Blaster

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For themain weapon type, seeBlaster (weapon class).

TheBlaster is amain weapon in theSplatoon series, created byCustom. As its name suggests, it is a "blaster", a type of weapon that blasts rounds ofink that explode shortly after.

Description

When pressing, the weapon shoots specialink rounds that burst like fireworks after traveling a certain distance. These bursts can deal damage in a wide area, allowing its user to attack opponents hiding behind obstacles and around corners. The explosive round does enough damage to splat opponents with only one direct hit or two indirect hits. Its fire rate is faster than that of theRange Blaster, and slower than that of theLuna Blaster.

Appearance

The Blaster's appearance is based on the idea of a"hot rod", or custom, car. The rear of the weapon is a spray can, the kind of spray can that would be used to custom-paint a car. The middle of the weapon exposes the internals of the weapon as if to make it easier for the owner to tweak and maintain any custom parts inside. The exposed spring resembles the coil springs in carsuspensions. The front of the weapon features a flame design characteristic of custom-painted cars, which is painted on an object that resembles amuffler.

As ofSplatoon 3, the front of the weapon also features a handle, resembling ones seen on paint cans. Plus, the weapon has new animations: a lever on the left that pulls downwards, as well as the spring located in the center of the weapon that "throws" the front part of the weapon forward. These two animations occur with every shot.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Blaster

Blaster

Basic information
CategoryMain
ClassShooter
SubDisruptor
SpecialKiller Wail
Special points
Special depletionSpecial gauge 40%
Range
25 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level9
CostCash 3,500
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantCustom BlasterCustom Blaster

The Blaster comes in a set with theDisruptors andKiller Wail. The weapon consumes 8% of the ink tank's capacity with each shot, and the ink tank refills 1.67% of its capacity between each shot, allowing for 15 shots to be fired before needing to refill on ink.

Data

  • The Blaster is amiddleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 9 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 9.4 units per frame for 9 frames. Shots travel straight for 84.59999658 distance units.
  • Ink droplets occur every 11 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 37.5 units.
  • When the shot explodes on the ground or wall, the far damage radius is 18.75 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 34 units.
  • The wall impact painting radius is 20 units.

[1]

Version history

VersionAdjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[2] withDamage Up).
2.7.0
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

TheBlaster fires ink shots that explode a short while after they've been shot. It's specialised in offense!Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!Use the includedDisruptors to disable your foes before you take them down. Great for coolheaded fighters!(NA)

Sheldon's Introduction

TheBlaster fires ink shots that explode a short while after they've been shot. It's specialised for offence!Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!Use the included Disruptors to disable your foes before you take them down. Great for cool-headed fighters!(EU/OC)

Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area.
— In-Game Description(NA)
Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area at once.
— In-Game Description(EU/OC)
We've just confirmed that this weapon is called aBlaster. It shoots special ink rounds that burst like fireworks once they've traveled a certain distance! Apparently these bursts can deal damage in a pretty wide area, so this weapon is great for exposing hidden foes.
Notes

Gallery

  • Promotional image of the Blaster

    Promotional image of the Blaster

  • 3D art of the Blaster

    3D art of the Blaster

  • An Inkling firing a Blaster shot.

    AnInkling firing a Blaster shot.

  • A Blaster shot exploding in mid-air.

    A Blaster shot exploding in mid-air.

  • An Inkling boy, center, holding the Blaster in a promotion for Forge.

    An Inkling boy, center, holding the Blaster in a promotion forForge.

  • Official art of an Inkling holding the Blaster.

    Official art of an Inkling holding the Blaster.

  • Official art of several Inklings - the center one is holding a Blaster.

    Official art of several Inklings - the center one is holding a Blaster.

  • Concept art of various weapons, with the Blaster at the upper left.

    Concept art of variousweapons, with the Blaster at the upper left.

  • A promotional image for a LINE sticker pack that features Toad holding a Blaster in the bottom left.

