Aerospray RG

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TheAerospray RG is amain weapon in theSplatoon series. It is a variant of theAerospray MG with a golden paint job and a different loadout.

Appearance

The Aerospray RG shares its overall design with theAerospray MG. However, the Aerospray RG is entirely golden, except for the black tube at the back and theAmmo Knights logo on the tank.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
Aerospray RG

Aerospray RG

Basic information
CategoryMain
ClassShooter
SubInk Mine
SpecialInkstrike
Special points
Special depletionSpecial gauge 40%
Range
32 / 100
Damage
20 / 100
Impact
Fire rate
100 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level13
CostCash 9,300
RequirementOctowhirl
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage24.5
Base duration
Ink consumption0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variantsAerospray MGAerospray MG
Aerospray PGAerospray PG

The Aerospray RG comes in a set with theInk Mines and theInkstrike.

Data

  • The Aerospray RG is amiddleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 24.5.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 12.25 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
  • Ink droplets occur every 117 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 40%.
2.8.0
  • Spread reduced when player is jumping so it is the same as when player is not jumping.

Quotes

Sheldon's Introduction

TheAerospray RG is like theAerospray MG I built frommy grandpappy's blueprints, only... shinier! Combining its rapid-fire capabilities with trickyInk Mines allows for some great hit-and-run tactics. Add theInkstrike into the mix, and it's the perfect package if you like causing complete and utter chaos!

An Aerospray MG with variantsub andspecials courtesy ofSheldon. Give foes a nasty surprise with Ink Mines, or drop an Inkstrike on them when they least expect it.
— In-Game Description(NA)
An Aerospray MG with variant Sub and Specials courtesy of Sheldon. Give foes a nasty surprise with Ink Mines, or drop an Inkstrike on them when they least expect it.
— In-Game Description(EU/OC)
Notes

Gallery

  • Promotional image.

    Promotional image.

  • The Aerospray RG's range.

    The Aerospray RG's range.

  • The Inkling girl on the right is holding the Aerospray RG in a promotion for Forge.

    TheInkling girl on the right is holding the Aerospray RG in a promotion forForge.

  • 2D art of an Inkling holding the Aerospray RG.

    2D art of an Inkling holding the Aerospray RG.

  • 3D art of an Inkling holding the Aerospray RG.

    3D art of an Inkling holding the Aerospray RG.

  • Art of several Inklings - the upper right one is holding the Aerospray RG.

    Art of several Inklings - the upper right one is holding the Aerospray RG.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
Aerospray RG
https://cdn.wikimg.net/en/splatoonwiki/images/a/ab/S2_Weapon_Main_Aerospray_RG_2_3D.png18789, 280, 221, 3, 0, 196, 14, 223, 174, 11, 461, 162, 12, 705, 194, 14, 918, 174, 11, 1144, 166, 12, 1376, 192, 16, 1576, 173, 12, 1788, 169, 14, 2004, 191, 23, 2185, 173, 18, 2377, 173, 21, 2571, 189, 34, 2728, 172, 30, 2893, 175, 32, 3059, 188, 50, 3190, 171, 46, 3324, 177, 48, 3457, 187, 70, 3564, 171, 67, 3670, 179, 70, 3769, 187, 90, 3853, 171, 88, 3937, 180, 90, 4019, 187, 107, 4083, 171, 106, 4150, 180, 105, 4220, 188, 104, 4307, 172, 106, 4394, 180, 107, 4478, 189, 97, 4592, 172, 93, 4713, 179, 91, 4834, 190, 83, 4982, 173, 77, 5140, 177, 74, 5298, 192, 71, 5474, 173, 63, 5662, 175, 58, 5853, 194, 58, 6052, 174, 50, 6265, 172, 43, 6481, 195, 48, 6696, 175, 37, 6926, 169, 30, 7161, 198, 39, 7387, 176, 27, 7628, 166, 18, 7878, 201, 33, 8111, 177, 18, 8361, 162, 9, 8619, 203, 28, 8853, 178, 13, 9106, 159, 2, 9368, 205, 27, 9597, 180, 11, 9847, 155, 0, 10105, 208, 30, 10323, 182, 13, 10561, 152, 2, 10808, 210, 37, 11008, 183, 21, 11228, 149, 9, 11457, 213, 47, 11634, 185, 33, 11829, 148, 22, 12032, 215, 63, 12180, 185, 50, 12343, 148, 41, 12514, 216, 81, 12631, 187, 72, 12758, 148, 65, 12892, 216, 97, 12979, 187, 97, 13067, 148, 94, 13158, 217, 101, 13229, 187, 105, 13296, 147, 109, 13361, 216, 104, 13431, 187, 105, 13498, 147, 107, 13562, 215, 106, 13640, 186, 106, 13725, 147, 104, 13817, 214, 92, 13930, 185, 91, 14055, 147, 92, 14186, 212, 79, 14329, 184, 77, 14487, 147, 78, 14654, 210, 66, 14824, 182, 64, 15011, 147, 65, 15208, 207, 53, 15400, 181, 50, 15612, 147, 52, 15834, 205, 41, 16044, 179, 37, 16274, 149, 40, 16514, 202, 30, 16736, 178, 26, 16978, 152, 29, 17228, 200, 22, 17456, 176, 18, 17702, 156, 21, 17956, 198, 16, 18184, 175, 13, 18429, 159, 15
    Basic information
    CategoryMain
    ClassShooter
    SubSprinkler
    SpecialBaller
    Special points180p
    Special depletion
    Range
    35 / 100
    Damage
    10 / 100
    Impact
    Fire rate
    90 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level28
    CostCash 16,900
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage24
    Base duration
    Ink consumption0.55%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsAerospray MGAerospray MG
    Aerospray PGAerospray PG

