.52 Gal
The.52 Gal is amain weapon in theSplatoon series, created by the weapon brandDeco.
A member of theshooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent fire rate. The weapon's fire rate is lesser than theSplattershot Pro and greater than the.96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the.96 Gal share their visual design and high-damage, low-accuracy performance.
Appearance

The .52 is designed resembling arevolver-typegrenade launcher, with awater cooler bottle as a base, taking the role of the weapon's chamber (or, in this case,ink tank). A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color. The sights are large and rectangular, and the barrel is black with pink polka-dot indents. The frame of the weapon is shaped slightly differently inSplatoon 3, and the stock is tilted downwards.
When the .52 fires, it emits ripples in the air from its barrel, and produces a deep booming sound.
This weapon is notably very similar in appearance to the.96 Gal, the main difference being that the .52 has a shorter barrel, and inSplatoon 3 the .96 has a differently designed barrel, muzzle, sights, and underside of its frame.
Splatoon
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | |
| Special depletion | |
| Range | 50 / 100 |
| Damage | 70 / 100 |
| Impact | |
| Fire rate | 30 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 5 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 52 |
| Base duration | |
| Ink consumption | 1.2% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The .52 Gal comes in a set with theSplash Wall andKiller Wail.
Data
- The .52 Gal is amiddleweight weapon.
- Each shot consumes 1.2% of the ink tank capacity.
- This allows players to fire 83 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.5 units.
Version history
| Version | Adjustments |
|---|---|
| 2.7.0 |
|
Quotes
| Sheldon's Introduction The.52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink!It's powerful, but pretty slow. If you find yourself in trouble, throw up aSplash Wall and retreat! TheKiller Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA) |
| Sheldon's Introduction Themain weapon.52 Gal is aShooter with an extra-large nozzle for shooting massive quantities of ink.So it's powerful, but not so great at rapid fire. If you get in trouble, throw up aSplash Wall and retreat! TheKiller Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC) |
| “ | A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire. | ” | — In-Game Description(EU/OC) | ||
| “ | This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em. | ” | |||
- Notes
Gallery
Promotional image
The .52 Gal's range
AnInkling boy firing the .52 Gal.
Another Inkling boy, far left, firing the .52 Gal.
A pre-release screenshot with the original name andspecial weapon of the .52 Gal.
2D art of an Inkling holding the .52 Gal.
Art of a team ofInklings–the farthest is holding the .52 Gal.
3D art of the .52 Gal
Art of a group of Inklings by the Eiffel Tower, one of which has a .52 Gal.
Art of an Inkling boy, upper left, holding a .52 Gal inside a bouquet.
An Inkling girl brandishes the .52 Gal on the cover ofThe Art of Splatoon.
Concept art of the .52 Gal.
The Inkling boy firing aKiller Wail is holding the .52 Gal.
SplatNet icon
Demonstration
Splatoon 2
| Basic information | |
|---|---|
| Category | Main |
| Class | Shooter |
| Sub | |
| Special | |
| Special points | 170p |
| Special depletion | |
| Range | 55 / 100 |
| Damage | 75 / 100 |
| Impact | |
| Fire rate | 25 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 14 |
| Cost | |
| Requirement | |
| Added in | Initial Release (1.0.0) |
| Specifications | |
| Weight | |
| Base damage | 52 |
| Base duration | |
| Ink consumption | 1.3% |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variants | |
The .52 Gal returns inSplatoon 2, with an identical appearance but slightly changed performance. It comes withPoint Sensor andBaller.
It appears in oneOcto Expansion station:
Data
- The .52 Gal is amiddleweight weapon.
- The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
- This stat can be changed withInk Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 55 units.
- The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
- All other ink droplets have a radius of 13 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
| Version | Adjustments |
|---|---|
| Base game |
|
| 1.4.0 |
|
| 2.2.0 |
|
| 2.3.0 |
|
| 3.1.0 |
|
| 4.0.0 |
|
| 4.2.0 |
|
| 4.4.0 |
|
| 4.5.0 |
|
| 4.6.0 |
|
| 4.7.0 |
|
| 4.9.0 |
|
| 5.0.0 |
|
| 5.2.0 |
|
| 5.3.0 |
|
| 5.4.0 |
|
| 5.5.0 |
|
Quotes
| Sheldon's Introduction The.52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with thePoint Sensor sub! The includedBaller is great for drawing attention, so I recommend this set to players who like to control the flow of battle! |
Gallery
Promotional image
AnOctoling boy wielding a .52 Gal.
