Bloblobber Deco
TheBloblobber Deco is amain weapon inSplatoon 2 andSplatoon 3. It is aDeco-branded variant of theBloblobber.
Appearance
The Bloblobber Deco is nearly identical in appearance to theBloblobber.
InSplatoon 2, the Bloblobber Deco has some stickers bearing theDeco logo on the supports.
InSplatoon 3, the supports are colored yellow and the stickers are colored navy blue.
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Slosher |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 85 / 100 |
| Damage | 29 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 50 / 100 |
| Obtainable at | |
| Level | 20 |
| Cost | |
| Requirement | |
| Added in | 4.3.0 |
| Specifications | |
| Weight | |
| Base damage | 30 |
| Base duration | |
| Ink consumption | 8% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Bloblobber Deco was announced on24 November 2018. It was added to the game on5 December 2018 as part of version4.3.0.[1]
Data
- The Bloblobber Deco is amiddleweight weapon.
- The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially attacking in humanoid form, the first shot takes 6 frames to come out.
- When attacking from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 25 frames.
- The interval at which the player can repeatedly swing is 32 frames.
- While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
- When attacking while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- The maximum damage of the big bubble is 30.
- Small bubbles: 30
- The minimum damage of the big bubble is 30.
- Small bubbles: 30
- The collision radius of the big bubble against the environment is 7.5 units.
- Small bubbles: 5 units
- The collision radius of the big bubble against players is 8 units.
- Small bubbles: 5.2 units
- Projectiles travel straight for 32 frames.
- The draw radius of the big bubble is 8 units.
- Small bubbles: 5.2 units
- The paint radius of the big bubble scales from 12 units at a distance of 50 units to 12 units at a distance of 200 units.
- Small bubbles: 8.65 units at a distance of 50 units to 8.65 units at a distance of 200 units.
- All other paint splashes have a radius of 22 units.
Version history
| Version | Adjustments |
|---|---|
| 4.3.1 |
|
Quotes
| Sheldon's Introduction TheBloblobber Deco is a custom version of the original with a cool new sticker slapped on for good measure! Paired with theSprinkler sub, you've got a slosher that can cover an astounding amount of turf! But that's not all! Add theSuction Bomb-Launcher into the mix and you've got an arsenal for unleashing unprecedented waves of ink! If you enjoy floating your team to victory while soaking foes in floods of fluid, this just might be the set for you! |
Gallery
Promotional render
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 85 / 100 |
| Damage | 29 / 100 |
| Impact | |
| Fire rate | |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | 50 / 100 |
| Obtainable at | |
| Level | 23 |
| Cost | |
| Requirement | |
| Added in | Drizzle Season 2023 (5.0.0) |
| Specifications | |
| Weight | |
| Base damage | 30 |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The Bloblobber Deco returns inSplatoon 3 as part of theDrizzle Season 2023, with a new design that has yellow supports instead of black. Its kit consists ofAngle Shooter andKraken Royale.
Data
- The Bloblobber Deco is amiddleweight weapon.
- The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
- After firing, there is a 40 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 6 frames to come out.
- When initially attacking from swim form, the first shot takes 12 frames to come out.
- The movement speed while firing is set to 0.05 units per frame.
- The time between consecutive swings is 32 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
- The effective range is about 11.76 units while grounded and 11.16 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First bubble
- The group consists of only 1 projectile.
- The group starts spawning as soon as the lifting animation ends.
- The projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- The projectile deals 30 damage.
- The damage is not reduced by the projectile falling.
- The projectile spawns with an initial collision radius of 0.085 units for players and 0.075 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.85 units, and over the course of 4 frames, the collision radius for the stage changes to 0.75 units.
- The projectile bounces off of the ground 2 times before disappearing the next time they hit the ground.
- There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
- The collision radius of the projectile is multiplied by 0.75 every bounce.
- The projectile's first bounce paints with a radius of 1.65 units, and each subsequent bounce has its painting radius multiplied by 0.85. The paint created when the projectile disappears is separate from this calculation.
Last 3 bubbles
- The group contains 3 projectiles that spawn consecutively 5 frames apart from each other.
- The group starts spawning 5 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.01 units per frame slower than the last.
- The projectiles deal 30 damage.
