Bomb Defense Up

From Inkipedia, the Splatoon wiki

Namespaces

More

  • More
  • Languages
Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Bomb Defense Up
Bomb Defense Up
Applicable gear
Favored by
Unfavored by

Bomb Defense Up was anability inSplatoon 2.Inkline gear had a 5× chance of rolling this ability, whileKrak-On gear had a 1/2× chance.

Bomb Defense Up reduced the damage taken from enemysub weapons.Autobombs,Curling Bombs,Ink Mines,Splat Bombs, andSuction Bombs had their damage reduced by up to 50%.Burst Bombs had their damage reduced by up to 40%.

Bomb Defense Up reduced the damage taken fromspecial weapons by up to 35%. Bomb Defense Up was known to affect theBaller,Inkjet,Splashdown, andTenta Missiles.

The ability offered players a means of increasing survivability. For example, just one sub slot of the ability prevented the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.

Bomb Defense Up was retired inversion 4.3.0. Players can still get the effect of Bomb Defense Up withBomb Defense Up DX. The default ability of all gear with Bomb Defense Up became Bomb Defense Up DX.

Stacking

The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up is shown in the following table. Amounts of Bomb Defense Up that did not cause a change are not shown in the table.

Bomb Defense Up: Hits-to-splat
Autobomb
Curling Bomb
Splat Bomb
Suction Bomb
Burst BombInk MineBallerInkjet
Tenta Missiles
Splashdown
MainsSubsAPFarDirectNearFarNearFarDirectFarNearFarNearFar
000423435222422
013423546323422
026424546323422
039424546333423
0412524547333423
0515534547333423
0618534647333523
0721534658333523
2226634658333523
2329635658333523
1731635659333523
2535635659333533
3236635759333533
27417357610333533
29477357610434633
39577357611434633

Other notable thresholds:

  • Main: 0, Sub: 3 — Survived one directBurst Bomb plus two distant blasts.
  • Main: 0, Sub: 4 —Ink Armor survived a Burst Bomb near blast.
  • Main: 1, Sub: 4 — Survived a direct Burst Bomb plus two near blasts.

Percent change for Burst Bombs:

AbilitiesDamage reduction
None0%
Main: 0, Sub: 13.9%
Main: 0, Sub: 27.5%
Main: 0, Sub: 311.0%
Main: 1, Sub: 012.1%
Main: 0, Sub: 414.3%
Main: 1, Sub: 115.3%
Main: 0, Sub: 517.4%
Main: 1, Sub: 218.4%
Main: 0, Sub: 620.3%
Main: 1, Sub: 321.2%
Main: 2, Sub: 022.1%
Main: 0, Sub: 723.0%
Main: 1, Sub: 423.8%
Main: 2, Sub: 124.6%
Main: 0, Sub: 825.5%
Main: 1, Sub: 526.3%
Main: 2, Sub: 227.0%
Main: 0, Sub: 927.8%
Main: 1, Sub: 628.5%
Main: 2, Sub: 329.2%
Main: 3, Sub: 029.9%
Main: 1, Sub: 730.5%
Main: 2, Sub: 431.2%
Main: 3, Sub: 131.8%
Main: 1, Sub: 832.4%
Main: 2, Sub: 533.0%
Main: 3, Sub: 233.5%
Main: 1, Sub: 934.1%
Main: 2, Sub: 634.6%
Main: 3, Sub: 335.1%
Main: 2, Sub: 736.0%
Main: 3, Sub: 436.4%
Main: 2, Sub: 837.2%
Main: 3, Sub: 537.5%
Main: 2, Sub: 938.2%
Main: 3, Sub: 638.5%
Main: 3, Sub: 739.2%
Main: 3, Sub: 839.8%
Main: 3, Sub: 940.2%

Percent change for other bombs:

