Movatterモバイル変換


[0]ホーム

URL:


Robotech Saga Wiki
Don't have an account?
Register
Sign In
Skip to content
Robotech Saga Wiki
4,128
pages

Robotech: Invasion (video game)

This work is considered secondary-canon. Although it has not yet been removed from the Robotech universe, it is still not considered Primary Canon. SeeContinuity and Canon in the Robotech Universe.

This article is astub. You can help Robotech Saga Wiki byexpanding it.
"Robotech: Invasion"
Composed byJesper Kyd
StudioVicious Cycle Software
LicensorHarmony Gold USA/ TDK
Release date2003
Game #2
PreviousRobotech: Battlecry
NextRobotech: The Macross Saga

Robotech: Invasion is aRobotech video game, first released in2003. It takes place during theNew Generation storyline, but is not consideredPrimary canon. The story revolved around a different set of characters surviving the war, and had a much grittier look and tone then theoriginal show. It featured cameos from three of the original characters;Lancer,Scott, andRand; but still attempted to be entirely stand-alone.

Gameplay[]

Invasion is a lock-on-based third person shooter where the player controls Locke in his Cyclone armor. Locke can turn his armor into a vehicle for faster movement and needs to use it to travel long distances. There's are also some platforming sections and a variety of weapons to use against the Invid.

Plot[]

The game starts out with theRobotech Expeditionary Force returning to Earth in2038 andfighting theInvid Forces. One of the ships lands on Earth and the crew begins fighting the Invid close to one ofReflex Point. One member of the crew prepares to assault the hive but is knocked out by anInvid Trooper.

Four years pass and humanity is still fighting the Invid. The member that was knocked out wakes up with no memory in the rear of a truck being driven by soldiers, he then dons the nameLocke after taking the armor of afallen soldier that went by that name. he meets up with squad leader,Silas, and his partnerArturo. With the squad low on ammo, Locke looks forSam, a member that is guardingProtoculture ammo reserves.

Locke meets withGuppy, who repairs his cyclone and goes with him to the town ofGraystone. Soon after they find an abandoned ship and replenish their equipment. They join the resistance and fight the Invid, eventually joining up with the returning REF forces.

Once atReflex Point, Locke discovers that he has been turned into an InvidHumanoid along withXed.

There are three alternate endings depending on which fate the player decides for Locke.

Missions[]

Locke[]

  1. Mission 1 - Invid Invasion
  2. Mission 2 - Desert Outpost
  3. Mission 3 - Ship Graveyard
  4. Mission 4 - Bygone Marshes
  5. Mission 5 - Hive Catacombs
  6. Mission 6 - Darkwoods
  7. Mission 7 - Reflex Point

Tasha[]

  1. Mission 8 - Point L
  2. Mission 9 - Genesis Pit
  3. Mission 10 - Bygone Marshes Revisited
  4. Mission 11 - Darkwoods Revisited
  5. Mission 12 - Reflex Point Revisited

Finale[]

  1. Finale

Cast[]

Crew[]

Producers[]

Music[]

Art Direction[]

  • Ben Lichius

Production Management[]

Art Department[]

  • Ben Cloward
  • Rodolfo Diaz
  • Phill Gonzales
  • Brian Ingersoll
  • Mark Jarman
  • Eric Kozlowsky
  • Hongman Leung
  • Bert McLendon - lead artist
  • Corey Reutenberg
  • Scott Sprange
  • Donavan Valdes

Sound Development[]

Visual Effects[]

  • Brian Ingersoll - digital artist

Other[]

  • Lee Baldwin - engineer
  • Jean-Paul Berard - level designer
  • Alan Campbell - engineer
  • Michael Chang - quality assurance senior tester
  • Adam Cogan - contractor
  • Douglas Cox - lead engineer
  • Dustin Dobson - contractor
  • Matt Greig - game designer
  • Luke Hodorowicz - engineer
  • Steve Kramer - voice director
  • Scot Loving - contractor
  • Patty Masai - senior manager: Mattel
  • Jim B. Matheson - level designer
  • Michael R. Nelson - level designer
  • John C. O'Neill - lead engineer
  • Andy Pan - quality assurance lead tester
  • Adeline Petros - product development coordinator
  • Micheal Richey - lead level designer
  • Greg Sewart - level designer
  • Nathan Sumsion - level designer
  • David Tran - contractor
  • Amilcar M. Ubiera - engineer (as Amilcar M. Ubiera)
  • Bryan West - level designer

Special Thanks[]

References[]

Characters[]

Mecha[]

Human[]

Invid[]

Weapons[]

Starships[]

Locations[]

Dates[]

Other[]

Reception[]

Compared toRobotech: Battlecry, Robotech: Invasion was a critical disappointment, receiving mixed reviews upon its release. Electronic Gaming Monthly gave the game a 5.7 out of 10, calling it "pretty dull, even for a first-person shooter." GameSpy gave it a 2.5 out of 5 and called it "a decent enough shooter that just doesn't do enough to stand out in the Xbox's crowded FPS market." GamePro gave it a 2 out of 5 and commented that "with horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money." GameSpot gave it a 6.3 out of 10 and reported that "the game's single-player campaign still suffers from the same bland gameplay and mission design that plagued its predecessor."

Community content is available underCC-BY-SA unless otherwise noted.

[8]ページ先頭

©2009-2025 Movatter.jp