A downloadable tool for Windows and macOS
This is the Creature Creator Tool.
Unleash your creativity and bring amazing 2D pixel art creatures to life!
Have you ever imagined being able to create your own creatures in pixel art, customizing every detail of your look? Now you can with Creature Creator, a tool that lets you bring unique and charming characters to life!
With Creature Creator, you have full control over the look of your creatures. Choose from a wide variety of body parts, from heads to tails, and combine them to create endless creatures. Want a three-eyed monster with bat wings? Or perhaps a robot with spider legs? The choice is yours!
Customize the colors of each body part to create a truly unique style. With just a few clicks, you can create a universe of pixel art creatures that reflects your imagination and artistic vision.
Once you've created your creatures, you can export them as PNG image files to use in your games.
--- Changelog ---
-> v1.1 :
-> v1.0:
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-> LICENSE:
YOU CAN:
-> Use the sprites created by this tool as part of your project, even commercially. (Credit is not required, but is always appreciated.)
YOU CAN'T:
-> Resell the sprites as standalone characters, even modified.
-> Use the character sprites as part of a character creation tool.
-> Share sprites as part of open source projects, unless the user does not have access to the sprites.
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If you have any suggestions, please leave them in the comments.
If you like it, please, rate it!
I hope you enjoy!
| Status | In development |
| Category | Tool |
| Platforms | Windows,macOS |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | RGS_Dev |
| Tags | 16-bit,2D,8-Bit,Animals,Character Customization,Characters,Generator,Monsters,Pixel Art,Robots |
In order to download this tool you must purchase it at or above the minimum price of $3.90 USD. You will get access to the following files:
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Hi Roger! Thank You for your purchase!
My funds are only counting one purchase, but if you have any issues, you need to contact Itch support and they'll refund the amount. I have no control over this, sorry.
Regarding the outline, I'm not sure I understood correctly, but I tested it on Windows 10 and it's working fine. I haven't tested it on macOS, but I believe it works the same way, as the code is the same, only the build changes.
In my tests, it always maintains the color and opacity of each part separately without any issues. There are two buttons to change the outline color. The first one in the top left is individual for each body part. The second one, just below, next to the "Outline" name, is general for all parts.
If you could give me more details about exactly when the outline returns to its previous color, I can try to reproduce it here. If you have any questions, please comment here.
Thank you for your quick reply! I didn‘t realize the button in the top left let you change the outline individually. That works, no problem at all. Good advice! I played around with it and the problem seems to be, that if I set the outline for the individual parts separately (with the button in the top left) some of them (in my case wings, eyes, nose, mouth) won’t change at all if I try to do it with the button for all parts afterwards. With all the other parts it works just fine.
It’s a very minor thing, but the parts that don’t want to change in that regard are always the same, so it seems like a bug.
Another question that I have is the color picker. If I’m in one of the color tabs I can’t pick a color from the palette (by clicking) and if I try to use the color picker the window zooms in and the palette is off the screen. Maybe I overlooked another button, but that makes it hard to get the right color from the palette. I could use of course the color picker from macOS, but I guess that wasn’t your idea.
This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.
The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.
Thanks for the feedback!
Hi! Thank you for your purchange!
I agree with you. It's always good to give varied options, because each developer likes to work in a different way.
I will try to implement this feature in the next updates.
Meanwhile, you can use ImageMagic program together with a .bat code to create a spritesheet with just 1 click.
Code from the .bat file I use to create spritesheets:
==========================
@echo off
set IM_PATH="C:\Program Files\ImageMagick-7.1.1-Q16-HDRI\magick.exe"
set INPUT_FOLDER="YOUR_SOURCE_FOLDER_HERE"
set OUTPUT_FILE="YOUR_DESTINATION_FOLDER_HERE\spritesheet.png"
%IM_PATH% montage %INPUT_FOLDER%\*.png -geometry 64x64 -background transparent -filter Catrom %OUTPUT_FILE%
echo Conversion completed.
pause
===========================
1. Change "YOUR_SOURCE_FOLDER_HERE" with the folder path containing the separate sprites.
2. Change "YOUR_DESTINATION_FOLDER_HERE" with the folder path where the generated spritesheet will be saved.
3. Save the text file with a .bat extension.
I hope this helps you out for now, and thanks for your feedback!
Hello!
Not in this tool, because I already have a human character generator in partnership with 1up Indie2:
https://1up-indie2.itch.io/character-creation-tool-full
But I have plans to create a new version of the human character generator in the future, with a different character design and better animations.
My question is whether I do it in pixel art or vector art. I would like to know which of these two options developers prefer when creating their games.
I would appreciate it if you and others could leave your comments here so I have a sense of which way to go.