studio package¶
Submodules¶
Module contents¶
Provides model based functionality.
- classstudio.AnimSections¶
Bases:
instance- propertyblock¶
None( (_studio.AnimSections)arg1) -> int
- propertyindex¶
None( (_studio.AnimSections)arg1) -> int
- classstudio.Animation¶
Bases:
instance- propertyanim_block¶
None( (_studio.Animation)arg1) -> int
- propertyanim_offset¶
None( (_studio.Animation)arg1) -> int
- propertyflags¶
None( (_studio.Animation)arg1) -> int
- propertyframes_count¶
None( (_studio.Animation)arg1) -> int
- propertylocal_hierarchy_count¶
None( (_studio.Animation)arg1) -> int
- propertylocal_hierarchy_offset¶
None( (_studio.Animation)arg1) -> int
- propertymodel_header¶
None( (_studio.Animation)arg1) -> _studio.ModelHeader
- propertymovements_count¶
None( (_studio.Animation)arg1) -> int
- propertymovements_offset¶
None( (_studio.Animation)arg1) -> int
- propertyname¶
None( (_studio.Animation)arg1) -> str
- propertysection_frames¶
None( (_studio.Animation)arg1) -> int
- propertysection_offset¶
None( (_studio.Animation)arg1) -> int
- propertyzero_frame_count¶
None( (_studio.Animation)arg1) -> int
- propertyzero_frame_index¶
None( (_studio.Animation)arg1) -> int
- propertyzero_frame_span¶
None( (_studio.Animation)arg1) -> int
- propertyzero_frame_stall_time¶
None( (_studio.Animation)arg1) -> float
- classstudio.BoneController¶
Bases:
instance- propertybone¶
None( (_studio.BoneController)arg1) -> int
- propertyend¶
None( (_studio.BoneController)arg1) -> float
- propertyinput_field¶
None( (_studio.BoneController)arg1) -> int
- propertyrest¶
None( (_studio.BoneController)arg1) -> int
- propertystart¶
None( (_studio.BoneController)arg1) -> float
- propertytype¶
None( (_studio.BoneController)arg1) -> int
- classstudio.Hierarchy¶
Bases:
instance- propertybone¶
None( (_studio.Hierarchy)arg1) -> int
- propertyend¶
None( (_studio.Hierarchy)arg1) -> float
- propertynew_parent¶
None( (_studio.Hierarchy)arg1) -> int
- propertypeak¶
None( (_studio.Hierarchy)arg1) -> float
- propertystart¶
None( (_studio.Hierarchy)arg1) -> int
- propertytail¶
None( (_studio.Hierarchy)arg1) -> float
- classstudio.Hitbox¶
Bases:
instance- propertybone¶
None( (_studio.Hitbox)arg1) -> int
- propertygroup¶
None( (_studio.Hitbox)arg1) -> int
- propertymax¶
None( (_studio.Hitbox)arg1) -> _mathlib.Vector
- propertymin¶
None( (_studio.Hitbox)arg1) -> _mathlib.Vector
- propertyname¶
None( (_studio.Hitbox)arg1) -> str
- classstudio.HitboxSet¶
Bases:
instance- propertyhitboxes_count¶
None( (_studio.HitboxSet)arg1) -> int
- propertyname¶
None( (_studio.HitboxSet)arg1) -> str
- classstudio.ModelAttachment¶
Bases:
instance- propertyflags¶
None( (_studio.ModelAttachment)arg1) -> int
- propertylocal¶
None( (_studio.ModelAttachment)arg1) -> _mathlib.Matrix3x4
- propertylocal_bone¶
None( (_studio.ModelAttachment)arg1) -> int
- propertyname¶
None( (_studio.ModelAttachment)arg1) -> str
- propertyname_offset¶
None( (_studio.ModelAttachment)arg1) -> int
- classstudio.ModelBone¶
Bases:
instance- get_procedure((ModelBone)arg1)→_memory.Pointer¶
- propertyalignment¶
None( (_studio.ModelBone)arg1) -> _mathlib.Quaternion
- propertycontents¶
None( (_studio.ModelBone)arg1) -> int
- propertyflags¶
None( (_studio.ModelBone)arg1) -> int
- propertyname¶
None( (_studio.ModelBone)arg1) -> str
- propertyparent¶
None( (_studio.ModelBone)arg1) -> int
- propertyphysics_bone¶
None( (_studio.ModelBone)arg1) -> int
- propertyposition¶
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- propertyposition_scale¶
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- propertyposition_to_bone¶
None( (_studio.ModelBone)arg1) -> _mathlib.Matrix3x4
- propertyprocedural_type¶
None( (_studio.ModelBone)arg1) -> int
- propertyquaternion¶
None( (_studio.ModelBone)arg1) -> _mathlib.Quaternion
- propertyradiant_euler¶
None( (_studio.ModelBone)arg1) -> _mathlib.RadianEuler
- propertyradiant_euler_scale¶
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- propertysurface_name¶
None( (_studio.ModelBone)arg1) -> str
- classstudio.ModelHeader¶
Bases:
instance- get_attachment((ModelHeader)arg1,(_engines._sound.Channel)arg2)→ModelAttachment¶
- get_bone_controller((ModelHeader)arg1,(_engines._sound.Channel)arg2)→BoneController¶
