A downloadable game for Windows and macOS
Sunset Kingdom is a kingdom management game.
In Sunset Kingdom your aim is to become the monarch of a prosperous land.
Prepare to expand your kingdom, build towns, castles and even a palace, get crushed by vikings, starve to death by not having enough villagers to farm, and try again!
Hotkeys
- <H> jump to first town
- <B> build
- <C> close/open existing buildings or cancel building sites
- <M> mute/unmute music
- <tab> scroll through towns
- <numbers> select towns, when building select different buildings
- <spacebar> change game speed
- <shift> (hold) add/remove 10 units instead of 1 in the town UI
How to play (quick start guide)
- build a farm
- build roads connecting the farm to the town
- open the town menu and navigate to the "duties" tab
- add villagers to the "builders" duty
- once the farm is built add 2 villagers to the "farmers" duty
now your 2 villagers will farm and bring food to your town!
made for the Sokpop Patreon
Windows - Shader error? / only see a black screen / other graphical issues?
Mac OS X - Unable to find game?
Status | Released |
Platforms | Windows,macOS |
Rating | Rated 4.4 out of 5 stars (19 total ratings) |
Author | Sokpop Collective |
Genre | Simulation |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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I had a great with this! But after a while (I had just built a 4th town, I was about to build a palace), I couldn't open the window of one of my towns (it started unfolding at the top right of the screen and immediately refolded), after quitting the game and reloading the save it was still happening, and now it was also happening with another town, and I started having some visual glitch, so I had no other choice but to abandon my game unfinished :/
Like the concept, the vibe and slow pace, but I find few things repelling and destroying fun from game:
1. Ruins can't be removed (so game punishes me for internal economy that I have little to nothing of control),
2. Cannot control flow of resources. It feels not fair that I have one city with 1k food and then next to it is starving city going into ruins.
3. I don't see income/outcome balance of city,
4. I don't understand timers of resources. At the very start of the month I have city with population 1 with this only person assigned to farming in nearby farm and by the end of the month it goes to ruins? I call that bullshit. In the situation of 4 or less people by random chance my city goes always to ruins and I cannot do anything with it.
I can understand other design decisions (like slow generation of plans/ore or cap limit of 10 per city) but those 4 kinda makes me feel that I wasted money.
Love this game! Saw Angory Tom Play it, had to try it.
Wish there was a pause option and that the esc button paused and then press enter or select quit (default to no...like other games) accidentally quit out a few times.
Maybe add a 'do forever' or 'do until you have X' option for some of the jobs.
Great fun!
Thanks!
I downloaded and played the game for awhile, updated to the new Mac OSX Catalina and now the game is not optimized for the update. I also had the fatal error when I accidentally built a road into the ocean. Really fun game though, I really enjoy the style and appreciate the time you, or you team is putting into this game.
I ended up buying the game but I've found there to be a consistent issue with placing roads for me I'm not sure what's going on but it will force me to put one segment of road down after the other and the game will end up shutting down due to some issue. Next time it happens I'll put the issue it comes up with.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oGameManager:
Push :: Execution Error - Variable Index [0,-1] out of range [1,15] - 100004.buildingCost(100176,-1)
at gml_Script_scrGameplayBuild
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrGameplayBuild (line -1)
gml_Script_scrGameplay
gml_Object_oGameManager_Step_0
Hi! I love the game as a concept, I do have two questions though - my towns seem to randomly catch on fire, what are the ways I can prevent that from happening? Additionally, one of my towns was completely burned down, and is now a "ruin". How do I repair the ruin, or at least demolish it so I can rebuild a town in its place?
https://drive.google.com/open?id=174oDxKXIShxbUaUarFeyEK-jz9kbxRjY
The problem is not unique to the save - it starts happening when I get to around 2 or 3 towns.
If the capital adds +10 the population is incremented to 20, but the carnival should not add another +10 to have 30 in the capital? I did what was required and stayed in 20. Also for other towns the max population will be 10? the carnival it's only held by the capital apparently. No other ways to increment the population in the other towns? thanks ahead.
this is really good! my one gameplay feedback: a lot of the palace endgame involves guessing about the AI blackbox of building resources transport, and it kinda kills the pacing as I wait / wonder why it's taking so long to build something when I have 1000 of the resource stockpiled already?
but I also had all this money (like 15+ gold) sitting around doing nothing
so it would've been cool if I could spend all my extra money to speed up building or something exciting, but maybe spending all that money will trigger big climactic viking invasions? anyway good stuff, I love these short focused genre games, good job
thank you so much!!!
i agree with your points. i couldn't really think of an elegant way to show which resources are being transported. the pop-ups of the resources being gathered can already become quite chaotic at some point. i wonder what would be a good way to do that.
Some kind of endless sink for excess coins could be a very nice end-game solution.
I'm really enjoying this game, it is a great little builder. I would love to see more along these lines :)
Two feature requests:
1. Mute/volume for SFX/Music
2. Please have towns remember Duties distribution when losing a Population. It is tedious to constantly switch between towns to reassign the newborn Pops; the vast vast majority of the time I want the new Pop to do what the Pop it is replacing was doing.
Cheers!