.52 Gal

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The.52 Gal is amain weapon in theSplatoon series, created by the weapon brandDeco.

A member of theshooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent fire rate. The weapon's fire rate is lesser than theSplattershot Pro and greater than the.96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the.96 Gal share their visual design and high-damage, low-accuracy performance.

Appearance

.52 Gal firing(0.25x speed)

The .52 is designed resembling arevolver-typegrenade launcher, with awater cooler bottle as a base, taking the role of the weapon's chamber (or, in this case,ink tank). A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color. The sights are large and rectangular, and the barrel is black with pink polka-dot indents. The frame of the weapon is shaped slightly differently inSplatoon 3, and the stock is tilted downwards.

When the .52 fires, it emits ripples in the air from its barrel, and produces a deep booming sound.

This weapon is notably very similar in appearance to the.96 Gal, the main difference being that the .52 has a shorter barrel, and inSplatoon 3 the .96 has a differently designed barrel, muzzle, sights, and underside of its frame.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splatoon
.52 Gal

.52 Gal

Basic information
CategoryMain
ClassShooter
SubSplash Wall
SpecialKiller Wail
Special points
Special depletionSpecial gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level5
CostCash 3,000
Requirement
Added inInitial Release (1.0.0)
Specifications
Weight
Base damage52
Base duration
Ink consumption1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant.52 Gal Deco.52 Gal Deco

The .52 Gal comes in a set with theSplash Wall andKiller Wail.

Data

  • The .52 Gal is amiddleweight weapon.
  • Each shot consumes 1.2% of the ink tank capacity.
    • This allows players to fire 83 shots before needing to refill the ink supply.
    • This stat can be changed withInk Saver (Main).
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

VersionAdjustments
2.7.0
  • Special gauge loss: 50% → 60%.

Quotes

Sheldon's Introduction

The.52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink!It's powerful, but pretty slow. If you find yourself in trouble, throw up aSplash Wall and retreat! TheKiller Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA)

Sheldon's Introduction

Themain weapon.52 Gal is aShooter with an extra-large nozzle for shooting massive quantities of ink.So it's powerful, but not so great at rapid fire. If you get in trouble, throw up aSplash Wall and retreat! TheKiller Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC)

A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire.
— In-Game Description(EU/OC)
This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em.
Notes

Gallery

  • Promotional image

    Promotional image

  • The .52 Gal's range

    The .52 Gal's range

  • An Inkling boy firing the .52 Gal.

    AnInkling boy firing the .52 Gal.

  • Another Inkling boy, far left, firing the .52 Gal.

    Another Inkling boy, far left, firing the .52 Gal.

  • A pre-release screenshot with the original name and special weapon of the .52 Gal.

    A pre-release screenshot with the original name andspecial weapon of the .52 Gal.

  • 2D art of an Inkling holding the .52 Gal.

    2D art of an Inkling holding the .52 Gal.

  • Art of a team of Inklings–the farthest is holding the .52 Gal.

    Art of a team ofInklings–the farthest is holding the .52 Gal.

  • 3D art of the .52 Gal

    3D art of the .52 Gal

  • Art of a group of Inklings by the Eiffel Tower, one of which has a .52 Gal.

    Art of a group of Inklings by the Eiffel Tower, one of which has a .52 Gal.

  • Art of an Inkling boy, upper left, holding a .52 Gal inside a bouquet.

    Art of an Inkling boy, upper left, holding a .52 Gal inside a bouquet.

  • An Inkling girl brandishes the .52 Gal on the cover of The Art of Splatoon.

    An Inkling girl brandishes the .52 Gal on the cover ofThe Art of Splatoon.

  • Concept art of the .52 Gal.

    Concept art of the .52 Gal.

  • The Inkling boy firing a Killer Wail is holding the .52 Gal.

    The Inkling boy firing aKiller Wail is holding the .52 Gal.

