.52 Gal Deco

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The.52 Gal Deco is amain weapon in theSplatoon series. It is a bedazzled version of the.52 Gal withDeco branding and a differentsub andspecial weapon.

Appearance

The .52 Gal Deco is similar in appearance to the.52 Gal. However, the .52 Gal Deco has pink and white rhinestones covering the barrel, stock, and part of the water jug.

Splatoon

Retired.
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Splatoon
.52 Gal Deco

.52 Gal Deco

Basic information
CategoryMain
ClassShooter
SubSeeker
SpecialInkstrike
Special points
Special depletionSpecial gauge 40%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level11
CostCash 4,500
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage52
Base duration
Ink consumption1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant.52 Gal.52 Gal

The .52 Gal Deco is in a set with theSeeker andInkstrike.

Data

  • The .52 Gal Deco is amiddleweight weapon.
  • Each shot consumes 1.2% of the ink tank capacity.
    • This allows players to fire 83 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 40%.

Quotes

Sheldon's Introduction

The.52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers!Its stats aren't any different, but it does come withSeekers to open up new battle tactics. And with theInkstrike as its special, this set allows you to really dominate the battlefield!(NA)

A bedazzled.52 Galshooter. Your opponents may laugh at you...until you run them down with Seekers and the almighty Inkstrike.
— In-Game Description(NA)
A rhinestone-encrusted .52 Gal. Your opponents will have little time to admire it as you run them down with Seekers and assail them with the Inkstrike.
— In-Game Description(EU/OC)
Same as the .52 Gal, but the loadout grants you more mobility with Seekers and greater offensive capability with Inkstrike. This loadout is great forSplat Zones-- use Inkstrike from a distance to contest Splat Zones. Use the Special Charge Up ability in place of Run Speed Up, as Seekers already give the .52 Gal Deco plenty of room to navigate aStage quickly.
— Splatoon Prima Guide
The .52 Gal Deco looks so fresh Inklings apparently mistake it for a guitar. Interesting.
— SplatoonUK[2]
Notes

Gallery

  • Promotional image

    Promotional image

  • Promotional image of an Inkling girl holding the .52 Gal Deco.

    Promotional image of anInkling girl holding the .52 Gal Deco.

  • Official art of an Inkling holding the .52 Gal Deco.

    Official art of an Inkling holding the .52 Gal Deco.

  • SplatNet icon

    SplatNet icon

Demonstration

Load video
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Splatoon 2

Splatoon 2
.52 Gal Deco
https://cdn.wikimg.net/en/splatoonwiki/images/6/62/S2_Weapon_Main_.52_Gal_Deco_2_3D.png20694, 280, 226, 3, 0, 212, 0, 263, 181, 9, 515, 164, 14, 765, 211, 0, 1018, 182, 9, 1262, 169, 14, 1502, 211, 0, 1745, 182, 9, 1979, 175, 16, 2205, 211, 4, 2431, 182, 13, 2648, 180, 23, 2854, 211, 14, 3055, 182, 22, 3249, 183, 33, 3429, 210, 29, 3600, 181, 37, 3764, 186, 48, 3914, 209, 51, 4047, 181, 56, 4175, 188, 64, 4294, 207, 77, 4398, 179, 79, 4499, 188, 79, 4602, 206, 92, 4697, 178, 91, 4793, 187, 92, 4887, 208, 98, 4992, 179, 97, 5095, 189, 97, 5198, 209, 93, 5334, 181, 93, 5464, 188, 95, 5585, 210, 78, 5757, 181, 78, 5922, 187, 80, 6073, 211, 62, 6276, 181, 62, 6471, 184, 65, 6652, 211, 48, 6879, 182, 48, 7097, 180, 50, 7304, 211, 36, 7547, 182, 35, 7782, 175, 36, 8008, 211, 25, 8261, 181, 25, 8506, 169, 24, 8746, 211, 16, 9009, 182, 16, 9262, 164, 14, 9512, 211, 10, 9780, 181, 11, 10039, 157, 8, 10293, 211, 7, 10560, 180, 10, 10816, 151, 4, 11069, 210, 7, 11328, 180, 10, 11577, 147, 4, 11823, 210, 11, 12067, 180, 12, 12304, 147, 7, 12537, 209, 18, 12761, 179, 18, 12979, 150, 15, 13193, 208, 30, 13390, 179, 29, 13584, 155, 29, 13772, 207, 46, 13936, 179, 45, 14098, 158, 48, 14256, 206, 67, 14384, 179, 67, 14512, 161, 71, 14635, 204, 92, 14728, 178, 92, 14821, 163, 94, 14911, 204, 98, 14994, 178, 97, 15078, 164, 97, 15162, 205, 93, 15256, 178, 93, 15350, 162, 93, 15441, 206, 83, 15570, 179, 83, 15700, 161, 83, 15825, 207, 68, 15990, 179, 70, 16154, 158, 72, 16314, 208, 51, 16512, 179, 55, 16707, 154, 61, 16897, 209, 37, 17122, 179, 41, 17342, 150, 49, 17557, 210, 24, 17802, 180, 30, 18040, 147, 38, 18274, 210, 13, 18533, 180, 20, 18782, 147, 28, 19029, 211, 5, 19296, 180, 12, 19552, 151, 20, 19806, 211, 0, 20074, 181, 9, 20332, 157, 16
    Basic information
    CategoryMain
    ClassShooter
    SubCurling Bomb
    SpecialSting Ray
    Special points190p
    Special depletion
    Range
    55 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    25 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level22
    CostCash 12,700
    Requirement
    Added in20 January 2018
    Specifications
    Weight
    Base damage52
    Base duration
    Ink consumption1.3%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variants.52 Gal.52 Gal
    Kensa .52 GalKensa .52 Gal