    A promotional image for aLINE sticker pack that featuresToad holding a Blaster in the bottom left.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Blaster
https://cdn.wikimg.net/en/splatoonwiki/images/b/b0/S2_Weapon_Main_Blaster_3D.png20834, 280, 218, 3, 0, 144, 0, 263, 130, 12, 511, 179, 8, 753, 147, 0, 1009, 133, 12, 1249, 180, 8, 1485, 149, 0, 1731, 137, 12, 1961, 181, 11, 2185, 152, 5, 2414, 142, 17, 2628, 182, 16, 2837, 154, 16, 3042, 147, 25, 3236, 184, 23, 3426, 157, 33, 3600, 151, 35, 3770, 184, 34, 3937, 158, 54, 4074, 154, 49, 4215, 185, 49, 4354, 159, 71, 4459, 155, 68, 4567, 184, 68, 4675, 159, 92, 4771, 155, 91, 4869, 184, 91, 4967, 159, 101, 5073, 155, 102, 5182, 184, 103, 5291, 158, 87, 5429, 154, 88, 5571, 185, 90, 5711, 157, 71, 5887, 151, 72, 6059, 184, 76, 6227, 154, 56, 6434, 147, 58, 6630, 184, 64, 6822, 152, 43, 7053, 142, 45, 7269, 182, 52, 7479, 149, 31, 7727, 137, 34, 7959, 181, 41, 8185, 147, 21, 8442, 133, 25, 8684, 180, 33, 8922, 144, 14, 9187, 130, 18, 9436, 179, 27, 9680, 142, 11, 9947, 128, 14, 10199, 178, 22, 10444, 139, 11, 10705, 127, 13, 10954, 178, 21, 11195, 137, 12, 11446, 126, 13, 11688, 178, 22, 11923, 135, 12, 12163, 124, 15, 12396, 178, 24, 12620, 134, 16, 12842, 124, 20, 13061, 178, 31, 13270, 132, 25, 13468, 124, 30, 13666, 179, 39, 13854, 131, 40, 14026, 127, 44, 14197, 179, 52, 14359, 131, 58, 14499, 129, 61, 14638, 179, 69, 14769, 130, 81, 14872, 130, 83, 14974, 179, 87, 15072, 130, 101, 15147, 130, 102, 15221, 179, 102, 15295, 130, 93, 15400, 130, 93, 15504, 179, 93, 15603, 131, 79, 15746, 129, 78, 15887, 179, 78, 16021, 132, 66, 16196, 127, 64, 16370, 179, 63, 16535, 132, 54, 16736, 125, 51, 16936, 178, 50, 17127, 134, 40, 17351, 124, 39, 17572, 178, 39, 17783, 136, 26, 18024, 124, 30, 18258, 177, 29, 18484, 137, 15, 18736, 126, 23, 18979, 177, 21, 19215, 139, 6, 19476, 127, 16, 19724, 177, 16, 19965, 142, 1, 20231, 128, 12, 20482, 178, 11
    Basic information
    CategoryMain
    ClassShooter
    SubToxic Mist
    SpecialSplashdown
    Special points170p
    Special depletion
    Range
    27 / 100
    Damage
    Impact
    70 / 100
    Fire rate
    20 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level5
    CostCash 3,000
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage25–35 (Splash)
    50–70 (Blast)
    125 (Direct hit)
    Base duration
    Ink consumption10%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsCustom BlasterCustom Blaster
    Hero Blaster ReplicaHero Blaster Replica

    The Blaster returns inSplatoon 2 with the same appearance and slightly changed performance. It comes withToxic Mist andSplashdown. The weapon consumes 10% of the ink tank's capacity with each shot, allowing for 10 shots to be fired before needing to refill ink.

    It appears in sixOcto Expansion stations:

    Data

    • The Blaster is amiddleweight weapon.
    • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
    • When firing from swim form, the first shot takes 24 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 23 frames.
    • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
    • When firing while moving, the player's movement speed is set to 0.45 units per frame.
    • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 125.
    • The bullet hitbox has a radius of 2 units.
    • Shots cannot ever deviate from the inner reticle while on the ground.
    • The angle its shots can deviate while in the air is 10 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
    • Shots initially travel straight at a rate of 9.45 units per frame for 9 frames. Shots travel straight for 85.05 distance units.
      • After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 15 units.
    • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
    • There are a total of 1 different droplet patterns that can be created while firing this weapon.
    • Ink droplets have a radius of 13.5 units.
    • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • The shot explodes 13 frames after being fired.
    • The far damage radius of the explosion is 33 units.
    • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
    • The near damage radius of the explosion is 9.4 units.
    • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
    • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
    • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
    • The radius of wall dripping paint is 10 units.
    • The wall impact painting radius is 22 units.

