A downloadable game for Windows and macOS
Uniseas is a real-time strategy game about pirates.
You play as a newcomer, eager to dominate the new world.
You capture islands, raising new homes and shipyards. You build small boats for trading and big ships for taking over more islands!
However, you are not the only one with big dreams. Your ambitions are contested by 3 other pirate captains:
Your relationship with each of them can influence your chances greatly. Once one of them becomes fully hostile towards you, the captain will come out with their flagship and attacks you. Defeat this boat and they will be wiped out!
You will need to defeat each one of them to win the game.
Controls & hotkeys
- ASWD / Arrow keys : move camera
- Q+E : rotate camera
- mouse scroll wheel : zoom
- TAB : select next boat
- left mouse button : select boat / move here / attack boat / select dock
- right mouse button : deselect
- other keyboard keys : next tutorial dialogue
Character portraits design by Céline Veltman (@CelineVeltman)
made for the Sokpop Patreon
Windows - Shader error? / only see a black screen / other graphical issues?
Mac OS X - Unable to find game?
Status | Released |
Platforms | Windows,macOS |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | Sokpop Collective |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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this is a really rad game I’d love to see fleshed out with some more features in a sequel / deluxe edition (same kinda way you did soko loco), if the inspiration strikes. Well worth the $3 as-is, but I’d love to see a $10 or even $15 version of this game.
Private multiplayer (I know, big ask!) and a bit more variety in maps and units are the main things I’m after.
This is a very cute little game! I really love the graphics, especially the whole "contour map" water effect looks super cool. The mechanics are actually pretty well designed, too. It seems like it'd be tough to master, though "mastering" it isn't really necessary to beat the CPUs. I was craving online multiplayer, but I totally get how that's outside the scope of a $3 game.
You'd be surprised how many developers would rather not worry about "making money" and wish they could just create without having to worry about financial logistics. I've played a bunch of Sokpop's games, and I'd guess they fall into this category.
Sokpop generally does very shortform games that can be rough around the edges. Sometimes it's hit-or-miss... but because of how prolific they are, they can do a lot of exploration into unique gameplay and art styles. Sometimes, like with The Hour of The Rat, they hit gold. I personally love games like that, and I don't necessarily expect them to always have features like pausing and saving, which could have taken more time to implement. However if you do want to try a more polished Sokpop game I'd recommend Popo's Tower or Helionaut.
As for exiting, it's usually not difficult to add, but it's easy for developers to forget some people don't just hit Alt+F4 when they want to close an app.