Bloblobber

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TheBloblobber is amain weapon inSplatoon 2 andSplatoon 3.

It is aslosher-type weapon that shoots a row of four small bubbles which are able to bounce along the ground and off walls. The weapon boasts fairly long range and is able to splat opponents in a single shot if all four bubbles connect. The bubbles do not suffer from any type of damage decay, doing a consistent 30 damage regardless of range. The distance the bubbles are able to travel varies greatly depending on the amount of obstructions in their way, the bubbles will gradually shrink as they travel before vanishing. Colliding with walls or inclining surfaces will reduce the travel range of the bubble, as well as cause them to shrink faster.

Appearance

The Bloblobber is a small black bathtub with a white inside. Unlike a traditional bathtub, the Bloblobber has no legs and has extra supports and a handle. It is also small enough to hold.

Splatoon 2

Splatoon 2
Bloblobber
https://cdn.wikimg.net/en/splatoonwiki/images/7/7a/S2_Weapon_Main_Bloblobber_3D.png22807, 280, 210, 3, 0, 171, 22, 252, 163, 26, 501, 157, 37, 731, 171, 23, 976, 164, 27, 1217, 163, 37, 1442, 171, 21, 1681, 163, 25, 1916, 171, 33, 2138, 172, 22, 2367, 162, 25, 2593, 177, 27, 2812, 171, 24, 3028, 165, 27, 3241, 183, 25, 3452, 170, 32, 3648, 165, 34, 3843, 188, 26, 4042, 168, 43, 4216, 165, 41, 4391, 191, 33, 4574, 163, 57, 4725, 164, 49, 4885, 191, 43, 5051, 159, 65, 5192, 163, 60, 5338, 191, 57, 5488, 163, 72, 5630, 163, 72, 5778, 191, 71, 5932, 166, 65, 6094, 165, 66, 6259, 191, 66, 6431, 170, 56, 6614, 166, 56, 6795, 190, 56, 6986, 171, 44, 7191, 166, 43, 7395, 185, 46, 7600, 173, 32, 7824, 164, 32, 8045, 180, 36, 8261, 173, 22, 8496, 164, 21, 8729, 174, 26, 8952, 172, 13, 9196, 165, 12, 9437, 167, 19, 9662, 172, 6, 9913, 164, 6, 10159, 160, 13, 10388, 172, 2, 10645, 163, 1, 10899, 154, 9, 11135, 172, 1, 11392, 162, 0, 11648, 152, 9, 11890, 172, 4, 12142, 161, 3, 12393, 151, 12, 12635, 171, 2, 12884, 162, 1, 13131, 149, 10, 13374, 173, 4, 13613, 161, 2, 13852, 147, 11, 14089, 179, 9, 14313, 161, 9, 14539, 147, 17, 14764, 183, 18, 14967, 160, 18, 15176, 147, 25, 15383, 185, 32, 15566, 160, 32, 15754, 145, 37, 15938, 185, 48, 16098, 158, 48, 16259, 145, 51, 16417, 182, 64, 16568, 157, 65, 16717, 142, 65, 16866, 184, 74, 17018, 157, 73, 17171, 143, 73, 17322, 185, 72, 17494, 159, 70, 17668, 144, 69, 17838, 183, 65, 18031, 159, 59, 18229, 146, 56, 18423, 179, 56, 18635, 160, 51, 18853, 147, 46, 19067, 173, 45, 19297, 161, 45, 19528, 147, 38, 19757, 170, 36, 19999, 160, 38, 20240, 148, 32, 20478, 171, 28, 20727, 161, 32, 20973, 150, 27, 21214, 171, 24, 21466, 161, 27, 21716, 150, 27, 21955, 171, 22, 22210, 162, 26, 22462, 151, 32
    Basic information
    CategoryMain
    ClassSlosher
    SubSplash Wall
    SpecialInk Storm
    Special points180p
    Special depletion
    Range
    85 / 100
    Damage
    29 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level11
    CostCash 10,000
    Requirement
    Added in1 August 2018
    Specifications
    Weight
    Base damage30
    Base duration
    Ink consumption8%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantBloblobber DecoBloblobber Deco

    The Bloblobber was released on1 August 2018 at00:00 UTC.[1] It comes withSplash Wall andInk Storm.

    Data

    • The Bloblobber is amiddleweight weapon.
    • The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
    • When initially attacking in humanoid form, the first shot takes 6 frames to come out.
    • When attacking from swim form, the first shot takes 12 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 25 frames.
    • The interval at which the player can repeatedly swing is 32 frames.
      • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
    • When attacking while moving, the player's movement speed is set to 0.5 units per frame.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • The maximum damage of the big bubble is 30.
      • Small bubbles: 30
    • The minimum damage of the big bubble is 30.
      • Small bubbles: 30
    • The collision radius of the big bubble against the environment is 7.5 units.
      • Small bubbles: 5 units
    • The collision radius of the big bubble against players is 8 units.
      • Small bubbles: 5.2 units
    • Projectiles travel straight for 32 frames.
    • The draw radius of the big bubble is 8 units.
      • Small bubbles: 5.2 units
    • The paint radius of the big bubble scales from 12 units at a distance of 50 units to 12 units at a distance of 200 units.
      • Small bubbles: 8.65 units at a distance of 50 units to 8.65 units at a distance of 200 units.
    • All other paint splashes have a radius of 22 units.