- The damage is not reduced by the projectile falling.
- The first projectile spawns with an initial collision radius of 0.057 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.
- For subsequent projectiles, the initial collision radius is 0.003 units smaller than the previous projectile for players, and 0.003 units smaller for the stage. After the collision size changes, the radius is 0.03 units smaller than the previous projectile for players, and 0.03 units smaller for the stage.
- The projectiles bounce off of the ground 2 times before disappearing the next time they hit the ground.
- There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
- The collision radius of the projectiles is multiplied by 0.75 every bounce.
- The first projectile's first bounce paints with a radius of 1.32 units, and each subsequent bounce has its painting radius multiplied by 0.85. Each consecutive projectile in the group has an initial bounce paint radius that is 0.05 units smaller than the radius of the previous projectile spawned. The paint created when the projectile disappears is separate from this calculation.
Version history
| Version | Adjustments |
|---|---|
| 8.1.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction Love theBloblobber but not the way it looks? Check out theBloblobber Deco! It lobs blobs just like a regular Bloblobber but has a fun new look. And did I mention the new loadout? This one comes with theAngle Shooter sub, which can both deal damage directly and reveal tricky hidden enemies. I should also talk about theKraken Royale special, but really...the ability to transform into a massive killer squid or octo at a moment's notice kind of speaks for itself. I recommend this set for maximum blob lobbing with a dash of mobility and a heaping helping of giant squid! |
| “ | Next up, theBloblobber Deco. It lobs blobs just like the baseBloblobber, but it comes in a fresh new color and with a fresh new loadout - including theAngle Shootersub. Use that to tag opponents before releasing theKraken Royalespecial for the coup de splat! | ” | — @SplatoonNA on Twitter[4] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Bloblobber Deco sticker | Sticker | 2★Freshness Rating | |
| Bloblobber Deco holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Bloblobber Deco User | Badge | 4★Freshness Rating | |
| 5★ Bloblobber Deco User | Badge | 5★Freshness Rating | |
| 6★ Bloblobber Deco User | Badge | 6★Freshness Rating | |
| 7★ Bloblobber Deco User | Badge | 7★Freshness Rating | |
| 8★ Bloblobber Deco User | Badge | 8★Freshness Rating | |
| 9★ Bloblobber Deco User | Badge | 9★Freshness Rating | |
| 10★ Bloblobber Deco User | Badge | 10★Freshness Rating |
Gallery
Promotional image
2D icon
TheTableturf Battlecard icon of the Bloblobber Deco.
- Load videoLocal FileLocal File might collect personal data.
Model of the Bloblobber Deco rotating (Link to file)
Strategy
For competitive tips about the Bloblobber Deco
| View the strategy page. |
Trivia
- Early datamining inSplatoon 2 showed the Bloblobber Deco was going to have theFizzy Bomb, but this was later changed to theSprinkler.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| オーバーフロッシャーデコ Ōbāfurosshā Deko | Overflow + bath + slosher Deco | |
| Spatkuip Deco | Fromspat ("spatter"),badkuip ("bathtub"), andDeco | |
| Bassineur chic | Frombassine ("basin, bowl") andbassiner ("to annoy someone", or "to spray water on something") +chic ("Deco") | |
| Wannen-Schwapper Deko | Wannen ("Tubs"),Schwapper ("Slosh"), andDeko ("Deco") | |
| Secchiostro vasca DX | Bathtub Slosher DX | |
| Ваннаган «Деко» Vannagan «Deko» | Bathgun «Deco» | |
| Derramatic baño chic | Fromderramar, "to spill" andbaño, "bathroom" or "bath" andchic, "deco" | |
| Derramatic baño DX | Fromderramar, "to spill" andbaño, "bathroom" or "bath" andDX, "deco" | |
| 满溢泡澡泼桶 装饰 | ||
| 滿溢泡澡潑桶 裝飾 | ||
| 오버플로셔 데코 obeopeullosyeo deko | From 오버플로 ("overflow"), 슬로셔 ("slosher"), and 데코 ("Deko") |
Internal names
| Internal name | Meaning |
|---|---|
| Slosher is the prefix for allslosher weapons,Bathtub refers to the weapon's design,01 denotes this is the second kit |