AbilitiesDamage reduction
None0%
Main: 0, Sub: 14.8%
Main: 0, Sub: 29.4%
Main: 0, Sub: 313.8%
Main: 1, Sub: 015.2%
Main: 0, Sub: 417.9%
Main: 1, Sub: 119.2%
Main: 0, Sub: 521.7%
Main: 1, Sub: 222.9%
Main: 0, Sub: 625.3%
Main: 1, Sub: 326.5%
Main: 2, Sub: 027.6%
Main: 0, Sub: 728.7%
Main: 1, Sub: 429.8%
Main: 2, Sub: 130.8%
Main: 0, Sub: 831.8%
Main: 1, Sub: 532.8%
Main: 2, Sub: 233.8%
Main: 0, Sub: 934.7%
Main: 1, Sub: 635.6%
Main: 2, Sub: 336.5%
Main: 3, Sub: 037.4%
Main: 1, Sub: 738.2%
Main: 2, Sub: 439.0%
Main: 3, Sub: 139.7%
Main: 1, Sub: 840.5%
Main: 2, Sub: 541.2%
Main: 3, Sub: 241.9%
Main: 1, Sub: 942.6%
Main: 2, Sub: 643.2%
Main: 3, Sub: 343.8%
Main: 2, Sub: 745.0%
Main: 3, Sub: 445.5%
Main: 2, Sub: 846.5%
Main: 3, Sub: 546.9%
Main: 2, Sub: 947.7%
Main: 3, Sub: 648.1%
Main: 3, Sub: 749.0%
Main: 3, Sub: 849.7%
Main: 3, Sub: 950.2%

Percent change forspecial weapons:

AbilitiesDamage reduction
None0%
Main: 0, Sub: 13.4%
Main: 0, Sub: 26.6%
Main: 0, Sub: 39.6%
Main: 1, Sub: 010.6%
Main: 0, Sub: 412.5%
Main: 1, Sub: 113.4%
Main: 0, Sub: 515.2%
Main: 1, Sub: 216.1%
Main: 0, Sub: 617.7%
Main: 1, Sub: 318.5%
Main: 2, Sub: 019.3%
Main: 0, Sub: 720.1%
Main: 1, Sub: 420.8%
Main: 2, Sub: 121.6%
Main: 0, Sub: 822.3%
Main: 1, Sub: 523.0%
Main: 2, Sub: 223.6%
Main: 0, Sub: 924.3%
Main: 1, Sub: 624.9%
Main: 2, Sub: 325.5%
Main: 3, Sub: 026.1%
Main: 1, Sub: 726.7%
Main: 2, Sub: 427.3%
Main: 3, Sub: 127.8%
Main: 1, Sub: 828.3%
Main: 2, Sub: 528.8%
Main: 3, Sub: 229.3%
Main: 1, Sub: 929.8%
Main: 2, Sub: 630.2%
Main: 3, Sub: 330.7%
Main: 2, Sub: 731.5%
Main: 3, Sub: 431.8%
Main: 2, Sub: 832.5%
Main: 3, Sub: 532.8%
Main: 2, Sub: 933.4%
Main: 3, Sub: 633.7%
Main: 3, Sub: 734.3%
Main: 3, Sub: 834.8%
Main: 3, Sub: 935.1%
  • A chart showing the effect of Bomb Defense Up.

    A chart showing the effect of Bomb Defense Up.

Version history

VersionAdjustments
4.3.0
  • Removed. Effects integrated withCold-Blooded intoBomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • All gear that had Bomb Defense Up as its default main ability now has Bomb Defense Up DX as its default main ability.
  • Preexisting subs, ability chunks, anddrink tickets changed to Bomb Defense Up DX.

Names in other languages

LanguageNameMeaning
Japan Japanese爆風ダメージ軽減
Bakufū Damēji Keigen
Blast Damage Reducing
Netherlands DutchBomvrijBomb free
CanadaFrance FrenchFiltre à explosionsExplosion filter
Germany GermanBombenschutzBomb protection
Italy ItalianAntiesplosioneAnti-explosion
Russia RussianБомбостойкость
Bombostoykost'
Bomb resistance
Mexico Spanish (NOA)AntiexplosivosAnti-explosives
Spain Spanish (NOE)Resistencia explosivaExplosion resistance