A downloadable game
New Rats In Old Bastion is an introductory adventure for Into the Odd. It is set in monolithic city of Bastion that sits upon a mysterious eldritch depths full of opportunity and danger! Unfortunately (or maybe fortunately) for your adventurers such folly will have to wait, because they need to do Odd Jobs just to make ends meet!
This particular Odd Job? Rat-catching! All sorts of new vermin have started to poke their way to the surface as adventurers plunge the depths. The Augemaus in particular has been quite the nuisance, luckily that means it pays more to get rid of them AND it seems the Bastion Scientific League has a bounty on them live or dead! Never been a better time to be a rat-catcher... kinda.
Players will help clear the Bellamaus Hotelry & Suites of their infestation and will likely find that maybe not is all that it seems...and perhaps that the Augemaus are more than just vermin.
What folks are saying:
“An anachronistic and stylish adventure that hides dark and visceral insides, New Rats provides a compelling and low-stakes hook that spirals into a maze of magic and misfortune”. - Crab Dominion, author ofMemory. andThe Devil Game
This is my first adventure so I would appreciate any feedback and critique you may have to offer! Please put any thoughts, comments, questions, or whatever in the comments. Reviews and ratings would also be greatly appreciated!
TTRPGs & Adventures:
Media
New Rats In Old Bastion © 2023 by Ryan Mossbarger is licensed under CC BY-SA 4.0
New Rats In Old Bastion is an independent production by Ryan Mossbarger AKA RUN DMG and is published with the MARK OF THE ODD LICENCE v.04Into the Odd is created by Chris McDowall and can be found atwww.bastionland.com
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (15 total ratings) |
Author | RUN DMG |
Genre | Adventure |
Tags | dungeon,Fantasy,into-the-odd,ito,nsr,OSR,sworddream,Tabletop,Tabletop role-playing game |
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Love the layout & artwork. Short punchy descriptions work well, nice having a smaller map on each page; less flicking through the PDF.
Yes, it's a bit rail roady, but for a quick one shot that's fine. Couple of rooms didn't have much purpose, I'll give the guests something to do next time, possibly have Harmon try to abduct another member of staff.
Used it today as an introduction to ItO... channeling the Ghostbusters hotel scene. Much hilarity ensued!
Nice job with this! The layout is great and consistent with the ItO style. Because you mentioned you wanted feedback/critique, I will say that this adventure feels a little low on gameplay and interaction.
The rooms encounters are a little obvious and passive in some places (e.g., the lobby and landing don't really act on the PCs). Also, the pantry says there is a 50% chance of a "simple trap" but the description doesn't say what the trap is, how it works, or why it's interesting. I think it would be better if the trap were specific and were guaranteed to be there for more interaction. Finally, the dungeon is pretty linear, with one room after another in order (with a locked room off to the side). This doesn't leave much room for player exploration.