A downloadable game for Windows and macOS
Sokbotsis an online multiplayer robot battle game. Build your own robots and take them to the arena! Earn credits as you battle to make your bots stronger. Buy parts like sawblades, spikes, propellers and pneumatic hammers to defeat your opponents.
Controls
Features
made for the Sokpop Patreon
Status | Released |
Platforms | Windows,macOS |
Rating | Rated 4.9 out of 5 stars (7 total ratings) |
Author | Sokpop Collective |
Genre | Action |
Tags | Multiplayer,online,Robots,Sandbox |
Average session | A few seconds |
Multiplayer | Server-based networked multiplayer |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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ok, I've tried everything on my end to open the port, but something is filtering it and I cannot for the life of me figure out what is causing it. I've allowed it on my router, pc firewall, every setting I can think of. something is blocking it. It could even be at&t themselves. I'm usually able to forward or open other ports, so I can't tell whats going on. when I looked to see what the port # that the program was actually listening on, I got a random number each time it opened, but I don't know if that is pertinent information. I also figured out that nvcontainer.exe (nvidia) uses this port as well, but as far as I know, different applications can listen on the same port.
but doesn't that mean whoever has an nvidia gpu will not be able to play your game? I also do not know how online multiplayer games are implemented to begin with, but it sounds like every time the game runs, someone is chosen to be host once everything works correctly rather than connecting to a dedicated server like other online multiplayer games. Is there any way to change the port number that this process uses or will you guys change something later that will allow online connectivity for variations of different pc users? Whats weird is that I thought I was already connecting to a server every time I start it up, hence the message in the corner that says "[username] is online" in yellow font. edit: I just looked up a little bit about this. It sounds like you guys are using a peer to peer network setup. For a smallish game, this would be perfect because that means there is no maintanence/rent cost for a server. As mentioned above, however, any process that hogs that port range will prevent this app from working.
its so fun! physics can be quite glitchy, are those wheel colliders? I think the "plank" has like a misplaced collider or something, whenever I use it I immediately fly outside the map. thank you for making this i remember playing like shockwave tank battles or whatever a billion years ago & never realized the void it left in my heart <3
also online battle doesn't seem to be able to connect, despite the chat working
I always get the error message "You or your opponent disconnected :(" before a match start, even when I select single player.
Just before that, I can't seem to be able to select a bot. And it might be connected, but even in the bot select screen I can still "select" things on the menu even though it doesn't appear .. here's a screenshot so it's more clear:
Oh and I'm on windows 10.
I'd be glad to answer any question if there's missing information to help you debug.