A downloadable game for Windows and macOS
Popo's Tower is a calm 3D-platformer about climbing tall towers on a magical island. You play as a stranded pilot, would there be a way to repair your beautiful red airplane?
Features
Controls are explained in-game!
made for the Sokpop Patreon
Status | Released |
Platforms | Windows,macOS |
Rating | Rated 4.4 out of 5 stars (19 total ratings) |
Author | Sokpop Collective |
Genre | Adventure |
Tags | 3D,3D Platformer,climbing,Cute,Fantasy,freerunning,Wobbly |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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so rewarding, the sounds are so crisp and well chosen, every new step that I made into a new direction It felt so rewarding, its a bit tricky to understand the controls and in the process of that it can be a bit tedious to restart, but the restart points help with that, and when I ended up understanding the controls it was worth it, they feel really good.thanks for an amazing game
exceeded my expectations!! after getting the hang of the controls, it was super fun to jump and climb around--and a good exercise for my fear of heights, lol!! my advice for players: if there's a jump you're attempting again and again and not making it, just stop and go somewhere else. chances are, you'll find a powerup that'll make the jump doable!
What a great purchase this game is. I love the graphics style. The mechanics and I have to say that for the first 10 or so minutes of play I was getting a little annoyed with the overall gameplay but it was down to me. I did a 30 minute play video with no cuts and then went and watched the speedrun videos but keep up the great work.
Wobbly1st attempt: 50 mins, 0/6 items collected
2nd attempt: 38 mins, 6/6 items collected
This was a neat little adventure. I enjoyed the movement and traversal abilities when i got into the flow of things, but man did i feel like there was lost potential there.
First off your momentum completely stops if you try double jumping/dive kicking anywhere but where you were initially heading. I also feel the wall climbing could'be been handled better by allowing the player run off of ledges while still on the wall, instead I can only jump off in the opposite direction. Also having a save option so that i dont have to "no-life" it. As well as a retry button after completion.
Those were my main gripes. If they were patched I feel this experience could be way better.
This game has a lot of mechanical potential but a lot of design decisions come across as frustrating. Being unable to see past a small field of view makes traversal very difficult, particularly because you're unable to tell how far away a platform is.
The wall jump ability becomes a huge hassle due to it being mapped to the same button as a regular jump, which often led to situations where I'd accidentally press it against a building I was trying to wall run up and then do a 180 and fall to my death. There's no clear indication of which walls you can wall run up, and which you can only slide on either.
The game also really needs a save feature of some sort, because it's decently long and not really suitable for one session.
Just spent a few hours with the build, and really enjoy the free-form exploration. Every time I was so frustrated I wanted to quit, I found a way through--until I dropped the wizard and found myself at a door checkpoint with ghost buildings on both sides of it, with no way to progress. A safe "restart last viable checkpoint" in the pause menu would be a good idea if these types of bugs still plague the release. A chapter select would be awesome too (and remedy the same issue). All in all, it's a fine game, and you should be proud of your restraint with regards to the puzzle design. In my opinion, you display presently inaccessible areas a bit too prominently, which results in unnecessary trail and error--but the satisfaction of reaching the next area balances out the frustrations enough that I wanted to keep playing, even after wasting 10 minutes trying to make the same impossible jump. Here's hoping for a fix for my issue and a chapter select so I can finish the game someday.