    The Aerospray RG returns inSplatoon 2 looking identical to how it did in the first game. It comes withSprinklers and theBaller.

    Data

    • The Aerospray RG is alightweight weapon.
    • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 0.55% and ink tank capacity of 100% allows players to fire 181 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 10 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
    • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
    • When firing while moving, the player's movement speed is set to 0.72 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 24.
    • If a shot is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 13 degrees.
    • The angle its shots can deviate while in the air is 16 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
      • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 125 units.
    • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
    • There are a total of 8 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 21 units of the player have a radius of 20 units, and a width of 13 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 150 units of the player have a radius of 17.8 units.
    • All other ink droplets have a radius of 12 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 21 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [2][3]

    Version history

    VersionAdjustments
    1.3.0
    1.4.0
    • Points to fillspecial gauge: 170 → 160.
    • Decreased radius of ink splatter at the point of contact by roughly 10%.
      • Near paint droplet radius: 20 units → 18 units.
      • Far paint droplet radius: 17.5 units → 15.8 units.
    • Decreased radius of stray ink droplets by roughly 8%.
      • Standard paint droplet radius: 13 units → 12 units.
    • Decreased rate at which shots ink the ground by roughly 13%.
      • Droplet rate: 1 → 0.9.
      • Distance between droplets: 125 units → 145 units.
    2.3.0
    • Increased the number of drops of ink per shot.
      • Droplet rate: 0.9 → 1.
      • Distance between droplets: 145 units → 125 units.
    3.2.0
    • Expanded radius of ink coverage for shots on impact when shooting downward.
      • Near paint droplet radius: 18 units → 20 units.
      • Distance between near paint droplets: 11 units → 21 units.
    4.1.0
    • When shots hit, their ink splatter will now extend further forward than it did previously.
    4.2.0
    • Reduce the interval between firing and when you're able to become a squid or usesub weapon by 4/60 of a second: 6 frames → 2 frames.
    4.3.1
    • The effect provided byMain Power Up is now more easily triggered, even with fewer instances of thegearability equipped.
    4.4.0
    • Reduced the time to shoot from squid form by 2/60 of a second: 12 frames → 10 frames.
    4.5.0
    • Reduced the time to begin recovering ink after shooting by 5/60 of a second: 20 frames → 15 frames.
    • Now more likely to ink the turf around your feet when firing.
    4.6.0
    • Size of droplets increased for better painting.
      • Middle paint droplet radius: 17.7 units → 18.6 units.
      • Distance between middle paint droplets: 37 units → 42 units.
      • Far paint droplet radius: 15.8 units → 17.8 units.
      • Distance between far droplets: 200 units → 150 units.
    4.7.0
    • Points to fill special gauge: 170 → 180.
    4.9.0
    • Increased damage dealt to opposingTenta Brellas by 57%: 0.6x → 1.1x.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by 17%: 0.6x → 0.7x.

    Quotes

    Sheldon's Introduction

    TheAerospray RG set is a modifiedAerospray MG set. It has the same great fire rate, but theSprinkler gives this set absurd coverage! TheBaller lets you cut off sections of your opponent's territory, so I strongly recommend it for players who really want to control the turf!

    Gallery

    • Promotional image

      Promotional image

    • The Inkling girl on the right using the Aerospray RG.

      TheInkling girl on the right using the Aerospray RG.