  • SplatNet icon

    SplatNet icon

Demonstration

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Splatoon 2

Splatoon 2
.52 Gal
https://cdn.wikimg.net/en/splatoonwiki/images/c/c3/S2_Weapon_Main_.52_Gal_2_3D.png20686, 280, 226, 3, 0, 212, 0, 263, 181, 9, 515, 164, 14, 765, 211, 0, 1018, 181, 9, 1262, 169, 14, 1502, 211, 0, 1745, 182, 9, 1979, 175, 16, 2205, 211, 4, 2431, 182, 13, 2648, 180, 23, 2854, 211, 14, 3055, 182, 22, 3249, 183, 33, 3429, 210, 29, 3600, 181, 37, 3764, 186, 48, 3914, 209, 51, 4047, 181, 56, 4175, 188, 64, 4294, 207, 77, 4398, 179, 79, 4499, 188, 79, 4601, 206, 92, 4695, 178, 92, 4790, 187, 93, 4884, 208, 98, 4989, 179, 98, 5090, 189, 98, 5193, 209, 93, 5329, 181, 93, 5459, 188, 95, 5580, 210, 78, 5752, 181, 78, 5917, 187, 80, 6068, 211, 62, 6271, 181, 62, 6466, 184, 65, 6647, 211, 48, 6874, 182, 48, 7092, 180, 50, 7299, 211, 36, 7542, 182, 35, 7777, 175, 36, 8003, 211, 25, 8256, 181, 25, 8501, 169, 24, 8741, 211, 16, 9004, 182, 16, 9257, 164, 14, 9507, 211, 10, 9775, 181, 11, 10034, 157, 8, 10288, 211, 7, 10555, 180, 10, 10811, 151, 4, 11064, 210, 7, 11322, 180, 10, 11571, 147, 4, 11817, 210, 11, 12061, 180, 12, 12298, 147, 7, 12531, 209, 18, 12755, 179, 18, 12973, 150, 15, 13187, 208, 30, 13384, 179, 29, 13578, 155, 29, 13766, 207, 46, 13930, 179, 45, 14092, 158, 48, 14250, 206, 67, 14378, 179, 67, 14506, 161, 71, 14629, 204, 92, 14722, 178, 92, 14815, 163, 94, 14905, 204, 98, 14988, 178, 98, 15071, 164, 98, 15154, 204, 93, 15248, 178, 93, 15342, 162, 93, 15433, 206, 83, 15562, 179, 83, 15692, 161, 83, 15817, 207, 68, 15982, 179, 70, 16146, 158, 72, 16306, 208, 51, 16504, 179, 55, 16699, 154, 61, 16889, 209, 37, 17114, 179, 41, 17334, 150, 49, 17549, 210, 24, 17794, 180, 30, 18032, 147, 38, 18266, 210, 13, 18525, 180, 20, 18774, 147, 28, 19021, 211, 5, 19288, 180, 12, 19544, 151, 20, 19798, 211, 0, 20066, 181, 9, 20324, 157, 16
    Basic information
    CategoryMain
    ClassShooter
    SubPoint Sensor
    SpecialBaller
    Special points170p
    Special depletion
    Range
    55 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    25 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level14
    CostCash 9,500
    Requirement
    Added inInitial Release (1.0.0)
    Specifications
    Weight
    Base damage52
    Base duration
    Ink consumption1.3%
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variants.52 Gal Deco.52 Gal Deco
    Kensa .52 GalKensa .52 Gal

    The .52 Gal returns inSplatoon 2, with an identical appearance but slightly changed performance. It comes withPoint Sensor andBaller.

    It appears in oneOcto Expansion station:

    Data

    • The .52 Gal is amiddleweight weapon.
    • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
    • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from swim form, the first shot takes 11 frames to come out.
    • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
    • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
    • When firing while moving, the player's movement speed is set to 0.6 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 52.
    • If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
    • The bullet hitbox has a radius of 2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
    • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
      • After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
    • Ink droplets occur every 55 units.
    • The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
    • There are a total of 5 different droplet patterns that can be created while firing this weapon.
    • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
      • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
    • Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
    • All other ink droplets have a radius of 13 units.
    • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
    • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

    [2][3]

