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Godot Suika

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this shouldn't have the tetris tag

This is awesome! I've been trying to make something similiar, but I got stuck trying to figure out the combining. Any chance you'll release the project file?

How  I implemented this:
Every fruit has size and age variable > Fruit listens for collisions > If anything collides check if it has same size > Remove both fruits > Create fruit in place of youngest egg 
:)

An age variable is an interesting idea! I came up with a different solution, basically when a fruit collides with another of the same it disables the contact monitoring of the other fruit. It works fine, but it's a bit clunky. your solution is much cleaner.

Wowers this game makes me pog my pants so hard!

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