Demonstration
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 200p |
| Special depletion | |
| Range | 55 / 100 |
| Damage | 75 / 100 |
| Impact | |
| Fire rate | 25 / 100 |
| Charge speed | |
| Ink speed | |
| Mobility | |
| Durability | |
| Handling | |
| Obtainable at | |
| Level | 11 |
| Cost | |
| Requirement | |
| Added in | Drizzle Season 2022 (1.1.0) |
| Specifications | |
| Weight | |
| Base damage | 52 52 ( |
| Base duration | |
| Ink consumption | |
| Base range | |
| Rate of fire | |
| Muzzle velocity | |
| Base accuracy | |
| MPU effect | |
| SPU effect | |
| SPU effect | |
| Other variant | |
The .52 Gal returns inSplatoon 3 with a slightly updated design. Its kit consists ofSplash Wall andKiller Wail 5.1, referencing its original kit inSplatoon.
It appears in one mission inReturn of the Mammalians:
Data
- The .52 Gal is amiddleweight weapon.
- The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.5% per shot, allowing the user to fire for about 9.9 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52 and minimum damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage every frame until it reaches 30 damage at frame 27.
- The bullet hitbox for collisions with players has a radius of 0.285 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
- Shots initially travel straight at a rate of 3.06 units per frame for 3 frames. Shots travel straight for 9.18 distance units.
- After that, the shot's velocity is set to 1.667 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 12.35 units.
- This number may vary at different firing angles.
Version history
| Version | Adjustments |
|---|---|
| 2.1.0 |
|
| 7.0.0 |
|
| 10.1.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction The.52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts ofink. Of course, all that power comes at the expense of fire rate... which is why you'll want theSplash Wall to hide behind while reloading. And if the other team is playing it a little too safe, you've always got theKiller Wail 5.1. Lock on and blast 'em with lasers! So if you're the type to hang back and wait for just the right moment, this loadout is for you. |
| “ | Exceptional Shot Power A heavy hitter with a large nozzle for shooting massive amounts of ink, making it one of the most powerful shooters shot-for-shot. However, it has a slow fire rate and its accuracy takes a dive with consecutive shots, so you'll need to aim quickly and accurately. | ” | — Splatoon Base[5] | ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★Freshness Rating | |
| .52 Gal sticker | Sticker | 2★Freshness Rating | |
| .52 Gal holo sticker | Sticker | 3★Freshness Rating | |
| 4★ .52 Gal User | Badge | 4★Freshness Rating | |
| 5★ .52 Gal User | Badge | 5★Freshness Rating | |
| 6★ .52 Gal User | Badge | 6★Freshness Rating | |
| 7★ .52 Gal User | Badge | 7★Freshness Rating | |
| 8★ .52 Gal User | Badge | 8★Freshness Rating | |
| 9★ .52 Gal User | Badge | 9★Freshness Rating | |
| 10★ .52 Gal User | Badge | 10★Freshness Rating |
Gallery
AnOctoling holding the .52 Gal.
The bottom leftInkling wields the .52 Gal.
Early 2D icon
Current 2D icon
TheTableturf Battlecard icon of the .52 Gal.
Unused early version of the .52 Gal's Tableturf Battle card. In it, the Inkling's sock portion of theirSchool Shoes + Hi Socks is miscolored.
Strategy
For competitive tips about the .52 Gal
| View the strategy page. |
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The.96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" and came with theInkstrike instead of theKiller Wail. This can be seen in an image from beforeSplatoon's release. The Inkstrike was later given to its alternate kit, the.52 Gal Deco.
- The .52 Gal was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
- In theSplash Wall trial for Judd's Trial, the player is equipped with the .52 Gal.
- The .52 Gal also happens to be the main weapon of Aloha, a member of the S4 in theSplatoon manga.
Etymology
.52 Gal is short for.52 Gallon. "Gal" is also a play onCal, the short form ofCaliber, a term commonly used when describing the diameter of bullets for firearms.
.52ガロン.52 Garon has the same origin as the English name, but withoutGallon shortened toGal.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| .52ガロン .52 Garon | .52 Gallon | |
| .52 Kaliter | Fromkaliber ("caliber"),liter, and.52 | |
| Calibre 2000 | Caliber 2000 | |
| .52 Gallon | .52 Gallon | |
| Calibro 2000 | Caliber 2000 | |
| Струевик .52 Struyevik .52 | Jet stream .52[a] | |
| Salpicadora 2000 | Splasher 2000 | |
| .52加仑 .52 jiālún (Mandarin) | .52 Gallon | |
| .52加侖 .52 jiālún (Mandarin) | .52 Gallon | |
| .52 갤런 .52 gaelleon | Same as Japanese name |
Translation notes
- ↑From струяstruya ("jet", "stream"), -ик-ik (suffix usually denoting a profession, object, tool, or a feature), and.52
Internal names
| Internal name | Meaning |
|---|---|
| Shooter is the prefix for allshooter weapons,gravity refers to the slow fire rate,00 denotes this is the base version of this weapon rather than an alternate kit |