    [3][4]

    Version history

    VersionAdjustments
    Base game
    • Maximum indirect damage: 80.0 → 70.0.
    • Explosion droplet radius: 34 units → 32 units.
    • Indirect minimum damage radius: 40 units → 35 units.
    • Ink consumption: 8.0% → 10.0%.
    • Ink recovery delay: 40 frames → 60 frames.
    • Initial chance to shoot towards the outer reticle after jumping: 40% → 50%.
    • Jump accuracy recovery time: 0-60 frames → 40-70 frames.
    1.2.0
    • Reduced duration of wobble time when firing after jumping by 1/4 of a second: 40 frames → 25 frames.
    • Salmon Run worker's Blaster:
      • Increased damage dealt by shot explosions by approximately 40%.
        • Maximum indirect damage: 100.0 → 140.0.
      • Decreased ink consumption of each shot by approximately 20%: 6% → 4.8%.
    1.3.0
    2.0.0
    • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
    • Increased radius of ink coverage when shots hit a wall.
    2.1.0
    • Reduced movement penalty after firing by 7/60 of a second: 30 frames → 23 frames.
    3.0.0
    • Points to fill special gauge: 170 → 190.
    3.1.0
    • Decreased damage radius of exploding shots by 6%: 35 units → 33 units.
      • Radius where 70.0 damage is dealt: 10 units → 9.4 units.
    4.8.0
    • Points to fill special gauge: 190 → 180.
    5.0.0
    • Points to fill special gauge: 180 → 170.

    Quotes

    Sheldon's Introduction

    TheBlaster main in this set is a relative of theshooter family, but it fires balls of ink that explode in midair! It's a bit lacking in the range and fire-rate departments, but when it hits...it HITS. Even near misses deal damage thanks to the ink explosion! Pin the enemy down with theToxic Mist sub, then hit 'em like BLAM! If they escape the mist, drop the hammer on 'em withSplashdown! This high-octane set is perfect for battlers who like to bring it on!

    Gallery

    • Promotional image

      Promotional image

    • An Inkling boy holding a Blaster in-between shots.

      AnInkling boy holding a Blaster in-between shots.

    • An Inkling girl firing the Blaster.

      An Inkling girl firing the Blaster.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Blaster

    Blaster

    Basic information
    CategoryMain
    Class Blaster
    SubAutobomb
    SpecialBig Bubbler
    Special points180p
    Special depletion
    Range
    27 / 100
    Damage
    Impact
    70 / 100
    Fire rate
    20 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level3
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage25–35 (Splash)
    50–70 (Blast)
    125 (Direct hit)
    50-70 (SRNW Splash)
    100-140 (SRNW Blast)
    200 (SRNW Direct hit)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsCustom BlasterCustom Blaster
    Gleamz BlasterGleamz Blaster

    The Blaster returns inSplatoon 3 with a slightly updated design. It hasAutobombs and theBig Bubbler as its kit.

    It appears in one mission inReturn of the Mammalians:

    Data

    • The Blaster is amiddleweight weapon.
    • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 10% per shot, allowing the user to fire 10 shots on a full ink tank.
    • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
    • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 21 frames.
    • When firing while moving, the player's movement speed is set to 0.045 units per frame.
    • After firing, there is a 57 frame cooldown before the ink tank starts refilling.
    • The damage on direct hit is 125.
    • Targets within 1.11 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.47 units will take between 70 and 50 damage, depending on how close to the center they are.
    • The bullet hitbox for collisions with players has a radius of 0.285 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • Shots cannot ever deviate from the inner reticle while on the ground.
    • The angle its shots can deviate while in the air is 10.0 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
    • Shots initially travel straight at a rate of 0.945 units per frame for 9 frames. Shots travel straight for 8.505 distance units.
      • After that, the shot's velocity is set to 0.9131 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The bullet explodes 13 frames after being fired, covering a total distance of about 10.14 units.
      • This number may vary at different firing angles.

