
A downloadable game
Explore a randomly generated world full of danger with your teammates, collecting resources, searching bastions, and utilize all kinds of amazing weapons to fight extraterrestrial monsters to uncover the hidden secret of the Deep.
In Metaverse Keeper, one shall not only fight a diverse group of monsters but also collect all sorts of chips in the bastion to unlock talent and enhance power. As one progress on, challenges such as scarce resource and visions of tough enemies keep mounting, not to mention a ferocious boss at the end!
| WASD | : Move |
| J | : Attack |
| K | : Weapon Skill |
| L | : Release Bomb |
| Space | : Interact |
| Enter | : Confirm |
| ESC | : Open bag/ Pause |
| C | : Quick Message |
| I | : Use Item |
| O/P | : Switch Item |
| Tab | : Access map |
| Status | In development |
| Rating | Rated 4.7 out of 5 stars (25 total ratings) |
| Author | Sparks Games |
| Genre | Adventure |
| Made with | Unity |
| Tags | Co-op,Cute,Dungeon Crawler,Multiplayer,Roguelike |
| Average session | About a half-hour |
| Languages | English,Russian,Chinese (Simplified),Chinese (Traditional) |
| Inputs | Keyboard,Mouse,Xbox controller,Playstation controller |
| Multiplayer | Local multiplayer,Server-based networked multiplayer |
| Player count | 1 - 4 |
| Links | Steam |
| Mentions | itch.io Recommends: charm, promise, and... |
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Great game! I play with my 5 years old son a lot on the Switch. There are a few bugs that I hope you will improve in the co-op mode.
1. There are some major lags in the boss bottles for co-op. Slightly less when you solo, but the co-op gave 3-5 secs lag on Nintendo Switch.
2. During Co-op, when you enter/exit the chest room. Only one play can enter the room where is the other play is lacked out side the entrance. You need to move the first character to the entrance to "pick up/unlock" the second player so he/she can enter. This is extremely annoying.
Again, great game and please fix these bugs.
The game has great potential, but it is very punitive.
At first the first character drops coins with each attack.
The dodge "that should be free" has a time to recharge, this takes away the fluidity of the controls.
Died on the boss the game practically restarted, it should give the option to restart the mission, this ends up discouraging the player.
The look is excellent, the mechanics with small adjustments, will make the game much more fun.
There is a big difference between leaving the game difficult and letting the game boring.
The difficult and fun game is one that gives the player many tools for him to choose the one he wants to use, the boring game, the few options and punishes the player all the time.
keyboard controls are quite whack, game feel leaves a lot to be desired (feels pretty clunky so far, delayed sword attacks are no fun, tutorial doesn't feel welcoming enough). artstyle wise it looks clean, vibrant, but i can't see it in music or gameplay itself.
still looks p interesting and i hope it will get better towards the release
Demo was awesome! I'm not a big rogue-like/dungeon crawler gamer (only Binding of Isaac). But this was really good, the art style (particularly with the bosses was really well done), same with the music. I wish I had followed the tutorial better when playing though haha. Looking forward to seeing the full game!
Oh I am so massively impressed by this demo! There's so much content, and all we have so far is the tutorial and one level!
The multitude of weapons, items and enemies so far is really top notch, and I played through the first teaser level a few times and had a completely different experience each time, which is exactly what we're looking for in a dungeon crawler style game.
The enemies are all tough cookies in their own ways, right down from the mini slimes to the big boss, and different weapons each come with their own pros and cons (more cons if you're as useless at these types of games as I am haha!).
I'm hooked on this already, and can't wait to see more of this game! So keep up the awesome work and you can guarantee you'll be seeing more of me and Metaverse Keeper in the future =)
love the game, but i feel like you should change the first boss. or just the confusion effect in general. it is always a bad idea to take that kind of controll from the player.
for the first boss, once you get hit by the confusion effect once, he starts spawning in his minions, making it almost impossible not to get confused again
one way to fix this might be to increase the damage but make the confusion effect only last for something like 2 secconds. or you could remake the confusion effect completly, which i would prefer personally
I'm really fond of games of this genre and although this game is still being completed, it is worth adding to yourWishlist and sharing with your friends.
Theartwork was the first thing to grab my attention. From backgrounds, to characters and effects, this game stands out as a love child in the making. Adding in the quality sound effects and vibing music, I keep coming back for more.
A few things I noticed about gameplay was the pacing of movement and attacks. You can only shoot straight while the enemies can shoot 360 degrees. When you're surrounded by enemies it makes it more of a challenge to attack (no diagonal attacks) and the evade has a timer leaving you to rely on your stubby legs and wits. It'll take some time to get used to it but once you do, the experience is thrilling!
Can't wait to see more of Metaverse Keeper in the future.
Okay no probs, I runhttps://www.gamingonlinux.com/ so do reach out if you decide to.