Tiled2Unity 1.0.12.3 Released
Tiled2Unity 1.0.12.3 contains the following changes/fixes:
- Unity 4.7 backwards compatibility restored
- Importer will generate a warning if antialiasing is enabled for the current quality settings. This was a common cause of seams between tiles.
- Texel-Biasing is, by default, now disabled. Use the -t or --texel-bias option when launching Tiled2Unity if you need to tuck-in the texture coordinates.
- Shaders no longer use "Pixel Snapping" by default. This too was causing some artifacts when rendering a Tiled map.
- Added some logging that is captured in the editor log while importing a *.tiled2unity.xml file
This build was tested against Unity 2017 which was just released this past week. Good news! No changes were needed.
Files
Tiled2Unity 1.0.12.3 Windows Installer (64bit)3.2 MB
Tiled2UnityMac 1.0.12.3 (Zipped)15 MB
Tiled2Unity 1.0.12.3 Windows (Zipped 64bit)2.9 MB
Tiled2Unity 1.0.12.3 Windows Installer (32bit)2.7 MB
Tiled2Unity 1.0.12.3 Windows (Zipped 32bit)2.4 MB
Tiled2UnityLite 1.0.12.3 (Zipped All Platforms)153 kB