A downloadable TTRPG
Helm is a role-playing game inspired by dark fantasy and sword and sorcery fiction typically set in worlds resembling that of our own world’s Middle Ages (5th—15th century). Players take on the role of bloody Men-at-arms carving out an existence in the shadow of a crumbling empire. In this day, craven nobles play at conquest and throw countless soldiers into the war machine, fueling what has come to be known as the Ruination. Masterless warriors, seeking to profit from the nigh-endless discord, are hired by armies as shock troops and supplementary forces. An integral theme in this genre is human nature and morality, as one struggles between being a good human being or falling into madness and evil.
Within the 16-page MEN-AT-ARMS Handbook, you'll find:
Within the 16-page QUARTERMASTERS Handbook, you'll find:
Within the 16-page CAMPAIGNS Handbook, you'll find:
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Resources for HELM
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This logo proclaims compatibility with HELM for anyone that needs it!
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Check out this eclectic and growing playlist made by the author!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (25 total ratings) |
Author | Sivad's Sanctum |
Genre | Action,Adventure |
Tags | Dark Fantasy,fkr,Minimalist,OSR,Souls-like,Swords,Tabletop role-playing game,War |
In order to download this TTRPG you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Support this TTRPG at or above a special price point to receive something exclusive.
Thanks to all those that purchased HELM, there are a limited number of free community copies available. For every purchased copy, two will be added to the pool. Please do not claim a community copy if you can afford to purchase the product. These are intended for those who cannot.
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So, at some point I must have smuggled this game into my library, and boy am I glad it did! Like a minimalist baby born of Warhammer Fantasy, Cairn, & Maze Rats.
I really think this system is brilliant, having run it through a few short oracle guided quests and social encounters. It's compact and simple, but it does have a few sub systems to make things interesting.
I plan on making a simple magic system that suits the power balance of such a low fantasy world like this setting has. In many ways it reminds me of a sort of more "realistic" (or at least more down to earth) Mork Borg. Both are set in the end of their respective eras, a post apocalypse soon approaching, but Helm is more grounded, and mechanically more interesting to me.
Having a narrative combat system that employs on the fly tactics with ease, there's never a time I was bored of fighting. Speaking of which, the combat is DEADLY in this game! Particularly for solo players, but from what I've seen so far has been fair, with only minimal tweaking reqiured.
I did have a question on 1 thing though, if you wouldn't mind indulging me.
On page 8 of the Quarter Master Pamphlet it says:
> When defending, Men-at-arms
suffer damage equal to an
enemy’s pain stat.
Create interesting complications for the
players to overcome as a result
of damage received.
Is this meant only when players take an Injury, or any time one of their body zones is damaged? What sort of example might help illustrate that for slow little me? 😊😁
This game seems very cool. I'm an especially big fan of the "PCs as mercenaries" framework and minimalist take on weapons. I do have some questions about mass combat though. I played out two examples and walked away with the same questions.
Any other advice or guidance is appreciated.
Loving these! I ran a demo fight the other night, and realized I wasn't sure about a few details. I know the best answer is probs "up to your table", but just wanted to know what you found worked easiest/quickest:
When a Player wounds an NPC, do you roll on the wound table or just ad-lib? If you roll, do you roll multiple times in the same location?
More questions. The hit location table doesn’t state left or right arm/leg. How would you determine which side is hit? Weapons, there are a couple that aren’t that beneficial cost-wise and weight-wise and without properties, like long sword. Not sure if I missed some rulings about that. If you’re a minmaxer you’d never buy a sword. Of course you shouldn’t be a minmaxer, but still… :)
Hi! I'm a little confused about weapon ranges. I understand that the number corresponds to paces (squares) at which distance the weapon can hit. But why do missile weapons have three ranges? Do you apply a negative bonus at greater range, or something like that? If there's no difference at different ranges, then why isn't it simply one "max range" rating?
Also, I don't understand what should happen if you have a injury maximum higher than 5. (My rolls gave me an 8 INJ). If I have been injured in my 5 body parts, do I die? If not, is it even possible to die? (I theoretically can't take injuries to body parts I have already injured, per the System Shock rules, right?) If I'm to simply wait for System Shock (after failing a CON save)... then what's the point of having a high INJ? Seems to me like "Double Constitution to determine Injury maximum" causes problems!
I am having trouble following how combat between players and monsters work. "For instance, if an enemy has an injury stat of 3(2) then they must suffer six points of damage total to receive three injuries. " So the number outside the () is armor? But there is also a DR stat for monsters.. so I confused.
This TTRPG is just "amazing". The idea and the theme are unique. The art is inspiring. The game mechanics are a mix between the best of the "OSR" and the best of the "FKR". The character sheet is one of the most original I have ever seen and it's an invitation to play. We have our winner for the OSR JUNE JAM, it's HELM !
An idea of the page count, and more previews would be nice.
Will we have to pay separately for volumes 2 & 3?, or does getting this game entitle one to the others (thus explaining the price rise)? Otherwise, $7.50 (or more) for a 16 page book of which 5 are full page illustrations seems a bit much.
I agree, a print friendly version would be nice. Printing out white print on black background uses a lot of ink, and for a reference table that gets handled frequently it is (depending on your printer) quite smudgy.
The very gothic large letters, like in ‘Helm’ on your character sheet, or on the Armor-Shields-Missile Weapons table is nigh unreadable for me half the time. The other font used for headers, and the ‘stat names’ on the character sheet isn’t much better.