    [5]

    Version history

    VersionAdjustments
    8.1.0
    • Reduced the amount of time it takes to begin recovering ink after firing by about 1/20th of a second: 60 frames → 57 frames.
    11.0.0
    • Increased each shot's hitbox radius for players: 0.2 units → 0.285 units.
    • Increased the 70.0 damage radius of the explosion: 0.94 units → 1.11 units.
    • Increased the 50.0 damage radius of the explosion: 3.3 units → 3.47 units.
    • Reduced the time when movement is restricted after firing by approximately 1/30th of a second: 23 frames → 21 frames.
    11.0.1
    • Decreased explosion radius multiplier when a shot hits terrain: 0.5x → 0.4234x.

    Quotes

    Sheldon's Introduction

    What can I say about theBlaster other than... it blasts. HARD. When those balls ofink explode, they can even tag enemies hiding behind walls. Now, the range isn't great, and the rate of fire leaves a little to be desired, but you can always coax an enemy out of hiding with anAutobomb, can't you? On the other hand, if you're getting charged, that's when it's time to break out theBig Bubbler. Basically, if YOU want to be the one controlling the action, this is the loadout for you.

    Slow Firing Rate, Big Power
    A basic model that fires exploding ink shots. What it lacks in range and rate of fire it makes up for in power: any direct hits you land are going to deal a huge amount of damage.
    — Splatoon Base[6]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Blaster stickerSticker2★Freshness Rating
    Blaster holo stickerSticker3★Freshness Rating
    4★ Blaster UserBadge4★Freshness Rating
    5★ Blaster UserBadge5★Freshness Rating
    6★ Blaster UserBadge6★Freshness Rating
    7★ Blaster UserBadge7★Freshness Rating
    8★ Blaster UserBadge8★Freshness Rating
    9★ Blaster UserBadge9★Freshness Rating
    10★ Blaster UserBadge10★Freshness Rating


    Gallery

    • An Octoling holding the Blaster. (left)

      AnOctoling holding the Blaster. (left)

    • An Inkling using the Blaster.

      AnInkling using the Blaster.

    • An Inkling tossing out Autobombs while holding the Blaster.

      An Inkling tossing out Autobombs while holding the Blaster.

    • 2D icon

      2D icon

    • The Tableturf Battle card icon of the Blaster.

      TheTableturf Battlecard icon of the Blaster.

    Strategy

    For competitive tips about the Blaster

    Click to view the strategy for Blaster.View the strategy page.

    Super Smash Bros. Ultimate

    The Blaster appears asInkling's up smash attack inSuper Smash Bros. Ultimate, alongside a variety of otherweapons that Inkling uses in their attacks.

    When attacking, Inkling charges up their attack and fires the Blaster upwards to deal damage to opponents above them. This attack has a large radius, much like the blaster in theSplatoon franchise, and can sometimes deal damage to opponents around Inkling if they're close enough. This also coats opponents inink, as do most of Inkling's attacks, but does not ink the ground. It deals much lower damage if Inkling is out of ink.

    Trivia

    Names in other languages

    LanguageNameMeaning
    Japan Japaneseホットブラスター
    Hotto Burasutā
    Hot Blaster
    Netherlands DutchKlodderblasterBlob Blaster
    Canada French (NOA)ÉclablasteurBurst Blaster
    France French (NOE)ÉclablasterBurst Blaster
    Germany GermanBlasterSame as English name
    Italy ItalianBlasterSame as English name
    Russia RussianБластер
    Blaster
    Blaster
    Mexico Spanish (NOA)LanzamotasSpeck Thrower
    Spain Spanish (NOE)DevastadorDevastator
    China Chinese (Simplified)火热爆破枪
    huǒrè bàopòqiāng (Mandarin)
    Hot Blaster
    Hong Kong Chinese (Traditional)火熱爆破槍
    huǒrè bàopòqiāng (Mandarin)
    Hot Blaster
    South Korea Korean핫 블래스터
    has beullaeseuteo
    Same as Japanese name

    Internal names

    Internal nameMeaning
    Blaster_Middle_00[8]Blaster is the prefix for allblaster weapons,Middle refers to the weapon's range in comparison to the other weapons of its class,00 denotes this is the base version of this weapon rather than an alternate kit.

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special