Classic Squiffer

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TheClassic Squiffer is amain weapon in theSplatoon series, manufactured by the"D" brand.

The Classic Squiffer is acharger-type weapon that charges faster than aSplat Charger, and uses lessink, but has less range.

Appearance

At the back end of the Classic Squiffer is a light-blue bottle of cleaning spray with a blue label sticker. Said sticker has theDolphin logo on it. The part of the spray bottle that attaches the bottle to the nozzle is blue and much longer than usual, extending almost to the end of the nozzle and then wrapping around and going almost all the way back. The handle and trigger have been combined with and situated at the back end of the attaching piece. The nozzle itself is white with supports that change color to match the user's ink.

InSplatoon 3, the weapon's spray bottle now has a different design. There is now duct tape wrapped around the bottom and near the cap and a rubber band around the barrel and the now transparent blue frame.

Splatoon

Retired.
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Splatoon
Classic Squiffer

Classic Squiffer

Basic information
CategoryMain
ClassCharger
SubPoint Sensor
SpecialBubbler
Special points
Special depletionSpecial gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level6
CostCash 5,000
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsNew SquifferNew Squiffer
Fresh SquifferFresh Squiffer

The Classic Squiffer comes with a set ofPoint Sensor andBubbler.

Data

  • The Classic Squiffer is amiddleweight weapon.
  • Ink consumption scales from 1.87% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • The Classic Squiffer cannot store its charge.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • Damage scales from 40 to 70 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 12 to 36 units per frame depending on the charge level.
  • Shot distance scales from 90 to 180 depending on the charge level.

[1]

Version history

VersionAdjustments
2.7.0

Quotes

Sheldon's Introduction

TheClassic Squiffer - for a charge weapon, it's lacking in range, but in return it can charge up much faster. Use theBubbler to get in close after zeroing in on your opponents with thePoint Sensor! This set is an excellent choice for fighters who are confident taking out foes with a decisive shot.(NA)

Acharger equipped with a miniaturizedink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(NA)
A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(EU/OC)
Classic Squiffer report! We've got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven't been able to confirm whether or not this weapon is good for attacking household surfaces. I'm guessing not, but who knows... Maybe it can cut grease and shine your kitchen counters in addition to blastingTurf War opponents!
Notes

Gallery

  • A promotional image of the Classic Squiffer.

    A promotional image of the Classic Squiffer.

  • An Inkling using the Classic Squiffer.

    AnInkling using the Classic Squiffer.

  • An Inkling (center) holding the Classic Squiffer.

    An Inkling (center) holding the Classic Squiffer.

  • Sunken Scroll 18, with the Classic Squiffer at the lower right.

    Sunken Scroll 18, with the Classic Squiffer at the lower right.

  • Official art of an Inkling holding the Classic Squiffer.

    Official art of an Inkling holding the Classic Squiffer.

  • A pre-release screenshot with the original name and sub weapon of the Classic Squiffer.

    A pre-release screenshot with the original name andsub weapon of the Classic Squiffer.

  • Render of an Inkling aiming the Classic Squiffer.

    Render of an Inkling aiming the Classic Squiffer.

  • Render of the Classic Squiffer.

