy page.

    Trivia

    • There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスパッタリークリア
    Supattarī Kuria
    Sputtery Clear
    Netherlands DutchDubbelspatters HelderDouble Spatters Clear
    Germany GermanSprenkler ClaroSprinkler Clear
    Italy ItalianRipolpella duplo minimalMinimal Double Ripolpella minimal[a]
    Russia RussianИмпрессиометы «Белизна»
    Impressiomety «Belizna»
    Impresshots «Whiteness»
    SpainMexico SpanishAtomizador dual sencilloSimple dual atomizer

    Translation notes

    1. A pun onRivoltella ("Revolver") andpolpo ("Octopus")

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special