Controls:
Disclaimer: Our score goes big or goes home. Scores may be too big for a human to comprehend (or screens to fit)!
Use your soul-catcher ball to capture and purify the spirits that haunt the city's dreams! Be careful, some spirits have negative energy and will infuse your ball with it. Use your bat to hit those and make them smash into other spirits.
Remember to keep the spirits away from the ground at all costs, or nightmares will consume everyone!
Keep in mind that souls resonate with each other within the ball, so try to keep it in the air to gather more energy. The ball will ground itself when touching the floor and net all its charge to your total score.
With enough souls, the ball will go through a soul singularity. Once that happens, let it discharge to gather more energy and get a multiplier boost.
Plus, it looks so cool that we decided to track it as a major score.
You can always slow down time if things become too hectic or you want to line up that sweet trick shot!
PRO Tip: Playing withnegative score combos is also viable! Just remember to*Negate*or*Power* the ball's charge before it touches the ground!
Let us know how many singularities you can get in the comments!
Sunset Swing was made for the 2024 GMTK Game Jam. Rank us on ourgame jam page if you like it!
For the game's design, we drew inspiration from Arkanoid, Space Invaders, Balatro, Lethal League, and math!
Credits:
Status | Released |
Platforms | HTML5,Windows,macOS,Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Tiny Capybara Games,IgnacioRassol,originalnicodr,matiaspalumbo |
Genre | Action,Platformer,Puzzle |
Made with | Godot |
Tags | Arcade,Fast-Paced,Pixel Art,Singleplayer |
Average session | A few minutes |
Inputs | Keyboard,Mouse |
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This game rules, I want more. A piece of feedback since I keep coming back to this game... the trailing white effect behind the ball covers the screen and I can't see anything :( Would be nice to heavily decrease that or have an option to remove it. I like this game a lot though, hope you see this feedback <3
Really glad you enjoyed it :) About the excessively long trail, we discovered the bug (that makes it way longer than intended) after exporting the build and it looks like it sometimes happens and sometimes doesn't. We think it might be related to fullscreen but haven't really looked into it yet. We're sorry if this hindered your experience and really appreciate the feedback!