    Render of the Classic Squiffer.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Classic Squiffer
https://cdn.wikimg.net/en/splatoonwiki/images/9/96/S2_Weapon_Main_Classic_Squiffer_3D.png18917, 280, 130, 3, 0, 88, 14, 256, 53, 9, 516, 95, 9, 768, 88, 14, 1015, 52, 9, 1266, 94, 9, 1510, 90, 18, 1741, 51, 11, 1979, 95, 13, 2209, 90, 27, 2418, 51, 19, 2633, 95, 22, 2841, 91, 39, 3022, 48, 34, 3209, 95, 35, 3390, 91, 57, 3537, 48, 52, 3688, 95, 53, 3835, 92, 78, 3943, 48, 74, 4055, 96, 75, 4164, 92, 103, 4230, 47, 100, 4299, 96, 102, 4365, 92, 129, 4387, 47, 129, 4409, 96, 129, 4431, 92, 117, 4483, 47, 117, 4536, 95, 119, 4588, 92, 100, 4682, 48, 100, 4780, 96, 102, 4875, 91, 82, 5009, 48, 82, 5149, 95, 85, 5285, 91, 65, 5455, 48, 66, 5630, 95, 69, 5800, 90, 49, 6000, 51, 49, 6206, 95, 54, 6406, 90, 35, 6631, 51, 35, 6861, 95, 41, 7083, 87, 22, 7326, 52, 23, 7573, 95, 30, 7813, 88, 11, 8068, 53, 13, 8327, 95, 20, 8576, 88, 3, 8836, 54, 6, 9098, 95, 14, 9353, 87, 0, 9612, 56, 2, 9873, 96, 11, 10124, 88, 0, 10373, 58, 2, 10625, 98, 11, 10867, 88, 3, 11102, 60, 5, 11341, 99, 14, 11569, 88, 11, 11784, 61, 13, 12002, 100, 22, 12210, 91, 24, 12398, 64, 26, 12587, 102, 35, 12767, 91, 44, 12920, 65, 45, 13074, 103, 52, 13221, 92, 66, 13336, 65, 68, 13451, 104, 73, 13560, 92, 94, 13630, 65, 95, 13700, 104, 98, 13768, 92, 122, 13795, 65, 122, 13822, 104, 124, 13848, 92, 122, 13902, 65, 121, 13958, 104, 121, 14011, 92, 105, 14110, 65, 104, 14210, 104, 104, 14305, 91, 88, 14446, 65, 86, 14588, 103, 87, 14722, 91, 73, 14898, 64, 70, 15075, 102, 70, 15245, 88, 58, 15450, 61, 54, 15658, 100, 56, 15856, 88, 44, 16086, 60, 40, 16318, 99, 41, 16540, 88, 34, 16785, 58, 28, 17033, 98, 30, 17271, 87, 24, 17526, 56, 18, 17785, 96, 19, 18033, 88, 18, 18292, 54, 11, 18556, 95, 13
    Basic information
    CategoryMain
    ClassCharger
    SubPoint Sensor
    SpecialInk Armor
    Special points170p
    Special depletion
    Range
    75 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    70 / 100
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level12
    CostCash 8,900
    Requirement
    Added in19 August 2017
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    140 (Full charge)
    Base duration
    Ink consumption1.9% (No charge)
    10.5% (Full charge)
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsNew SquifferNew Squiffer
    Fresh SquifferFresh Squiffer

    The Classic Squiffer was released on19 August 2017 at02:00 UTC.[2] It comes withPoint Sensors andInk Armor.

    Starting withSplatoon 2 version2.2.0, the Squiffer has the unique property among chargers of charging at full speed in the air.

    It appears in fiveOcto Expansion stations:

    Data

    • The Classic Squiffer is amiddleweight weapon.
    • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 1.867% to 10.5% depending on the charge level.
      • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Classic Squiffer can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds.
      • The Classic Squiffer can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 19 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 14 frames.
    • It takes 0.75 seconds to fully charge the weapon.
      • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
      • When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.3 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
    • Shot velocity scales from 24 to 36 depending on the charge level.
    • Shot distance scales from 93 to 168 depending on the charge level.

    [3]

    Version history

    VersionAdjustments
    Base game
    • Added the ability for fully charged shots to pierce opponents.
    • Added the ability to store a full charge for 1.5 seconds in squid form.
    • Full charge range: 180 units → 167.65 units.
    • Added a glow while charging that gets brighter the more the weapon is charged, increasing visibility for opponents.
    1.4.0
    • Increased damage dealt to opposingBallers when flingingink by roughly 30%: 1x → 1.3x.
    • When storing a charged shot with acharger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
    • Fixed an issue preventing players using a charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
    2.0.0
    • Increased the amount of ink splattered by each shot when it hits the ground.
    2.2.0
    • Increased in-air charge speed by roughly 100%.
    3.0.0
    • Area at player's feet will now always be inked when firing.
    3.2.0
    • Now able to charge in midair at the same speed as when on the ground.
    4.4.0
    • In addition to the existing effect,Main Power Up will now also improve ink coverage.
    4.6.0
    5.0.0
    • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
    5.2.0
    • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
      • Time before a shot can be fired after exiting a charge hold: 20 frames → 19 frames.
      • Time before laser appears after exiting a charge hold: 15 frames → 14 frames.