    Demonstration

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    Splatoon 3

    Splatoon 3
    Aerospray RG

    Aerospray RG

    Basic information
    CategoryMain
    Class Shooter
    SubSprinkler
    SpecialBooyah Bomb
    Special points190p
    Special depletion
    Range
    36 / 100
    Damage
    10 / 100
    Impact
    Fire rate
    90 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level18
    Cost
    Requirement
    Added inChill Season 2022 (2.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variantsAerospray MGAerospray MG
    Colorz AerosprayColorz Aerospray

    The Aerospray RG returns inSplatoon 3, looking identical to how it did in the previous games. Its kit consists ofSprinklers and theBooyah Bomb. It was added to the game as part of the2.0.0 update along withChill Season 2022 on1 December 2022.

    Data

    • The Aerospray RG is alightweight weapon.
    • The matchmaking range is 11.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 0.5% per shot, allowing the user to fire for about 13.33 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
    • When firing while moving, the player's movement speed is set to 0.072 units per frame.
    • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 24 and minimum damage of 12.
    • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.75 damage every frame until it reaches 12 damage at frame 24.
    • The bullet hitbox for collisions with players has a radius of 0.3 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 12.63 degrees.
    • The angle its shots can deviate while in the air is 15.54 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.266 units per frame for 3 frames. Shots travel straight for 6.798 distance units.
      • After that, the shot's velocity is set to 1.9513 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 10.19 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    2.1.0
    • The size of terrain area inked by falling spray has been increased by about 10%.
    4.1.0
    • Reduced the amount of ink consumed by approximately 9%: 0.55% → 0.5%.
    5.1.0
    8.0.0
    • Damage dealt toSplash Wall increased by about 10%: 1x → 1.1x.
    8.1.0
    • Increased the radius of the ink splatter at the point of impact by approximately 3%.
    9.3.0
    • Increased the speed of shots by approximately 3% and extended the flight distance.
      • Initial velocity: 2.2 units/frame → 2.266 units/frame.
      • Velocity after 3 frames: 1.8945 units/frame → 1.9513 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • While on land: 13 degrees → 12.63 degrees.
      • While jumping: 16 degrees → 15.54 degrees.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.3 units.

    Quotes

    Sheldon's Introduction

    Love theAerospray MG but wish it came with a different sub and special? Well, today is your lucky day! TheAerospray RG set was made just for you! It's the same great Aerospray that lets you spray it—not say it—but the addition of theSprinkler sub gives you absurd coverage. And when you need something with more mustard to make a strategic push,Booyah Bombs always live up to their name. I recommend this set for those who ink outside the box!

    SRL Ballistics again! It's our time to shine, or maybe YOUR time to shine with this limited-edition g o l d e nAerospray MG set. Now equipped with theSprinklersub andBooyah Bombs to help you cover more turf, this flashy firearm is still one of the fastestsplats around.
    — @SplatoonNA on Twitter[5]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    Aerospray RG stickerSticker2★Freshness Rating
    Aerospray RG holo stickerSticker3★Freshness Rating
    4★ Aerospray RG UserBadge4★Freshness Rating
    5★ Aerospray RG UserBadge5★Freshness Rating
    6★ Aerospray RG UserBadge6★Freshness Rating
    7★ Aerospray RG UserBadge7★Freshness Rating
    8★ Aerospray RG UserBadge8★Freshness Rating
    9★ Aerospray RG UserBadge9★Freshness Rating
    10★ Aerospray RG UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the Aerospray RG

    Click to view the strategy for Aerospray RG.View the strategy page.

    Trivia

    • The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
    • The "RG" in this weapon's name likely stands for "Real Grade", referencing Bandai's line of highly detailed 1:144 scale model kits for the anime Mobile Suit Gundam.
      • This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.

    Names in other languages

    LanguageNameMeaning
    Japan JapaneseプロモデラーRG
    puromoderā RG
    Pro Modeler RG
    Netherlands DutchKladderwerper ProAerospray Pro
    Canada French (NOA)Pouche-pouche premiumSpray bottle premium
    France French (NOE)Aérogun premiumAirgun premium
    Germany GermanAirbrush RGAirbrush RG
    Italy ItalianAerografo éliteElite Airbrush
    Russia RussianАэроспрей ДЕЛЮКС
    Aerosprey DELYUKS
    Airspray DELUXE
    Mexico Spanish (NOA)Aerógrafo GNAirbrush GN
    Spain Spanish (NOE)Aerógrafo plusAirbrush plus
    China Chinese (Simplified)专业模型枪RG
    zhuānyè móxíng qiāng RG
    Pro Model Gun RG
    Hong Kong Chinese (Traditional)專業模型槍RG
    zhuānyè móxíng qiāng RG
    Pro Model Gun RG
    South Korea Korean프로모델러 RG
    peuro modelleo RG
    Pro Modeler RG
    Internal nameMeaning
    Shooter_Blaze_01[6]

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special