.96 Gal Deco

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The.96 Gal Deco is amain weapon in theSplatoon series. It is theDeco-branded version of the.96 Gal.

Appearance

The .96 Gal Deco is similar in appearance to the.96 Gal. The .96 Gal Deco, however, has pink and white rhinestones covering the barrel, stock, and part of the water jug. These rhinestones form arrow patterns, one of the weapon brandDeco's common logos.

Splatoon

Retired.
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Splatoon
.96 Gal Deco

.96 Gal Deco

Basic information
CategoryMain
ClassShooter
SubSplash Wall
SpecialKraken
Special points
Special depletionSpecial gauge 75%
Range
68 / 100
Damage
70 / 100
Impact
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level14
CostCash 9,700
Requirement
Added in8 July 2015
Specifications
Weight
Base damage52
Base duration
Ink consumption2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant.96 Gal.96 Gal

The .96 Gal Deco was released on8 July 2015 at02:00 UTC.[1]

The .96 Gal Deco has the same stats as the.96 Gal, but instead comes with theSplash Wall and theKraken. Like the.52 Gal Deco, this gun also has a bedazzled look.

Data

  • The .96 Gal Deco is amiddleweight weapon.
  • Each shot consumes 2.5% of the ink tank capacity.
    • This allows players to fire 40 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 20% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 2 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 14.5 units.

[2]

Version history

VersionAdjustments
2.7.0
  • Damage per shot: 62.0 → 52.0.
  • Spread reduced by about 11%.
  • Special gauge loss: 50% → as low as 75%.

Quotes

Sheldon's Introduction

The.96 Gal Deco is a standard.96 Gal with a little added flair!Unlike the standard .96 Gal, though, you can approach with theSplash Wall, and then...release theKraken.That would be my strategy, anyway! I'd recommend it to fighters who want to charge the front lines!(NA)

A bedazzled .96 Galshooter. Splat your opponents through the included Splash Wall, or engage them up close and personal with the Kraken. Versatility is the name of the game.
— In-game description(NA)
A .96 Gal encrusted with rhinestones. Shoot your opponents through the Splash Wall or engage them up close with the Kraken - versatility is the name of the game.
— In-game description(EU/OC)
It's a more sparkly version of the original .96 Gal, but this one comes with a Splash Wall sub and a Kraken special to strike a perfect balance between defense and attack.
Notes

Gallery

  • Promotional image

    Promotional image

  • The Squid Sisters are showing the .96 Gal Deco

    The Squid Sisters are showing the .96 Gal Deco

  • An Inkling shooting the .96 Gal Deco (front)

    AnInkling shooting the .96 Gal Deco (front)

  • Running with the .96 Gal Deco

    Running with the .96 Gal Deco

  • Shooting with the .96 Gal Deco (back)

    Shooting with the .96 Gal Deco (back)

  • Official art of an Inkling holding the .96 Gal Deco.

    Official art of an Inkling holding the .96 Gal Deco.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
.96 Gal Deco
https://cdn.wikimg.net/en/splatoonwiki/images/9/9b/S2_Weapon_Main_.96_Gal_Deco_2_3D.png20345, 280, 186, 3, 0, 169, 7, 256, 145, 4, 516, 131, 5, 775, 166, 6, 1022, 143, 4, 1272, 133, 5, 1521, 164, 8, 1754, 142, 4, 1993, 136, 6, 2228, 163, 13, 2443, 141, 9, 2663, 137, 12, 2878, 161, 24, 3067, 139, 19, 3262, 139, 23, 3451, 159, 40, 3609, 138, 35, 3772, 140, 39, 3930, 158, 61, 4051, 137, 58, 4176, 140, 60, 4297, 156, 85, 4388, 135, 83, 4481, 139, 85, 4572, 155, 103, 4643, 135, 104, 4714, 138, 104, 4785, 157, 104, 4873, 135, 103, 4963, 139, 103, 5052, 158, 98, 5170, 137, 97, 5292, 140, 98, 5411, 159, 82, 5566, 138, 81, 5726, 140, 83, 5881, 161, 66, 6068, 139, 65, 6261, 139, 68, 6447, 163, 52, 6660, 141, 51, 6878, 138, 53, 7091, 164, 38, 7323, 142, 37, 7560, 136, 38, 7793, 166, 26, 8039, 143, 25, 8288, 133, 26, 8536, 169, 16, 8791, 145, 15, 9050, 130, 14, 9309, 171, 8, 9569, 147, 8, 9833, 127, 6, 10096, 173, 4, 10354, 148, 4, 10615, 124, 1, 10877, 175, 2, 11127, 149, 4, 11379, 123, 0, 11633, 176, 4, 11870, 151, 5, 12110, 125, 2, 12350, 177, 11, 12568, 152, 10, 12789, 127, 9, 13009, 178, 23, 13201, 153, 22, 13396, 132, 22, 13589, 179, 40, 13749, 155, 39, 13912, 137, 41, 14071, 179, 63, 14194, 155, 62, 14319, 141, 66, 14438, 179, 91, 14523, 155, 90, 14609, 142, 93, 14691, 178, 103, 14763, 155, 103, 14835, 143, 103, 14907, 179, 104, 14989, 155, 104, 15072, 142, 104, 15152, 180, 94, 15271, 155, 93, 15393, 141, 94, 15509, 179, 79, 15666, 155, 78, 15826, 137, 79, 15983, 179, 65, 16172, 153, 63, 16365, 132, 64, 16556, 177, 51, 16771, 153, 48, 16990, 127, 50, 17208, 176, 38, 17443, 151, 35, 17681, 124, 37, 17920, 175, 27, 18169, 149, 23, 18420, 123, 26, 18673, 173, 17, 18930, 148, 14, 19190, 124, 16, 19451, 171, 11, 19710, 146, 7, 19974, 127, 9
    Basic information
    CategoryMain
    ClassShooter
    SubSplash Wall
    SpecialSplashdown
    Special points170p
    Special depletion
    Range
    74 / 100
    Damage
    80 / 100
    Impact
    Fire rate
    10 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level26
    CostCash 16,200
    Requirement
    Added in3 February 2018
    Specifications
    Weight
    Base damage62
    Base duration
    Ink consumption2.5%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variant.96 Gal.96 Gal