    Quotes

    Sheldon's Introduction

    TheClassic Squiffer. For acharger, it's a bit short on range, but in return it can charge up much quicker. Use thePoint Sensor to sniff out hidden opponents, allowing you and your allies to overrun and outnumber marked enemies! Even though it's a charger, the short charge time and the power when using theInk Armorspecial allow you to jump into the fray! This set is great for theInkling who's confident with a charger in close quarters.

    Gallery

    • Promotional image

      Promotional image

    • Holding the Classic Squiffer

      Holding the Classic Squiffer

    • Shooting ink

      Shootingink

    • Render

      Render

    Demonstration

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    Splatoon 3

    Splatoon 3
    Classic Squiffer

    Classic Squiffer

    Basic information
    CategoryMain
    Class Charger
    SubPoint Sensor
    SpecialBig Bubbler
    Special points190p
    Special depletion
    Range
    75 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    70 / 100
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level8
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage40–80 (Partial charge)
    140 (Full charge)
    50-120 (SRNW Partial charge)
    300 (SRNW Full charge)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantNew SquifferNew Squiffer

    The Classic Squiffer returns inSplatoon 3, showing a new design. Its kit consists ofPoint Sensor andBig Bubbler.

    It appears in six missions inReturn of the Mammalians:

    Data

    • The Classic Squiffer is amiddleweight weapon.
    • The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • Ink consumption scales from 1.8667% to 10.5% depending on the charge level.
      • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
      • This stat can be changed withInk Saver (Main).
    • The Classic Squiffer can store its charge while submerged in ink.
      • A stored charge can be held for up to 1.25 seconds (75 frames).
    • The Classic Squiffer can only store its charge if the weapon is fully charged.
      • The delay between being submerged in ink with a stored charge and being able to fire the charge is 27 frames.
      • The delay between being submerged in ink with a stored charge and the laser appearing is 21 frames.
    • The interval between firing and being able to submerge in ink is 15 frames.
    • It takes 0.75 seconds to fully charge the weapon (45 frames).
      • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
      • The Classic Squiffer's charge speed does not change while airborne.
      • The weapon must charge for at least 8 frames before it can release its charge.
    • Fully charged shots will pierce opponents.
    • When charging while moving, the player's movement speed is set to 0.03 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
    • Shot distance scales from 10.75 units to 18.25 units depending on the charge level.
      • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

    [4][5]

    Version history

    VersionAdjustments
    11.0.0
    • Increased each shots' hitbox radius for players: 0.1 units → 0.1375 units.

    Quotes

    Sheldon's Introduction

    Ah, theClassic Squiffer. For acharger, it's a bit short on range, but in return it can charge up much more quickly. That allows you to use it in a more offensive way! I mean... being on the offense. Not that theweapon is offensive... except to your opponents. Anyway, I'd take advantage of thePoint Sensorsub to coordinate an attack with my teammates. And if my home turf was invaded, I'd deploy theBig Bubbler and hide inside, using that Classic Squiffer action to snipe enemies. Comfy in close range with a charger? This set is for you!