- propertyanimations_offset¶
None( (_studio.ModelHeader)arg1) -> int
- propertyattachments_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertybone_controllers_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertybone_controllers_offset¶
None( (_studio.ModelHeader)arg1) -> int
- propertybones_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertybones_offset¶
None( (_studio.ModelHeader)arg1) -> int
- propertychecksum¶
None( (_studio.ModelHeader)arg1) -> int
- propertycontents¶
None( (_studio.ModelHeader)arg1) -> int
- propertyeye_position¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- propertyflags¶
None( (_studio.ModelHeader)arg1) -> int
- propertyhitbox_sets_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertyhitbox_sets_offset¶
None( (_studio.ModelHeader)arg1) -> int
- propertyhull_max¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- propertyhull_min¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- propertyid¶
None( (_studio.ModelHeader)arg1) -> int
- propertyillumination_center¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- propertylocal_animations_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertylocal_sequence_offset¶
None( (_studio.ModelHeader)arg1) -> int
- propertylocal_sequences_count¶
None( (_studio.ModelHeader)arg1) -> int
- propertymass¶
None( (_studio.ModelHeader)arg1) -> float
- propertyname¶
None( (_studio.ModelHeader)arg1) -> str
- propertyversion¶
None( (_studio.ModelHeader)arg1) -> int
- propertyview_max¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- propertyview_min¶
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- classstudio.Movement¶
Bases:
instance- propertyangle¶
None( (_studio.Movement)arg1) -> float
- propertyend_frame¶
None( (_studio.Movement)arg1) -> int
- propertymotion_flags¶
None( (_studio.Movement)arg1) -> int
- propertyposition¶
None( (_studio.Movement)arg1) -> _mathlib.Vector
- propertyvector¶
None( (_studio.Movement)arg1) -> _mathlib.Vector
- propertyvelocity_end¶
None( (_studio.Movement)arg1) -> float
- propertyvelocity_start¶
None( (_studio.Movement)arg1) -> float
- classstudio.Sequence¶
Bases:
instance- get_animation_index((Sequence)arg1,(_engines._sound.Channel)arg2,(_engines._sound.Channel)arg3)→int¶
- propertyact_weight¶
None( (_studio.Sequence)arg1) -> int
- propertyactivity¶
None( (_studio.Sequence)arg1) -> str
- propertyactivity_index¶
None( (_studio.Sequence)arg1) -> int
- propertyactivity_offset¶
None( (_studio.Sequence)arg1) -> int
- propertyanimation_offset¶
None( (_studio.Sequence)arg1) -> int
- propertyblends_count¶
None( (_studio.Sequence)arg1) -> int
- propertyentry_phase¶
None( (_studio.Sequence)arg1) -> float
- propertyevents_count¶
None( (_studio.Sequence)arg1) -> int
- propertyevents_offset¶
None( (_studio.Sequence)arg1) -> int
- propertyexit_phase¶
None( (_studio.Sequence)arg1) -> float
- propertyfade_in_time¶
None( (_studio.Sequence)arg1) -> float
- propertyfade_out_time¶
None( (_studio.Sequence)arg1) -> float
- propertyflags¶
None( (_studio.Sequence)arg1) -> int
- propertylabel¶
None( (_studio.Sequence)arg1) -> str
- propertylabel_offset¶
None( (_studio.Sequence)arg1) -> int
- propertylastframe¶
None( (_studio.Sequence)arg1) -> float
- propertylocal_entry_node¶
None( (_studio.Sequence)arg1) -> int
- propertylocal_exit_node¶
None( (_studio.Sequence)arg1) -> int
- propertymax¶
None( (_studio.Sequence)arg1) -> _mathlib.Vector
- propertymin¶
None( (_studio.Sequence)arg1) -> _mathlib.Vector
- propertymodel_header¶
None( (_studio.Sequence)arg1) -> _studio.ModelHeader
- propertymovement_index¶
None( (_studio.Sequence)arg1) -> int
- propertynext_sequence¶
None( (_studio.Sequence)arg1) -> int
- propertynode_flags¶
None( (_studio.Sequence)arg1) -> int
- propertypose¶
None( (_studio.Sequence)arg1) -> int
- classstudio.SequenceEvent¶
Bases:
instance- propertycycle¶
None( (_studio.SequenceEvent)arg1) -> float
- propertyevent¶
None( (_studio.SequenceEvent)arg1) -> int
- propertyevent_offset¶
None( (_studio.SequenceEvent)arg1) -> int
- propertyoptions¶
None( (_studio.SequenceEvent)arg1) -> str
- propertytype¶
None( (_studio.SequenceEvent)arg1) -> int