    The .96 Gal Deco was released on3 February 2018 at02:00 UTC.[3] It comes with the subSplash Walls and specialSplashdown.

    Data

    • The .96 Gal Deco is amiddleweight weapon.
    • The matchmaking range is 180. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 2.5% and ink tank capacity of 100% allows players to fire 40 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
    • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
    • When firing while moving, the player's movement speed is set to 0.4 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 62.
    • If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 4 degrees.
    • The angle its shots can deviate while in the air is 11.3511 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The .96 Gal Deco starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
    • Shots initially travel straight at a rate of 24.5 units per frame for 5 frames. Shots travel straight for 122.5 distance units.
      • After that, the shot's velocity is set to 23.77 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 60 units.
    • The frequency at which ink drips from a shot occurs at a rate of 3.4 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 24 units, and a width of 13 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
    • All other ink droplets have a radius of 13.5 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

    [4][5]

    Version history

    VersionAdjustments
    3.0.0
    • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
      • Minimum chance to shoot towards the outer reticle: 15% → 4%.
      • Maximum chance to shoot towards the outer reticle: 40% → 30%.
      • Increase in chance to shoot towards the outer reticle per shot: 5% → 3%.
    3.2.0
    • Points to fill special gauge: 190 → 180.
    4.0.0
    • Increased the radius of area inked where a shot lands by roughly 20%.
      • Near ink droplet radius: 20 units → 24 units.
      • Far ink droplet radius: 17.5 units → 21 units.
    4.1.0
    • Extended firing range by roughly 6%.
      • Initial shot velocity: 23 units/frame → 24.5 units/frame.
      • Shot velocity after 5 frames: 22.698 units/frame → 23.77 units/frame.
    • Reduced the angle of the scatter of shots to compensate for the increase in range.
      • Shot deviation while grounded: 4.6 degrees → 4.34545 degrees.
      • Shot deviation while jumping: 12 degrees → 11.3511 degrees.
    • Increased the amount of ink droplets created by shots.
      • Ink droplet rate: 3 → 3.4.
    • Points to fill special gauge: 180 → 170.
    4.2.0
    • Reduced the interval between firing and when you're able to become a squid or usesub weapon by 2/60 of a second: 6 frames → 4 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.5.0
    • Increased damage dealt to opposingSplat Brellas by roughly 57%: 0.7x → 1.1x.
    • Increased damage dealt to opposingSplash Walls by roughly 10%: 1x → 1.1x.
    4.6.0
    • Increased minimum damage from 31.0 to 35.0.
    4.9.0
    • Decreased variance of shot spread when firing while on the ground by roughly 8%: 4.34545 degrees → 4 degrees.

    Quotes

    Sheldon's Introduction

    The.96 Gal Deco is a decorated version of the.96 Gal.It's got the same stats as the .96 Gal, so use theSplash Wall to protect yourself and vital areas from opponents' ink! Counter sudden attacks with theSplashdown! Recommended for strong-willed players that want to defend their territory at all costs!

    Rumor has it that the.96 Gal Deco will be available this evening. It has the same stats as the .96 Gal, but comes with some snazzy decorations. Completing the kit is the Splash Wall and Splashdown... for those players who like causing a splash.