    [2]

    Version history

    VersionAdjustments
    4.0.0
    • Increased ink consumption by roughly 14%: 7% → 8%.
    • Reduced damage dealt to the Rainmaker barrier by roughly 17%: 2.4x → 2x.
    • Reduced damage dealt to an opponent's umbrella by roughly 20%: 2x → 1.6x.
    • Reduced damage dealt to an opponent's Splash Wall by roughly 20%: 2.5x → 2x.

    Quotes

    Sheldon's Introduction

    After the blob law was passed, I created theBloblobber to lob lawful blob bombs. Read the whole story on my Bloblobber blob law blog! Ahem... The design was inspired by a bathtub, and each fling of it unleashes four bouncing blobs! TheSplash Wall sub provides cover from enemy attacks, and theInk Storm special allows you to zone enemies and support your team! This set's a must for anyone looking to draw attention with bounding, lawful blobs, while also reminding your opponents to take a bath!

    Inspired by a bathtub, theBloblobber lobs lawful blob bombs (hardly a way to make anyone clean in our opinion). It comes with the Splash Wall to provide cover from enemy attacks and the Ink Storm special to support your teammates.

    Gallery

    • Promotional image

      Promotional image

    • Promotional render

      Promotional render

    • An Octoling (backmost) holding a Bloblobber.

      AnOctoling (backmost) holding a Bloblobber.

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    Bloblobber

    Bloblobber

    Basic information
    CategoryMain
    Class Slosher
    SubSprinkler
    SpecialInk Storm
    Special points190p
    Special depletion
    Range
    85 / 100
    Damage
    29 / 100
    Impact
    Fire rate
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    50 / 100
    Obtainable at
    Level19
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage30
    60 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantBloblobber DecoBloblobber Deco

    The Bloblobber returns inSplatoon 3, retaining its design fromSplatoon 2. Its kit is theSprinkler andInk Storm.

    It appears in two missions inReturn of the Mammalians:

    Data

    • The Bloblobber is amiddleweight weapon.
    • The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
    • After firing, there is a 40 frame cooldown before ink starts refilling.
    • When initially attacking in humanoid form, the first shot takes 6 frames to come out.
    • When initially attacking from swim form, the first shot takes 12 frames to come out.
    • The movement speed while firing is set to 0.05 units per frame.
    • The time between consecutive swings is 32 frames.
    • The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
    • The effective range is about 11.76 units while grounded and 11.16 while airborne.
      • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

    First bubble

    • The group consists of only 1 projectile.
    • The group starts spawning as soon as the lifting animation ends.
    • The projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • The projectile deals 30 damage.
      • The damage is not reduced by the projectile falling.
    • The projectile spawns with an initial collision radius of 0.085 units for players and 0.075 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.85 units, and over the course of 4 frames, the collision radius for the stage changes to 0.75 units.
    • The projectile bounces off of the ground 2 times before disappearing the next time they hit the ground.
      • There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
    • The collision radius of the projectile is multiplied by 0.75 every bounce.
    • The projectile's first bounce paints with a radius of 1.65 units, and each subsequent bounce has its painting radius multiplied by 0.85. The paint created when the projectile disappears is separate from this calculation.

    Last 3 bubbles

    • The group contains 3 projectiles that spawn consecutively 5 frames apart from each other.
    • The group starts spawning 5 frames after the lifting animation ends.
    • The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
      • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
      • Each subsequent projectile spawns with an initial speed that is 0.01 units per frame slower than the last.
    • The projectiles deal 30 damage.
      • The damage is not reduced by the projectile falling.
    • The first projectile spawns with an initial collision radius of 0.057 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.57 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.
      • For subsequent projectiles, the initial collision radius is 0.003 units smaller than the previous projectile for players, and 0.003 units smaller for the stage. After the collision size changes, the radius is 0.03 units smaller than the previous projectile for players, and 0.03 units smaller for the stage.
    • The projectiles bounce off of the ground 2 times before disappearing the next time they hit the ground.
      • There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
    • The collision radius of the projectiles is multiplied by 0.75 every bounce.
    • The first projectile's first bounce paints with a radius of 1.32 units, and each subsequent bounce has its painting radius multiplied by 0.85. Each consecutive projectile in the group has an initial bounce paint radius that is 0.05 units smaller than the radius of the previous projectile spawned. The paint created when the projectile disappears is separate from this calculation.