    The .52 Gal Deco was released on20 January 2018 at02:00 UTC.[3] It comes with the subCurling Bombs and specialSting Ray.

    Data

    • The .52 Gal Deco is amiddleweight weapon.
    • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
    • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
    • When firing while moving, the player's movement speed is set to 0.6 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 52.
    • If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The .52 Gal Deco starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 55 units.
    • The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
    • All other ink droplets have a radius of 13 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [4][5]

    Version history

    VersionAdjustments
    2.3.0
    • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
      • Minimum chance to shoot towards the outer reticle: 6% → 2%.
      • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
    4.0.0
    • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
      • Time before damage starts decreasing: 6 frames → 11 frames.
      • Time to reach minimum damage: 22 frames → 27 frames.
    4.2.0
    • Reduced the interval between firing and becoming a squid or using asub weapon by 3/60 of a second: 6 frames → 3 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.5.0
    • Increased damage dealt to opposingSplat Brellas by roughly 21%: 0.7x → 0.85x.
    • Increased damage dealt to opposingSplash Walls by roughly 10%: 1x → 1.1x
    4.6.0
    • Minimum damage: 26.0 → 30.0.
    4.7.0
    • When equipped, theMain Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
    4.9.0
    • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 units → 1.45 units.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.
    5.2.0
    • Increased the likelihood the turf around the player's feet will be inked when firing.
    5.3.0
    • Extended the amount of time when firing continuously until shot spread reaches its max.
      • Increase in chance to shoot towards the outer reticle per shot: 4% → 3%.
    • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal.
      • Decrease in chance to shoot towards the outer reticle when not firing per frame: 1% → 1.5%.
    5.4.0
    • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
    5.5.0
    • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.

    Quotes

    Sheldon's Introduction

    The.52 Gal Deco is a standard.52 Gal with a little extra flair added by pro designers! This set comes withCurling Bombs to quickly close in on opponents or smoke them out with a well-placed wall bounce! And for those opponents that try to keep their distance, make 'em pay with theSting Ray! I'd recommend this for savage players born without a self-preservation instinct!

    Gallery

    • Promotional image

      Promotional image

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    .52 Gal Deco

    .52 Gal Deco

    Basic information
    CategoryMain
    Class Shooter
    SubCurling Bomb
    SpecialSplattercolor Screen
    Special points190p
    Special depletion
    Range
    55 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    25 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level14
    Cost
    Requirement
    Added inFresh Season 2024
    Specifications
    Weight
    Base damage52
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variant.52 Gal.52 Gal

    The .52 Gal Deco returns inSplatoon 3 with a slightly updated design. This weapon was added in theFresh Season 2024 update. Its kit comes with theCurling Bomb and theSplattercolor Screen.