    Version history

    VersionAdjustments
    Base game
    • Shot deviation while jumping: 15 degrees → 12 degrees.
    • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%.
    • Ink consumption: 1.2% → 1.3%.
    • Ink droplet rate: 3 → 2.4.
    • Radius of standard ink droplets: 13.5 units → 13 units.
    • Distance between standard ink droplets: 50 units → 55 units.
    • Near ink droplet radius: 21 units → 19.7 units.
    • Far ink droplet radius: 18.5 units → 16.5 units.
    • Jump accuracy recovery time: 0-60 frames → 25-70 frames.
    1.4.0
    • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50.0 damage.
      • Velocity after flying straight: 14.495 units → 18.472 units.
      • Time before damage starts decreasing: 8 frames → 6 frames.
      • Time to reach minimum damage: 24 frames → 22 frames.
    • Points to fillspecial gauge: 180 → 190.
    2.2.0
    • Points to fill special gauge: 190 → 180.
    2.3.0
    • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
      • Minimum chance to shoot towards the outer reticle: 6% → 2%.
      • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
    3.1.0
    • Points to fill special gauge: 180 → 170.
    4.0.0
    • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
      • Time before damage starts decreasing: 6 frames → 11 frames.
      • Time to reach minimum damage: 22 frames → 27 frames.
    4.2.0
    • Reduced the interval between firing and becoming a squid or using asub weapon by 3/60 of a second: 6 frames → 3 frames.
    4.4.0
    • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
    4.5.0
    • Increased damage dealt to opposingSplat Brellas by roughly 21%: 0.7x → 0.85x.
    • Increased damage dealt to opposingSplash Walls by roughly 10%: 1x → 1.1x
    4.6.0
    • Minimum damage: 26.0 → 30.0.
    4.7.0
    • When equipped, theMain Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
    4.9.0
    • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 units → 1.45 units.
    5.0.0
    • Increased damage dealt to theBooyah Bomb armor by roughly 17%: 0.6x → 0.7x.
    5.2.0
    • Increased the likelihood the turf around the player's feet will be inked when firing.
    5.3.0
    • Extended the amount of time when firing continuously until shot spread reaches its max.
      • Increase in chance to shoot towards the outer reticle per shot: 4% → 3%.
    • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal.
      • Decrease in chance to shoot towards the outer reticle when not firing per frame: 1% → 1.5%.
    5.4.0
    • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
    5.5.0
    • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.

    Quotes

    Sheldon's Introduction

    The.52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with thePoint Sensor sub! The includedBaller is great for drawing attention, so I recommend this set to players who like to control the flow of battle!

    Gallery

    • Promotional image

      Promotional image

    • An Octoling boy wielding a .52 Gal.

      AnOctoling boy wielding a .52 Gal.

    Demonstration

    Load video
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    Splatoon 3

    Splatoon 3
    .52 Gal

    .52 Gal

    Basic information
    CategoryMain
    Class Shooter
    SubSplash Wall
    SpecialKiller Wail 5.1
    Special points200p
    Special depletion
    Range
    55 / 100
    Damage
    75 / 100
    Impact
    Fire rate
    25 / 100
    Charge speed
    Ink speed
    Mobility
    Durability
    Handling
    Obtainable at
    Level11
    Cost
    Requirement
    Added inDrizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage52
    52 (SRNW)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variant.52 Gal Deco.52 Gal Deco

    The .52 Gal returns inSplatoon 3 with a slightly updated design. Its kit consists ofSplash Wall andKiller Wail 5.1, referencing its original kit inSplatoon.

    It appears in one mission inReturn of the Mammalians:

    Data

    • The .52 Gal is amiddleweight weapon.
    • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The ink consumption is 1.5% per shot, allowing the user to fire for about 9.9 seconds on a full ink tank.
    • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
    • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
    • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
    • When firing while moving, the player's movement speed is set to 0.06 units per frame.
    • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
    • Each shot has a base damage of 52 and minimum damage of 30.
    • If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage every frame until it reaches 30 damage at frame 27.
    • The bullet hitbox for collisions with players has a radius of 0.285 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
    • The angle its shots can deviate while on the ground is 6 degrees.
    • The angle its shots can deviate while in the air is 12 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
    • Shots initially travel straight at a rate of 3.06 units per frame for 3 frames. Shots travel straight for 9.18 distance units.
      • After that, the shot's velocity is set to 1.667 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 12.35 units.
      • This number may vary at different firing angles.

