A downloadable game for Windows, macOS, and Linux

On your first day as an apprentice at the Nytheris Archive, you accidentally unleash an ancient force that was meant to stay sealed forever. Ooops!
Now, with the world teetering on the brink, it's up to you to piece together the remnants of a shattered relic and set things right.
Explore a world filled with strange characters, forgotten ruins, and puzzles. Follow the clues. Trust your instincts... and try not to make things worse.
Broken Relic invites you to navigate a crumbling world, uncovering its secrets one strange step at a time. You may not be the hero it needs. But you're what it’s got.

Also you can join the newsletter to hear about the big updates: https://www.brokenrelic.com/
And dont forget to join our Discord!! https://discord.gg/6tT4h764h6
| Status | Released |
| Platforms | Windows,macOS,Linux |
| Author | sandpenguin |
| Genre | Adventure,Puzzle |
| Tags | demo,Indie,Mystery,Narrative,Pixel Art,Point & Click,Retro,Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Steam |
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Oh! I will double check the link! You can use this meanwhile! https://discord.gg/6tT4h764h6
Spent an embarrassing about of time trying to hold left click to drag items instead of clicking on them once and trusting the game to keep the item selected for dragging. This didn't work, since holding the mouse click will close inventory and make it impossible to have inventory items interact with one another.
I figured it out in the end but thought I'd share this in case anyone else has a similar problem.
Thank you! And I agree on the pixel sizes, it happens when the character scales down, because the game is actually 1080p, it doesnt "crunch" the pixels like if it was done in its native resolution (380x200). I'm trying to see if there are ways to solve it, but cant make any promises seeing that Thimbleweed Park did it in the same way and didnt find a way to solve it :(
Esc is also needed, but that's okay. ; )
I can tell that the artist involved really knew what they were doing. The whole thing looks as professional as possible. The menus are nice and big, so it's easy to play in a living room, like a console game.
The amount of console-ness doesn't end there. It looks as though the game has a completely cooperative relationship with JoyToKey software, and therefore, it's compatible with hundreds of controllers. It meets the criteria for appearing on my new site,conflexgames.com