    Next up is theClassic Squiffer. It's a lightweight charger that charges so quickly we hesitate to even call it a charger! (But to be technically correct, we will continue to do so.) It doesn't have great range, but rewards a dynamic play style with plenty of stop-and-pop action.
    — @SplatoonNA on Twitter[6]
    TheClassic Squiffer is a lightweight charger that builds up power quickly. It doesn't have great range, but it rewards a dynamic play style with plenty of stop-and-pop action.
    — @NintendoUKVS on Twitter[7]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Classic Squiffer stickerSticker2★Freshness Rating
    Classic Squiffer holo stickerSticker3★Freshness Rating
    4★ Classic Squiffer UserBadge4★Freshness Rating
    5★ Classic Squiffer UserBadge5★Freshness Rating
    6★ Classic Squiffer UserBadge6★Freshness Rating
    7★ Classic Squiffer UserBadge7★Freshness Rating
    8★ Classic Squiffer UserBadge8★Freshness Rating
    9★ Classic Squiffer UserBadge9★Freshness Rating
    10★ Classic Squiffer UserBadge10★Freshness Rating


    Gallery

    • The Classic Squiffer as seen in artwork for Salmon Run Next Wave

      The Classic Squiffer as seen in artwork forSalmon Run Next Wave

    • Promotional render

      Promotional render

    • An Octoling holding the Classic Squiffer while tossing a Point Sensor

      AnOctoling holding the Classic Squiffer while tossing a Point Sensor

    • 2D icon

      2D icon

    • The Tableturf Battle card icon of the Classic Squiffer

      TheTableturf Battlecard icon of the Classic Squiffer

    • Unused early version of the Classic Squiffer's Tableturf Battle card. In it, the Classic Squiffer held by the Octoling is miscolored.

      Unused early version of the Classic Squiffer's Tableturf Battle card. In it, the Classic Squiffer held by the Octoling is miscolored.

    Strategy

    For competitive tips about the Classic Squiffer

    Click to view the strategy for Classic Squiffer.View the strategy page.

    Trivia

    • The Classic Squiffer appears to be designed after a spray bottle.
    • The Classic Squiffer is one of the few weapons for which it is not apparent by its name that it is the first kit released for that weapon. Some other weapons that share this distinction are theDark Tetra Dualies, theNautilus 47,Snipewriter 5H, and theMint Decavitator.
    • The Squiffer was originally called "Quick Ink Rifle", as seen in an image from beforeSplatoon's release, and it came withSplat Bombs andBubbler. This set was later given to theSplattershot Jr. and Splat Bombs were given to the Splat Charger andSplatterscope.
    • In all three games, the Classic Squiffer has hadPoint Sensor as itssub weapon and various forms of a protection-basedspecial weapon.
    • When Point Sensor comes up onJudd's trials, the player is equipped with the Classic Squiffer.

    Etymology

    Squiffer is a portmanteau of "squid" and "Swiffer", an American brand of cleaning products, whileClassic denotes that it is the default variant of the Squiffer.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseスクイックリンα
    sukuikkurin arufā
    Squicklean alpha[a]
    Netherlands DutchOctopoetsFromocto andpoets ("polish")
    Canada French (NOA)Lignizateur alphaLinisator α[b]
    France French (NOE)Décap'express AlphaExpress Scourer α
    Germany GermanSepiator α
    Italy ItalianKalamarapid αPortmanteau ofcalamaro ("squid") andrapid
    Russia RussianСтиратель
    Stiratel'
    Eraser[c]
    Mexico Spanish (NOA)Delineador (Splatoon)
    Delineador X (Splatoon 2)
    Eyeliner (Splatoon)
    Eyeliner X (Splatoon 2)
    Spain Spanish (NOE)Kalarrapid αPortmanteau ofcalamar ("squid") andrapid ("rapid")
    China Chinese (Simplified)鱿快洁α
    yóu kuàijié alpha (Mandarin)
    Squid Quick Clean alpha
    Hong Kong Chinese (Traditional)魷快潔α
    yóu kuàijié alpha (Mandarin)
    Squid Quick Clean alpha, from快潔, Chinese name for Tide (a detergent brand)
    South Korea Korean스퀵 클린 α
    seukwik keullin alpa
    Squicklean alpha
     InternalCharger_Quick_00[8]

    Translation notes

    1. A portmanteau of "squid", "quick", and "clean", from Japanese famous detergent namedマジックリンmajikkurin Magiclean
    2. FromLigne ("Line") and-sateur, a suffix often used for spray products or machinery (equivalent of "-zator" in English).
    3. From стирать stirat' ("to erase" or "to wash the clothes")

    References

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