    Gallery

    • Promotional image

      Promotional image

    Demonstration

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    Splatoon 3

    Splatoon 3
    .96 Gal Deco

    .96 Gal Deco

    Basic information
    CategoryMain
    Class Shooter
    SubSplash Wall
    SpecialKraken Royale
    Special points210p
    Special depletion
    Range
    74 / 100
    Damage
    80 / 100
    Impact
    Fire rate
    10 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level23
    Cost
    Requirement
    Added inFresh Season 2023 (3.0.0)
    Weight
    Base damage
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variants.96 Gal.96 Gal
    Clawz .96 GalClawz .96 Gal

    The .96 Gal Deco returns inSplatoon 3 with the new redesign its default counterpart received. Its kit consists ofSplash Wall and theKraken Royale, essentially the same as inSplatoon. It released along withFresh Season 2023 on28 February 2023.

    Data

    • The .96 Gal Deco is amiddleweight weapon.
    • The matchmaking range is 18. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 2.3% per shot, allowing the user to fire for about 8.6 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
    • When firing while moving, the player's movement speed is set to 0.04 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 62 and minimum damage of 35.
    • If a shot is in the air for more than 9 frames after being fired, it will lose about 1.69 damage every frame until it reaches 35 damage at frame 25.
    • The bullet hitbox for collisions with players has a radius of 0.235 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 4 degrees.
    • The angle its shots can deviate while in the air is 11.3511 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
    • Shots initially travel straight at a rate of 2.45 units per frame for 5 frames. Shots travel straight for 12.25 distance units.
      • After that, the shot's velocity is set to 2.377 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 16 units.
      • This number may vary at different firing angles.

    [6]

    Version history

    VersionAdjustments
    3.1.0
    6.0.0
    • Reduced the amount of ink consumed by approximately 8%: 2.5% → 2.3%.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.235 units.

    Quotes

    Sheldon's Introduction

    The.96 Gal Deco is a decorated version of the.96 Gal. It's still short of a full 1.00 Gal, but that's OK, because now you have theSplash Wall as a sub weapon! That'll help you keep a safe distance while you blast away with your main weapon. Now, if anyone breaks through, all is not lost. That's when you call on theKraken Royale to transform yourself into a giant squid or octopus! They say that the best offense is a good defense, and I say that's fundamentally impossible, but this set WILL give you the tools to play D with the best of 'em.

    Last one for today! This is the.96 Gal Deco, a spiffy redesign of the classic.96 Gal. This powerful weapon lets you target enemies from afar, possibly while hiding behind yourSplash Wall sub. Then, when the time is right, burst forth using theKraken Royale and wreak havoc!
    — @SplatoonNA on Twitter[7]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    .96 Gal Deco stickerSticker2★Freshness Rating
    .96 Gal Deco holo stickerSticker3★Freshness Rating
    4★ .96 Gal Deco UserBadge4★Freshness Rating
    5★ .96 Gal Deco UserBadge5★Freshness Rating
    6★ .96 Gal Deco UserBadge6★Freshness Rating
    7★ .96 Gal Deco UserBadge7★Freshness Rating
    8★ .96 Gal Deco UserBadge8★Freshness Rating
    9★ .96 Gal Deco UserBadge9★Freshness Rating
    10★ .96 Gal Deco UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the .96 Gal Deco

    Click to view the strategy for .96 Gal Deco.View the strategy page.

    Etymology

    .96 Gal Deco is short for.96 Gallon with the suffixDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco.Gal is also a play onCal, short form of Caliber, a term commonly used when describing the diameter of bullets for firearms. The suffixDeco is also used to differentiate it from the.96 Gal. This trait is shared among the other alternate sets of theDeco brand.

    .96ガロンデコ.96 garon deko has the same origin as the English name, but withoutGallon shortened toGal. Like the English name,Deco is also used to differentiate it from .96 Gallon.

    Names in other languages

    LanguageNameMeaning
    Japan Japanese.96ガロンデコ
    .96 garon deko
    .96 Gallon Deco
    Netherlands Dutch.96 Kaliter Deco.96 Gal Deco
    CanadaFrance FrenchCalibre 3000 chicChic Caliber 3000
    Germany German.96 Gallon Deko.96 Gallon Deco
    Italy ItalianCalibro 3000 DXCaliber 3000 Deluxe
    Russia RussianСтруевик .96 «Деко»
    Struyevik .96 «Deko»
    Jet stream .96 «Deco»
    Mexico Spanish (NOA)Salpicadora 3000 chicChic Splasher 3000
    Spain Spanish (NOE)Salpicadora 3000 DXSplasher 3000 DX
    China Chinese (Simplified).96加仑 装饰
    .96 jiālún zhuāngshì (Mandarin)
    .96 Gallon Deco
    Hong Kong Chinese (Traditional).96加侖 裝飾
    .96 jiālún zhuāngshì (Mandarin)
    .96 Gallon Deco
    South Korea Korean.96 갤런 데코
    .96 gaelreon deko
    .96 Gallon Deco

    Internal names

    Internal nameMeaning
    Shooter_Heavy_01[8]Shooter is the prefix for allshooter weapons,heavy refers to the slow fire rate,01 denotes this is the weapon's first alternate kit

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special