    Data

    • The .52 Gal Deco is amiddleweight weapon.
    • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 1.5% per shot, allowing the user to fire for about 9.9 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
    • When firing while moving, the player's movement speed is set to 0.06 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 52 and minimum damage of 30.
    • If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage every frame until it reaches 30 damage at frame 27.
    • The bullet hitbox for collisions with players has a radius of 0.285 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
    • Shots initially travel straight at a rate of 3.06 units per frame for 3 frames. Shots travel straight for 9.18 distance units.
      • After that, the shot's velocity is set to 1.667 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 12.35 units.
      • This number may vary at different firing angles.

    [6]

    Version history

    VersionAdjustments
    10.1.0
    • Increased the speed of shots by approximately 39% without changing the flight distance.
      • Initial velocity: 2.2 units/frame → 3.06 units/frame.
      • Frames a shot travels straight: 4 frames → 3 frames.
      • Velocity after traveling straight: 1.8472 units/frame → 1.667 units/frame.
    • Increased the amount of ink consumed by approximately 15%: 1.3% → 1.5%.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.285 units.

    Quotes

    Sheldon's Introduction

    The.52 Gal Deco is a standard .52 Gal with a little extra flair added by pro designers!
    Same high attack power and low fire rate as the base model. If you're going to take this baby into a fight, I suggest ending it quick.
    They zhuzhed it up a bit with aCurling Bomb to get you from point A to point B and aSplattercolor Screen to send foes scattering. It's a two-step recipe for ambushes!
    I recommend this weapon to fearless players who want to run rampant and sow discord on the front lines of a chaotic battlefield!

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    .52 Gal Deco stickerSticker2★Freshness Rating
    .52 Gal Deco holo stickerSticker3★Freshness Rating
    4★ .52 Gal Deco UserBadge4★Freshness Rating
    5★ .52 Gal Deco UserBadge5★Freshness Rating
    6★ .52 Gal Deco UserBadge6★Freshness Rating
    7★ .52 Gal Deco UserBadge7★Freshness Rating
    8★ .52 Gal Deco UserBadge8★Freshness Rating
    9★ .52 Gal Deco UserBadge9★Freshness Rating
    10★ .52 Gal Deco UserBadge10★Freshness Rating


    Gallery

    • Promotional render

      Promotional render

    • 2D Icon.

      2D Icon.

    • The Tableturf card icon of the .52 Gal Deco.

      The Tableturf card icon of the .52 Gal Deco.

    Strategy

    For competitive tips about the .52 Gal Deco

    Click to view the strategy for .52 Gal Deco.View the strategy page.

    Trivia

    Etymology

    .52 Gal Deco is short for.52 Gallon with the suffixDeco, short for eitherDecorated orDecoration.Deco may also refer toArt Deco. "Gal" is also a play onCal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms. The suffixDeco is also used to differentiate it from the.52 Gal. This trait is shared among the other alternate sets of theDeco brand.

    .52ガロンデコ.52 garon deko has the same origin as the English name, but withoutGallon shortened toGal. Like the English name,Deco is also used to differentiate it from the .52 Gal.

    Names in other languages

    LanguageNameMeaning
    Japan Japanese.52ガロンデコ
    .52 garon deko
    .52 Gallon Deco
    Netherlands Dutch.52 Kaliter Deco.52 Gal Deco
    CanadaFrance FrenchCalibre 2000 chicChic Caliber 2000
    Germany German.52 Gallon Deko.52 Gallon Deco
    Italy ItalianCalibro 2000 DXCaliber 2000 Deluxe
    Russia RussianСтруевик .52 «Деко»
    Struyevik .52 «Deko»
    Jet stream .52 «Deco»
    Mexico Spanish (NOA)Salpicadora 2000 chicChic Splasher 2000
    Spain Spanish (NOE)Salpicadora 2000 DXSplasher 2000 DX

    Internal names

    Internal nameMeaning
    Shooter_Gravity_01[7]Shooter is the prefix for allshooter weapons,gravity refers to the slow fire rate,01 denotes this is the weapon's first alternate kit

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special