    [4]

    Version history

    VersionAdjustments
    2.1.0
    7.0.0
    10.1.0
    • Increased the speed of shots by approximately 39% without changing the flight distance.
      • Initial velocity: 2.2 units/frame → 3.06 units/frame.
      • Frames a shot travels straight: 4 frames → 3 frames.
      • Velocity after traveling straight: 1.8472 units/frame → 1.667 units/frame.
    • Increased the amount of ink consumed by approximately 15%: 1.3% → 1.5%.
    11.0.0
    • Increased each shots' hitbox radius for players: 0.2 units → 0.285 units.

    Quotes

    Sheldon's Introduction

    The.52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts ofink. Of course, all that power comes at the expense of fire rate... which is why you'll want theSplash Wall to hide behind while reloading. And if the other team is playing it a little too safe, you've always got theKiller Wail 5.1. Lock on and blast 'em with lasers! So if you're the type to hang back and wait for just the right moment, this loadout is for you.

    Exceptional Shot Power
    A heavy hitter with a large nozzle for shooting massive amounts of ink, making it one of the most powerful shooters shot-for-shot. However, it has a slow fire rate and its accuracy takes a dive with consecutive shots, so you'll need to aim quickly and accurately.
    — Splatoon Base[5]

    Weapon freshness rewards

    IconNameTypeAvailability
    Sheldon LicenseCurrency1★Freshness Rating
    .52 Gal stickerSticker2★Freshness Rating
    .52 Gal holo stickerSticker3★Freshness Rating
    4★ .52 Gal UserBadge4★Freshness Rating
    5★ .52 Gal UserBadge5★Freshness Rating
    6★ .52 Gal UserBadge6★Freshness Rating
    7★ .52 Gal UserBadge7★Freshness Rating
    8★ .52 Gal UserBadge8★Freshness Rating
    9★ .52 Gal UserBadge9★Freshness Rating
    10★ .52 Gal UserBadge10★Freshness Rating


    Gallery

    Strategy

    For competitive tips about the .52 Gal

    Click to view the strategy for .52 Gal.View the strategy page.

    Trivia

    • The .52 Gal's name may be a reference to its base damage per shot of 52. The.96 Gal's damage per shot is not 96, however.
    • The .52 Gal was originally called the "5.2 Gallon" and came with theInkstrike instead of theKiller Wail. This can be seen in an image from beforeSplatoon's release. The Inkstrike was later given to its alternate kit, the.52 Gal Deco.
    • The .52 Gal was one of the weapons that was available to use in theSplatoon 3 Splatfest World Premiere.
    • In theSplash Wall trial for Judd's Trial, the player is equipped with the .52 Gal.
    • The .52 Gal also happens to be the main weapon of Aloha, a member of the S4 in theSplatoon manga.

    Etymology

    .52 Gal is short for.52 Gallon. "Gal" is also a play onCal, the short form ofCaliber, a term commonly used when describing the diameter of bullets for firearms.

    .52ガロン.52 Garon has the same origin as the English name, but withoutGallon shortened toGal.

    Names in other languages

    LanguageNameMeaning
    Japan Japanese.52ガロン
    .52 Garon
    .52 Gallon
    Netherlands Dutch.52 KaliterFromkaliber ("caliber"),liter, and.52
    CanadaFrance FrenchCalibre 2000Caliber 2000
    Germany German.52 Gallon.52 Gallon
    Italy ItalianCalibro 2000Caliber 2000
    Russia RussianСтруевик .52
    Struyevik .52
    Jet stream .52[a]
    SpainMexico SpanishSalpicadora 2000Splasher 2000
    China Chinese (Simplified).52加仑
    .52 jiālún (Mandarin)
    .52 Gallon
    Hong Kong Chinese (Traditional).52加侖
    .52 jiālún (Mandarin)
    .52 Gallon
    South Korea Korean.52 갤런
    .52 gaelleon
    Same as Japanese name

    Translation notes

    1. From струяstruya ("jet", "stream"), -ик-ik (suffix usually denoting a profession, object, tool, or a feature), and.52

    Internal names

    Internal nameMeaning
    Shooter_Gravity_00[6]Shooter is the prefix for allshooter weapons,gravity refers to the slow fire rate,00 denotes this is the base version of this weapon rather than an alternate kit

    References

    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Sub
    Special
    MainShooters

    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Sub
    Special
    MainShooters
    Rollers
    Chargers
    Sloshers
    Splatlings
    Dualies
    Brellas
    Blasters
    Brushes
    Stringers
    Splatanas
    Sub
    Special