Aerospray RG
TheAerospray RG is amain weapon in theSplatoon series. It is a variant of theAerospray MG with a golden paint job and a different loadout.
Appearance
The Aerospray RG shares its overall design with theAerospray MG. However, the Aerospray RG is entirely golden, except for the black tube at the back and theAmmo Knights logo on the tank.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 32 / 100 |
| Damage | 20 / 100 |
| Impact | |
| Fire rate | 100 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 13 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 24.5 |
| Base duration | |
| Ink consumption | 0.5% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Aerospray RG comes in a set with theInk Mines and theInkstrike.
Data
- The Aerospray RG is amiddleweight weapon.
- Each shot consumes 0.5% of the ink tank capacity.
- This allows players to fire 200 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 24.5.
- Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 12.25 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
- This means that it takes 4 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- Ink droplets occur every 117 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other ink droplets have a radius of 13.5 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
| 2.8.0 |
|
Quotes
| Sheldon's Introduction TheAerospray RG is like theAerospray MG I built frommy grandpappy's blueprints, only... shinier! Combining its rapid-fire capabilities with trickyInk Mines allows for some great hit-and-run tactics. Add theInkstrike into the mix, and it's the perfect package if you like causing complete and utter chaos! |
| “ | An Aerospray MG with variantsub andspecials courtesy ofSheldon. Give foes a nasty surprise with Ink Mines, or drop an Inkstrike on them when they least expect it. | ” | — In-Game Description(NA) | ||
| “ | An Aerospray MG with variant Sub and Specials courtesy of Sheldon. Give foes a nasty surprise with Ink Mines, or drop an Inkstrike on them when they least expect it. | ” | — In-Game Description(EU/OC) | ||
- Notes
Gallery
Promotional image.
The Aerospray RG's range.
2D art of an Inkling holding the Aerospray RG.
3D art of an Inkling holding the Aerospray RG.
Art of several Inklings - the upper right one is holding the Aerospray RG.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | 180p |
| Special depletion | |
| Range | 35 / 100 |
| Damage | 10 / 100 |
| Impact | |
| Fire rate | 90 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 28 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 24 |
| Base duration | |
| Ink consumption | 0.55% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Aerospray RG returns inSplatoon 2 looking identical to how it did in the first game. It comes withSprinklers and theBaller.
Data
- The Aerospray RG is alightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.55% and ink tank capacity of 100% allows players to fire 181 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 10 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 24.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 13 degrees.
- The angle its shots can deviate while in the air is 16 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 125 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 21 units of the player have a radius of 20 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 150 units of the player have a radius of 17.8 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 21 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| 1.3.0 |
|
| 1.4.0 |
|
| 2.3.0 |
|
| 3.2.0 |
|
| 4.1.0 |
|
| 4.2.0 |
|
| 4.3.1 |
|
| 4.4.0 |
|
| 4.5.0 |
|
| 4.6.0 |
|
| 4.7.0 |
|
| 4.9.0 |
|
| 5.0.0 |
|
Quotes
| Sheldon's Introduction TheAerospray RG set is a modifiedAerospray MG set. It has the same great fire rate, but theSprinkler gives this set absurd coverage! TheBaller lets you cut off sections of your opponent's territory, so I strongly recommend it for players who really want to control the turf! |
Gallery
Promotional image
TheInkling girl on the right using the Aerospray RG.
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Special depletion | |
| Range | 36 / 100 |
| Damage | 10 / 100 |
| Impact | |
| Fire rate | 90 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 18 |
| Cost | |
| Requirement | |
| Added in | Chill Season 2022 (2.0.0) |
| Weight | |
| Base damage | |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The Aerospray RG returns inSplatoon 3, looking identical to how it did in the previous games. Its kit consists ofSprinklers and theBooyah Bomb. It was added to the game as part of the2.0.0 update along withChill Season 2022 on1 December 2022.
Data
- The Aerospray RG is alightweight weapon.
- The matchmaking range is 11.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.5% per shot, allowing the user to fire for about 13.33 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
- When firing while moving, the player's movement speed is set to 0.072 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 24 and minimum damage of 12.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.75 damage every frame until it reaches 12 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.3 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 12.63 degrees.
- The angle its shots can deviate while in the air is 15.54 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.266 units per frame for 3 frames. Shots travel straight for 6.798 distance units.
- After that, the shot's velocity is set to 1.9513 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.19 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 2.1.0 |
|
| 4.1.0 |
|
| 5.1.0 |
|
| 8.0.0 |
|
| 8.1.0 |
|
| 9.3.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction Love theAerospray MG but wish it came with a different sub and special? Well, today is your lucky day! TheAerospray RG set was made just for you! It's the same great Aerospray that lets you spray it—not say it—but the addition of theSprinkler sub gives you absurd coverage. And when you need something with more mustard to make a strategic push,Booyah Bombs always live up to their name. I recommend this set for those who ink outside the box! |
| “ | SRL Ballistics again! It's our time to shine, or maybe YOUR time to shine with this limited-edition g o l d e nAerospray MG set. Now equipped with theSprinklersub andBooyah Bombs to help you cover more turf, this flashy firearm is still one of the fastestsplats around. | ” | — @SplatoonNA on Twitter[5] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| Aerospray RG sticker | Sticker | 2★Freshness Rating | |
| Aerospray RG holo sticker | Sticker | 3★Freshness Rating | |
| 4★ Aerospray RG User | Badge | 4★Freshness Rating | |
| 5★ Aerospray RG User | Badge | 5★Freshness Rating | |
| 6★ Aerospray RG User | Badge | 6★Freshness Rating | |
| 7★ Aerospray RG User | Badge | 7★Freshness Rating | |
| 8★ Aerospray RG User | Badge | 8★Freshness Rating | |
| 9★ Aerospray RG User | Badge | 9★Freshness Rating | |
| 10★ Aerospray RG User | Badge | 10★Freshness Rating |
Gallery
Promotional image
The Aerospray RG glimpsed long before it was added to the game in theSplatoon 3Nintendo Direct
- Load videoLocal FileLocal File might collect personal data.
The Aerospray RG model rotating (Link to file)
2D icon
TheTableturf Battlecard icon of the Aerospray RG.
Strategy
For competitive tips about the Aerospray RG
| View the strategy page. |
Trivia
- The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
- The "RG" in this weapon's name likely stands for "Real Grade", referencing Bandai's line of highly detailed 1:144 scale model kits for the anime Mobile Suit Gundam.
- This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| プロモデラーRG puromoderā RG | Pro Modeler RG | |
| Kladderwerper Pro | Aerospray Pro | |
| Pouche-pouche premium | Spray bottle premium | |
| Aérogun premium | Airgun premium | |
| Airbrush RG | Airbrush RG | |
| Aerografo élite | Elite Airbrush | |
| Аэроспрей ДЕЛЮКС Aerosprey DELYUKS | Airspray DELUXE | |
| Aerógrafo GN | Airbrush GN | |
| Aerógrafo plus | Airbrush plus | |
| 专业模型枪RG zhuānyè móxíng qiāng RG | Pro Model Gun RG | |
| 專業模型槍RG zhuānyè móxíng qiāng RG | Pro Model Gun RG | |
| 프로모델러 RG peuro modelleo RG | Pro Modeler RG |
| Internal name | Meaning |
|---|---|







