Enhance your game world by allowing dynamic placement and management of decorable items in your maps. The **DSI Map Decorator** plugin provides flexible options to decorate your game world, rotate and move decorable items, and even trigger common events when interacting with them.
Using this plugin, you can define decorable items with customizable properties such as rotation, collision size, and event triggers. Items can be placed in specific regions or on any map. Players can interact with these items, which will trigger common events and allow for dynamic world decoration. It integrates seamlessly with your existing RPG Maker MZ projects.
Compatible with RPG Maker MZ
Get your copy now and bring your world to life with dynamic decoration using the **DSI Map Decorator** plugin!
| Status | Released |
| Category | Tool |
| Platforms | HTML5,Windows,macOS,Linux |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Siro Games |
| Made with | RPG Maker |
| Tags | basement,decorate,decorator,hideout,house-deco,item-place,RPG Maker,RPG Maker MZ |
In order to download this tool you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:
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also on 3 items => it select 2 on the left, skipping the 3rd on the right.
the other thing I notice is shifts up 48pixel on rotation (2-3-4) depending
in a row, than it swap correctly.
so it is somehow not preloaded.
on the selection window to pick an decoration, you can press W,
and select an item on the map which cannot, so you have to cancel
out first in order be able too.
so cleaning the UI and if you select => instead of cancel => remove.
so you can either cancel the placement or in changing items,
it says removes, so it make more sense to that (but up to you).
Thanks! I didn’t add a preload feature because there might be a lot of stuff to loaded at start of the game. This could be a problem for web build but I dont see any noticable issue with NWJS build.Changing the text from UI is easy as just change a parameter.I just found out about a duplication item bug when testing the item navigation on map.Thanks again for testing this my friend.
Purchased! Another IdeaThe possibility of changing the hue of tiles, including their brightness or saturation. This would be a more advanced feature, but it would allow for much greater customization. Another idea would be to enable the option to copy and paste when selecting an object. This would significantly speed up map design.
For example, Visustella has a plugin where, in an event, you can add notetags with a number from the icon set, and this automatically makes the event display the icon from the icon set when you enter the game. It’s as if the icon were drawn on the map through the editor, essentially behaving as a tile.
The idea im suggesting is that, just as you can build within the game using tiles, there could be a selector that allows you to choose an icon from the icon set and place it on the map in any part of the grid you want.