    [4]

    Version history

    VersionAdjustments
    1.1.1
    • Fixed an issue where the collision detection of the third and fourth blobs of a single volley became extremely small.
    1.2.0
    • Fixed an issue where some of the blobs would not be lobbed when used while submerged and aiming upward.
    2.1.0
    • Fixed an issue where shots fired at a tower or other moving terrain features would hit and disappear rather than hit and rebound.
    4.1.0
    • Increased the radius of ink splatter at the point of impact and from ink spray by approximately 10%.
      • Inking radius of the first bubble's first bounce: 1.5 units → 1.65 units.
      • Inking radius of the last three bubbles' first bounce: 1.2 units → 1.32 units.
    11.0.0
    • Increased each blob's hitbox radius for players by 0.05 units.

    Quotes

    Sheldon's Introduction

    Even if you've never lobbed a blob, it's not against blob law to use theBloblobber! What's more, each lob fires four blobs - that's an awful lot of lawful blobs! Once your tongue is untied, you can use the Bloblobber to target a single enemy - perhaps your friend Rob - or an entire mob. Truly, it's a versatileweapon for every job. And although they sound out of place here, theSprinklersub weapon andInk Stormspecial actually complement this set quite nicely. Like butter melting over corn on the cob!

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Bloblobber stickerSticker2★Freshness Rating
    Bloblobber holo stickerSticker3★Freshness Rating
    4★ Bloblobber UserBadge4★Freshness Rating
    5★ Bloblobber UserBadge5★Freshness Rating
    6★ Bloblobber UserBadge6★Freshness Rating
    7★ Bloblobber UserBadge7★Freshness Rating
    8★ Bloblobber UserBadge8★Freshness Rating
    9★ Bloblobber UserBadge9★Freshness Rating
    10★ Bloblobber UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Bloblobber

    Click to view the strategy for Bloblobber.View the strategy page.

    Trivia

    • According to datamining of the originalSplatoon, theSlosher was originally going to be called the Bloblobber before its announcement.
    • The Bloblobber is the only slosher that can splat opponents with one press of.
    • Early data mining of the Bloblobber (still under the codename "bathtub" at the time) showed it throwing three bouncing blobs in three directions, similar to theTri-Slosher. Each blob would do 35 damage, and the center blob was significantly larger than the other two.
    • Due to being released after it, the Bloblobber, along with theExplosher,Ballpoint Splatling, andNautilus are the only main weapons not included in theOcto Expansion.
    • As ofversion 5.5.0 ofSplatoon 2, the Bloblobber, along with the Explosher and the Ballpoint Splatling, are the only main weapons inSplatoon 2 to possess the dubious distinction of exclusively receiving nerfs through the various updates that followed their releases.
    • Sheldon's introduction speech inSplatoon 2 (and possibly the weapon name itself) is a direct reference to the characterBob Loblaw inArrested Development, a lawyer wholobs law bombs, whose namesounds likeblah-blah-blah on its own and likeblah-blah-blah-blah-blah when discussing hislaw blog.

    Etymology

    TheBloblobber is a combination ofBlob andLobber, coming together to mean "One that lobs blobs", referring to what the weapon does, as well as rhyming. The "verb"Bloblob can be separated into twoblobs as well.

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseオーバーフロッシャー
    Ōbāfurosshā
    From オーバーフロー ("overflow"), 風呂(フロfuro) ("bath") and スロッシャー ("slosher")
    Netherlands DutchSpatkuipFromspat ("spatter") andbadkuip ("bathtub")
    CanadaFrance FrenchBassineurFrombassine ("basin, bowl") andbassiner ("to annoy someone", or "to spray water on something")
    Germany GermanWannen-SchwapperBathtub-Slosher
    Italy ItalianSecchiostro vascaSlosher bathtub
    Russia RussianВаннаган
    Vannagan
    Bathgun[a]
    SpainMexico SpanishDerramatic bañoBath Spill-O-Matic[b]
    China Chinese (Simplified)满溢泡澡泼桶
    mǎnyì pàozǎo pōtǒng(Mandarin)
    Overflowing Bath Tub
    Hong Kong Chinese (Traditional)滿溢泡澡潑桶
    mǎnyì pàozǎo pōtǒng(Mandarin)
    Overflowing Bath Tub
    South Korea Korean오버플로셔
    obeopeullosyeo
    From 오버플로 ("overflow") and 슬로셔 ("slosher")

    Translation notes

    1. From ваннаvanna ("bath") and ганgan ("gun")
    2. Fromderramar ("to spill") andbaño ("bathroom" or "bath")

    Internal names

    Internal nameMeaning
    Slosher_Bathtub_00[5]Slosher is the prefix for allslosher weapons,Bathtub refers to the weapon's design,00 denotes this is the base version of this weapon rather than an alternate kit

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special